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Everything you feared about stones is true... from their live broadcast...

  • k2blader
    k2blader
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    k2blader wrote: »
    k2blader wrote: »
    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    They said if it doesn't divide evenly the extras are given randomly.

    Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<

    Well it is just for leftovers.. considering a one use teleport stone is 500. Worrying about who gets 1 extra stone randomly because you group overkill someone in PVP seems kinda petty.

    It looks like they are trying to encourage groups of 4 (base mobs are 4 stones each). With maybe small teams working together on bosses.

    The hope is that bigger PVP fight will be between people with more than 4 stones total.

    Uhh, not being petty. Just trying to comprehend this bizarre system. If it's not even possible for someone to only have 1 stone, shoot me, I guess. :-P

    Yeah, anyone can hope certain things will happen. But it's not like people are gonna be like, "Oh that dude probably doesn't have much-- I won't attack him." lol

    Yeah someone could technically have 1 stone, but it seems unlikely.

    Also have to remember engagement distance.

    Anyone that is not at their gate to their craft/safe area, or next to a graveyard, will probably have something. If they get far enough from their safe spot (and the other friendly players also fighting away from their safe spot) to a point where you can safely kill them, they will probably have some stones, just from getting to the location where you are fighting.

    Doesn't look really solo friendly. Someone soling for 4 stones a pop will probably be right next to the gate to safe area. People you are likely to fight will have come out in a small group (at least) mowing down a lot of stuff on the way... so they will have stones.

    Hmm interesting, yes, I can see it playing out that way.. the new meta may be small groups of virtually unkillable sustain/tank builds with a healer or two for good measure.. not going to make PvP much fun IMO.

    Disabling the grass may improve performance.
  • Tyrusaran
    Tyrusaran
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    Freeman wrote: »
    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*


    Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.

    There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to :D

    All of the dungeons are scaling to V16 so there will be plenty of V16 gear to get.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    The dungeon difficulty will be scaled to vr16 the loot WILL NOT BE. VR15 and 16 loot is only obtainable through pvp.
  • AnAngryGinger
    AnAngryGinger
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    Freeman wrote: »
    You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.

    THEN WHY THE FRICK IS EVERYONE CRYING THEN? ARE YOU KIDDING ME?

    Ignore all my posts on the matter. Apparently I got sucked into a whiny tornado of misinformation.
    Xuth!
  • Rex-Umbra
    Rex-Umbra
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    ✭✭
    That is just one way to get high end gear you can do the dungeons as well and the PvPers won't do them as much as a PvEr.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Elsonso
    Elsonso
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    PBpsy wrote: »
    WebBull wrote: »
    I absolutely love this concept and can't wait. Sure there will be problems but they will be addressed throughout PTS and once it goes live.
    LOL. Yeah . That is what always happens on the PTS....Hilarious.

    Actually, they already said that it would. They are going to try different ideas in different campaigns regarding entry criteria. They already said they would be monitoring TV acquisition during PTS and tweaking.

    Edited by Elsonso on July 17, 2015 10:17PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • NewBlacksmurf
    NewBlacksmurf
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    Denaia wrote: »
    Yeah.. and they require money for this ganking aswell?

    let's first start by removing the champion system.. untill then this is a very very very very very bad idea.

    The champion system is fine. It rewards work and effort. The VR system and the champion system together is the issue.

    We were lead to believe that the champion system would replace VR. Now it seems that was not a true statement so here lies that issue

    VR needed to be removed with Imperial City release.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • WebBull
    WebBull
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    Freeman wrote: »
    SOOO much whining and complaining.... it's ridiculous.

    Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.

    The whining comes from a shocked PvE community. I wish a had a Tel Var stone for every time I read someone tell PvPer's that this was a PvE game. Guess what, It's not.
  • Freeman
    Freeman
    ✭✭✭
    Tyrusaran wrote: »
    Freeman wrote: »
    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*


    Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.

    There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to :D

    All of the dungeons are scaling to V16 so there will be plenty of V16 gear to get.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    The dungeon difficulty will be scaled to vr16 the loot WILL NOT BE. VR15 and 16 loot is only obtainable through pvp.

    FALSE. You can get V16 loot from running the PVE dungeons.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    •Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.

    •Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
  • DenMoria
    DenMoria
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    They really, really, really want this game to be the ultimate PvP experience.

    Good luck with that. You haven't succeeded so far.
  • Pallmor
    Pallmor
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    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    They even CALLED IT GANKING. Wow, just wow.
  • Pallmor
    Pallmor
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    gank%20city_zpsgrq2ue6s.jpg
  • Xendyn
    Xendyn
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    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    Umm, they are in a PVP zone.

