This is the most ridiculous argument I've seen, and it's been made several times in this thread.LEGENDARYYY wrote: »ZOS won't ever be able to satisfy everyone. Some people want everything handed to them on a silver platter, be it high end gear, gold, guild trader, items, XP, AP, levels, crafting professions, skill points and armor styles.
While, some of us, understand that if you get everything you wish in an instant the game will die within a month.
This is the most ridiculous argument I've seen, and it's been made several times in this thread.LEGENDARYYY wrote: »ZOS won't ever be able to satisfy everyone. Some people want everything handed to them on a silver platter, be it high end gear, gold, guild trader, items, XP, AP, levels, crafting professions, skill points and armor styles.
While, some of us, understand that if you get everything you wish in an instant the game will die within a month.
Virtually every other MMO in existence has a global AH. Many of them are very successful. And the ones that failed sure-as-heck did not fail because they had a global AH.
There are admittedly a few somewhat valid arguments against a global AH in this game. This is not one of them.
I love the guild trader system, it allows for competition, bargain hunting, better sale quality, and diversity.
I think they need to increase the number of locations, and possibly even have a few single traders that can combine multiple guilds that are up for hire, or something else to add to the current system, but in general I love the current system.
Sorry, I didn't mean to make that seem personal against you, as your post was just an example of many like it that I've seen.LEGENDARYYY wrote: »This is the most ridiculous argument I've seen, and it's been made several times in this thread.LEGENDARYYY wrote: »ZOS won't ever be able to satisfy everyone. Some people want everything handed to them on a silver platter, be it high end gear, gold, guild trader, items, XP, AP, levels, crafting professions, skill points and armor styles.
While, some of us, understand that if you get everything you wish in an instant the game will die within a month.
Virtually every other MMO in existence has a global AH. Many of them are very successful. And the ones that failed sure-as-heck did not fail because they had a global AH.
There are admittedly a few somewhat valid arguments against a global AH in this game. This is not one of them.
Who are you to tell me my points aint valid?
Where are your points? I don't see em.
Just cus you don't find the exact item you want, for the exact price you want, wherever you want in an instant doesn't make the system bad.
When you go shopping IRL you may have to check several stores to find exactly what you are looking for.
Only thing that needs improvement when it comes to trading is the UI. It's too simple. It needs to be like the AwesomeGuildStore addon, and even better. PS4/xbox users must have a hard time.
Sallington wrote: »The best part about he current system is that a single person can't create their own market by buying ALL of a certain material/item, and then selling it for whatever they want.
Sorry, I didn't mean to make that seem personal against you, as your post was just an example of many like it that I've seen.LEGENDARYYY wrote: »This is the most ridiculous argument I've seen, and it's been made several times in this thread.LEGENDARYYY wrote: »ZOS won't ever be able to satisfy everyone. Some people want everything handed to them on a silver platter, be it high end gear, gold, guild trader, items, XP, AP, levels, crafting professions, skill points and armor styles.
While, some of us, understand that if you get everything you wish in an instant the game will die within a month.
Virtually every other MMO in existence has a global AH. Many of them are very successful. And the ones that failed sure-as-heck did not fail because they had a global AH.
There are admittedly a few somewhat valid arguments against a global AH in this game. This is not one of them.
Who are you to tell me my points aint valid?
Where are your points? I don't see em.
Just cus you don't find the exact item you want, for the exact price you want, wherever you want in an instant doesn't make the system bad.
When you go shopping IRL you may have to check several stores to find exactly what you are looking for.
Only thing that needs improvement when it comes to trading is the UI. It's too simple. It needs to be like the AwesomeGuildStore addon, and even better. PS4/xbox users must have a hard time.
And actually, I have already posted several times in this thread explaining my points exactly, and addressing the very things you are referring to (I even explained why the system is far worse than real-life shopping). Feel free to read through them if you'd like.
Not being able to effectively put sellers in contact with buyers is exactly why I feel this system is bad.
Also, I don't feel that expecting the same level of convenience (which exists in virtually every other MMO) when trying to trade with other players, is in any way unreasonable.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
Very few, but the ones that could would make an awful lot of money.
