If that were true there was no need to RAISE THE LEVEL CAP, was there?I love the PvP, I've been forced to PvE once I hit vet 1. It took me 10x longer to get to vet 1 than if I decided to quest instead, but I enjoyed PvP. So once I lost all my buffs I was forced to PvE for better gear and to level faster. There wasn't enough for the people that love PvP. So zos makes PvP content because it was lacking it. Now PvEers are all upset because this dlc is for the people that enjoy PvP. The stones were added to make PvP more intense
This is as much PVE content as PVP but with the added twist that in order to level up PVEers are going to have to endure PVP gankers.
Hm, I'm trying to think of a card or board game now where you can steal your enemy's possessions. There must be hundreds of examples
Joy_Division wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.
I mean how sad is it you cannot enjoy yourself without abusing other people.
Deal with it.
Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.
You can have pvp without looting other players.
One day you will learn its not all about you.
Instead, you'd rather the IC DLC be all about you.
For over a year, PvPers have been "forced" to do PvE content - the dungeons, craglorn, trials, for the top gear. I agree with Lava. And not that you ever listen or ever consider anything that isn't catered to your gaming preferences, but many PvPers do not want this DLC to be about ganking PvE "carebears." They just want good fights that have consequence and a risk / reward factor.
marco.cuevas.ventob14_ESO wrote: »I also think that ZOS is working on what is the most successful thing in ESO and that is the PVP hence the DLC
If that is what the devs believe then they have once again shown themselves completely out of touch with reality.
Perhaps they should consider a career move to politics.
sparafucilsarwb17_ESO wrote: »Then why even put pve quests and dungeons in pvp and why then raise the level to vr16? These devs should be fired.
there is no need to change the DLC's content to suit your PVE playstyle. No need to reduce the amount of stones lost when you die to a PVPers. It's not your DLC. so don't buy it. don't play it. Play the PVE content you have. play another game. wait for Orsinium. Don't waste your money on content you arent going to enjoy, and that was not designed for you to enjoy.
.
AhPook_Is_Here wrote: »Joy_Division wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.
I mean how sad is it you cannot enjoy yourself without abusing other people.
Deal with it.
Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.
You can have pvp without looting other players.
One day you will learn its not all about you.
Instead, you'd rather the IC DLC be all about you.
For over a year, PvPers have been "forced" to do PvE content - the dungeons, craglorn, trials, for the top gear. I agree with Lava. And not that you ever listen or ever consider anything that isn't catered to your gaming preferences, but many PvPers do not want this DLC to be about ganking PvE "carebears." They just want good fights that have consequence and a risk / reward factor.
Honestly from someone who plays both sides of the game I'm not sure I agree. I don't use any trials gear in PVP and for my build I don't think any of it is best in slot, and trust me I have like 2 or 3 full sets of every trials set, dungeon helmets and shoulders. Some of the dungeon stuff is nice in PVP for some builds, for my build I don't use any of them either.
Trials gear is actually rather buggy in PVP, the vicious ophidian set doesn't trigger properly on player kills, and the eternal yokuda stuff has it's own set of interesting bugs when fighting cyrodiil npcs.
From someone who enjoys both sides of the game I don't think PVPers were ever "forced" to PVE, and PVP is more cost effective than PVE with no repair costs and reduced enchantment use. I also don't think this expansion will force PVEers to PVP, they have their 2 dungeons where they can get their gear materials.
As a capitalist and a good Samaritan I will gladly sit in those PVE dungeons allowing people to travel to me for a very reasonable fee in line with their absurd aversion to fighting other players, likely just a few thousand gold, so they can bypass even entering cryodiil. It's the least I can do to give back to the RP community for all those paid SO runs for ophidian jade and scaled court brown.
MaximusDargus wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »That just means more stones for the people who do enter the Imperial City.jamesharv2005ub17_ESO wrote: »MaximusDargus wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
There you have it, from the Horse's mouth.
If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.
there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.
I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.
The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.
Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
If all that PVP players love to do is killing other players why IC have PVE content:
- dungeons
- crafting stations
- mobs
Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?
That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.
