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Everything you feared about stones is true... from their live broadcast...

  • Pangnirtung
    Pangnirtung
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    King Bozo wrote: »

    There not STOLEN. Look at it this way it's part of the process to make it to safety so you will have to fight back.

    I beat you up at recess and took your lunch money. I didn't steal it. I earned it.
  • Yolokin_Swagonborn
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    JD2013 wrote: »
    tumblr_ner3yfjQ3S1qm4eg8o1_400.jpg

    If you do not like the system, stay our of Cyrodiil. There will be plenty of PVE content in the future. PVP has had nothing added for a year.

    They made a huge mistake by not adding the solo PvE areas at the same time or before the IC launch. That way the carebears would have something to do.

    But we are all content starved both PvE and PvP. So naturally the PvE'ers will make as much feedback noise as possible and try to sway the imperial city to be as timid and non-challenging as possible.

    ZOS never had a kid brother or sister? If you get a cool videogame they will demand to play too and cry when you win. You have to give them a toy at the same time so they don't want to play yours.

    PvE'ers need a shiny toy to distract them from crying to ZOS and ruining the first PvP content since launch.
  • Akavir_Sentinel
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    If you are mainly a PvE player, there's no need to worry about the PvP aspect of IC anyway. The Tel Var Stone containers that you get for doing quests and dailies can't be looted from you, and the 4-man dungeons are PvE only and you can teleport directly into and out of them without having to PvP. PvE players can have access to everything IC has to offer in regards to new sets and items. Gankers, zergs, and griefers aren't going to be able to keep you from anything. You don't even have to go to IC to get the new stuff, just buy it from your guild mates or others who do PvP.
    Edited by Akavir_Sentinel on July 18, 2015 4:30AM
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  • Sausage
    Sausage
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    Like ganking doesnt happena already in Cyrodil? You havent never rode and somebody shoot you while you're on your mount.
  • Freeman
    Freeman
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    Tyrusaran wrote: »
    Freeman wrote: »
    Tyrusaran wrote: »
    Freeman wrote: »
    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*


    Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.

    There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to :D

    All of the dungeons are scaling to V16 so there will be plenty of V16 gear to get.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    The dungeon difficulty will be scaled to vr16 the loot WILL NOT BE. VR15 and 16 loot is only obtainable through pvp.

    FALSE. You can get V16 loot from running the PVE dungeons.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    •Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.

    •Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)

    HONK, WRONG! you have to enter a pvp zone,. then travel through the pvp zone to get to the IC pvp zone, then travel through IC PVP zone to get to pve dungeons, then you have to either get to an exit through pvp zone or get to your guarded pvp zone to exit.

    In short: your ass is toasted by pvp all around you, ganked into oblivion in pvp and you'll lose all your damn stones = no gear for pve players eventhough the stones can ONLY be gathered in pve instances.

    Someone can't read:
    "If you leave the Imperial City by way of exiting the Imperial City Prison or White-Gold Tower dungeons, you will return to your alliance's capital city."
  • dsalter
    dsalter
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    Sausage wrote: »
    Like ganking doesnt happena already in Cyrodil? You havent never rode and somebody shoot you while you're on your mount.

    unless your a Zerg blob or a NB ofc in which case your protected by said ganks.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Freeman
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    Xendyn wrote: »
    Tyrusaran wrote: »

    HONK, WRONG! you have to enter a pvp zone,. then travel through the pvp zone to get to the IC pvp zone, then travel through IC PVP zone to get to pve dungeons, then you have to either get to an exit through pvp zone or get to your guarded pvp zone to exit.

    In short: your ass is toasted by pvp all around you, ganked into oblivion in pvp and you'll lose all your damn stones = no gear for pve players eventhough the stones can ONLY be gathered in pve instances.

    Honk yourself.
    All you have to do is discover them the first time, then you can port to them from outside Cyro just as any other group dungeon.
    Also there is a questline and dailies that give you stones in unlootable boxes you can safely open when you get to the bank.

    You are correct - you do have to discover the dungeons first, but after that, you can queue up for them outside of Cyrodiil or the Imperial City.

    @Tyrusaran
  • AllPlayAndNoWork
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    If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve

    I love PvP, I don't love having my time stolen by a macroing C**t that ZOS can't be bothered to fix.

    My wife simply will not be bothering as she dislikes PvP and hates griefers more.

    Damage is being reduced by 50% with IC so the insta-kills won't be as easy. ttk in cyrodiil (without constant shield staking) is currently far to fast. So survival is going to get easier.

