Alright, who's ready for some news?! Sucky news.
The 10 second morph still is 10 seconds according to tooltip and weapon glow, even at max level. Also, the amount of resources restored does not scale.
The numbers at max level are: 945 mp/stamina for normal attacks, 10% chance on other attacks to restore 1890. It costs a base of 2,394 mp to cast.
The leeching strikes toggle restore DOES scale with magicka OR stamina, whichever is higher. At 21 points in stamina or magicka, it restores...
305 stamina/mp per hit. At 41 in stamina/magicka, it restores 375 mp/stamina per hit. It always restores 2% hp. At max level, it still reduces damage/healing done by 17%.
GreyRanger wrote: »Alright, who's ready for some news?! Sucky news.
The 10 second morph still is 10 seconds according to tooltip and weapon glow, even at max level. Also, the amount of resources restored does not scale.
The numbers at max level are: 945 mp/stamina for normal attacks, 10% chance on other attacks to restore 1890. It costs a base of 2,394 mp to cast.
The leeching strikes toggle restore DOES scale with magicka OR stamina, whichever is higher. At 21 points in stamina or magicka, it restores...
305 stamina/mp per hit. At 41 in stamina/magicka, it restores 375 mp/stamina per hit. It always restores 2% hp. At max level, it still reduces damage/healing done by 17%.
Geeze what a mess. So the 10s morph you have to make 3 light attacks just to get out of the hole casting it put you in. Plus you get to recast it every 10s taking time and re-digging the hole. So it is worthless.
The toggle crashes your DPS, is only a tank power, but it only works with light attacks which have very little role in tanking and conflict with blocking.
I am speechless.
Not to mention the toggle will lower your spell power for healing, and any channeled heavy attack (like a resto staff) will only count as one hit.
So, in summary, they wanted to change the skill because they believed only tanks used it, and wanted it to be good for other classes too.
So they made the toggle the morph that is least useful to tanks, removing the one reason tanks used it.
Then, they added a 10 second buff for "everyone else" to use that still lowers DPS and healing due to it's frequent recast, AND it costs a substantial chunk of mp.
As it stands, there is no reason for anyone to use the toggle, and lots of reasons for no one to use the short duration morph.
So... they managed to muck up the skill for anyone who used to use it???
Alright, who's ready for some news?! Sucky news.
The 10 second morph still is 10 seconds according to tooltip and weapon glow, even at max level. Also, the amount of resources restored does not scale.
The numbers at max level are: 945 mp/stamina for normal attacks, 10% chance on other attacks to restore 1890. It costs a base of 2,394 mp to cast.
The leeching strikes toggle restore DOES scale with magicka OR stamina, whichever is higher. At 21 points in stamina or magicka, it restores...
305 stamina/mp per hit. At 41 in stamina/magicka, it restores 375 mp/stamina per hit. It always restores 2% hp. At max level, it still reduces damage/healing done by 17%.
GreyRanger wrote: »Alright, who's ready for some news?! Sucky news.
The 10 second morph still is 10 seconds according to tooltip and weapon glow, even at max level. Also, the amount of resources restored does not scale.
The numbers at max level are: 945 mp/stamina for normal attacks, 10% chance on other attacks to restore 1890. It costs a base of 2,394 mp to cast.
The leeching strikes toggle restore DOES scale with magicka OR stamina, whichever is higher. At 21 points in stamina or magicka, it restores...
305 stamina/mp per hit. At 41 in stamina/magicka, it restores 375 mp/stamina per hit. It always restores 2% hp. At max level, it still reduces damage/healing done by 17%.
Geeze what a mess. So the 10s morph you have to make 3 light attacks just to get out of the hole casting it put you in. Plus you get to recast it every 10s taking time and re-digging the hole. So it is worthless.
The toggle crashes your DPS, is only a tank power, but it only works with light attacks which have very little role in tanking and conflict with blocking.
I am speechless.
t.claudio.usnub18_ESO wrote: »So it's no longer a toggle so whats this mean?
Does this mean that so long as you have it on your bars you will gain this effect?
Is it a passive skill like a Templars Restoring Aura?
Is it a short term buff like like Two Handed Momentum?
It is a standard Buff with a duration of 10s per activation.