I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
Nope that means you will be sitting there with your gank squad and have noone to kill and unless you start doing PVE no stones.
But why would PVPers bother with doing PVE if all they want is to kill players?
If PVPers will decide to start doing PVE then it seems that ZOS_RichLambert is simply contradicting himself stating that "IC is meant for PVP players"
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
There you have it, from the Horse's mouth.
If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.
there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.
I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.
The point is that, the only feasible suggestion for the PVE-only player in regards to Imperial City, is simply for them not to buy it.
The content is not made for you, it is made for PVPers. So you, as a PVE-only player, should not spend the money to purchase it.
ZOS has acknowledged this, and they are seemingly fine with you not purchasing this content. So don't. Leave the Imperial City DLC to the PVPers.
Joy_Division wrote: »AhPook_Is_Here wrote: »Joy_Division wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.
I mean how sad is it you cannot enjoy yourself without abusing other people.
Deal with it.
Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.
You can have pvp without looting other players.
One day you will learn its not all about you.
Instead, you'd rather the IC DLC be all about you.
For over a year, PvPers have been "forced" to do PvE content - the dungeons, craglorn, trials, for the top gear. I agree with Lava. And not that you ever listen or ever consider anything that isn't catered to your gaming preferences, but many PvPers do not want this DLC to be about ganking PvE "carebears." They just want good fights that have consequence and a risk / reward factor.
Honestly from someone who plays both sides of the game I'm not sure I agree. I don't use any trials gear in PVP and for my build I don't think any of it is best in slot, and trust me I have like 2 or 3 full sets of every trials set, dungeon helmets and shoulders. Some of the dungeon stuff is nice in PVP for some builds, for my build I don't use any of them either.
Trials gear is actually rather buggy in PVP, the vicious ophidian set doesn't trigger properly on player kills, and the eternal yokuda stuff has it's own set of interesting bugs when fighting cyrodiil npcs.
From someone who enjoys both sides of the game I don't think PVPers were ever "forced" to PVE, and PVP is more cost effective than PVE with no repair costs and reduced enchantment use. I also don't think this expansion will force PVEers to PVP, they have their 2 dungeons where they can get their gear materials.
As a capitalist and a good Samaritan I will gladly sit in those PVE dungeons allowing people to travel to me for a very reasonable fee in line with their absurd aversion to fighting other players, likely just a few thousand gold, so they can bypass even entering cryodiil. It's the least I can do to give back to the RP community for all those paid SO runs for ophidian jade and scaled court brown.
Your subtlety is not found in the many posts from PvE oriented players who decry the DLC about being "forced" to PvP.
Before 1.6, at least for magicka builds, the best gear was PvE oriented. With nirn running amok and the nerf to trials gear, I do think it is possible to make a good non PvE gear set. Yet with so many dwemer automatons running around, it's obvious that many a PvPer feels that were "forced" to PvE. And this doesn't even get into the undaunted passives. PvE oriented players seemed to have no problem with that as they will have no problem when Wrothgar and Murkmire comes out (probably with VR increases again!) with zero PvP content.
How about "Dead is Dead" as a penalty for all you PvPers. You just set out to murder everyone around and then steal all their stuff.Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
Wreuntzylla wrote: »A little history lesson from DAoC.....
SUMMARY: Both PvErs and PvPers LOVED Darkness Falls.
DETAIL: Darkness Falls ("DF") was a favorite piece of content for both PvErs and PvPers, at least in the beginning.
Each realm started from a different location in the zone. When ownership was about to change, PvPers from the current owning realm flooded DF. After DF changed hands, PvPers AND PvErs from the new owning realm flooded DF, usually greatly outnumbering the previously owning realm. Many pure PvErs got the heck out before PvP happened (with some exceptions for raids).
The mobs were rather tightly packed and you could not stealth past many of them. If you wanted to get anywhere quickly, you had to run with a group, or trail a group. Solo gankers were often either pinned to a location or had to take hours to travel between points.