    He who hath the most shields wins !
  • Bromburak
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    MCMancub wrote: »
    I will never understand this community.

    Its not the community, you will always have some people being negative about everything.


  • Ashtaris
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    After watching today's ESO Live, I thought to myself "What better way to see the Imperial City fail than with the Tel Var Stone system". I don't play PVP yet, but after looking at some of the in-game stuff from the QC guys and the trailers, it looked like it might be fun. So here is a new guy who wants to get more involved with the PVP aspect of the game, starts getting stones, and then gets ganked again, and again, and again. OK, I'm done. You can take your PVP and......well, I don't need to complete the sentence :)
  • SC0TY999
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    This just looks like a grind area for TV Stones where PvP can happen, where you get ganked loose stones etc....

    Once again seems very bland and a waste of potential.

    Why is there no key areas in IC where if they're controlled by small groups it adds something to Cyrodiil and PvP as a whole?

    Like Cyrodiil itself there's so much wasted terrain there's been multiple times I've been riding across the map to get somewhere and see some sort of broken monument / castle remains and thought that would be epic terrain for a fight / defense of something! Or rode past a small village and thought why are these not brought into the PvP mix?

    For example the villages are supply lines for you faction which when controlled by a faction provide some kind of small buff for the faction? Rather than just constantly capping keeps or resources!

    Or the mile gates why is there no incentive to control these?

    Imperial city just looks like it will be a TV Stone grind, gank / zerg fest that will get boring very quickly!

    Once again so much wasted potential!
    Edited by SC0TY999 on July 18, 2015 11:06AM
  • Audigy
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    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
    Nestor wrote: »
    I have to say that the first time someone kills me and takes all my stones will be the last time I go into that zone. I am sorry but I do not share the vision that losing something to another player because they ganked me is somehow thrilling to me. It is not.

    Maybe this is a thrill for some, but it is not for me.

    So are we there again, where people who don't want to use something try to get it removed from the game? Justice PVP part anyone?

    What is wrong with you guys that you call everyone a "ganker" who does pvp, that you want to deny other people parts of a game, just because you don't want to invest into it?

    Step out of your comfort zone please and accept that you are in an AVA based MMO.

    The blame that community managers and devs have to endure by parts of that community is just sad. You should be happy that they actually came up with a not new, but refreshing idea of how an MMO can be more fun in the long term and all you do is complain about your own wealth that you might lose if you play poorly.
  • Most_Awesome
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    WLTS IC Dungeon ports 50k gold
  • RazzPitazz
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    Audigy wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
    Nestor wrote: »
    I have to say that the first time someone kills me and takes all my stones will be the last time I go into that zone. I am sorry but I do not share the vision that losing something to another player because they ganked me is somehow thrilling to me. It is not.

    Maybe this is a thrill for some, but it is not for me.

    So are we there again, where people who don't want to use something try to get it removed from the game? Justice PVP part anyone?

    What is wrong with you guys that you call everyone a "ganker" who does pvp, that you want to deny other people parts of a game, just because you don't want to invest into it?

    Step out of your comfort zone please and accept that you are in an AVA based MMO.

    The blame that community managers and devs have to endure by parts of that community is just sad. You should be happy that they actually came up with a not new, but refreshing idea of how an MMO can be more fun in the long term and all you do is complain about your own wealth that you might lose if you play poorly.

    It really just comes across as a lot of doom and gloom. I would understand if they were to release IC next week, but we are supposedly getting to test it for a full month and people literally cannot wait to rip it apart. I mean it's a good thing but it really needs to wait for the PTS.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Tavore1138
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    King Bozo wrote: »
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.

    For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.

    You will have to be more cautious instead of having things handed to you :) .

    But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.

    I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.

    I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Tavore1138
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    Audigy wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
    Nestor wrote: »
    I have to say that the first time someone kills me and takes all my stones will be the last time I go into that zone. I am sorry but I do not share the vision that losing something to another player because they ganked me is somehow thrilling to me. It is not.

    Maybe this is a thrill for some, but it is not for me.

    So are we there again, where people who don't want to use something try to get it removed from the game? Justice PVP part anyone?

    What is wrong with you guys that you call everyone a "ganker" who does pvp, that you want to deny other people parts of a game, just because you don't want to invest into it?

    Step out of your comfort zone please and accept that you are in an AVA based MMO.

