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This guild trader system is so bad.

  • Sallington
    Sallington
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    The best part about he current system is that a single person can't create their own market by buying ALL of a certain material/item, and then selling it for whatever they want.
    Edited by Sallington on August 4, 2015 2:41AM
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  • PoseidonEvil
    PoseidonEvil
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    i agree that adding more trader kiosk might slim down the frustration people are having with this trader system
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  • Elsonso
    Elsonso
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    i agree that adding more trader kiosk might slim down the frustration people are having with this trader system

    In a true market, these places where guilds are paying insane amounts of money for kiosks would have more kiosks added as opportunistic traders set up shop hoping to get a guild.

    ZOS should do the same. Add one or two traders in the places where the kiosk bids are very high.
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  • Farorin
    Farorin
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    I love the guild trader system, it allows for competition, bargain hunting, better sale quality, and diversity.

    I think they need to increase the number of locations, and possibly even have a few single traders that can combine multiple guilds that are up for hire, or something else to add to the current system, but in general I love the current system.
  • MikeB
    MikeB
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    My trade menu breaks all the time to where I can't view.anything or sometimes I just can't choose one option from the.menu which also keeps me.from searching items. I have to reload the game to fix it and most of the time it breaks after the first search. Xbox 1 NA
  • hiyde
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    Not to mention exploit where guilds bid on trader is visible to anyone who joined guild. This allows spies to join guilds with popular merchant check how much they bid on it and in last moment outbid them by just enough to snatch the trader. A spy then leaves that guild and comes back to his home guild.

    Actually, this was fixed months ago. Only those in your guild with permission to Hire Trader can see the bids in advance. For everyone else in the guild, they can only see what was bid after bids process Monday morning.

    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Mighty_oakk
    Mighty_oakk
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    i agree that adding more trader kiosk might slim down the frustration people are having with this trader system

    In a true market, these places where guilds are paying insane amounts of money for kiosks would have more kiosks added as opportunistic traders set up shop hoping to get a guild.

    ZOS should do the same. Add one or two traders in the places where the kiosk bids are very high.

    If console has the same number of traders as pc I agree. Both console populations at launch were double that of pcs. Twice the population should have more vendors.
  • Mojmir
    Mojmir
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    driosketch wrote: »
    Bids for some traders are getting close to one million.
    Last week my two guilds picked up traders in Shornhelm both for 100g each. You guys fighting over the "Top" spots are going to price yourselves out of business.

    i actually prefer to look outside deshaan and other tops spots, the lag is horrendous and so are the prices, 8k for a stack of nightwood lol? i noticed there is a couple of places where one spot takes up what could be 2(coldharbour i.e.) i like the decor they put in but why not go more simplistic like EQ or UO's vendors?
  • Liptrot
    Liptrot
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    Spearshard wrote: »
    There is nothing I hate more than alternating two hours hiring every guild kiosk trying to find a specific item. If they don't want to have an AH fine. But for the live if good would it hurt to have a search feature?

    Completely agree I like how the trade system works just needs a search box. Hate looking for recipes and going through 5 pages to not find it when all you would need to do is type in the name.
  • Sausage
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    I love how people spend hours grinding CPs, especially whining wheres new concent, but when they have to spend 15min with Auction house, it leads to ragequit. Theres alot of positives, like it gives guilds a purpose, to lead and be part of one. It add zone activity as people travel around the zones. Undercutting doesnt become big problem. Crafters are actually useful and feel like they are important. Also considering how much debate it has caused already here, its great PR-gimmick too, people will talk about it years later too. Guild Auction Houses were success.
    Edited by Sausage on August 4, 2015 5:32AM
  • Paulhewhewria
    Paulhewhewria
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    This system is just like the champion system it looked good on paper,but in the long run it'll led to bad places like we're starting to see now with millions if not more not being enough for guild traders.
  • Lucius_Aelius
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    I like this system a lot, and I'm a buyer as much as a seller. A central auction house would be terrible, any item in the game would be available for dirt cheap and you'd never have to work for anything, this way you're never guaranteed to find what you want even if you hit up every guild trader in Tamriel, and if you can find it you're not guaranteed to find it at a good price.

    I for one like having to work at least a little to get nice things, and the current system keeps things rare enough not to break the game while also still letting people trade, an excellent system for occupying the middle ground of this issue. I'd rather have no trading at all than a central auction house, that would take away a lot of incentive to actually play the game and try to acquire things for myself. This way we get some trading and still have incentive to play, which is the best of both worlds.