That's the only thing you have to remember when reading people's defence of the present trading system.
That's decidedly narrow minded of you, I imagine some people support it for that reason but the rest of us would rather have no trading at all than an auction house, and the current system is better than no trading at all so it's perfectly situated in the middle ground. It could use a few tweaks perhaps but is largely good as is.
The people who want an auction house no doubt hate it, but the people who hate the idea of an auction house like it, we're coming at it from two different perspectives wanting two different things so of course we don't agree, but that's no reason to over-simplify and generalize the rationale of the people you disagree with.
It's no different to you generalising about people who don't like the present trading system and assuming they all want an auction house! A lot of us just want a better trading system than the one we've got.
Lucius_Aelius wrote: »
It works well enough as is that things do indeed sell, and it's not supposed to be like a real life store, if it were they would have just given us an auction house and been done with it. We're not supposed to buy anything and everything more easily than questing for it, and an auction house would make it too easy, that's all there is to it.
Read my other posts on this page and the previous page if you want any more explanation from me on this because I've repeated myself enough and it's really not that complicated at all.
It's no different to you generalising about people who don't like the present trading system and assuming they all want an auction house! A lot of us just want a better trading system than the one we've got.
Well if that's truly the case, and they've already said that there will not be an AH, then why not workshop on the trading system we have, rather than the sole suggestion of rip it out and give an AH?
TyCobbBA365 wrote: »What are people selling to get a decent amount of gold?
I'm level 45 with my only character and the only thing I sell are recipes that I have already learned. I sell a green recipe for 300 gold each. I'm working on my blacksmithing so I'm deconstructing pretty much everything that I find and I'm learning the motifs that I find.
TyCobbBA365 wrote: »What are people selling to get a decent amount of gold?
I'm level 45 with my only character and the only thing I sell are recipes that I have already learned. I sell a green recipe for 300 gold each. I'm working on my blacksmithing so I'm deconstructing pretty much everything that I find and I'm learning the motifs that I find.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
Worst system I've ever experienced. I purchased a couple of racial motifs conveniently placed on a DF trader (don't remember the guild name and really couldn't care less) when I first began playing this game. Hell, I didn't even realize it WAS a guild trader. I just thought I was using the AH. Then I noticed the different traders, each with their own items and prices. I haven't used a guild trader since, and probably never will.
It's not worth it to me to waste my game time, traveling all over Tamriel, checking trader after trader. It's a boring waste of time. I'd just as soon find/earn what I want myself, or buy it from a seller in the zone chat.
Others may like this system, to each their own. But I don't use it. I'll take the typical, run-of-the-mill, public AH 1,000 times over, any day of the week over the guild trader system ESO uses. There may be worse systems out there in other games. But of the string of MMO's I've played since EQ, ESO has the worst system I've seen to date. Entirely my opinion of course, the there it is.
Excellent suggestion! I'll even start us off!I have long argued that with both defenders of the trading system and its detractors wanting to see changes to it, whether by tweaking or more substantial reform, and with this topic being so regularly raised (even more so now console players are denied the opportunity to make the best of the trading system's faults through addons), it would be desirable for ZOS to lead an official discussion on how best to improve the trading system so as to open it up to all players and do away with the administrative nightmare that bedevils guildmasters every week. That discussion should be much more than "Guild Traders versus Auction House", and I would welcome it very much.
amgame308_ESO wrote: »Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
Trading guilds are business in ESO, you don't have to wonder you have examples of very successful business right there in game. At least you pointed out the issue, you'll be able to wrap your head around it in time. Once you do, you'll see the beauty of it and appreciate what this unique economy does for the game.
Excellent suggestion! I'll even start us off!I have long argued that with both defenders of the trading system and its detractors wanting to see changes to it, whether by tweaking or more substantial reform, and with this topic being so regularly raised (even more so now console players are denied the opportunity to make the best of the trading system's faults through addons), it would be desirable for ZOS to lead an official discussion on how best to improve the trading system so as to open it up to all players and do away with the administrative nightmare that bedevils guildmasters every week. That discussion should be much more than "Guild Traders versus Auction House", and I would welcome it very much.