    The blame that community managers and devs have to endure by parts of that community is just sad. You should be happy that they actually came up with a not new, but refreshing idea of how an MMO can be more fun in the long term and all you do is complain about your own wealth that you might lose if you play poorly.

    As I said before and clearly need to say again - I am a PvPer and run with a good guild, I kill more than I get killed. I suspect if I decide to be the sort of person who enjoys stealing what others have played for then I will tend to be on the profit side of the equation.

    I think your assumption that anyone who doesn't like this either doesn't play PvP or is bad at it is actually quite mistaken - for me personally I work in a fairly high pressure job and I come to ESO to relax, competitive PvP is fun for me precisely because there is minimal long term consequence to dying.

    When engaging with 'enemies' I can respect the skill of those who kill me without rancour and when I do something stupid that leads to my death I can laugh about it. I can even tolerate the deaths that happen due to server lag or what seem to be exploits because apart from a ride across the map there is minimal stress involved.

    I think this new aspect will stop me enjoying the game, from the general feedback here I think it will stop others enjoying the game too - and yes some will enjoy it. My instinct is that more people will dislike than like - but ZOS will make their decisions and their bottom line will go up or down depending on whether it is the correct one.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • tengri
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    You want to take my stones?
    Not gonna happen - you can be sure if I come in danger of dying I'll destroy them myself before some filth gets his hand on them.
    Hopefully there will be an addon for exactly this soon... destroy on keypress.
  • Kerioko
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    The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.

    The problem with this is people who have multiple accounts or friends on different factions could abuse the system. I, myself, have two accounts, one for me, one for the wife. With the option you stated, there is nothing preventing us from logging on to separate factions and just killing each other over and over again to mass a large amount of stones.

    To go a step more, what prevents gold farmers with multiple accounts doing this same thing 10 fold!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
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    Cor-Leonis
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  • Joy_Division
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    It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
  • Yattaq
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    MissBizz wrote: »
    Yattaq wrote: »
    Worried about losing your stones? Bank them. They got 50 stones in no time on the live stream, so the minimum is negligible.

    Problem solved. Time to start thinking of the next complaint thread :D

    They also didn't have anyone trying to kill them. You know, player wise.

    Sure, but they got 50 in such a small time frame. So if someone killed them right after they got it, they didn't lose much time.

    If you wanna play super safe, you can get 50, then bank it. Then repeat. If you die along the way, You've lost maybe 10 minutes of your time. Not a big deal.
  • JJBaboon
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    I don't know about this whole stones thing, but I tell you this.... My invisibility potion sales are about to skyrocket!!!!!!! Mwaa haa ha haaaaaa!!!!
  • Tavore1138
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    It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.

    I think the assumption of this being good for PvP is actually flawed.

    PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.

    Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?

    Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?

    Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.

    Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...

    Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...

    This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • MissBizz
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    Yattaq wrote: »
    MissBizz wrote: »
    Yattaq wrote: »
    Worried about losing your stones? Bank them. They got 50 stones in no time on the live stream, so the minimum is negligible.

    Problem solved. Time to start thinking of the next complaint thread :D

    They also didn't have anyone trying to kill them. You know, player wise.

    Sure, but they got 50 in such a small time frame. So if someone killed them right after they got it, they didn't lose much time.

    If you wanna play super safe, you can get 50, then bank it. Then repeat. If you die along the way, You've lost maybe 10 minutes of your time. Not a big deal.

    Hah, no my "safe" way of getting stones will be those questing loot boxes :) But I do see your point. I think this really needs to be on the PTS. Really, maybe it won't be as jam packed all the time with PvPers as I imagine. Maybe shortly after a flip it'll be semi safe to venture a bit into the sewers to quickly farm some stones before it flips again, therefore allowing the enemies back in. I'm not against the idea (now that I know I have a safe slow way), but my paranoia of constant nonstop PvP right up until your safe zones was getting the best of me ;)
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Sharee
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    Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.

    Witcher 3 here I come...

    I didn't read the whole thread so apologies if i am repeating what someone else already said, but the above is not true.

    You can make VR15/16 gear without even entering IC because other players can take the materials out and sell them to you.
    Edited by Sharee on July 18, 2015 8:14AM
  • Turelus
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    I'm in fully support of the system and after watching the show think they have handled it very well with the bonuses/banking to help balance risk vs reward for various player groups.

