marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
For once I must say it's not the fault of ZOS, but that of some of the players.
Never have I witnessed entitlement in the quantities, and I've been through quite a few MMOs.
Did people start crying when Blizzard added BGs to WoW? Same patch contained basicly absolutely nothing for PvErs.
No, they didn't.
This was some 10 years ago and it seems the MMO community has managed to attract some bad apples since then.
Its crazy how some of you are still crying like pre-pubescent girls over these stones.
Either grow a pair, and come on in and join us in IC, or honestly, just stfu with the crying....we dont want to hear it anymore, you sound pathetic.
The irony of posts like these is that I suspect that, when IC is actually released, it's going to be the PvPers who are on this forum crying the loudest. Right now you're all celebrating because, in your head, you're going to be the awesome ganker who gets all the stones. But when you all actually get in there and start getting ganked yourselves, I bet you'll be the first ones to run to the forums crying and demanding nerfs (because the guy who killed you MUST have been using a exploit or OP skill, right?).
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
For once I must say it's not the fault of ZOS, but that of some of the players.
Never have I witnessed entitlement in the quantities, and I've been through quite a few MMOs.
Did people start crying when Blizzard added BGs to WoW? Same patch contained basicly absolutely nothing for PvErs.
No, they didn't.
This was some 10 years ago and it seems the MMO community has managed to attract some bad apples since then.
Here's the list of materials and PvE gear dropping in said WoW BGs:
Here's the amount of usable / craftable items / materials you got when looting someone you killed in said WoW BGs:
MaximusDargus wrote: »Its funny how some of my posts got deleted because of reason:
"We do not allow posts that are created for the sole purpose of provoking conflict, shocking others, or to elicit a strong negative or emotional reaction."
While ZOS themselfs introduce to game a new mechanic that is vulnerable to:
- provoke conflict between players
- can be shocking to others
- can elict a strong negative or emotional reaction
And ZOS post threads about this new mechanic.
Their goal "is to create a fun, welcoming, and safe environment for The Elder Scrolls Online community" yet they introduce and promote a feature that will encourage harassment and poison interaction and relationship between players.
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
For once I must say it's not the fault of ZOS, but that of some of the players.
Never have I witnessed entitlement in the quantities, and I've been through quite a few MMOs.
Did people start crying when Blizzard added BGs to WoW? Same patch contained basicly absolutely nothing for PvErs.
No, they didn't.
This was some 10 years ago and it seems the MMO community has managed to attract some bad apples since then.
Here's the list of materials and PvE gear dropping in said WoW BGs:
Here's the amount of usable / craftable items / materials you got when looting someone you killed in said WoW BGs:
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
For once I must say it's not the fault of ZOS, but that of some of the players.
Never have I witnessed entitlement in the quantities, and I've been through quite a few MMOs.
Did people start crying when Blizzard added BGs to WoW? Same patch contained basicly absolutely nothing for PvErs.
No, they didn't.
This was some 10 years ago and it seems the MMO community has managed to attract some bad apples since then.
Here's the list of materials and PvE gear dropping in said WoW BGs:
Here's the amount of usable / craftable items / materials you got when looting someone you killed in said WoW BGs:
Here is a list of all the v16 PvE content that will be found outside of IC.
- Every 4-man group content in game (they all scale to V16, gear included)
- 2 PvE Group Dungeons in Imperial City
- Trial scaling not confirmed (yet), but probable
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
For once I must say it's not the fault of ZOS, but that of some of the players.
Never have I witnessed entitlement in the quantities, and I've been through quite a few MMOs.
Did people start crying when Blizzard added BGs to WoW? Same patch contained basicly absolutely nothing for PvErs.
No, they didn't.
This was some 10 years ago and it seems the MMO community has managed to attract some bad apples since then.
Here's the list of materials and PvE gear dropping in said WoW BGs:
Here's the amount of usable / craftable items / materials you got when looting someone you killed in said WoW BGs:
jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.
I mean how sad is it you cannot enjoy yourself without abusing other people.
Deal with it.
Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.
You can have pvp without looting other players.
One day you will learn its not all about you.
Here's a list of things I like:
1) Puppies
2) Rainbows
3) Kisses
We should also delete the Elder Scroll Mechanic.MaximusDargus wrote: »Its funny how some of my posts got deleted because of reason:
"We do not allow posts that are created for the sole purpose of provoking conflict, shocking others, or to elicit a strong negative or emotional reaction."
While ZOS themselfs introduce to game a new mechanic that is vulnerable to:
- provoke conflict between players
- can be shocking to others
- can elict a strong negative or emotional reaction
And ZOS post threads about this new mechanic.
