If you as a sorc encounter this set and cannot win just do what you always do when you about to lose.... Bolt escape over the whole map! Oh wait thats fixed too so now you actually have to fight
LegendaryChef wrote: »I don't even think i have to say anything.
LegendaryChef wrote: »If you as a sorc encounter this set and cannot win just do what you always do when you about to lose.... Bolt escape over the whole map! Oh wait thats fixed too so now you actually have to fight
I would agree with you about the last part, yeah now we need to fight, but now not only can we not escape when a zerg runs at us we now get spammed with this set to the death. "Oh don't use shields then! L2P" LOL. What about the rest of the damage from the group on you? You just hope your mutagen out-heals 10 players on you? As for the first part, i will slaughter 90% of the super skillful players when they come against me 1v1 but when its multiple on you it just doesnt work.
LegendaryChef wrote: »b) I am using tri stat food
Hint: Consuming food or drink will increase your primary attributes
If you as a sorc encounter this set and cannot win just do what you always do when you about to lose.... Bolt escape over the whole map! Oh wait thats fixed too so now you actually have to fight
LegendaryChef wrote: »b) I am using tri stat food
Not according to the death recap:Hint: Consuming food or drink will increase your primary attributes
Hint: When faced with someone using shield-breaker, git gud nub. Have you tried re-rolling NB like Eric Wrobel?
If you as a sorc encounter this set and cannot win just do what you always do when you about to lose.... Bolt escape over the whole map! Oh wait thats fixed too so now you actually have to fight
LegendaryChef wrote: »I don't even think i have to say anything.
All those whiners about shieldbreaker, feed me with more tears, Sorcs cant tank 20 ppl anymore in this patch if you have not noticed
Its even v15 lol
Try not to spam shields like crazy when enemy uses shieldbreaker, just sayin
Rough translation, try not to use shields when taking damage. In all honesty, the only way to know if you are even facing this set is to make sure your shields are indeed up but your health is still going down, its not a skill that you can spot and actively counter.
LegendaryChef wrote: »b) I am using tri stat food
Not according to the death recap:Hint: Consuming food or drink will increase your primary attributes
The same death recap that tells me to "watch your step" when killed by 70k fall damage from a meteor, or to "use Dark Talons to even the odds" when I get mindlessly zerged down by a full raid that would rather kill one player instead of focusing on their objective.
Now this patch, anyone, anyone that so much as uses a weapon enchantment for a minuscule damage shield. Is unintentionally gimping them-self.
LegendaryChef wrote: »b) I am using tri stat food
Not according to the death recap:Hint: Consuming food or drink will increase your primary attributes
The same death recap that tells me to "watch your step" when killed by 70k fall damage from a meteor, or to "use Dark Talons to even the odds" when I get mindlessly zerged down by a full raid that would rather kill one player instead of focusing on their objective.
The death recap uses a simple IF->THEN logic.
IF you take fall damage, THEN give advice about watching your step. Yes, sometimes the fall damage comes from a meteor and the advice does not make sense, but the point is, you would not get that hint if you did not suffer fall damage.
Similarly, you would not get a hint about using food if you had a food buff active when you died.
Now this patch, anyone, anyone that so much as uses a weapon enchantment for a minuscule damage shield. Is unintentionally gimping them-self.
If i cast a minuscule damage shield, and someone hits me with a shieldbreaker light attack, the shield will absorb the damage of the light attack, and i will take ~2k shieldbreaker damage.
If i didn't cast the shield, i would take the light attack damage instead, which would likely be in the ~2k range anyway. The result is more or less the same.
FriedEggSandwich wrote: »LegendaryChef wrote: »I don't even think i have to say anything.
All those whiners about shieldbreaker, feed me with more tears, Sorcs cant tank 20 ppl anymore in this patch if you have not noticed
Its even v15 lol
Try not to spam shields like crazy when enemy uses shieldbreaker, just sayin
Rough translation, try not to use shields when taking damage. In all honesty, the only way to know if you are even facing this set is to make sure your shields are indeed up but your health is still going down, its not a skill that you can spot and actively counter.