    Don't quote me.

    Once you discover them, you will be able to access them from outside, just like any other group dungeon.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • AnAngryGinger
    AnAngryGinger
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    Yeah and I didn't know that hence me retracting my statements.
    Xuth!
  • Pallmor
    Pallmor
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    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
  • Muletide
    Muletide
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    I love both PVE and PVP. Guess I'll just have to kick ass at both ;)
  • Tavore1138
    Tavore1138
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    ✭✭
    DDuke wrote: »
    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    And 3 of 6 IC areas if anyone bothers to do basic comprehension - thus the query about why PvE players are being forced to run through the ZOS devs weird personal sex-dungeon simply to get gear?

    Many people have been looking for a sense of danger & consequence in PvP.

    It currently isn't there: you just zerg zerg zerg the same keeps over & over for little to no reward.

    This DLC is finally going to bring that. I don't see why that would be a bad thing, considering the "PvE only" folks are getting pure PvE content as well in form of those two group dungeons and can still do the other content without risk via dailies.

    Everyone gets something with this DLC.

    Decimus: Basically 'cos while I know what you are saying most people playing are NOT looking for 'consequence' - because for them consequence equals players like us taking advantage of our PvP experience to own them.

    This is not a 'consequence' game - and frankly if it is then most players will leave and we'll be left 'playing' on our own....
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Pallmor
    Pallmor
    ✭✭✭✭✭
    k2blader wrote: »
    k2blader wrote: »
    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    They said if it doesn't divide evenly the extras are given randomly.

    Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<

    Well it is just for leftovers.. considering a one use teleport stone is 500. Worrying about who gets 1 extra stone randomly because you group overkill someone in PVP seems kinda petty.

    It looks like they are trying to encourage groups of 4 (base mobs are 4 stones each). With maybe small teams working together on bosses.

    The hope is that bigger PVP fight will be between people with more than 4 stones total.

    Uhh, not being petty. Just trying to comprehend this bizarre system. If it's not even possible for someone to only have 1 stone, shoot me, I guess. :-P

    Yeah, anyone can hope certain things will happen. But it's not like people are gonna be like, "Oh that dude probably doesn't have much-- I won't attack him." lol

    Yeah someone could technically have 1 stone, but it seems unlikely.

    Another bad thing is that since players won't be able to see how many (if any) stones you have, the incentive will be to gank EVERYONE who comes through IC.

    There goes any hope of a nice neutral area for players in different factions to have a pleasant meet and greet. ;-)

  • NDwarf
    NDwarf
    ✭✭✭
    Freeman wrote: »
    You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.

    THEN WHY THE FRICK IS EVERYONE CRYING THEN? ARE YOU KIDDING ME?

    Ignore all my posts on the matter. Apparently I got sucked into a whiny tornado of misinformation.

    So, it looks like there are 2 avenues to getting stones, one for pvp'ers, one for pve'ers and one for the rest of us that do a little of both. No wait, that's three avenues!

    ...unless there's a ganker at the end of every avenue, NOOOOOOOO! *faints like a Southern Belle*

    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • Tavore1138
    Tavore1138
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    ✭✭
    Pallmor wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    They even CALLED IT GANKING. Wow, just wow.

    Go start a poll titled -'Do you want to pay $20 and get ganked without seeing any rewards'?

    My guess is - welcome to solo play...
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • DDuke
    DDuke
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    ✭✭✭✭
    DDuke wrote: »
    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    And 3 of 6 IC areas if anyone bothers to do basic comprehension - thus the query about why PvE players are being forced to run through the ZOS devs weird personal sex-dungeon simply to get gear?

    Many people have been looking for a sense of danger & consequence in PvP.

    It currently isn't there: you just zerg zerg zerg the same keeps over & over for little to no reward.

    This DLC is finally going to bring that. I don't see why that would be a bad thing, considering the "PvE only" folks are getting pure PvE content as well in form of those two group dungeons and can still do the other content without risk via dailies.

    Everyone gets something with this DLC.

    Decimus: Basically 'cos while I know what you are saying most people playing are NOT looking for 'consequence' - because for them consequence equals players like us taking advantage of our PvP experience to own them.

    This is not a 'consequence' game - and frankly if it is then most players will leave and we'll be left 'playing' on our own....

    As long as it doesn't become a "consequence game" only, I don't see the problem. It adds diversity & more ways of playing the game, an option to the zerg zerg zerg that causes many people to quit the game altogether.

    If one does not like this "consequence game", he can choose not to participate in it and do something else (like the new group dungeons).