Their goal "is to create a fun, welcoming, and safe environment for The Elder Scrolls Online community" yet they introduce and promote a feature that will encourage harassment and poison interaction and relationship between players.
alainjbrennanb16_ESO wrote: »here we go again pvpers ranting then stay out of there its time we pvper's had some luving, granted they do but for gods sake pvpers like me, then i have one question for you and its a big one, are you ready for it here it comes and its a big one a really big one,
If ic is only ment for pvpers like me who is quite good in there, then who will be going in to the pve dungeons in the centre of ic, why would zos put pve stuff in the centre of ic if it was ment for pvper's hang on a min something is coming to me
oh that's it zos touted ic as both pvp and pve but this thing of pve care bear is quite insulting i really enjoy both sides of the game but i have one big concern about the ic and thats not the pvper's say this is ment for us when clearly it's not with the pve content in it and the pver's saying why put the pve content in the centre of ic
my simple concern is that ic is going to turn in to one massive gank feast, i can quite asure it will, with these stones, and the other thing i can quite asure you is that the first time i get ganked (which you can quite clearly see thats what they are doing) i will call for my guild and god help that ganker, they will have 500 people on them everytime they enter ic or any part of the zone
The thing you may have to come to terms with is that Tel Var Stones are not going to be an adequate source of crafting mats for anyone regardless of skill at PvP.
Not aware of any PvP player who uses his or her AP to buy PvP gear sets to deconstruct for materials.
If anything, they sell the sets for gold and use that gold to buy materials.
The system obstructing you from gaining crafting materials easily is the system that gives reliance on Group PvE.
The PvP system (Tel Var Stones) is not what is interfering with your progress.
Using the lack of Solo PvE as a justification to nerf a PvP system shows a lack of consideration for the likes and point of view of PvP players who have been waiting for ages for new PvP content though.
Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.
No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.
Septimus_Magna wrote: »Here's a nice comparison, all previous updates added content just for PVEers and no content for PVPers. Now the first PVP content update comes with 2 normal and 2 veteran dungeons for PVEers but they complain there's not enough PVE content in the PVP update. How about there hasnt been a single PVP update so be glad they're adding PVE content.
The biggest problem with your analysis, is you don't know how large the population of ESO players is. For that reason alone, your analysis fails.
I don't know how many people who no longer subscribe are going to choose not to purchase that content. I do know some of them are not going to purchase.
I also don't know how many of the people who still subscribe will play, nor do I know how many will decide this poor decision on the part of ZOS to encourage poor behavior will be the last straw. It's going to be interesting to find out. However, your poll is no more accurate than anything a "psychic" would predict.
Sigh...
You don't need to know the total population to determine public opinion. That's kind of the point of margin of error.
Again, I advise you to read how science works in this instance rather than coming up with your own conclusions.
But lets assume this game had 10 million players (more than generous). With that number, we can still set the margin of error to 6.5%.
Here, have a calculator: http://www.polarismr.com/polaris-help-center/stat-calc-margin-of-error
Next time before commenting & making a fool of yourself, study how things work in the real world.
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
For once I must say it's not the fault of ZOS, but that of some of the players.
Never have I witnessed entitlement in the quantities, and I've been through quite a few MMOs.
Did people start crying when Blizzard added BGs to WoW? Same patch contained basicly absolutely nothing for PvErs.
No, they didn't.
This was some 10 years ago and it seems the MMO community has managed to attract some bad apples since then.
The thing you may have to come to terms with is that Tel Var Stones are not going to be an adequate source of crafting mats for anyone regardless of skill at PvP.
Not aware of any PvP player who uses his or her AP to buy PvP gear sets to deconstruct for materials.
If anything, they sell the sets for gold and use that gold to buy materials.
The system obstructing you from gaining crafting materials easily is the system that gives reliance on Group PvE.
The PvP system (Tel Var Stones) is not what is interfering with your progress.
I thought (and I could be wrong, please correct me if so) that the stones could be traded directly for craft mats at an NPC.
So..the only way to get mats to craft *base gear* with is NPC item drops via decon? That's even more disappointing, as it will limit (and raise the price of) these mats at Guild Kiosks even further.
Using the lack of Solo PvE as a justification to nerf a PvP system shows a lack of consideration for the likes and point of view of PvP players who have been waiting for ages for new PvP content though.
I'm not looking for a nerf to a PvP system. (and my OP makes that clear).
I personally don't like any lootable player scenario but don't begrudge it to those that do. I think it would be a better system if whatever loot drops was exclusively related to PvP. A player loot system that helps you PvP sounds awesome. Dragging in non-pvp'ers into it as the best way to get craft mats is not. (in my opinion)
My suggestion was to add some solo PvE daily instances to get craft mats for *base* VR16 gear.
That would cover all 3 types of players (PvP, Groupers and Solo players) when it comes to getting basic materials.
And again, I don't expect to gain the best PvE group gear or PvP gear from solo play. But I should be able to collect basic mats for crafted gear from solo play.
-H