    I agree though that there should be more Guild Traders, anywhere that has more than two should have the number of traders in the area doubled at least, but definitely only have one Guild per Trader because anything else wouldn't make sense lore-wise and would seriously break immersion.
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  • Lucius_Aelius
    Lucius_Aelius
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    MikeB wrote: »
    My trade menu breaks all the time to where I can't view.anything or sometimes I just can't choose one option from the.menu which also keeps me.from searching items. I have to reload the game to fix it and most of the time it breaks after the first search. Xbox 1 NA

    I have this happen all the time too but you DO NOT have to log out or quit the game to fix it, just select something else in the menu that it will let you select, search for it, then back out to the search menu again and try to do what it wouldn't let you do before, it should be available now. And yes it is mildly annoying but it takes ten seconds to fix so I wouldn't say it's much of an issue.
    Edited by Lucius_Aelius on August 4, 2015 8:48AM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
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    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • AFrostWolf
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    We need an AH with a better interface system that actually lets you search for specific items. We need a system that lets new and old player who don't have a guild/TOP trading guild to benefit. We need a system that INCREASES the competition in the market. The only people who say they like the current system and the people who benefit from the system.
  • Brrrofski
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    A search function would make traders pointless. You have to bid higher to get a good place. A global search feature would ruin it.

    I think the system is fine. Coming from someone who just lost their trader this week for my proper guild. Luckily, I have a backup trading guild. There's plenty out there. Use one or two of your guild slots and find one.

    They aren't stupid prices on xbox. Yet anyway.
  • Audigy
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    The Basic idea behind the kiosks is pretty good, just the limitations hinder its success.

    To not be able to sell at those kiosks unless you are a member of said is really weird for an MMO. It would be better if any transaction has a fee and the guild gets that fee. If you are not a member its higher than if you are.

    I also don't like that any kiosk can sell everything, it seem more logical if the kiosks are bound to some system of pre selected goods, so that some kiosks are used for crafting material, others for gear and again others for recipes, motifs... It would allow the creation of real trade hubs, where people know where to go to.

    As example, if I want to sell some wood or iron, then I would go to Stormhaven, as this could be one of those crafting hot spots.

    Right now its a really complicated and time consuming system with hardly any economical structure in mind. In theory you can be in 5 trading guilds and pay thousands of gold and yet not make even one transaction a week, as you either have no customers or your guild lost the bidding process.
    At the same time, many potential traders are alienated by not being allowed to use the traders unless they gain membership.
  • Drake_Fury
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    Personally, although I understand that it's been done that way for good reasons, the best one being that in a mega-server, an AH would hold WAAAAAAAYY too many items, I'm of the opinion that the current system is not very effective. The other day I was looking for a VR5 Syrabane amulet, I went through EVERY SINGLE major cities, went to all the guild trader kiosks one by one, only to find myself having lost 2 hours since none of them had any.

    The idea of having more guilds per trader isa beginning, but I would put search places in every city. Those search pannels would reunite the stuff sold by all the traders in that particular city but not the entire world. After that, as someone says, you would still have to go to the actual trader selling the stuff, but that would at least cut the search time by 80%.

    Seperating traders is not a bad idea, but having to walk to what is it? 5 Traders per city, 1 major city per area, 5 areas per alliance, plus coldharbor, plus craglorn, makes what, 85 traders to check 1 by 1? That's not even counting the ones who are all by themselves at different places, I onlycounted those of "guild traders market". Having to check 17 places instead of 85 would aleready be a very good start...
    Edited by Drake_Fury on August 4, 2015 10:06AM
  • Cherryblossom
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    Simple fact is ZOS doesn't have the system set up to enable a AH, so this will never come.

    We can only hope they improve upon the current limiting system.

    Anyone who buys is facing an uphill battle to find what they want, PC Addon's make this a little easier, but it's still a grind. I'd hate to be looking for that one item at Level 40 that finishes the set I want to wear if I was on a console, it's hard enough on the PC with the Addons.

