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This guild trader system is so bad.

  • kongkim
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    Really like the system that is now. If there is that large on a demand to get a trader it simply cost.
    Only thing i like to see is so people are able to set items on sale in every trader for a fee to the guild.
  • LadyDestiny
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    Really starting to dislike this system. So many guilds that are not responsible in trying to keep a trader, people not helping donate for a trader, only being able to give to the guild bank but not being able to take anything out if needed. Some guilds don't even let some members sell which is totally wrong. They need to remove that option from the game. Having to apply to some guilds on a website. They want all your personsl info except your credit card number. This is a joke. Trading and economy in game should not function like this. Especially when it involves personal information with strangers. Another thing, is guild masters need to get a handle on pricing within their guild. These excessive demands on pricing where you can't get anything sold because they want to control who is selling what. People having to undercut because the handleful of idiots that have so much money can let their motif sit there for 150k because they don't need the money. Then they get upset because you post yours for a more reasonable price inline with the current pricing. As a pc transfer to console, the console system is a mess especially without text chat. So many just don't have a clue as to what they are doing. Greed gets you nowhere. Waiting to sell an item for outrages prices or selling many for the right price. You tell me which us better for the economy and also newer players trying to make a little money to keep them going.....
    Edited by LadyDestiny on August 10, 2015 7:53AM
  • Tandor
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    wraith808 wrote: »
    Tandor wrote: »
    wraith808 wrote: »
    Tandor wrote: »
    wraith808 wrote: »
    Tandor wrote: »
    You obviously didn't read the most important aspect of the suggestion :smile: !

    It's high time ZOS started an official discussion on this. That would have various benefits, not least that it would indicate that they considered the subject open to discussion. Their complete silence on the future of a system that is either totally broken or at least in need of some changes, depending on your point of view, must be extremely frustrating to an awful lot of players.

    As for your suggested replacement system, it sounds very reminiscent of EQ's Bazaar. Let's hope that if it was adopted here it would be easier to navigate!

    Why does ZOS have to start an official discussion? Start it unofficially, and put your ideas in it an help to create discussion. If it's really a big deal and they're interested, it will become the location and will catch their attention. It's been done before.

    Because they have ignored the issue since extending the trader system after the initial criticisms at launch, and if there was an official discussion it would indicate a willingness on their part to look afresh at the whole trading system. They could explain in more detail any technical constraints arising from the megaserver implementation. The discussion does not have to be just about an auction house versus the present trader system, there are other ways of operating a trading system that is open to all.

    There have been unofficial discussions aplenty these past many months and ZOS take no notice of them, despite it being very clear that very few players like the present system as it is and most either want it improved or replaced. This topic is raised constantly, and the need for some action is more pressing now that the console version is live and lacks the ability to help reduce the limitations of the trading system through the use of addons. I'd like to see ZOS acknowledge that the present system only works for a small percentage of players, and take the initiative in discussing how it can be improved. I think that's a reasonable request.

    @Tandor - and how do you know that they haven't taken notice? That's why I like the /lurk posts of @ZOS_RichLambert. It's a way to let us know that they are listening, without getting into the specifics nor the conversations that take away from them doing what we all want them to do... make a better game. But as most of these conversations were before that happened, we can't say for sure that they aren't looking, paying attention, nor have plans that just can't be discussed right now.

    They have problems on several fronts, and just because they don't attack this particular one currently doesn't mean it's not on the medium to long term radar.

    Because they've never responded to any kind of topic about it, despite the frequency of such topics, and whenever they have addressed a question about it on ESO Live they have replied to the effect that there won't be an auction house without giving any indication that they are considering the issue beyond that simple conclusion.

    However, it goes without saying that if they were to respond here and confirm that they are taking notice and planning on doing something about it then I would of course be delighted!

