krees28b14_ESO wrote: »
Team Green at their best.
Who are those teams? As an EP, I only know Team Jacob and Team Edward.Greatsword wrote: »Who is Team Green?krees28b14_ESO wrote: »
Team Green at their best.
As a DC player I only know Team Orange.
Pirhana7_ESO wrote: »The thing you fail to mention is that while DC is locked out of IC their FULL force will be in Cyrodiil while the other alliances will have half their forces in IC. While this happens there is no reason DC shouldn't be bale to take back their home keeps + to gain access to IC.
In absolute agreement. It is very hard for Daggerfall Covenant to hold any advantage, even starting at total map control, in the East Coast's Evening hours.
Especially against Team Orange.
Rescorla_ESO wrote: »Pirhana7_ESO wrote: »The thing you fail to mention is that while DC is locked out of IC their FULL force will be in Cyrodiil while the other alliances will have half their forces in IC. While this happens there is no reason DC shouldn't be bale to take back their home keeps + to gain access to IC.
This person gets it
mike.gaziotisb16_ESO wrote: »A simple solution to the problem US DC are having would be to have 1 campaign in which access to IC is unrestricted. Thus more casual players can home or guest there and always play inside when they feel like it.
But for all other campaigns, there needs to be a lock out mechanism. One of the functions of IC is to work as an incentive to fight for the Cyrodiil map. Another function is to balance out population in campaigns where one faction dominates. You can't remove that.
Also, I personally believe if all factions have access to IC all the time, it will be total chaos in there. Too many players in a relatively small (smaller than the Cyrodiil map) area, too much lag, too much zerging.
So yeah, I feel one unrestricted campaign and one where you have to hold your home keeps is a more balanced solution.
I find the notion that you have to pay for something and then cannot access it without first setting up the prerequisites yourself amusing.
Rook_Master wrote: »OP hit the nail on the head.
DC is severely underpopulated. If access is restricted as currently planned, no on from DC will ever get to play IC.
I find the notion that you have to pay for something and then cannot access it without first setting up the prerequisites yourself amusing.
Kind of like when you pay for WoW expansions, but can't access content until X level?
Or when a raid you have purchased with the DLC/expansion is "locked" until you have certain ilvl?
I really don't get this argument.
krees28b14_ESO wrote: »
Greatsword wrote: »krees28b14_ESO wrote: »
Team Green at their best.
Who is Team Green?
As a DC player I only know Team Orange.
I find the notion that you have to pay for something and then cannot access it without first setting up the prerequisites yourself amusing.
Kind of like when you pay for WoW expansions, but can't access content until X level?
Or when a raid you have purchased with the DLC/expansion is "locked" until you have certain ilvl?
I really don't get this argument.
Access to Imperial City is granted to all alliances in the Haderus campaign, regardless of current Keep ownership.
@Hubsmash That is for testing purposes only. At the next PTS patch, the access will be changed to something else, eg 6 Home Keeps, because they want to test a number of different access options before launch.Forgive me if I've misunderstood something, but the PTS patch notes state:Access to Imperial City is granted to all alliances in the Haderus campaign, regardless of current Keep ownership.
I take this to mean you can guest campaign on Haderus to ensure you are able to access the content regardless of ownership?
Am I incorrect?
mike.gaziotisb16_ESO wrote: »A simple solution to the problem US DC are having would be to have 1 campaign in which access to IC is unrestricted. Thus more casual players can home or guest there and always play inside when they feel like it.