    Anyone who defends this system, can you explain why it's a good thing that to find say an Adroit Boot for level 40ish that it will take you over an hour of traveling, which could also result in you not even finding the item you want.
    It is not a good system, it really needs an overhaul, Guild Traders were the first step, but they are just a sticking plaster on a broken system.
    Edited by Cherryblossom on August 4, 2015 10:44AM
  • Sykis
    Sykis
    I perfer this system over a central AH. At first I was frustrated until I understood the system. I did not join my first trading guild until I was already in my VET ranks. One thing I learned was that it may take me a while to find that 1 item I am looking for but I could find countless items that would serve my purposes at many different price ranges mostly dependent on the location of the trader. I also found in that the prices, in the cities, between traders where mostly on par with each other. Once I learned the mini game behind how traders worked it all made sence. I like it because the systems is largely dependent on a guilds cooperation to make the trader successful and not just 1 person. I like it cause it requires a lot more effort for say 1 person from one of those guilds to try an buy all of 1 or 2 items available on the market and force over inflated prices because the system makes these kinds of thing too hard to track or keep up with. It keep the prices of the economy level for the most part.

    There are times when the general price of things go up like with the coming DLC but those time are short lived and things return to normal. A central AH or search kiosk would give all players with enough money a way to seek out all of a certain item and try to corner the market on the item making the overall price that the rest of the people selling it higher.

    The trader system now makes it so it would require more time then most have to do so with no way of knowing if the items were reposted after the customer left. It limits the total number of items a kiosk can have so trading has to stay competitive or the guild risk not making enough to keep the spot and it gives a little extra mini game that requires some sort of cooperation to make successful. Those are my thoughts.
  • Divinius
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    Sykis wrote: »
    It's no different then going to the store now. If you shop for speed then prepare to spend more. If you shop for the best price expect it to take longer. That's how I see it. It's like shopping not 15 years ago before everything had a web site or Amazon.
    Sorry, but it is nothing like shopping at real-life stores, now or 15 years ago. In the real world, if I want to buy shoes, I can go to a show store. If I want food, I go to a grocery store. Whatever I want, I already know where to go to find it. In Tamriel, every store is a tiny department store that can sell everything, but only ever actually has a completely random and very select few items at any given time. If I want a pair of shoes, I can't just go to the nearest shoe store. I have to go to 50 stores, hoping one of them has any shoes, and if they do, that they have anything close to my size.

    Also, the real world has an actual functional economy. Multiple stores might sell shoes at slightly different prices, but you know there's no chance of one store selling a pair of shoes for $5 while another is selling the exact same shoes for $1000. In this game, however, without addons that track prices for you, if you want to make sure you aren't ridiculously overpaying for something, you have to go to multiple stores to check prices, since there is no stable economy. (As an aside, that's my favorite argument to see against a global AH -- that it will "ruin the economy." Here's a hint: this game has no economy to ruin.)

    Sausage wrote: »
    I love how people spend hours grinding CPs, especially whining wheres new concent, but when they have to spend 15min with Auction house, it leads to ragequit.
    When I'm grinding CPs, I know I'm spending my time in a valuable way, making progress toward something. When I'm searching 30 guild traders for the one recipe I'm missing, and don't find it, then I just wasted an hour or more and accomplished exactly nothing. See the huge difference there?

    {edited for typos}
    Edited by Divinius on August 4, 2015 11:54AM
  • Elsonso
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    i agree that adding more trader kiosk might slim down the frustration people are having with this trader system

    In a true market, these places where guilds are paying insane amounts of money for kiosks would have more kiosks added as opportunistic traders set up shop hoping to get a guild.

    ZOS should do the same. Add one or two traders in the places where the kiosk bids are very high.

    If console has the same number of traders as pc I agree. Both console populations at launch were double that of pcs. Twice the population should have more vendors.

    This shows an underlying problem with each megaserver sharing the same game world. Right now, I don't think that they can add a kiosk location without it showing up for everyone. This means that if PS4 needs 8 kiosks in a location and PC/Mac and XBOX need 4 at that location, ZOS has to decide whether to have 8, 4 or split the difference.

    AFrostWolf wrote: »
    We need [a] better interface system that actually lets you search for specific items.

    This I will agree with. The guild store interface needs a text search box desperately, especially on the console where they only show 2 or 3 items because the people playing from across the street need a 120 point font. It is not always obvious what category something is in, and I suspect that some things are not categorized at all.


    Edited by Elsonso on August 4, 2015 12:05PM
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  • Brrrofski
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    Why do people expectceverything at their feet? If you need something that bad you'll look for it. Who said everything has to be easy?
  • tist
    tist
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    Tolmos wrote: »
    tist wrote: »
    Yeah I have hordes of V14 set gear form dolmens, dungeons etc I can't even sell.