    That's my point. A lack of response doesn't mean that they aren't and don't take note, in any way. But it seems that not getting an interactive response is the same in your estimation as not paying attention? I can see both sides of interacting and not, and personally, I fall on the side of not interacting and just taking it in other than in specific cases. I've seen too many times when devs get involved in the day to day, and that ends up badly as it's not an equal conversation in cases where emotions and opinions get involved.

    It's pretty obvious with the new way of putting lurk and such that they are paying attention, and I'd dare say that they always have. You shouldn't have to rely on a response to give feedback, IMO. If you're that passionate about it, start the conversation and keep it on the radar.

    Oh, I'd be perfectly happy if they were to /lurk on one of the numerous trading topics that regularly appear here. But they don't, and the only time they address it is on ESO Live when they just say "No auction house" and don't acknowledge the wider issue of the problems even those who like the present system are concerned over, such as the trader UI, search function, inadequate number of traders, the bidding process and so on.

    I agree that they can't address every subject, but some are so fundamental and strike at the core of the game that they deserve some official attention and response. It doesn't get more fundamental to a MMO than the economy, and the trading system really is at the core of any such game. When so many people are so regularly raising concerns, they should be addressed.
  • Cherryblossom
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    Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.

    Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.

    If you think that price is bad? Having a central auction house would jack up soooo many items into million gold range it would be miserable.

    Having the guild trader system as it is honestly helps prevent seeing items go for outrageous prices constantly.

    although this is patently untrue, due to the monopoly of large trading guilds, certain items do have outrageous prices no matter which of the Guilds you go to....

    They can do this because they know that it's so hard to be a buyer in this system, as you have the option of buying at the price you see or traveling for 1 hour to check other guild traders to may be save 1k on an item selling for 250k!
  • Cherryblossom
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    Castile wrote: »
    The list of reasons the trader system is fundamentally broken is long, complicated, and has been repeatedly outlined by many, many players. I guess that's all I can really say. At this point all I can see it as is one of the two gold sinks in this game... And again it is fundamentally broken in that aspect as well. More gold is likely diminished via repairs in two days than is diminished in a week of trader bidding, yet the traders only consume gold from a fraction of the community resulting in some pretty unfair loss to a handful of people merely attempting to maintain this wreck of an item dispersement system.

    I would suggest that this more of a time sink than a gold sink.
  • Karrma
    Karrma
    Soul Shriven
    Yea, the guild store prices are ridiculous, I'm too worried to be scammed again when it comes player trades but in the guild stores they will be selling things ten times more then trading with a player. What makes matters worse is that there is like "one guild" that is actually multiple guilds ran basically by the same group of people that own every guild trader so I could never find a good price on something as simple as a green recipe.
  • Tandor
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    Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.

    Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.

    If you think that price is bad? Having a central auction house would jack up soooo many items into million gold range it would be miserable.

    Having the guild trader system as it is honestly helps prevent seeing items go for outrageous prices constantly.

    Critics of the auction house system really need to get together and agree whether they're going to argue that prices would be inflated by such a system or trivialised by such a system, I regularly see both arguments being put :smile: !

    The reality is, of course, that in an effective market economy - open to all sellers with goods easily accessible to all buyers whether under an auction house or other system - prices would establish their true level.
  • Tan9oSuccka
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    I don't use them much.

    I would be in favor of a central auction house. Prices are currently mega inflated, people don't want to travel all over the map to compare prices so they just buy the item from Yolo Swag Guilds near big towns.

    Seems most guild stores are pretty empty/charging outrageous prices for simple items. Those who are charging dues, and making tons of money due to a broken system are opposed to any changes.



  • Psychobunni
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    Tandor wrote: »

    Oh, I'd be perfectly happy if they were to /lurk on one of the numerous trading topics that regularly appear here. But they don't, and the only time they address it is on ESO Live when they just say "No auction house" and don't acknowledge the wider issue of the problems even those who like the present system are concerned over, such as the trader UI, search function, inadequate number of traders, the bidding process and so on.

