Sorry, but it is nothing like shopping at real-life stores, now or 15 years ago. In the real world, if I want to buy shoes, I can go to a show store. If I want food, I go to a grocery store. Whatever I want, I already know where to go to find it. In Tamriel, every store is a tiny department store that can sell everything, but only ever actually has a completely random and very select few items at any given time. If I want a pair of shoes, I can't just go to the nearest shoe store. I have to go to 50 stores, hoping one of them has any shoes, and if they do, that they have anything close to my size.It's no different then going to the store now. If you shop for speed then prepare to spend more. If you shop for the best price expect it to take longer. That's how I see it. It's like shopping not 15 years ago before everything had a web site or Amazon.
Also, the real world has an actual functional economy. Multiple stores might sell shoes at slightly different prices, but you know there's no chance of one store selling a pair of shoes for $5 while another is selling the exact same shoes for $1000. In this game, however, without addons that track prices for you, if you want to make sure you aren't ridiculously overpaying for something, you have to go to multiple stores to check prices, since there is no stable economy. (As an aside, that's my favorite argument to see against a global AH -- that it will "ruin the economy." Here's a hint: this game has no economy to ruin.)When I'm grinding CPs, I know I'm spending my time in a valuable way, making progress toward something. When I'm searching 30 guild traders for the one recipe I'm missing, and don't find it, then I just wasted an hour or more and accomplished exactly nothing. See the huge difference there?I love how people spend hours grinding CPs, especially whining wheres new concent, but when they have to spend 15min with Auction house, it leads to ragequit.
{edited for typos}
Agree, the guild trader system is the pits.
The only people you see defending it are those who most benefit from it, i.e. folks in monopolistic trading guilds.
There should be any easy way for anyone to sell items to the general public without having to join a trade guild that always has a guild trader in Rawlkha and/or Eldenroot.
OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
QueenAyrenn wrote: »Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.
Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
It works well enough as is that things do indeed sell, and it's not supposed to be like a real life store, if it were they would have just given us an auction house and been done with it. We're not supposed to buy anything and everything more easily than questing for it, and an auction house would make itvtoo easy, that's all there is to it.
Read my other posts on this page and the previous page if you want any more explanation from me on this because I've repeated myself enough and it's really not that complicated at all.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
The current system is a joke and I just do not understand how anyone with a brain can support it.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
It works well enough as is that things do indeed sell, and it's not supposed to be like a real life store, if it were they would have just given us an auction house and been done with it. We're not supposed to buy anything and everything more easily than questing for it, and an auction house would make itvtoo easy, that's all there is to it.
Read my other posts on this page and the previous page if you want any more explanation from me on this because I've repeated myself enough and it's really not that complicated at all.
No need to repeat yourself. You can't really make any sense out of senselessness. I for one am getting a headache even trying.
OK, thanks. Just wanted to make sure I understood.Lucius_Aelius wrote: »Yep, that's about it.OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
OK, thanks. Just wanted to make sure I understood.Lucius_Aelius wrote: »Yep, that's about it.OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
If you are on PC, get the Awesome Guild Store addon. It's amazing.It's atrocious. At the very least, your last selection matrix should remain as you hop from trader to trader.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
Yep, that's about it. If you had things too readily available for cheap at the store then it would be easier to buy anything and everything you could ever want or need without actually playing the game to acquire it (apart from farming gold, which is easy and boring). That would effectively render most of the game pointless to play. You're supposed to actually go do quests or dungeons or AvA or whatever to acquire things, the guild stores are just there for extras, both selling extra things of yours and buying a few things you're missing, not buying entire sets of armor and weapons and all that without acquiring any yourself.
It's not supposed to be easier to get anything and everything at the store than by playing the game, and if it were it would be broken and boring. A central auction house would have way too much of everything in one place for a cheap price, and that would profoundly ruin this game's economy. Why go quest for something when you can farm gold for an hour and just buy it at the auction house?
