You obviously didn't read the most important aspect of the suggestion!
It's high time ZOS started an official discussion on this. That would have various benefits, not least that it would indicate that they considered the subject open to discussion. Their complete silence on the future of a system that is either totally broken or at least in need of some changes, depending on your point of view, must be extremely frustrating to an awful lot of players.
As for your suggested replacement system, it sounds very reminiscent of EQ's Bazaar. Let's hope that if it was adopted here it would be easier to navigate!
Why does ZOS have to start an official discussion? Start it unofficially, and put your ideas in it an help to create discussion. If it's really a big deal and they're interested, it will become the location and will catch their attention. It's been done before.
Because they have ignored the issue since extending the trader system after the initial criticisms at launch, and if there was an official discussion it would indicate a willingness on their part to look afresh at the whole trading system. They could explain in more detail any technical constraints arising from the megaserver implementation. The discussion does not have to be just about an auction house versus the present trader system, there are other ways of operating a trading system that is open to all.
There have been unofficial discussions aplenty these past many months and ZOS take no notice of them, despite it being very clear that very few players like the present system as it is and most either want it improved or replaced. This topic is raised constantly, and the need for some action is more pressing now that the console version is live and lacks the ability to help reduce the limitations of the trading system through the use of addons. I'd like to see ZOS acknowledge that the present system only works for a small percentage of players, and take the initiative in discussing how it can be improved. I think that's a reasonable request.
@Tandor - and how do you know that they haven't taken notice? That's why I like the /lurk posts of @ZOS_RichLambert. It's a way to let us know that they are listening, without getting into the specifics nor the conversations that take away from them doing what we all want them to do... make a better game. But as most of these conversations were before that happened, we can't say for sure that they aren't looking, paying attention, nor have plans that just can't be discussed right now.
They have problems on several fronts, and just because they don't attack this particular one currently doesn't mean it's not on the medium to long term radar.
Because they've never responded to any kind of topic about it, despite the frequency of such topics, and whenever they have addressed a question about it on ESO Live they have replied to the effect that there won't be an auction house without giving any indication that they are considering the issue beyond that simple conclusion.
However, it goes without saying that if they were to respond here and confirm that they are taking notice and planning on doing something about it then I would of course be delighted!
That's my point. A lack of response doesn't mean that they aren't and don't take note, in any way. But it seems that not getting an interactive response is the same in your estimation as not paying attention? I can see both sides of interacting and not, and personally, I fall on the side of not interacting and just taking it in other than in specific cases. I've seen too many times when devs get involved in the day to day, and that ends up badly as it's not an equal conversation in cases where emotions and opinions get involved.
It's pretty obvious with the new way of putting lurk and such that they are paying attention, and I'd dare say that they always have. You shouldn't have to rely on a response to give feedback, IMO. If you're that passionate about it, start the conversation and keep it on the radar.
Gamertaglemieux wrote: »QueenAyrenn wrote: »Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.
Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.
If you think that price is bad? Having a central auction house would jack up soooo many items into million gold range it would be miserable.
Having the guild trader system as it is honestly helps prevent seeing items go for outrageous prices constantly.
The list of reasons the trader system is fundamentally broken is long, complicated, and has been repeatedly outlined by many, many players. I guess that's all I can really say. At this point all I can see it as is one of the two gold sinks in this game... And again it is fundamentally broken in that aspect as well. More gold is likely diminished via repairs in two days than is diminished in a week of trader bidding, yet the traders only consume gold from a fraction of the community resulting in some pretty unfair loss to a handful of people merely attempting to maintain this wreck of an item dispersement system.
Gamertaglemieux wrote: »QueenAyrenn wrote: »Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.
Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.
If you think that price is bad? Having a central auction house would jack up soooo many items into million gold range it would be miserable.
Having the guild trader system as it is honestly helps prevent seeing items go for outrageous prices constantly.
Oh, I'd be perfectly happy if they were to /lurk on one of the numerous trading topics that regularly appear here. But they don't, and the only time they address it is on ESO Live when they just say "No auction house" and don't acknowledge the wider issue of the problems even those who like the present system are concerned over, such as the trader UI, search function, inadequate number of traders, the bidding process and so on.
I agree that they can't address every subject, but some are so fundamental and strike at the core of the game that they deserve some official attention and response. It doesn't get more fundamental to a MMO than the economy, and the trading system really is at the core of any such game. When so many people are so regularly raising concerns, they should be addressed.