    I agree that they can't address every subject, but some are so fundamental and strike at the core of the game that they deserve some official attention and response. It doesn't get more fundamental to a MMO than the economy, and the trading system really is at the core of any such game. When so many people are so regularly raising concerns, they should be addressed.

    They do/are reading them. The moment they say "we are looking at this", then it becomes on "on blah date, on X site/twitch, you said you were looking at X...WHEN is it coming?" (I do it too) It is relentless. But they are seeing that not everyone likes this system as is.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • AlnilamE
    AlnilamE
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    Divinius wrote: »
    A simple example (one of many) of why the current system is worthless:

    I am trying to complete my recipe collection on my main provisioner. I am missing just a select few low-level recipes.

    Last night I went to the traders in Shornhelm (where I typically park my DC character), as well as a few of the big hubs in Rawl'kha, Coldharbour, etc. I even tried Daggerfall. So 5-6 main locations visited, where I checked all of the merchants there.

    Ignoring the fact that this task would have been about 50x more of a PITA if I didn't have the AwesomeGuildStore addon, it was still time-consuming to travel to all those locations and check each merchant.

    After doing so, I hadn't found ANY of the recipes I needed.

    Now, I know there are a LOT more Guild Traders out there than the 20+ NPCs I checked, and it's entirely possible that some or all of the recipes I need are sitting up for sale on some of those other traders. But to find them, I'd have to waste hours of my limited playtime trying to find them.

    In addition, due to the nature of the guild traders, there's likely several players that have (and would love to sell me) these recipes, but who aren't fortunate enough to be in a guild with an active trader, meaning that even if I DID want to spend hours searching every trader in the game, I still wouldn't be able to find those players.

    So I sit here, knowing that somewhere out there someone (or multiple someones) have these recipes I need, and would be more than happy to sell them to me, but there's no good system in the game that allows us to find each other.

    And THAT is why this system fails.

    @Divinius , are you on NA PC? If you are, what recipes are you missing? My recipe holder may have them.
    The Moot Councillor
  • darthgummibear_ESO
    darthgummibear_ESO
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    AlnilamE wrote: »
    Divinius wrote: »
    A simple example (one of many) of why the current system is worthless:

    I am trying to complete my recipe collection on my main provisioner. I am missing just a select few low-level recipes.

    Last night I went to the traders in Shornhelm (where I typically park my DC character), as well as a few of the big hubs in Rawl'kha, Coldharbour, etc. I even tried Daggerfall. So 5-6 main locations visited, where I checked all of the merchants there.

    Ignoring the fact that this task would have been about 50x more of a PITA if I didn't have the AwesomeGuildStore addon, it was still time-consuming to travel to all those locations and check each merchant.

    After doing so, I hadn't found ANY of the recipes I needed.

    Now, I know there are a LOT more Guild Traders out there than the 20+ NPCs I checked, and it's entirely possible that some or all of the recipes I need are sitting up for sale on some of those other traders. But to find them, I'd have to waste hours of my limited playtime trying to find them.

    In addition, due to the nature of the guild traders, there's likely several players that have (and would love to sell me) these recipes, but who aren't fortunate enough to be in a guild with an active trader, meaning that even if I DID want to spend hours searching every trader in the game, I still wouldn't be able to find those players.

    So I sit here, knowing that somewhere out there someone (or multiple someones) have these recipes I need, and would be more than happy to sell them to me, but there's no good system in the game that allows us to find each other.

    And THAT is why this system fails.

    @Divinius , are you on NA PC? If you are, what recipes are you missing? My recipe holder may have them.

    While that is generous of you, it doesn't address the total disaster of a trader system.
  • FelixTheCatt
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    If you stick your head in the sand , the problem doesn't exist. See , its easy!
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • alanspurlock_ESO
    Divinius wrote: »
    The official word is "Never"...

    ZOS refuses to admit that their guild trader system isn't working.

