If you do not like the system, stay our of Cyrodiil. There will be plenty of PVE content in the future. PVP has had nothing added for a year.
Psychobunni wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.
There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to
All of the dungeons are scaling to V16 so there will be plenty of V16 gear to get.
http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
The dungeon difficulty will be scaled to vr16 the loot WILL NOT BE. VR15 and 16 loot is only obtainable through pvp.
FALSE. You can get V16 loot from running the PVE dungeons.
http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
•Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
•Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
HONK, WRONG! you have to enter a pvp zone,. then travel through the pvp zone to get to the IC pvp zone, then travel through IC PVP zone to get to pve dungeons, then you have to either get to an exit through pvp zone or get to your guarded pvp zone to exit.
In short: your ass is toasted by pvp all around you, ganked into oblivion in pvp and you'll lose all your damn stones = no gear for pve players eventhough the stones can ONLY be gathered in pve instances.
Like ganking doesnt happena already in Cyrodil? You havent never rode and somebody shoot you while you're on your mount.
ZOS_GinaBruno wrote: »
HONK, WRONG! you have to enter a pvp zone,. then travel through the pvp zone to get to the IC pvp zone, then travel through IC PVP zone to get to pve dungeons, then you have to either get to an exit through pvp zone or get to your guarded pvp zone to exit.
In short: your ass is toasted by pvp all around you, ganked into oblivion in pvp and you'll lose all your damn stones = no gear for pve players eventhough the stones can ONLY be gathered in pve instances.
Honk yourself.
All you have to do is discover them the first time, then you can port to them from outside Cyro just as any other group dungeon.
Also there is a questline and dailies that give you stones in unlootable boxes you can safely open when you get to the bank.
You are correct - you do have to discover the dungeons first, but after that, you can queue up for them outside of Cyrodiil or the Imperial City.
pmn100b16_ESO wrote: »SuraklinPrime wrote: »pmn100b16_ESO wrote: »If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve
I love PvP, I don't love having my time stolen by a macroing C**t that ZOS can't be bothered to fix.
My wife simply will not be bothering as she dislikes PvP and hates griefers more.
Damage is being reduced by 50% with IC so the insta-kills won't be as easy. ttk in cyrodiil (without constant shield staking) is currently far to fast. So survival is going to get easier.
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
I have to say that the first time someone kills me and takes all my stones will be the last time I go into that zone. I am sorry but I do not share the vision that losing something to another player because they ganked me is somehow thrilling to me. It is not.
Maybe this is a thrill for some, but it is not for me.
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...I have to say that the first time someone kills me and takes all my stones will be the last time I go into that zone. I am sorry but I do not share the vision that losing something to another player because they ganked me is somehow thrilling to me. It is not.
Maybe this is a thrill for some, but it is not for me.
So are we there again, where people who don't want to use something try to get it removed from the game? Justice PVP part anyone?
What is wrong with you guys that you call everyone a "ganker" who does pvp, that you want to deny other people parts of a game, just because you don't want to invest into it?
Step out of your comfort zone please and accept that you are in an AVA based MMO.
The blame that community managers and devs have to endure by parts of that community is just sad. You should be happy that they actually came up with a not new, but refreshing idea of how an MMO can be more fun in the long term and all you do is complain about your own wealth that you might lose if you play poorly.
SuraklinPrime wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.
You will have to be more cautious instead of having things handed to you .
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...I have to say that the first time someone kills me and takes all my stones will be the last time I go into that zone. I am sorry but I do not share the vision that losing something to another player because they ganked me is somehow thrilling to me. It is not.
Maybe this is a thrill for some, but it is not for me.
So are we there again, where people who don't want to use something try to get it removed from the game? Justice PVP part anyone?
What is wrong with you guys that you call everyone a "ganker" who does pvp, that you want to deny other people parts of a game, just because you don't want to invest into it?
Step out of your comfort zone please and accept that you are in an AVA based MMO.
The blame that community managers and devs have to endure by parts of that community is just sad. You should be happy that they actually came up with a not new, but refreshing idea of how an MMO can be more fun in the long term and all you do is complain about your own wealth that you might lose if you play poorly.
Korah_Eaglecry wrote: »The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.
Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
Sure, but they got 50 in such a small time frame. So if someone killed them right after they got it, they didn't lose much time.
If you wanna play super safe, you can get 50, then bank it. Then repeat. If you die along the way, You've lost maybe 10 minutes of your time. Not a big deal.
SuraklinPrime wrote: »Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.
Witcher 3 here I come...
SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
Tonnopesceb16_ESO wrote: »The only problem with this update is that 2 of the 3 factions will always be outnumbered from the one who have acces in that moment, and this is against a small group playstile since it will encurage zerging for the TV loot,, something HAS to change or the IC will fail badly
tpanisiakb16_ESO wrote: »
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
No problem! In fact I would love that. I hate PvP, I HATE ESO PvP, I hate the exploiters, I hate how useless a tank will soon become in PvP (which is to say, MORE useless than before).
Problem is with your statement above is that endgame progression for PvE is pretty much tied up in PvP.
WHEN will ZOS learn to keep the two worlds separate. Why is this a hard thing to do. I feel like it's being shoved at our faces, "LIKE IT OR ELSE"
SuraklinPrime wrote: »Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.
Witcher 3 here I come...
I didn't read the whole thread so apologies if i am repeating what someone else already said, but the above is not true.
You can make VR15/16 gear without even entering IC because other players can take the materials out and sell them to you.
Magicka NBs Dark Cloaking away...SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...