A simple example (one of many) of why the current system is worthless:
I am trying to complete my recipe collection on my main provisioner. I am missing just a select few low-level recipes.
Last night I went to the traders in Shornhelm (where I typically park my DC character), as well as a few of the big hubs in Rawl'kha, Coldharbour, etc. I even tried Daggerfall. So 5-6 main locations visited, where I checked all of the merchants there.
Ignoring the fact that this task would have been about 50x more of a PITA if I didn't have the AwesomeGuildStore addon, it was still time-consuming to travel to all those locations and check each merchant.
After doing so, I hadn't found ANY of the recipes I needed.
Now, I know there are a LOT more Guild Traders out there than the 20+ NPCs I checked, and it's entirely possible that some or all of the recipes I need are sitting up for sale on some of those other traders. But to find them, I'd have to waste hours of my limited playtime trying to find them.
In addition, due to the nature of the guild traders, there's likely several players that have (and would love to sell me) these recipes, but who aren't fortunate enough to be in a guild with an active trader, meaning that even if I DID want to spend hours searching every trader in the game, I still wouldn't be able to find those players.
So I sit here, knowing that somewhere out there someone (or multiple someones) have these recipes I need, and would be more than happy to sell them to me, but there's no good system in the game that allows us to find each other.
And THAT is why this system fails.
A simple example (one of many) of why the current system is worthless:
I am trying to complete my recipe collection on my main provisioner. I am missing just a select few low-level recipes.
Last night I went to the traders in Shornhelm (where I typically park my DC character), as well as a few of the big hubs in Rawl'kha, Coldharbour, etc. I even tried Daggerfall. So 5-6 main locations visited, where I checked all of the merchants there.
Ignoring the fact that this task would have been about 50x more of a PITA if I didn't have the AwesomeGuildStore addon, it was still time-consuming to travel to all those locations and check each merchant.
After doing so, I hadn't found ANY of the recipes I needed.
Now, I know there are a LOT more Guild Traders out there than the 20+ NPCs I checked, and it's entirely possible that some or all of the recipes I need are sitting up for sale on some of those other traders. But to find them, I'd have to waste hours of my limited playtime trying to find them.
In addition, due to the nature of the guild traders, there's likely several players that have (and would love to sell me) these recipes, but who aren't fortunate enough to be in a guild with an active trader, meaning that even if I DID want to spend hours searching every trader in the game, I still wouldn't be able to find those players.
So I sit here, knowing that somewhere out there someone (or multiple someones) have these recipes I need, and would be more than happy to sell them to me, but there's no good system in the game that allows us to find each other.
And THAT is why this system fails.
@Divinius , are you on NA PC? If you are, what recipes are you missing? My recipe holder may have them.
The official word is "Never"...
ZOS refuses to admit that their guild trader system isn't working.
Oh, I'd be perfectly happy if they were to /lurk on one of the numerous trading topics that regularly appear here. But they don't, and the only time they address it is on ESO Live when they just say "No auction house" and don't acknowledge the wider issue of the problems even those who like the present system are concerned over, such as the trader UI, search function, inadequate number of traders, the bidding process and so on.
I agree that they can't address every subject, but some are so fundamental and strike at the core of the game that they deserve some official attention and response. It doesn't get more fundamental to a MMO than the economy, and the trading system really is at the core of any such game. When so many people are so regularly raising concerns, they should be addressed.
I started out liking the guild trader system, but now I wish we had a central auction house, that is so much better.
darthgummibear_ESO wrote: »A simple example (one of many) of why the current system is worthless:
I am trying to complete my recipe collection on my main provisioner. I am missing just a select few low-level recipes.
Last night I went to the traders in Shornhelm (where I typically park my DC character), as well as a few of the big hubs in Rawl'kha, Coldharbour, etc. I even tried Daggerfall. So 5-6 main locations visited, where I checked all of the merchants there.
Ignoring the fact that this task would have been about 50x more of a PITA if I didn't have the AwesomeGuildStore addon, it was still time-consuming to travel to all those locations and check each merchant.
After doing so, I hadn't found ANY of the recipes I needed.
Now, I know there are a LOT more Guild Traders out there than the 20+ NPCs I checked, and it's entirely possible that some or all of the recipes I need are sitting up for sale on some of those other traders. But to find them, I'd have to waste hours of my limited playtime trying to find them.
In addition, due to the nature of the guild traders, there's likely several players that have (and would love to sell me) these recipes, but who aren't fortunate enough to be in a guild with an active trader, meaning that even if I DID want to spend hours searching every trader in the game, I still wouldn't be able to find those players.