At least this way if you want to buy something you have to go to all the traders and browse their inventories individually to see if they have it, and even if they do it'll probably be overpriced, which means if you really want to take the easy path and buy something instead of questing and earning it yourself then you'll at least have to do some work to get it. I for one love that the traders are all scattered, it makes it less likely that you'll go to them for every little thing just because it takes so long to do, and as such encourages you to actually play the game (which is more fun) to get what you want. And if you really need something right away and don't want to go look for it in the wild, you can put in some legwork amd hit up the traders, which is better than having no trading at all by a longshot and doesnt ruin the economy by its existence.
So people want the guild trader system to be hard on the buyer so buyers are discouraged out of purchasing their stuff? Huh?
You're putting it crudely but yes, and I've explained this enough so I won't be doing so again: if it were too easy to find anything and everything you want at the store then there would be no incentive to actually go questing and Dungeon crawling and whathaveyou, this system occupies a middle ground between an auction house (which would be too easy) and no trading at all (which would be decidedly hard to trade in that instance). This system allows limited trading without letting it get out of hand, that's the whole point of them designing it this way.
And I can tell you from experience that as hard as it can be to find things you want at the traders, it's easy enough that all my things sell just fine, and every so often I hit up the traders looking for potion materials (I play a lot of PvP and don't like stopping to harvest stuff on my way to a keep).
So people are clamoring to join trade guilds with kiosks to sell items to a population that must climb walls and jump through hoops to, maybe, buy their stuff? (If the buyer doesn't give up in frustrations first.)
Sorry, I can't wrap my head around this. I wonder how many businesses could stay afloat with this philosophy.
Very few, but the ones that could would make an awful lot of money.
That's the only thing you have to remember when reading people's defence of the present trading system.
Lucius_Aelius wrote: »This is the case for playing the game, not for buying goods. If I want realism, I'll go to Target. I want to spend the time I have to play a game to actually play a game. There is a reason they don't have something in their trailer like "Embark on an epic journey to find common materials". I don't care if its an AH or the current system is improved but what we have now is trash.
I think you're missing the point here, playing the game is how you're supposed to get your primary loot, trading and buying from guild traders are just extras, and they're not supposed to be a better source for things than playing the game and getting them yourself without buying them.
The whole point of not having an auction house is that it would be easier to get anything you'd ever need from it than actually playing the game, and that's not what the Developers or most of us want. Having the guild traders isn't supposed to be a convenient way to acquire things, it's just better than having nothing at all because at least this way there is some centralized buying and selling of extra loot greater than zero to help mitigate RNG, if you've got to much of something you don't need you can sell it and get something for it you do need (gold), and if you need something you haven't gotten enough of you can check the traders to see if they have what you want.
You're not guaranteed to find what you want but that's the point, if you were guaranteed to find anything you ever wanted at the store you'd never have to play the game to acquire anything, aside from farming for gold of course but this game would be boring (and broken) as hell if all you had to do was farm gold to get anything you'd ever want or need.
And I for one love that you have to do some legwork in order to find things, again otherwise it would just be too easy and you might as well have an auction house. It's not a bug or mistake you're complaining about, it's a feature, and I (along with many others) think it's an excellent system for occupying the middle ground between an auction house and having no trading at all. Being able to search the inventory of any single guild trader while you're talking to him would be a nice and realistic feature, like asking a store owner in real life if he has such and such, but any other features to make finding things easier I've heard suggested would only hurt the game and break lore/realism, which would compromise immersion.
And your analogy about Target is nonsense, Target would be a perfect place to go where you're pretty much guaranteed to find what you want for a fair price, and that's exactly what this system isn't and what it's not at all trying to be. Playing the game and getting your own loot is how you're supposed to get most of your stuff, buying from guild traders is just extra and isn't supposed to be easier than getting your things by playing the game.
As for selling issues, I agree that some extra guild traders in the world would be helpful so more guilds can have stores to sell from (and cut down on excessive bidding), and I also like the idea I heard suggested that people outside of the guild should still be able to sell in the store for an added premium to the guild taken out of your profits. It's only fair that everyone has a chance to sell their excess items, but as far as buyers are concerned I think this system is in a good place and doesn't need any tweaking, it's fine as is and certainly isn't garbage, you only think that because you want it to be something it isn't and was never trying to be.