Yeah I have hordes of V14 set gear form dolmens, dungeons etc I can't even sell. Trading system is a complete joke.
Excellent suggestion! I'll even start us off!I have long argued that with both defenders of the trading system and its detractors wanting to see changes to it, whether by tweaking or more substantial reform, and with this topic being so regularly raised (even more so now console players are denied the opportunity to make the best of the trading system's faults through addons), it would be desirable for ZOS to lead an official discussion on how best to improve the trading system so as to open it up to all players and do away with the administrative nightmare that bedevils guildmasters every week. That discussion should be much more than "Guild Traders versus Auction House", and I would welcome it very much.
You obviously didn't read the most important aspect of the suggestion!
It's high time ZOS started an official discussion on this. That would have various benefits, not least that it would indicate that they considered the subject open to discussion. Their complete silence on the future of a system that is either totally broken or at least in need of some changes, depending on your point of view, must be extremely frustrating to an awful lot of players.
As for your suggested replacement system, it sounds very reminiscent of EQ's Bazaar. Let's hope that if it was adopted here it would be easier to navigate!
Most of the things you just said are essentially patently untrue. If it's so easy for you to find stuff, then please find me my few missing recipes.amgame308_ESO wrote: »There is really nothing to be discussed. The system works and it works very well if you understand how to use it. I make about a million a month in gold and have no problems finding anything I need. The system doesn't need to be replaced, this isn't your father's auction house. The system isn't broken it is lack of knowledge and understanding how to get it to work for players that have admitted on this thread they can't wrap their head around it.
The system is not hard to navigate, it is not hard to buy things and it is not hard to sell things. There are plenty of players that use this system effectively and attempting to make demands wit faux outage for a system that has fundamentally improved the MMO economy isn't going to get you anywhere.
Get over it. This system is well thought out and the pluses far out weigh any inconvience. You want a 2 decades old MMO econmic system there are other choices out there.
L2economy.
amgame308_ESO wrote: »Excellent suggestion! I'll even start us off!I have long argued that with both defenders of the trading system and its detractors wanting to see changes to it, whether by tweaking or more substantial reform, and with this topic being so regularly raised (even more so now console players are denied the opportunity to make the best of the trading system's faults through addons), it would be desirable for ZOS to lead an official discussion on how best to improve the trading system so as to open it up to all players and do away with the administrative nightmare that bedevils guildmasters every week. That discussion should be much more than "Guild Traders versus Auction House", and I would welcome it very much.
You obviously didn't read the most important aspect of the suggestion!
It's high time ZOS started an official discussion on this. That would have various benefits, not least that it would indicate that they considered the subject open to discussion. Their complete silence on the future of a system that is either totally broken or at least in need of some changes, depending on your point of view, must be extremely frustrating to an awful lot of players.
As for your suggested replacement system, it sounds very reminiscent of EQ's Bazaar. Let's hope that if it was adopted here it would be easier to navigate!
There is really nothing to be discussed. The system works and it works very well if you understand how to use it. I make about a million a month in gold and have no problems finding anything I need. The system doesn't need to be replaced, this isn't your father's auction house. The system isn't broken it is lack of knowledge and understanding how to get it to work for players that have admitted on this thread they can't wrap their head around it.
The system is not hard to navigate, it is not hard to buy things and it is not hard to sell things. There are plenty of players that use this system effectively and attempting to make demands wit faux outage for a system that has fundamentally improved the MMO economy isn't going to get you anywhere.
Get over it. This system is well thought out and the pluses far out weigh any inconvience. You want a 2 decades old MMO econmic system there are other choices out there.
L2economy.
Most of the things you just said are essentially patently untrue. If it's so easy for you to find stuff, then please find me my few missing recipes.
You obviously didn't read the most important aspect of the suggestion!
It's high time ZOS started an official discussion on this. That would have various benefits, not least that it would indicate that they considered the subject open to discussion. Their complete silence on the future of a system that is either totally broken or at least in need of some changes, depending on your point of view, must be extremely frustrating to an awful lot of players.
As for your suggested replacement system, it sounds very reminiscent of EQ's Bazaar. Let's hope that if it was adopted here it would be easier to navigate!