MaximusDargus wrote: »I disagree that current trader system is bad.
It lets those who actually have something to sell use it, and prevents traders being overflowed with worthless items posted "just because i can". because thats how public auction houses would work.
Full of common overpriced items or full of worthless stuff that noone buys (lvl1-20 quest gear).
I like the current system. I could agree that more locations to bid on would benefit some guilds. But the system is designed for actual trading guilds with the most revenue to compete for the best locations. It good for better economy within the game. Putting in a central store, because none of the traders auction anything it's all flat price no bid system, helps control over inflation of simple items and control over supply and demand. And those guild pay top dollar for those spots. If they are not listing things competitively they will not be able to afford being out bid. A central AH or store takes that away from people. It will allow an individual with the most money to corner several markets and put so much gold into the economy that pieces for 1 lemon will cost consumers 30 to 100 gold then currently 3-4 gold a pop.
A central community AH would let more individuals run the Money on their own but due to people always wanting to be on top it will hurt trade in the game. The current system requires a guild to turn a profit and also requires much in the way of fuming from the guild to make it work.
BLUF: keep the current system. Add a few more locations to bid on both in and away from the main cities. Just my opinion.
MaximusDargus wrote: »You dont find things you look for? ( i hope you arent looking for rare VR14 gear)
Or you find things you look for but you dont like the price?
A full Guild Trader can have 15,000 items if all 500 members put up 30 items for sale. Doubt that ever happens, so lets go 50% usage on this, so that means 7000 to 8000 items per Kiosk for most of the more active trading guilds.
It could be the database can not handle queries on huge inventories, so mutliple guilds per trader may not be workable.
as for $1,000,000 being too expensive, a guild can gave 500 member so that boils down to $2,000 gold per week per member. That is a small drop in the bucket for most players who are actively selling and a good gold sink for the game.
jackiemanuel wrote: »Just add more trader kiosks.
Last week my two guilds picked up traders in Shornhelm both for 100g each. You guys fighting over the "Top" spots are going to price yourselves out of business.QueenAyrenn wrote: »Bids for some traders are getting close to one million.
as for $1,000,000 being too expensive, a guild can gave 500 member so that boils down to $2,000 gold per week per member. That is a small drop in the bucket for most players who are actively selling and a good gold sink for the game.
I'm afraid that simply reinforces the view that the present trading system is for high-level players only.
I'm not hooked on an AH, but I'd like a trading system that is open to everyone regardless of level, faction, and guild membership.
jackiemanuel wrote: »Just add more trader kiosks.
that's what's wrong with the current system. too many traders already.
visiting all current traders takes over an hour or 2, excluding the refugee traders who would add 2 loading screens each.
maybe instead of adding more traders, they could position them better instead of scattering around the map or places no one goes to.
as for $1,000,000 being too expensive, a guild can gave 500 member so that boils down to $2,000 gold per week per member. That is a small drop in the bucket for most players who are actively selling and a good gold sink for the game.
I'm afraid that simply reinforces the view that the present trading system is for high-level players only.
I'm not hooked on an AH, but I'd like a trading system that is open to everyone regardless of level, faction, and guild membership.
Sallington wrote: »I like the current system so much better than a central auction house.
What you call "immersive" I call pointless and tedious.I like the current system as well. Its definitely not as convenient as a central auction house but its more immersive for me having to go to different towns and "shopping" for a good deal.
as for $1,000,000 being too expensive, a guild can gave 500 member so that boils down to $2,000 gold per week per member. That is a small drop in the bucket for most players who are actively selling and a good gold sink for the game.
I'm afraid that simply reinforces the view that the present trading system is for high-level players only.
I'm not hooked on an AH, but I'd like a trading system that is open to everyone regardless of level, faction, and guild membership.
Notice that all the people saying "the current system is fine" are people looking to SELL their stuff.
And sure, if you are in a good trade guild that gets a high-traffic trader every week, you can pretty easily sell your stuff. The system work fine, from that point of view.
But for buyers? It's nothing but a hugely annoying, time-consuming, exercise in frustration.