Sandmanninja wrote: »http://forums.elderscrollsonline.com/en-GB/discussion/195416/discussion-imperial-city-what-we-think-we-know-by-dominoid#latest
PLEASE do a small amount of research before spamming lies, okay?
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The Imperial City is a complex piece of new content. There are PVE only sections, PVP only sections, PVE/PVP sections, new 4-man group PVE content and even a solo PVE arena.
The sheer size of the sewers is crazy! Each alliance has two HUGE PVE only sewer sections and there is a huge central hub that is strictly PVP.
PVE Only Sewer Sections
So as mentioned if you control your home territory, you will be able to access the Imperial City through the sewers. Once stepping through your sewer entrance door (assuming you make it in), you are placed into a PVE-only section of sewer for your alliance. There is no PVP in this section. It’s simply you and your allies against the denizens of Coldharbour. If we look at the overview map above we see that each SECTION of the sewers is larger than Imperial City proper. They’re huge.
The sewers are littered with questing, boss battles and “treasure hunting”.
Imperial City Sewers Quests
Complete quest "Bottled Despair" in the Imperial City Sewers
Complete quest "Bullied" in the Imperial City Sewers
Complete quest "Dremora on Patrol" in the Imperial City Sewers
Complete quest "Forgotten Deeds" in the Imperial City Sewers
Complete quest "Stitching Flesh" in the Imperial City Sewers
Complete quest "Stolen Relics" in the Imperial City Sewers
You will also be tasked with killing Daedric Leaders in the sewers:
Ebral the Betrayer
Emperor Leovic
Gati the Storm Sister
Hzu-Hakan
Lady of the Deep
Otholug gro-Goldfolly
Secundinus the Despoiler
Taebod the Gatekeeper
Wadracki
In addition to the quests above there are also Daedric and Imperial caches hidden throughout the sewers and city that are guarded by the meanest bosses we’ve seen to date. We will cover these in more detail later.
PVP/PVE - Welcome to the City
There are over 30 quests available in the Imperial City including a 3-stage city “main quest”:
Complete quest "Drive to Victory" in Imperial City
Complete quest "City in Peril" in Imperial City
Complete quest "Imperial Intelligence" in Imperial City
The city is broken into 6 sections. Three of the sections can be “captured” by each of the alliances or the denizens of cold harbour themselves. The sections that can be controlled are the Market District, Noble District and the Arboretum District. “Owning” a district provides three benefits:
The ability to respawn in that location
Special access to an armory within those districts each with a new crafted set
A “defender” buff that increases XP for monster and player kills in all of Cyrodiil and the Imperial City
Thats right. Three new CRAFTED sets! I have only been able to find details on two of the crafted sets:
Set of the Redistributor
When you are at full health, and cast an ability that would heal yourself, heal an ally within 28 meters for <<1>>. 2 second cooldown.
Set of the Armor Master
While you have a Heavy, Medium, or Light Armor Ability slotted, gain an additional <<1>> Maximum Health. Additionally, gain <<2>> Magicka Regen while you have a Light Armor ability active, <<3>> Stamina Regen while you have a Medium Armor ability active, and <<4>> Health Regen while you have a Heavy Armor ability active.
As mentioned three of the city sections can also be controlled by Molag Bal’s minions. In order to take those sections back from them, you will need to once again venture into parts of Coldharbour. There are actually nine short jaunts into Coldharbour available in the Imperial City update.
byrom101b16_ESO wrote: »PvE-centric players form the significant majority of the paying playerbase.
Saying that the expansion, which has PvE content embedded in it is somehow 'not for PvE'ers' is utter idiocy.
The PvE MAJORITY have waited a very long time for new content, and have been fed a line? Is that what you are claiming?
If, as seems readily apparent, this dlc is the stomping ground of no-lifers and FOTM cookie cutters and every else is a walking victim, then this game is going to die, and deservedly so.
.
You sound like such an entitled cry baby....