So I sit here, knowing that somewhere out there someone (or multiple someones) have these recipes I need, and would be more than happy to sell them to me, but there's no good system in the game that allows us to find each other.
And THAT is why this system fails.
@Divinius , are you on NA PC? If you are, what recipes are you missing? My recipe holder may have them.
While that is generous of you, it doesn't address the total disaster of a trader system.
QueenAyrenn wrote: »Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.
Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.
Greatsword wrote: »Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.
This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.
Lord Xanhorn wrote: »Greatsword wrote: »Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.
This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.
I wish there was a LOL button cause this was funny. Why would anyone ever want to buy and sell as easily as possible.
I mean can you really see a central place that sells a large variety of stuff with convenient delivery options and low prices actually being attractive to consumers? I mean I always go to 10 different websites to buy things rather than just going to Amazon. Its way better to have the hassle and difficulty associated with that. I wish Amazon would just go out of business so we could stop trying to emulate a perfect market competition with symmetric information, perfect transparency and perfect equilibrium price.
alanspurlock_ESO wrote: »
Lord Xanhorn wrote: »Greatsword wrote: »Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.
This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.
I wish there was a LOL button cause this was funny. Why would anyone ever want to buy and sell as easily as possible.
I mean can you really see a central place that sells a large variety of stuff with convenient delivery options and low prices actually being attractive to consumers? I mean I always go to 10 different websites to buy things rather than just going to Amazon. Its way better to have the hassle and difficulty associated with that. I wish Amazon would just go out of business so we could stop trying to emulate a perfect market competition with symmetric information, perfect transparency and perfect equilibrium price.
Greatsword wrote: »Lord Xanhorn wrote: »Greatsword wrote: »Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.
This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.
I wish there was a LOL button cause this was funny. Why would anyone ever want to buy and sell as easily as possible.
I mean can you really see a central place that sells a large variety of stuff with convenient delivery options and low prices actually being attractive to consumers? I mean I always go to 10 different websites to buy things rather than just going to Amazon. Its way better to have the hassle and difficulty associated with that. I wish Amazon would just go out of business so we could stop trying to emulate a perfect market competition with symmetric information, perfect transparency and perfect equilibrium price.
You are right, in a medieval fantasy world I want to have a version of Amazon to purchase my stuff.
And damn, I find it so inconvenient to look for bank NPCs I mean "LOL", why not just add online banking?
And what's with all those stupid books and bookshelves? Just replace the whole Mage guild with an ebook reader or even better an ESO version of Wikipedia.
Maybe they should include smartphones and sportscar mounts too while they're at it! Who would ride a horse if they could ride a Ford GT or at least a Fiat Panda? Silly devs. Traveling takes far too long on a horse. In fact I don't want to travel, I just want to sit in a chair with my smartphone and shop for stuff.
I am a lazy person and I want, no I *demand* maximum convenience. I wanna have all the things console gamers and people born in the 90's take for granted because they have never lived in a world without!
PS: Your post make me wish there was a facepalm button
PPS: Not all of us choose to take the "buyer" role in an MMO, some of us prefer to be sellers. Just food for thought.
jackiemanuel wrote: »Just add more trader kiosks.
CromulentForumID wrote: »TL;DR - Real world arguments are silly when magic is present.
CromulentForumID wrote: »A medieval fantasy world ....with magic.
Why does that get dropped so readily by some defenders of the current system?
Every third quest in this game is settling down some dead people because you touched their stuff. You can constantly get chatty with dead people. You can walk into a temple and talk to a living god. You can teleport across the map by visiting a shrine. You can drop some plants into water and improve your combat skills. But try to argue for goods to be bought and sold outside of a tent? MADNESS!!
It would fit into the game lore just fine if each zone had a building, and the door to that building actually transported you to a location completely outside of the zone you were in. As if, by magic. A centralized marketplace linked to other locations in Tamriel by these magical portals. Sellers could use the magic doors to drop their goods off at this location, or go there to purchase the goods that others left there to sell.
Or you could just say that all of the guild tents were manned by NPCs who had access to this location, and would use special charms to teleport the goods to their little tent after the transaction is complete.
Arguing against a global AH is OK. People can have preferences. Using some kind of real-world argument against it is kind of stretching things to the point of ridiculousness. This whole game is built around magic. You know, that word that describes things that defy real-world rules and constraints. Yet somehow it is just too far-fetched to imagine that some kind of centralized trade system could exist?
TL;DR - Real world arguments are silly when magic is present.