    Wow.... I return after two years...... and here they still stand xD
    Technical Artist for Skill Check. Creator of The Legend of Kilgore MMO and Pocket Survival.
    Yes..... I can one man an mmorpg dev team :P
  • k2blader
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    (Posting again since the thread I posted on was closed:)

    What is up with guild traders who have no wares?

    Always seems like there's 2 options:
    • Buy overpriced stuff from monopoly guild traders
    • Search, usually in vain, and waste time at other guild traders that have low level or low quality stuff I don't need
    Disabling the grass may improve performance.
  • Zsymon
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    I started out liking the guild trader system, but now I wish we had a central auction house, that is so much better.
  • Elsonso
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    Tandor wrote: »
    Oh, I'd be perfectly happy if they were to /lurk on one of the numerous trading topics that regularly appear here. But they don't, and the only time they address it is on ESO Live when they just say "No auction house" and don't acknowledge the wider issue of the problems even those who like the present system are concerned over, such as the trader UI, search function, inadequate number of traders, the bidding process and so on.

    I agree that they can't address every subject, but some are so fundamental and strike at the core of the game that they deserve some official attention and response. It doesn't get more fundamental to a MMO than the economy, and the trading system really is at the core of any such game. When so many people are so regularly raising concerns, they should be addressed.

    The constant consolidation means that they are monitoring the conversations and want to make it easier to follow the discussion.

    This thread is consolidated, but it is largely a debate over personal opinions. I don't like global auction houses because I come from that background. Others like them, and for the same reason. There is no chance that anyone on either side will successfully pull someone over from the dark side. This is not from a lack of effort. :wink: Parts of the debate are fun to read and it does shed light on what others think, but not a lot of new stuff is coming to light.

    There are certain things that ZOS can do, and I am certain they know all of our opinions on that. Various changes have been suggested over the last several months. I have not seen anything really new and interesting for a good long time. I can't speak for ZOS on that matter. I have made a few suggestions on improvements to the existing system, and I would certainly like to see more of that discussion. My job is not to design Guild Trader v2, and I don't want that job, so my thoughts are very superficial. Others might have ideas I would not consider, or arrive at for one reason or another, and I would really like to see those, if they exist.

    In the meantime, I do see people who might benefit from suggestions on how to use the system, and there is always someone who I think misrepresents the system. I am in this system every day as both a buyer and a seller. I use it on PC and PS4. I am successful on both platforms. That said, ZOS needs to make the console work better. On the PC, ZOS will never beat Master Merchant, but improvements to the console will help PC/Mac.

    EDIT: Sorry... this was actually a reply to a different comment on the subject. Not sure how I got them mixed up.
    Edited by Elsonso on August 10, 2015 7:53PM
    XBox EU/NA:@ElsonsoJannus
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  • k2blader
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    Zsymon wrote: »
    I started out liking the guild trader system, but now I wish we had a central auction house, that is so much better.

    Zeni could provide an option of a central auction house for people who aren't into guild traders:

    - Higher fee & cut to sell items (maybe ~5%)
    - Sell item limit of 30 items (same as guild store)

    Give us the option and see if guild traders win out. :-)
    Disabling the grass may improve performance.
  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    Divinius wrote: »
    A simple example (one of many) of why the current system is worthless:

    I am trying to complete my recipe collection on my main provisioner. I am missing just a select few low-level recipes.

    Last night I went to the traders in Shornhelm (where I typically park my DC character), as well as a few of the big hubs in Rawl'kha, Coldharbour, etc. I even tried Daggerfall. So 5-6 main locations visited, where I checked all of the merchants there.

    Ignoring the fact that this task would have been about 50x more of a PITA if I didn't have the AwesomeGuildStore addon, it was still time-consuming to travel to all those locations and check each merchant.

    After doing so, I hadn't found ANY of the recipes I needed.

    Now, I know there are a LOT more Guild Traders out there than the 20+ NPCs I checked, and it's entirely possible that some or all of the recipes I need are sitting up for sale on some of those other traders. But to find them, I'd have to waste hours of my limited playtime trying to find them.

