Yeah, this almost entirely looks like something ZOS had to do to deal with the fact that siphon NB tanks would be far superior to everyone else with the stamina block nerf.
You want your siphon back? Get ZOS to ditch the Tank nerf.
t.claudio.usnub18_ESO wrote: »So it's no longer a toggle so whats this mean?
Does this mean that so long as you have it on your bars you will gain this effect?
Is it a passive skill like a Templars Restoring Aura?
Is it a short term buff like like Two Handed Momentum?
It is a standard Buff with a duration of 10s per activation.
10s buff.... Worst case scenario, thanks for making me focus on FCT numbers instead of actual gameplay screen. (Yeah visuals but still theres so many of them applying ontop of each other that is irrelevant.)
GreenSoup2HoT wrote: »Can you activate multiple Assassin's Will's back to back within the duration?
Or does the console/pts have an animation/aduio bug?
Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
Hoodster92_ESO wrote: »ugh, well, guess I'm retiring my NB tank.
I am trying to wrap my head around how as a NB tank we can be effective making leaderboard times?? With Caltrops and Siphoning Strikes I could do dps while tanking which DK tanks and Templar tanks were already doing..... Now I am not sure if my NB tank will be effective..... unless all tanks get hit this way NB tanks will only be good for raid tanking.
ThatNeonZebraAgain wrote: »Like others have said: Leave it as it is, since removing melee attack status from Caltrops and also making SA not proc off each hit of an AoE is enough to balance it.
starkerealm wrote: »ThatNeonZebraAgain wrote: »Like others have said: Leave it as it is, since removing melee attack status from Caltrops and also making SA not proc off each hit of an AoE is enough to balance it.
Or just change the existing ability to not proc off of a persistent AoE like Caltrops and Path.
ZOS_GinaBruno wrote: »Just to follow up on this, we are aware of the issues reported in this thread, and are looking into making some additional changes and improvements to Siphoning Strikes. Overall, the goal is to have the ability remain useful to tanks, while also being effective for other play styles. Thanks again for everyone's feedback, we are reading it.
starkerealm wrote: »ThatNeonZebraAgain wrote: »Like others have said: Leave it as it is, since removing melee attack status from Caltrops and also making SA not proc off each hit of an AoE is enough to balance it.
Or just change the existing ability to not proc off of a persistent AoE like Caltrops and Path.
Very much : Indeed
We need with SA every hit of Sape Essence, but we do NOT need subsequent hits of Path and Caltrops
Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
SturgeHammer wrote: »Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
Siphoning Strikes was pretty much the main resource management engine on my NB tank and, even though I haven't tried this out yet on PTS, I don't think I like the way this sounds. 10 Seconds is just way too short for this effect. It should be at least 30 seconds or go back to being a toggle. Sure, the down side of the pre-IC strikes was real and made it awkward for damage dealers, but it was Ideal for tanks, which is who I always assumed this ability was designed for.
ThatNeonZebraAgain wrote: »starkerealm wrote: »ThatNeonZebraAgain wrote: »Like others have said: Leave it as it is, since removing melee attack status from Caltrops and also making SA not proc off each hit of an AoE is enough to balance it.
Or just change the existing ability to not proc off of a persistent AoE like Caltrops and Path.
Very much : Indeed
We need with SA every hit of Sape Essence, but we do NOT need subsequent hits of Path and Caltrops
That would be ideal, but it just depends on how things are coded probably and how that can most easily be tweaked. Ground-target AoEs should not proc it for each hit/target, but instant AoE attacks should proc for each hit/target then?
10 Seconds does seem a little short for this skill especially from a tanking point of view.
I would have to wait to see the regain values listed here (sorry if I missed them) or test myself on PTS.
Mostly I see this becoming a quick fire skill followed by a spam of light/skill attacks when resources are low. Which adds an interesting dynamic to the skill.
ThatNeonZebraAgain wrote: »SturgeHammer wrote: »Spiderwebs wrote: »After testing this all last night, this is agonizing. I've played a nb tank since a little after launch, and siphoning strikes had always been the bread-and-butter skill, since we don't have a self-heal or damage shields or even a aoe cc or anything. That's the trade-off, and it made for an interesting, fun, active style of tanking.
Now it's just clunky and painful. Ten seconds means that I'm constantly flipping bars to desperately try to keep my buffs up, trying to not die and try to get a couple hits in to restore my flagging resources (which, by the way, is a waste of effort -
It rarely restores as much magicka as it costs now) before something hits me too hard and I can't recover. We don't have an "oh ***" button. A tank can't cloak and run and away from the mantikora.
I'm completely crushed by this change. Nb tanking is my all-time favorite thing in this game, but at this rate, I'm going to have to level a dk like everyone else and retire her. It's no longer worth the struggle. Please, please take another look at it. I don't know what about it warranted such a change in the first place, but as someone said above, it's completely destroying a whole class of nightblades.
Siphoning Strikes was pretty much the main resource management engine on my NB tank and, even though I haven't tried this out yet on PTS, I don't think I like the way this sounds. 10 Seconds is just way too short for this effect. It should be at least 30 seconds or go back to being a toggle. Sure, the down side of the pre-IC strikes was real and made it awkward for damage dealers, but it was Ideal for tanks, which is who I always assumed this ability was designed for.
Not to mention, the Magicka cost of the ability is double what it replenishes. Most times it won't even "pay for itself" so to speak. The toggle and damage penalty was the right way to go for this.