    Once the next DLC after this arrives & brings PvE content only, or a new 24-man raid even, I'm sure some people will be upset, especially PvPers.

    But in the end, as long as there's something to do for every type of player, it's good for the game's health.
  • Pallmor
    Pallmor
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    Pallmor wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    They even CALLED IT GANKING. Wow, just wow.

    Go start a poll titled -'Do you want to pay $20 and get ganked without seeing any rewards'?

    My guess is - welcome to solo play...

    There are definitely people out there who would pay $20 to get abused. But I'm not one of them. ;-)
  • timborggrenlarsenb16_ESO
    So i short terms, if you are a solo player, a small group you are ***. Its all about runing around i zerg groups again. Anless you are a 2hander/ stealh - one shooter. NIce :/
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • Hiero_Glyph
    Hiero_Glyph
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    AFAIK, on stream ZoS stated that you do not get Tel Var stones from either IC dungeon.
  • Korah_Eaglecry
    Korah_Eaglecry
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    DDuke wrote: »
    DDuke wrote: »
    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    And 3 of 6 IC areas if anyone bothers to do basic comprehension - thus the query about why PvE players are being forced to run through the ZOS devs weird personal sex-dungeon simply to get gear?

    Many people have been looking for a sense of danger & consequence in PvP.

    It currently isn't there: you just zerg zerg zerg the same keeps over & over for little to no reward.

    This DLC is finally going to bring that. I don't see why that would be a bad thing, considering the "PvE only" folks are getting pure PvE content as well in form of those two group dungeons and can still do the other content without risk via dailies.

    Everyone gets something with this DLC.

    Decimus: Basically 'cos while I know what you are saying most people playing are NOT looking for 'consequence' - because for them consequence equals players like us taking advantage of our PvP experience to own them.

    This is not a 'consequence' game - and frankly if it is then most players will leave and we'll be left 'playing' on our own....

    As long as it doesn't become a "consequence game" only, I don't see the problem. It adds diversity & more ways of playing the game, an option to the zerg zerg zerg that causes many people to quit the game altogether.

    If one does not like this "consequence game", he can choose not to participate in it and do something else (like the new group dungeons).

    Once the next DLC after this arrives & brings PvE content only, or a new 24-man raid even, I'm sure some people will be upset, especially PvPers.

    But in the end, as long as there's something to do for every type of player, it's good for the game's health.

    Do what the other Dungeons theyve ran for a year now? Everyone knows that the area is both PvE and PvP. Its not PvP only. If its not going to be friendly to PvEers then there doesnt need to be such an emphasis on PvE content in the area. And the Gear should be accessible without having to expose ones self to ganking.
    Penniless Sellsword Company
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  • Tholian1
    Tholian1
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    Aevric wrote: »
    ...

    I subscribe, so I will have access to IC. If I don't like it, I will just wait for the next DLC which is coming.

    I passed on the crystal princess pony, but will gladly pay $20 for an armored bear mount. :D

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_Racheal on July 17, 2015 11:33PM
    PS4 Pro NA
  • Nebthet78
    Nebthet78
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    After reading the four pages so far, I am not definitely NOT purchasing Imperial City. I will save my money and wait for Orsinium.
    Far too many characters to list any more.
  • Most_Awesome
    Most_Awesome
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    God help anyone on the same TS server as me if I get ganked and lose everything!
  • Sleep
    Sleep
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    If that is the case, then those who mainly PvE (such as myself) are simply going to have to go into IC with a large group
    and die
  • Tyrusaran
    Tyrusaran
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    Freeman wrote: »
    Tyrusaran wrote: »
    Freeman wrote: »
    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*


    Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.

    There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to :D

    All of the dungeons are scaling to V16 so there will be plenty of V16 gear to get.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    The dungeon difficulty will be scaled to vr16 the loot WILL NOT BE. VR15 and 16 loot is only obtainable through pvp.

    FALSE. You can get V16 loot from running the PVE dungeons.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    •Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.

    •Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)

    HONK, WRONG! you have to enter a pvp zone,. then travel through the pvp zone to get to the IC pvp zone, then travel through IC PVP zone to get to pve dungeons, then you have to either get to an exit through pvp zone or get to your guarded pvp zone to exit.

    In short: your ass is toasted by pvp all around you, ganked into oblivion in pvp and you'll lose all your damn stones = no gear for pve players eventhough the stones can ONLY be gathered in pve instances.
  • King Bozo
    King Bozo
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    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.

    For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.

    You will have to be more cautious instead of having things handed to you :) .
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