    In addition, due to the nature of the guild traders, there's likely several players that have (and would love to sell me) these recipes, but who aren't fortunate enough to be in a guild with an active trader, meaning that even if I DID want to spend hours searching every trader in the game, I still wouldn't be able to find those players.

    So I sit here, knowing that somewhere out there someone (or multiple someones) have these recipes I need, and would be more than happy to sell them to me, but there's no good system in the game that allows us to find each other.

    And THAT is why this system fails.

    @Divinius , are you on NA PC? If you are, what recipes are you missing? My recipe holder may have them.

    While that is generous of you, it doesn't address the total disaster of a trader system.

    Well, I'd put them up for sale, but all my slots are full.

    I think part of the problem is that people expect that everything should be found with the same level of ease/difficulty. Some things are available at every trader, others you have to literally go through half the traders in the game to find (like I did with the last blue recipes I needed).

    Another thing (and it's an interesting indicator that the economy works) is that the availability of items changes based on their desireablitiy. For example, when I was looking for reasonably-priced Psijic Ambrosia fragments, I very often found dirt cheap treasure maps and bought them (because I like treasure maps), and you'd consistently find more treasure maps at a trader than Ambrosia fragments.

    In the meantime with IC incoming and the glass motif, Treasure maps have skyrocketed in price if you can find them at all, and the Psijic Ambrosia fragments are getting cheaper by the day because the consumer base is finite and the market is saturated.

    I think that provides an interesting aspect to the game that an Auction House would not (because going to one place for everything is boring, and let's not talk about the load times on such a database.)

    I like stopping by Guild Traders when I'm out questing to see what they have. I have found some interesting things that way.
    The Moot Councillor
  • Defilted
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    Bids for some traders are getting close to one million. That is insane. Without a good guild trader, nobody can compete with those numbers, and it's becoming impossible to get a good guild trader.

    Is there any word yet on when we'll finally get an auction house? This system is a headache, and a hassle.

    Are you saying it is not working because the trader spots are hyper-competitive? or because the value is to inflated?


    It is interesting to think about what could be going on here.
    1. Trader spots are very expensive because all trader guilds wants them
    2. Because of the high price in traders the item prices inside the trade guild are high to make more money to be able to pay for trader or one like it.
    3. The guilds themselves demand all sorts of things to be sure they are getting enough cut to afford which also inflates the prices.

    All this could be going on for the premium spots. I would think that finding a off the beaten path trader would have much lower prices.


    I guess the real question is what about it is not working? I find I can buy and sell with relative ease. Also another question, are there trader spots left?? So there are guilds not getting spots each week?
    XBOX NA
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  • Greatsword
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    Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.

    This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.
    Edited by Greatsword on August 10, 2015 8:15PM
    hi
  • Lord Xanhorn
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    Greatsword wrote: »
    Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.

    This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.

    I wish there was a LOL button cause this was funny. Why would anyone ever want to buy and sell as easily as possible.

    I mean can you really see a central place that sells a large variety of stuff with convenient delivery options and low prices actually being attractive to consumers? I mean I always go to 10 different websites to buy things rather than just going to Amazon. Its way better to have the hassle and difficulty associated with that. I wish Amazon would just go out of business so we could stop trying to emulate a perfect market competition with symmetric information, perfect transparency and perfect equilibrium price.
    I'm kind of a small deal!
  • k2blader
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    Greatsword wrote: »
    Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.

    This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.

    I wish there was a LOL button cause this was funny. Why would anyone ever want to buy and sell as easily as possible.

    I mean can you really see a central place that sells a large variety of stuff with convenient delivery options and low prices actually being attractive to consumers? I mean I always go to 10 different websites to buy things rather than just going to Amazon. Its way better to have the hassle and difficulty associated with that. I wish Amazon would just go out of business so we could stop trying to emulate a perfect market competition with symmetric information, perfect transparency and perfect equilibrium price.

