Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
10 Seconds does seem a little short for this skill especially from a tanking point of view.
I would have to wait to see the regain values listed here (sorry if I missed them) or test myself on PTS.
Mostly I see this becoming a quick fire skill followed by a spam of light/skill attacks when resources are low. Which adds an interesting dynamic to the skill.
I tested a couple of hours ago: with Jewelry 3x198 Mag Cost reduction, 7x HA the Cost of Siphoning attacks is 1118 Mag for 10 seconds and the regain is 10% of 1891. So on Average, IF you would per 10 seconds ONLY cast 1x Siphoning Attacks the net gain on SA would be 1891-1118= 774 Mag..... Nowhere close to pay even 1x Sap Essence.
SturgeHammer wrote: »ThatNeonZebraAgain wrote: »SturgeHammer wrote: »Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
Siphoning Strikes was pretty much the main resource management engine on my NB tank and, even though I haven't tried this out yet on PTS, I don't think I like the way this sounds. 10 Seconds is just way too short for this effect. It should be at least 30 seconds or go back to being a toggle. Sure, the down side of the pre-IC strikes was real and made it awkward for damage dealers, but it was Ideal for tanks, which is who I always assumed this ability was designed for.
Not to mention, the Magicka cost of the ability is double what it replenishes. Most times it won't even "pay for itself" so to speak. The toggle and damage penalty was the right way to go for this.
@ZOS_GinaBruno, I think the the way to go here would be to get rid of the toggle and make the resource siphoning, and the old drawback, a passive for just having it on the skill bar. Then you could activate (similar mechanics to restoring aura), for a magicka cost to remove the damage drawback for X seconds.
I think this would allow it to be good for tanks, and at least an option for other play styles.
ThatNeonZebraAgain wrote: »SturgeHammer wrote: »ThatNeonZebraAgain wrote: »SturgeHammer wrote: »Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
Siphoning Strikes was pretty much the main resource management engine on my NB tank and, even though I haven't tried this out yet on PTS, I don't think I like the way this sounds. 10 Seconds is just way too short for this effect. It should be at least 30 seconds or go back to being a toggle. Sure, the down side of the pre-IC strikes was real and made it awkward for damage dealers, but it was Ideal for tanks, which is who I always assumed this ability was designed for.
Not to mention, the Magicka cost of the ability is double what it replenishes. Most times it won't even "pay for itself" so to speak. The toggle and damage penalty was the right way to go for this.
@ZOS_GinaBruno, I think the the way to go here would be to get rid of the toggle and make the resource siphoning, and the old drawback, a passive for just having it on the skill bar. Then you could activate (similar mechanics to restoring aura), for a magicka cost to remove the damage drawback for X seconds.
I think this would allow it to be good for tanks, and at least an option for other play styles.
Very interesting. I like this idea.
10 Seconds does seem a little short for this skill especially from a tanking point of view.
I would have to wait to see the regain values listed here (sorry if I missed them) or test myself on PTS.
Mostly I see this becoming a quick fire skill followed by a spam of light/skill attacks when resources are low. Which adds an interesting dynamic to the skill.
I tested a couple of hours ago: with Jewelry 3x198 Mag Cost reduction, 7x HA the Cost of Siphoning attacks is 1118 Mag for 10 seconds and the regain is 10% of 1891. So on Average, IF you would per 10 seconds ONLY cast 1x Siphoning Attacks the net gain on SA would be 1891-1118= 774 Mag..... Nowhere close to pay even 1x Sap Essence.
ThatNeonZebraAgain wrote: »SturgeHammer wrote: »ThatNeonZebraAgain wrote: »SturgeHammer wrote: »Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
Siphoning Strikes was pretty much the main resource management engine on my NB tank and, even though I haven't tried this out yet on PTS, I don't think I like the way this sounds. 10 Seconds is just way too short for this effect. It should be at least 30 seconds or go back to being a toggle. Sure, the down side of the pre-IC strikes was real and made it awkward for damage dealers, but it was Ideal for tanks, which is who I always assumed this ability was designed for.
Not to mention, the Magicka cost of the ability is double what it replenishes. Most times it won't even "pay for itself" so to speak. The toggle and damage penalty was the right way to go for this.
@ZOS_GinaBruno, I think the the way to go here would be to get rid of the toggle and make the resource siphoning, and the old drawback, a passive for just having it on the skill bar. Then you could activate (similar mechanics to restoring aura), for a magicka cost to remove the damage drawback for X seconds.
I think this would allow it to be good for tanks, and at least an option for other play styles.
Very interesting. I like this idea.
Even the sorcs think that's too much...A SORC!Emma_Eunjung wrote: »Even as an NB-hating Sorc, I have to say that 10 seconds is way too low. Should be at least 20 seconds to keep it in line with similar buffs for other classes.
Ten secons is too short. It is not in line with other buffs like grim, blur, shades etc. Cast every ten seconds is even harder dps drop than previous debuff because it removes one dps ability cast. Ten seconds is not at all usable for weapon swapping.
SturgeHammer wrote: »
@ZOS_GinaBruno, I think the the way to go here would be to get rid of the toggle and make the resource siphoning, and the old drawback, a passive for just having it on the skill bar. Then you could activate (similar mechanics to restoring aura), for a magicka cost to remove the damage drawback for X seconds.
I think this would allow it to be good for tanks, and at least an option for other play styles.
SturgeHammer wrote: »
@ZOS_GinaBruno, I think the the way to go here would be to get rid of the toggle and make the resource siphoning, and the old drawback, a passive for just having it on the skill bar. Then you could activate (similar mechanics to restoring aura), for a magicka cost to remove the damage drawback for X seconds.
I think this would allow it to be good for tanks, and at least an option for other play styles.
Hoodster92_ESO wrote: »NB Tank Downed First Boss in Vet White Gold Tower
Got second boss down as well, but got stopped at the 3rd due to un known mechanic and people getting tired...... Ultimately though yes, tanking is harder than it was before, yes the 10 sec buff is really annoying, but no its not impossible.