My God man...grow a pair. I am so happy this DLC is making people like you upset...words cannot describe.
I truly hope you buy this DLC, just so I can steal your stones (sounds like you are in dire need of 2 stones in particular though...).
The biggest problem with your analysis, is you don't know how large the population of ESO players is. For that reason alone, your analysis fails.
I don't know how many people who no longer subscribe are going to choose not to purchase that content. I do know some of them are not going to purchase.
I also don't know how many of the people who still subscribe will play, nor do I know how many will decide this poor decision on the part of ZOS to encourage poor behavior will be the last straw. It's going to be interesting to find out. However, your poll is no more accurate than anything a "psychic" would predict.
Sigh...
You don't need to know the total population to determine public opinion. That's kind of the point of margin of error.
Again, I advise you to read how science works in this instance rather than coming up with your own conclusions.
But lets assume this game had 10 million players (more than generous). With that number, we can still set the margin of error to 6.5%.
Here, have a calculator: http://www.polarismr.com/polaris-help-center/stat-calc-margin-of-error
Next time before commenting & making a fool of yourself, study how things work in the real world.
You are missing a key of my quote, which I added less than 5 minutes after I posted.
This is not a random sample. Which also makes what you are claiming false. I'm not the one making a fool of myself. You are, by claiming it's even possible for a forum pole that a fraction of the people who visit the forums voted on somehow makes a valid sample for the whole of the ESO world. There is absolutely no way this can work as valid statistical sample. This is not a random sample. At best it might reflect the buying habits of the people who post here, and even that is problematic.
The number of people voting in the poll is simply too small a sample and not random enough to give you any valuable information on a much larger group that you have no way finding out the size of. The fact that you use wikipedia as your source material also reflects poorly on you. In essence you are posting nonvalid and possibly false information. Do please remember that posting false information violates the TOS.
edited to fix the typos i could find.
The margin of error is a statistic expressing the amount of random sampling error in a survey's results. It asserts a likelihood (not a certainty) that the result from a sample is close to the number one would get if the whole population had been queried.
marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
The PvP players would be in Cyrodiil and the PvE players would be in the dungeons.
There would be no more reward associated with the risk, because the PvP gears would be cheap and freely available to PvP players without having to even enter Imperial City to engage in PvP -- they would be flooding the guild traders.
Save money and stick to Cyrodiil at that point.
Since there would be no reward, there would also be no real risk.
Dropping stones to another player would be trivial because the gear would have no real value anyway.
Since the system would provide nothing in terms of new gameplay, it would provide no incentive to buy the DLC.
byrom101b16_ESO wrote: »marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
Yeah - they excel at divide and upset.
They want everything as competitive as possible, but based on little more than time spent playing... so even the least skilled no-lifers can be on top in all areas of MMO activity - from crafting (soon to be gank-to-win), to gold acquisition (play 24/7 to win), PvP rank & AP (play 24/7, guild-farm-emperor-blob-to-win), PvE set acquisition (no-lockouts-spam-10-minute-instance-to-win), Champion Points (play 24/7 to win) etc.
Every incremental change they make widens the gulf between the majority casual players and the whiny, noisy nasal-gazing minority who want the whole thing their way, even if it means upsetting large numbers of their fellow players.
They are Trolls, and Zenimax seem to insist on feeding the Trolls T-Bone steak every time they change something old or introduce something new.
They are killing (some say they have already killed) everything truly TES about ESO. The freedom to play your own way and go wherever you want and adventure however you feel like is an increasingly distant broken promise.
I started this game with a guild of over 30 people who signed on in the first week. PvP'ers, PvE'ers and every flavour of player from my time in WoW and on the PvP all-areas Fury server in AoC.
The one truly common thread is they all LOVED TES.
Not ONE of them still plays "Dark Age of Gankalot", and it is likely more will join them in the not too distant future.