QueenAyrenn wrote: »Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.
Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.
driosketch wrote: »Last week my two guilds picked up traders in Shornhelm both for 100g each. You guys fighting over the "Top" spots are going to price yourselves out of business.
Now, I know there are a LOT more Guild Traders out there than the 20+ NPCs I checked, and it's entirely possible that some or all of the recipes I need are sitting up for sale on some of those other traders.
QueenAyrenn wrote: »Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.
Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.
I'm with you on this and this has been hashed, hashed, hashed, and rehashed over and over and I dont think they will ever do the right thing and that is to give us a damn auction house! I have played many MMO's and this is by far the worst economy system ever and you should have seen it at the release of the game, it was completely HELLISH!!! Auction houses are so damn nice to have for many reasons but they wanted to try something new and it sucks sweaty monkey b????. They will never change it because I believe pride and time spent wont allow them to make the correct choice but that is my guess. I could be totally wrong though. Sorry Zenimax for the elbow slam to the cranium but its true.
Lucius_Aelius wrote: »This is the case for playing the game, not for buying goods. If I want realism, I'll go to Target. I want to spend the time I have to play a game to actually play a game. There is a reason they don't have something in their trailer like "Embark on an epic journey to find common materials". I don't care if its an AH or the current system is improved but what we have now is trash.
I think you're missing the point here, playing the game is how you're supposed to get your primary loot, trading and buying from guild traders are just extras, and they're not supposed to be a better source for things than playing the game and getting them yourself without buying them.
The whole point of not having an auction house is that it would be easier to get anything you'd ever need from it than actually playing the game, and that's not what the Developers or most of us want. Having the guild traders isn't supposed to be a convenient way to acquire things, it's just better than having nothing at all because at least this way there is some centralized buying and selling of extra loot greater than zero to help mitigate RNG, if you've got to much of something you don't need you can sell it and get something for it you do need (gold), and if you need something you haven't gotten enough of you can check the traders to see if they have what you want.
You're not guaranteed to find what you want but that's the point, if you were guaranteed to find anything you ever wanted at the store you'd never have to play the game to acquire anything, aside from farming for gold of course but this game would be boring (and broken) as hell if all you had to do was farm gold to get anything you'd ever want or need.
And I for one love that you have to do some legwork in order to find things, again otherwise it would just be too easy and you might as well have an auction house. It's not a bug or mistake you're complaining about, it's a feature, and I (along with many others) think it's an excellent system for occupying the middle ground between an auction house and having no trading at all. Being able to search the inventory of any single guild trader while you're talking to him would be a nice and realistic feature, like asking a store owner in real life if he has such and such, but any other features to make finding things easier I've heard suggested would only hurt the game and break lore/realism, which would compromise immersion.
And your analogy about Target is nonsense, Target would be a perfect place to go where you're pretty much guaranteed to find what you want for a fair price, and that's exactly what this system isn't and what it's not at all trying to be. Playing the game and getting your own loot is how you're supposed to get most of your stuff, buying from guild traders is just extra and isn't supposed to be easier than getting your things by playing the game.
As for selling issues, I agree that some extra guild traders in the world would be helpful so more guilds can have stores to sell from (and cut down on excessive bidding), and I also like the idea I heard suggested that people outside of the guild should still be able to sell in the store for an added premium to the guild taken out of your profits. It's only fair that everyone has a chance to sell their excess items, but as far as buyers are concerned I think this system is in a good place and doesn't need any tweaking, it's fine as is and certainly isn't garbage, you only think that because you want it to be something it isn't and was never trying to be.
Oh no, I got the point. I PVP and really only PVP. Unless players start putting runes in their ass and dropping them when kicked, I am stuck with a *** poor excuse of a trade system. Sorry, but I have spent the last 25 minutes looking around for runes to craft a friend some stuff cause he is just starting the game. Yes, this is what I want to pay for and spend my time doing... more please. If you think my Target comment was actually comparing the game, you have issues. One is reality, one fantasy. My fantasy is not shopping. But just to clue you in on Target. I took my daughter there to get some shorts for Back to School shopping... didn't have ***, so yes, it's just like ESO