    Hehe, your post made me smile.

    "Can't find what you want, just drive to the next brick-n-mortar. What's the problem??!!"


    Disabling the grass may improve performance.
  • Sylvyr
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    Divinius wrote: »
    The official word is "Never"...

    ZOS refuses to admit that their guild trader system isn't working.

    Wow.... I return after two years...... and here they still stand xD

    Same old same old
    Badge: Wall-of-Text GRANDMASTER

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    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Greatsword
    Greatsword
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    Greatsword wrote: »
    Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.

    This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.

    I wish there was a LOL button cause this was funny. Why would anyone ever want to buy and sell as easily as possible.

    I mean can you really see a central place that sells a large variety of stuff with convenient delivery options and low prices actually being attractive to consumers? I mean I always go to 10 different websites to buy things rather than just going to Amazon. Its way better to have the hassle and difficulty associated with that. I wish Amazon would just go out of business so we could stop trying to emulate a perfect market competition with symmetric information, perfect transparency and perfect equilibrium price.

    You are right, in a medieval fantasy world I want to have a version of Amazon to purchase my stuff.

    And damn, I find it so inconvenient to look for bank NPCs I mean "LOL", why not just add online banking?
    And what's with all those stupid books and bookshelves? Just replace the whole Mage guild with an ebook reader or even better an ESO version of Wikipedia.

    Maybe they should include smartphones and sportscar mounts too while they're at it! Who would ride a horse if they could ride a Ford GT or at least a Fiat Panda? Silly devs. Traveling takes far too long on a horse. In fact I don't want to travel, I just want to sit in a chair with my smartphone and shop for stuff.
    I am a lazy person and I want, no I *demand* maximum convenience. I wanna have all the things console gamers and people born in the 90's take for granted because they have never lived in a world without!

    PS: Your post make me wish there was a facepalm button

    PPS: Not all of us choose to take the "buyer" role in an MMO, some of us prefer to be sellers. Just food for thought.
    Edited by Greatsword on August 10, 2015 9:13PM
    hi
  • Psychobunni
    Psychobunni
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    Greatsword wrote: »
    Greatsword wrote: »
    Leave the guild trader system alone. I am sick of every other MMO emulating a perfect market competition with symmetric information, perfect transparency and perfect equilibrium prices.

    This system feels a lot more real and is about the only sandbox'ish element we've got in our theme park world.

    I wish there was a LOL button cause this was funny. Why would anyone ever want to buy and sell as easily as possible.

    I mean can you really see a central place that sells a large variety of stuff with convenient delivery options and low prices actually being attractive to consumers? I mean I always go to 10 different websites to buy things rather than just going to Amazon. Its way better to have the hassle and difficulty associated with that. I wish Amazon would just go out of business so we could stop trying to emulate a perfect market competition with symmetric information, perfect transparency and perfect equilibrium price.

    You are right, in a medieval fantasy world I want to have a version of Amazon to purchase my stuff.

    And damn, I find it so inconvenient to look for bank NPCs I mean "LOL", why not just add online banking?
    And what's with all those stupid books and bookshelves? Just replace the whole Mage guild with an ebook reader or even better an ESO version of Wikipedia.

    Maybe they should include smartphones and sportscar mounts too while they're at it! Who would ride a horse if they could ride a Ford GT or at least a Fiat Panda? Silly devs. Traveling takes far too long on a horse. In fact I don't want to travel, I just want to sit in a chair with my smartphone and shop for stuff.
    I am a lazy person and I want, no I *demand* maximum convenience. I wanna have all the things console gamers and people born in the 90's take for granted because they have never lived in a world without!

    PS: Your post make me wish there was a facepalm button

    PPS: Not all of us choose to take the "buyer" role in an MMO, some of us prefer to be sellers. Just food for thought.

    Irony. lol

    Why is everyone acting like large shopping bazaar's are a "new fangled" thing?
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • XarxesTheScribe
    Just add more trader kiosks.