FACT.
byrom101b16_ESO wrote: »marco.cuevas.ventob14_ESO wrote: »Great Job in creating this community divided environment ZOS of PVE Vs PVP I just started playing the game since Beta
and truly this is just down right pathetic
Yeah - they excel at divide and upset.
They want everything as competitive as possible, but based on little more than time spent playing... so even the least skilled no-lifers can be on top in all areas of MMO activity - from crafting (soon to be gank-to-win), to gold acquisition (play 24/7 to win), PvP rank & AP (play 24/7, guild-farm-emperor-blob-to-win), PvE set acquisition (no-lockouts-spam-10-minute-instance-to-win), Champion Points (play 24/7 to win) etc.
Every incremental change they make widens the gulf between the majority casual players and the whiny, noisy nasal-gazing minority who want the whole thing their way, even if it means upsetting large numbers of their fellow players.
They are Trolls, and Zenimax seem to insist on feeding the Trolls T-Bone steak every time they change something old or introduce something new.
They are killing (some say they have already killed) everything truly TES about ESO. The freedom to play your own way and go wherever you want and adventure however you feel like is an increasingly distant broken promise.
I started this game with a guild of over 30 people who signed on in the first week. PvP'ers, PvE'ers and every flavour of player from my time in WoW and on the PvP all-areas Fury server in AoC.
The one truly common thread is they all LOVED TES.
Not ONE of them still plays "Dark Age of Gankalot", and it is likely more will join them in the not too distant future.
FACT.
The PvP players would be in Cyrodiil and the PvE players would be in the dungeons.
There would be no more reward associated with the risk, because the PvP gears would be cheap and freely available to PvP players without having to even enter Imperial City to engage in PvP -- they would be flooding the guild traders.
Save money and stick to Cyrodiil at that point.
Since there would be no reward, there would also be no real risk.
Dropping stones to another player would be trivial because the gear would have no real value anyway.
Since the system would provide nothing in terms of new gameplay, it would provide no incentive to buy the DLC.
I associate the reward to the stones not gear as gear can be useless anyway for all we know. So what you are saying even the PvP gamers would not risk to reward unless they are forced into it. And that they would go spending gold to buy stuff instead of playing the game and game mode they have been waiting for.
Sandmanninja wrote: »http://forums.elderscrollsonline.com/en-GB/discussion/195416/discussion-imperial-city-what-we-think-we-know-by-dominoid#latest
PLEASE do a small amount of research before spamming lies, okay?
========================================
The Imperial City is a complex piece of new content. There are PVE only sections
...
PVE Only Sewer Sections
So as mentioned if you control your home territory, you will be able to access the Imperial City through the sewers. Once stepping through your sewer entrance door (assuming you make it in), you are placed into a PVE-only section of sewer for your alliance. There is no PVP in this section. It’s simply you and your allies against the denizens of Coldharbour. If we look at the overview map above we see that each SECTION of the sewers is larger than Imperial City proper. They’re huge.
Because PvE love like Nirnhoned (Craglorn) has never hindered PvP and because PvE players are completely alien to the concept of manipulating the system.Correct and this is where it becomes clear that this is not PvP love when it hinders the PvE experience. I am not upset because they are finally adding more PvP to the game. My concern is this will only end up catering to those who find a way to manipulate the system like so many in PvP have already or for the ganking groups that will be lurking everywhere.
The PvP players would be in Cyrodiil and the PvE players would be in the dungeons.
There would be no more reward associated with the risk, because the PvP gears would be cheap and freely available to PvP players without having to even enter Imperial City to engage in PvP -- they would be flooding the guild traders.
Save money and stick to Cyrodiil at that point.
Since there would be no reward, there would also be no real risk.
Dropping stones to another player would be trivial because the gear would have no real value anyway.
Since the system would provide nothing in terms of new gameplay, it would provide no incentive to buy the DLC.
I associate the reward to the stones not gear as gear can be useless anyway for all we know. So what you are saying even the PvP gamers would not risk to reward unless they are forced into it. And that they would go spending gold to buy stuff instead of playing the game and game mode they have been waiting for.