Actually there is an audio cue when this set procs on you, it's a horrible clang; like someone banging on the hull of a ship, terrifying.
Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
FriedEggSandwich wrote: »but I notice you said he wasn't going to run out of stamina, what makes you think that?
LegendaryChef wrote: »I don't even think i have to say anything.
FriedEggSandwich wrote: »but I notice you said he wasn't going to run out of stamina, what makes you think that?
Using a CC break gives you about ~8 seconds of CC immunity. During those 8 seconds, you will get ~4 stamina regen ticks. If your stamina regen is greater than CC break cost divided by four, you will never run out of stamina for CC breaking. (IIRC it comes out to ~800-900 stam regen needed, altho it has been a while since i saw the numbers so not entirely sure)
FriedEggSandwich wrote: »FriedEggSandwich wrote: »but I notice you said he wasn't going to run out of stamina, what makes you think that?
Using a CC break gives you about ~8 seconds of CC immunity. During those 8 seconds, you will get ~4 stamina regen ticks. If your stamina regen is greater than CC break cost divided by four, you will never run out of stamina for CC breaking. (IIRC it comes out to ~800-900 stam regen needed, altho it has been a while since i saw the numbers so not entirely sure)
I thought the cc immunity was 5 secs, gonna need to see something official to believe it's 8 seconds.
Actually the set scales with quality and level, so a level 10 shieldbreaker would be useless.[...]This set is like, the definition of cheese. You could get this set at lvl 10, and give it to someone who just bought this game. And they would pose a threat just spamming light attacks that do a flat 2k dmg.
[...]
FriedEggSandwich wrote: »FriedEggSandwich wrote: »but I notice you said he wasn't going to run out of stamina, what makes you think that?
Using a CC break gives you about ~8 seconds of CC immunity. During those 8 seconds, you will get ~4 stamina regen ticks. If your stamina regen is greater than CC break cost divided by four, you will never run out of stamina for CC breaking. (IIRC it comes out to ~800-900 stam regen needed, altho it has been a while since i saw the numbers so not entirely sure)
I thought the cc immunity was 5 secs, gonna need to see something official to believe it's 8 seconds. My stam regen is only 640 and I'm putting cp into mooncalf which is a really slow way to raise it. I can't imagine many sorcs roll with much more stam regen. I suppose I could wear a piece of medium. Any sorc with 800 stam regen will be sacrificing somewhere else so will be more survivable but less potent, it's a trade off.
Edit: imo it's more beneficial to put cp into tumbling and block expert but I've no clue exactly how much more this would let you cc break.
Let's say your hardened ward is 9k. As an attacker I need greater than 9k dps to defeat you in the straw man scenario. That is, 9k dps in addition to defending myself. Doable, mostly.
Now, cast your escape and you can cast more than one shield. I now have to burn through healing ward, harness, and hardened. In the well played scenario.
The math just doesn't work. Do I get a 9k heal on a DK? On a templar?
Now back to shield breaker. Poorly designed, garbage set, that doesn't address the root problem of shield stacking.
FriedEggSandwich wrote: »Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
If you are using wrecking blow then you only really have the 9k hardened ward to deal with until he gets low and casts healing ward, but as a ward that only lasts 4 seconds. You might see harness magicka but your attacks ignore it cos they're physical. This doesn't address the hardened ward spam but I notice you said he wasn't going to run out of stamina, what makes you think that? Good sorcs should know how to manage their stamina but they still run out of this resource more easily than the others. Stamina is every magicka sorcs biggest weakness. As soon as you see the white circles disappear then cc again immediately. I notice a lot that when fighting some players they don't take the opportunity to cc me when they could, and then they lose. If anyone is gonna kill me it's a 2h stam NB.