The mob difficulty grew the deeper you went until even large raids took time to move around. When PvErs went deep enough, away from either start point, they were fairly immune to PvP as the mobs repopped behind. The mobs were tough enough that they acted as a shield layer. Usually, one person in a raid was assigned as a spotter, and even if PvPers made it deep down, they would often be wiped by PvErs while pulling mobs to get to the PvErs. I mainly PvP'd and there were parts of DF I never saw except through posted pics.
It took the enemy about 20-30 min to cross from one start point to another after a change in ownership when there was little resistance, sometimes hours at primetime when resistance was high. In the process, most of the opposing realm was wiped out - releasing meant you were locked out.
Many times the majority of people from the previously owning realm would run back to their start point for a last stand. Rezzing was permitted and the start points could not be breached (except by exploiters who were eventually banned), so quite a bit of action. Siege was also permitted. Sometimes PvP continued for hours at the previous owner's start point. However, grouped PvErs could merrily go about their business shortly after the changeover.
I say 'start point' and not 'spawn point' because even if you owned DF, if you released, you respawned outside of DF and had to travel back. Led to serious contemplation, when another realm was close to taking DF, as to whether you should respawn or wait and hope you get rezzed.
Solo PvErs were subject to being killed by stealthers even after the clearing out part, because if you logged out in DF, you could log back into DF, even if ownership had switched hands. However, once the stealthers started killing, owning realm PvPers would fix the problem. Very crafty stealthers could be a pain, but ESO has different stealth mechanics.
DF was implemented incredibly well. If IC follows in the footsteps of DF, it could be loved by all.
eventide03b14a_ESO wrote: »RazzPitazz wrote: »What remains unclear is how PvErs will get equivalent gear for their PvE without the IC purchase as you need it to be able to obtain any gear specific to IC. They failed to discuss this and I think a lot of PvErs have jumped to the conclusion that they are being restricted from the gear if they do not purchase, making the TVS system unappealing. I highly doubt this is the case but I can see how it escalated. If ZoS can hint at equivalent gear outside of Cyrodiil I think a lot of the fires will die down.
even if there is no equivalent gear outside of IC - "carebears" without the IC DLC can buy that gear from the gankers. Just as they can buy PvP gear right now...
.... do you even understand how inflated the prices will be?
Buying the gear will be out of most people's budget.
That would be the case no matter what content the DLC included. It's not as though anyone is being forced to buy the Imperial City anyway. Instead of whining that you can't or don't want to do any PvP bug them to expedite their PvE content too. We have had way more content added to PvE than PvP so quite complaining.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »
Which is exactly why this will be one gigantic disaster on par with the NGE thing SWG did. People will talk for years how ZOS killed ESO with this DLC.
yeah, now your are just being melodramatic.
this isn't really that bad. It's not anywhere close to the NGE, so just stop already.
enough with the hyperbole, you sound like a child throwing a tantrum.
again, Imperial City was not made for you. SO DON'T BUY IT.
period.
People said the same thing when Sony screwed up SWG. ZOS should learn from the mistakes of others but instead they insist this time it will be different. It wont be. It'll be the exact same thing. The game is already a joke and now it will be a laughing stock.
mythlaub17_ESO wrote: »Sigh. People either have short memories or haven't played many MMO's. ANY major systemic change will make a large portion of the player base angry, another large portion happy, and leave many more somewhere in the middle. The vocal minority from the happy/angry camps will storm the forums with either "This Game is Ruined!" Or "You're all idiots for thinking that!" The reasonable ones will get shouted down by the vocal minorities, or avoid the discussion altogether. Thus has it ever been, so it is now, as it will always be.
I_killed_Vivec wrote: »Hm, I'm trying to think of a card or board game now where you can steal your enemy's possessions. There must be hundreds of examples
My children have a Harry Potter board game which has a card that allows the holder to take one item from another player.
It is the single most guaranteed cause of fights and tears that I know.
I suspect "stone ganking" might have a similar effect
jamesharv2005ub17_ESO wrote: »How is asking for me TV stones not to be looted translate into I want the whole IC geared towards me. All I want is some bratty kid who is upset because he cant get a date killing me over and over AND looting my stuff. Its not my fault you cant find a girlfriend.