PvP for stones --> Sell gear --> Buy potions/ingredients --> Spend more time in PvP and less time farming in non-PvP zones and activities.
Facilitates the cycle that allows me to stay active in PvP, rather than having to go farm in other game modes in order to keep PvPing.
Similar to AP, but more exciting to participate in due to the risk/reward factor.
You're right though, the gear could be useless and people making a fuss about how the system needs to change so they can get the gears with no risk could be making that fuss over nothing.
The PvP players would be in Cyrodiil and the PvE players would be in the dungeons.
There would be no more reward associated with the risk, because the PvP gears would be cheap and freely available to PvP players without having to even enter Imperial City to engage in PvP -- they would be flooding the guild traders.
Save money and stick to Cyrodiil at that point.
Since there would be no reward, there would also be no real risk.
Dropping stones to another player would be trivial because the gear would have no real value anyway.
Since the system would provide nothing in terms of new gameplay, it would provide no incentive to buy the DLC.
I associate the reward to the stones not gear as gear can be useless anyway for all we know. So what you are saying even the PvP gamers would not risk to reward unless they are forced into it. And that they would go spending gold to buy stuff instead of playing the game and game mode they have been waiting for.
PvP for stones --> Sell gear --> Buy potions/ingredients --> Spend more time in PvP and less time farming in non-PvP zones and activities.
Facilitates the cycle that allows me to stay active in PvP, rather than having to go farm in other game modes in order to keep PvPing.
Similar to AP, but more exciting to participate in due to the risk/reward factor.
You're right though, the gear could be useless and people making a fuss about how the system needs to change so they can get the gears with no risk could be making that fuss over nothing.
Same kind of cycle works for PvE too. If we forget the PvP side from IC for a moment, the TV stone system would be a great improvement for PvE. The non-sellable RNG loot as end reward from dungeons is much hated. When i first time heard about TV stones, i thought FINALLY we get token system. That system should be in PvE dungeons regardless PvP. Forcing ZOS to make that means much ado.
@sirhctpac I'm pretty sure Darkness Falls pre-dates Land of the Dead, so LotD is the rip-off here. The difference between IC and both DF and LotD though is that all three factions can have access at once if they go down the "6 home keeps" route. To lock out another faction, you will have to take over some of their keeps too, but when the map is "neutral" (no gains or losses), everyone will have access.I only did a find on page search on each page of this thread for it so I apologize if I missed someone making my point.
This DLC is a direct rip off of Warhammer Online's first content patch: land of the dead. Every detail is the same; gaining entrance though traditional PvP thus locking out the opposing faction, PvE content within the area, new advancement based on LotD content, EVERYTHING! The only way for there to be PvP with in IC itself is if the faction that loses control stays in until they're killed. In warhammer this lead to the most fun I had in the game: running a small gank squad when our faction got kicked out and taking on much larger, less organized groups. One problem: it killed the game because the faction with control instantly ported to LotD, ignoring the traditional PvP thus triggering an endless cycle of undefended LotD unlocks followed by a short burst of PvP upon the zone unlock, then passing the ball to the kicked out faction. Cool eh?
The only possible saving grace for this might be the fact that there's 3 factions. Everything hinges on the unlock protocol.
Just my two cents.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
There you have it, from the Horse's mouth.
If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.
there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.
I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it. have fun getting stomped by real PVPers.
[Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
There you have it, from the Horse's mouth.
If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.
there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.
I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it. have fun getting stomped by real PVPers.
[Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
tpanisiakb16_ESO wrote: »
I'm glad PvP has some love, but I just wish it wouldn't interfere with what makes the game exciting to me: PvE.
PvE crybabies, GO AWAY and sush it, the tissues are running low on this thread.
anyone displaying grey - as a PvEer always would to a PvPer due to alliance rank - would drop little to no TVs.