    So we have to wander around even more trying to find an item or the materials we need? No, thanks. Just give us an auction house already.
  • Enteum
    Enteum
    ✭✭✭
    Trading Skill Line - Where you can at first buy a little cart and set up shop for a fee (gold sink) for a certain amount of time in a designated market area. As you sell things you gain experience and can get perks likened to crafting. Maybe a stall assistant who will sell for you while you carry on your adventures (like the hireling).

    As much as this sounds....dumb? I just like the idea of actually browsing a market for what I wish to buy. As in, literally walking stall to stall.
    Edited by Enteum on August 10, 2015 9:36PM
    Asira Avalis - Mage
  • CromulentForumID
    CromulentForumID
    ✭✭✭✭
    A medieval fantasy world ....with magic.

    Why does that get dropped so readily by some defenders of the current system?

    Every third quest in this game is settling down some dead people because you touched their stuff. You can constantly get chatty with dead people. You can walk into a temple and talk to a living god. You can teleport across the map by visiting a shrine. You can drop some plants into water and improve your combat skills. But try to argue for goods to be bought and sold outside of a tent? MADNESS!!

    It would fit into the game lore just fine if each zone had a building, and the door to that building actually transported you to a location completely outside of the zone you were in. As if, by magic. A centralized marketplace linked to other locations in Tamriel by these magical portals. Sellers could use the magic doors to drop their goods off at this location, or go there to purchase the goods that others left there to sell.

    Or you could just say that all of the guild tents were manned by NPCs who had access to this location, and would use special charms to teleport the goods to their little tent after the transaction is complete.

    Arguing against a global AH is OK. People can have preferences. Using some kind of real-world argument against it is kind of stretching things to the point of ridiculousness. This whole game is built around magic. You know, that word that describes things that defy real-world rules and constraints. Yet somehow it is just too far-fetched to imagine that some kind of centralized trade system could exist?

    TL;DR - Real world arguments are silly when magic is present.
    Edited by CromulentForumID on August 10, 2015 9:36PM
  • Greatsword
    Greatsword
    ✭✭✭
    TL;DR - Real world arguments are silly when magic is present.

    You probably didn't realize that - while I don't totally disagree with that thought - this was because someone used real world Amazon arguments against the current system?

    But since you are biased I am sure you think that real world arguments are only silly if they defend an opinion you are opposed to, otherwise they are ok.
    Right?
    hi
  • Enteum
    Enteum
    ✭✭✭
    A medieval fantasy world ....with magic.

    Why does that get dropped so readily by some defenders of the current system?

    Every third quest in this game is settling down some dead people because you touched their stuff. You can constantly get chatty with dead people. You can walk into a temple and talk to a living god. You can teleport across the map by visiting a shrine. You can drop some plants into water and improve your combat skills. But try to argue for goods to be bought and sold outside of a tent? MADNESS!!

    It would fit into the game lore just fine if each zone had a building, and the door to that building actually transported you to a location completely outside of the zone you were in. As if, by magic. A centralized marketplace linked to other locations in Tamriel by these magical portals. Sellers could use the magic doors to drop their goods off at this location, or go there to purchase the goods that others left there to sell.

    Or you could just say that all of the guild tents were manned by NPCs who had access to this location, and would use special charms to teleport the goods to their little tent after the transaction is complete.

    Arguing against a global AH is OK. People can have preferences. Using some kind of real-world argument against it is kind of stretching things to the point of ridiculousness. This whole game is built around magic. You know, that word that describes things that defy real-world rules and constraints. Yet somehow it is just too far-fetched to imagine that some kind of centralized trade system could exist?

    TL;DR - Real world arguments are silly when magic is present.

    You just developed my previous suggestion in a ... Magical Way! That could be good! But stalls, there has to be stalls!! To browse. You know, like Elder Scrolls has shops...just for players. I thought market places could work best. But ones we can travel to, like you mentioned.
    Asira Avalis - Mage
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