Good point. The only good thing to come from the patch is the potential benefit of having an option that doesn't take up both bars. The idea that you must have a skill on both bars to keep the toggle active is ridiculous. You should turn it on and it stay active for any bars it is slotted on. I can't speak for everyone else, but my secondary resto staff bar has no attacks on it. Heals and utility skills only. Being forced to slot Siphoning, or Inner Light, or whatever when I'm only needing it on one bar is rather silly and punitive.
Just repeating what i wrote few weeks ago. Drop the leeching strikes and make the morphs from Siphoning Attacks. I have tested more this skill on PTS and the timed version has to be at least 20 seconds. Otherwise it is a dps loss and too difficult to use with weapon swap. For magicka use it is even worse as resource gain because of the magicka cost. Twenty seconds make it good pair with other buff/debuff spells like blur, shadows and mark target.If ZOS keeps the toggle and this new version, i hope both morphs are versions of Siphoning Attack. The Leeching Strikes is almost never used and can be dropped away.
Morph 1: Siphoning Attacks toggled.
Morph 2: Siphoning Attacks timed, at least 20 seconds.
Both versions have to give enough resources back for sustained use. This is the core feature of magicka nightblades to stay alive without class shields and burst heals, at melee range by spamming Sap Essence. Current new SA broke that for magicka DDs and saptanks. Make sure the timed version actually gives significant amount of mana back after subtracting the cost of the spell.
Leeching pairs well with the swallow soul+degeneration rotation. It just needs a bit of boost to the healing. Also you need to build around healing and health recovery to make the most of it. I tested this on live the other day in pvp; where I have my heavy armor healing setup and it showed some potential. On pts before the latest patch I found with the same built but with vigor replacing leeching I could solo tank some of the sewer bosses without a healer.
Because there is a good amount of self healing in the siphoning tree, all of it dependent on spell power, it will take a little more health per tick on leeching to be worth sacrificing the 17%, and that is before factoring the damage loss. This is especially true if it only procs on basic attacks.
Make it twenty. Look at the other buffs. There are many at twenty seconds range. When tanking the main bar has ten second skills like taunt and shadow barrier trigger. The swap has twenty second buffs applied on every second round. Same applies to dps with cripple and grim clunky on main bar and buffs on swap at twenty second rotation. Think and have some consistency.ZOS_GinaBruno wrote: »
Same goes for siphoning attacks morph. I look forward to 15 second duration but 20+ would be ideal, and if you have to "tweak" the resource regain, I'll gladly trade that for many, many hours of gameplay convenience
Same goes for siphoning attacks morph. I look forward to 15 second duration but 20+ would be ideal, and if you have to "tweak" the resource regain, I'll gladly trade that for many, many hours of gameplay convenience
I think this is part of why having two different morphs which are both viable would help. For tanks, something that is always on with lower returns per unit time works well. (though I maintain the burnt returns are too low without abilities proccing leeching). For DD and healers the use is likely to be more bursty, so the regen should be bursty too (regardless of whether it is 15s or something else). The resource return from siphoning should not be based on perpetual use unless this is the likely use case. At the moment it is confused as all builds would use siphoning.