    Having death mean something in PVP at last is nice, normally welping a raid or getting ganked was little to care about other than a short run back or maybe losing a keep you can take back later.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tonnopesce
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    So how about when i play a single player game and forgot to save befoure a boss battle, then the boss drop an awesome loot and a trash mob kills me... It happen countless times and (i belive) to evryone, what you do? You go cry in the forums?

    They have mentioned ways to"save" your TV stones so just dont forget to do it...
    It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.

    I think the assumption of this being good for PvP is actually flawed.

    PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.

    Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?

    Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?

    Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.

    Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...

    Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...

    This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.

    Pvp in eso is NOT all about teamplay , is just the only rewarding playstile atm .
    A person like me who has no on-line friends in the game ( they all play destiny... Sadly) and do pvp most of the time alone will be finally rewarded for having a ganker playstile.

    The only problem with this update is that 2 of the 3 factions will always be outnumbered from the one who have acces in that moment, and this is against a small group playstile since it will encurage zerging for the TV loot,, something HAS to change or the IC will fail badly
    Signature


  • Sharee
    Sharee
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    The only problem with this update is that 2 of the 3 factions will always be outnumbered from the one who have acces in that moment, and this is against a small group playstile since it will encurage zerging for the TV loot,, something HAS to change or the IC will fail badly

    Actually, i think this is a good thing. It will help balance unequal populations in cyrodiil.

    Say AD has control of IC. They will be the most numerous inside, yes, but this will weaken them outside, in regular cyrodiil, because IC and cyrodiil share a single population cap. This will in turn help the other alliances take IC control away from AD(say, by EP).

    AD loses control, but this does not kick them out of IC, they just lose the ability to respawn there. So you now have IC full of AD, but their numbers will slowly dwindle, because EP can now respawn in IC, but AD can't. This will continue until enough AD have been kicked out that they now can mount a counter-offensive in outer cyrodiil to recapture IC access.

    All factions will be split in two, IC part and cyro part, and the populations will ebb and flow between the two based on who has access atm. No longer will an overpopulated faction control outer cyrodiil 24/7 with a single mega-zerg. And as a bonus, this will help cut down on the lag.
  • Vahrokh
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    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.


    No problem! In fact I would love that. I hate PvP, I HATE ESO PvP, I hate the exploiters, I hate how useless a tank will soon become in PvP (which is to say, MORE useless than before).

    Problem is with your statement above is that endgame progression for PvE is pretty much tied up in PvP.

    WHEN will ZOS learn to keep the two worlds separate. Why is this a hard thing to do. I feel like it's being shoved at our faces, "LIKE IT OR ELSE"

    I have absolutely no reason to PvP in this game.
    When I want to PvP, I log in into a real PvP game, without the exploiting, the lag, the zergs and the endless running back.

    The IC concept is actually cool on paper... if they put it in DAoC or Warhammer Online.

    But those were real PvP games:

    - I did not need to change morphs, build and gear every time I wanted to PvE and then switch to PvP and back. This is huge. Doing Sanctum Ophidia with a PvP build is just an insult to your guild mates. However that awesome PvE build is completely useless for PvP.

    - Top of the line gear did NOT rely on doing that content to be achieved. A griefer guild could not prevent everybody from getting new gear and improve.

    - Who rolled on DAoC or Warhammer WANTED to PvP to begin with. Those games came with the purest PvP mark on them, whoever subbed to them knew he'd PvP all the time. Result: those who played those games (me included!) were only those who loved to PvP. There were no "PvEers hurled into PvP willing or not".

    - Most of all, those games did not come with terrible mechanics like endless shields, endless (even if nerfed) teleporting, dodging etc. etc.

    - Also - and this is another reason why NEVER like to PvP in ESO, those PvP games had abilities to confront and counter most other classes and builds. You didn't get thrown against unknown players with your 5 abilities, hoping to be lucky to only meet classes you can fight back. Now, this is not so important if you lose nothing when you die. But it gets annoying to be ganked and lose your stuff to somebody you can't even fight back.
    Edited by Vahrokh on July 18, 2015 8:37AM
  • Tavore1138
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    Sharee wrote: »
    Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.

    Witcher 3 here I come...

    I didn't read the whole thread so apologies if i am repeating what someone else already said, but the above is not true.

    You can make VR15/16 gear without even entering IC because other players can take the materials out and sell them to you.

    I may have missed that - I was in PvP while I was watching it so my attention was split, but it seemed like they made a lot of references to the stones being bound to the player so you couldn't trade them about to avoid the risk of loss?
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • F7sus4
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    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
    Magicka NBs Dark Cloaking away... <3<3<3<3<3

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