    How come? You can join multiple guilds, and trade guilds are constantly trying to invite new players to sell stuff on their store. Join 5-6 that have traders, or just pick one that has a trader in a major city, and post your stuff there. I'm confused on how you're somehow locked out of selling things >_>

    All the good trading guilds on XB1 are hard to get into and full. The other small trading guilds are just full of junk items with people rarely looking for higher end pieces.
  • Chillic
    Chillic
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    Brrrofski wrote: »
    Why do people expectceverything at their feet? If you need something that bad you'll look for it. Who said everything has to be easy?

    This is the case for playing the game, not for buying goods. If I want realism, I'll go to Target. I want to spend the time I have to play a game to actually play a game. There is a reason they don't have something in their trailer like "Embark on an epic journey to find common materials". I don't care if its an AH or the current system is improved but what we have now is trash.
  • tmacdec
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    they should add 2 traders per wayshrine. Bids should be per zone not per trader with the highest bid get the location with the most foot traffic( they do actually keep track of this data) and the lowest bid going to the local with the least.
  • Pman85
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    how about a global AH ( alliance based or not) to only those guilds that have a vendor?
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  • Lucius_Aelius
    Lucius_Aelius
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    Chillic wrote: »
    This is the case for playing the game, not for buying goods. If I want realism, I'll go to Target. I want to spend the time I have to play a game to actually play a game. There is a reason they don't have something in their trailer like "Embark on an epic journey to find common materials". I don't care if its an AH or the current system is improved but what we have now is trash.

    I think you're missing the point here, playing the game is how you're supposed to get your primary loot, trading and buying from guild traders are just extras, and they're not supposed to be a better source for things than playing the game and getting them yourself without buying them.

    The whole point of not having an auction house is that it would be easier to get anything you'd ever need from it than actually playing the game, and that's not what the Developers or most of us want. Having the guild traders isn't supposed to be a convenient way to acquire things, it's just better than having nothing at all because at least this way there is some centralized buying and selling of extra loot greater than zero to help mitigate RNG, if you've got to much of something you don't need you can sell it and get something for it you do need (gold), and if you need something you haven't gotten enough of you can check the traders to see if they have what you want.

    You're not guaranteed to find what you want but that's the point, if you were guaranteed to find anything you ever wanted at the store you'd never have to play the game to acquire anything, aside from farming for gold of course but this game would be boring (and broken) as hell if all you had to do was farm gold to get anything you'd ever want or need.

    And I for one love that you have to do some legwork in order to find things, again otherwise it would just be too easy and you might as well have an auction house. It's not a bug or mistake you're complaining about, it's a feature, and I (along with many others) think it's an excellent system for occupying the middle ground between an auction house and having no trading at all. Being able to search the inventory of any single guild trader while you're talking to him would be a nice and realistic feature, like asking a store owner in real life if he has such and such, but any other features to make finding things easier I've heard suggested would only hurt the game and break lore/realism, which would compromise immersion.

    And your analogy about Target is nonsense, Target would be a perfect place to go where you're pretty much guaranteed to find what you want for a fair price, and that's exactly what this system isn't and what it's not at all trying to be. Playing the game and getting your own loot is how you're supposed to get most of your stuff, buying from guild traders is just extra and isn't supposed to be easier than getting your things by playing the game.

    As for selling issues, I agree that some extra guild traders in the world would be helpful so more guilds can have stores to sell from (and cut down on excessive bidding), and I also like the idea I heard suggested that people outside of the guild should still be able to sell in the store for an added premium to the guild taken out of your profits. It's only fair that everyone has a chance to sell their excess items, but as far as buyers are concerned I think this system is in a good place and doesn't need any tweaking, it's fine as is and certainly isn't garbage, you only think that because you want it to be something it isn't and was never trying to be.
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  • DaveMoeDee
    DaveMoeDee
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    Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.

    Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.

    It doesn't matter if some get close to one million. What is the average? What is the full range?

    The prime spots should not be all we talk about.
  • DaveMoeDee
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    What does suck is the search. Too much click. Takes so much work to look up prices at multiple stores.

    Really can make things boring.
  • k2blader
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    Agree, the guild trader system is the pits.

    The only people you see defending it are those who most benefit from it, i.e. folks in monopolistic trading guilds.

    There should be any easy way for anyone to sell items to the general public without having to join a trade guild that always has a guild trader in Rawlkha and/or Eldenroot.

    Disabling the grass may improve performance.
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