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Everything you feared about stones is true... from their live broadcast...

  • Tholian1
    Tholian1
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    If lower vet ranks are going to get battle leveling, then I may give it a go. I thought I read that somewhere, is it true?
    PS4 Pro NA
  • Teiji
    Teiji
    ✭✭✭✭✭
    The Tel Var Stones are an artifact fit only for the strong!

    The weak deserve to be crushed under the boot of the strong. This, is the natural order of all things - the weak perish, the strong thrive.

    Cowardice is a disease which runs rampant throughout Tamriel, cosmopolitan "Alliances" which are naught but a falsehood and a tragedy.

    You all deserve to perish and be crushed by the strong! Especially those that dared to forsake the benevolence of Azura, Boethiah and Mephala.

    May the tears and the blood of the weak and frail flood the grounds of the Imperial City!

    I acknowledge the truth.

    Weakness is sin.
    Sin is fear.
    Cowardice is heresy.
    Heresy is negligence.

    Serving Boethiah is Freedom.
    Embracing heroism is Liberty.
    Existing solely for Boethiah is Truth.

    That is the reality of this realm and the infinite beyond.

    #ImperialCity
    #ESOTU
    #PvPNotPvE

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_Racheal on July 17, 2015 10:31PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

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  • JD2013
    JD2013
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    tumblr_ner3yfjQ3S1qm4eg8o1_400.jpg

    If you do not like the system, stay our of Cyrodiil. There will be plenty of PVE content in the future. PVP has had nothing added for a year.
    Edited by JD2013 on July 17, 2015 9:53PM
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    Crafting bag OP! ZOS nerf pls!
  • Xsorus
    Xsorus
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    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

  • Denaia
    Denaia
    ✭✭✭✭
    I think that in the end this system will be tweaked to no stones lost upon death by pvp.

    People pay for this content after all and from other mmo's I know systems like this result in a major backlash from the customers, who pay after all.
  • Tavore1138
    Tavore1138
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    If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve

    I have no problem with pvp having content, I also have no problem with losing the stones in battle should I lose while still in possesion of them. Where I have a problem is that a small number of pvp players have no concept of this idea. Their sole purpose is waiting for opportune times to attack, namely when the other player has no chance to defend themself, sadly these people boast of this, like it is a real achievement or something. I have no problem with risk vs reward, but for them there is no risk only reward.

    You want to try taking what is mine face me, do it in a true battle, if you win then you have earned something

    I sort of agree, except this is also PvE content.

    In PvP one variation is that only x% of your load should be lootable per fight.. so if you want to stay and rumble for stomes then you take your risks, if you want to exit fast then limited loses.

    Repeat - if you take away the pleasure of other players they will stop paying and you will be stuck on another unfunded MMO 'playing solo'
    GM - Malazan
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  • k2blader
    k2blader
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    k2blader wrote: »
    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    They said if it doesn't divide evenly the extras are given randomly.

    Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<

    Well it is just for leftovers.. considering a one use teleport stone is 500. Worrying about who gets 1 extra stone randomly because you group overkill someone in PVP seems kinda petty.

    It looks like they are trying to encourage groups of 4 (base mobs are 4 stones each). With maybe small teams working together on bosses.

    The hope is that bigger PVP fight will be between people with more than 4 stones total.

    Uhh, not being petty. Just trying to comprehend this bizarre system. If it's not even possible for someone to only have 1 stone, shoot me, I guess. :-P

    Yeah, anyone can hope certain things will happen. But it's not like people are gonna be like, "Oh that dude probably doesn't have much-- I won't attack him." lol
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  • Snit
    Snit
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    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.


    This is the first significant PvP content since launch. It was our turn.

    The next several will be PvE again.
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  • Rosveen
    Rosveen
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    Dominoid wrote: »
    Rosveen wrote: »
    One more thing: banking your TV stones incurs a fee of 50 TV stones, no matter how many you're depositing.

    This is not true. There is a 50 bank minimum so you can simply run back with four. There is ZERO "cost" to depositing stones. They tested a cost and got rid of it.
    I'm very glad to hear this. I missed a bit of that part, but saw it mentioned in another thread and wrongly assumed that's what they meant. That said, I don't like this minimum either. :p
  • Tavore1138
    Tavore1138
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    ✭✭
    Teiji wrote: »
    The Tel Var Stones are an artifact fit only for the strong!

    The weak deserve to be crushed under the boot of the strong. This, is the natural order of all things - the weak perish, the strong thrive.

    Cowardice is a disease which runs rampant throughout Tamriel, cosmopolitan "Alliances" which are naught but a falsehood and a tragedy.

    You all deserve to perish and be crushed by the strong! Especially those that dared to forsake the benevolence of Azura, Boethiah and Mephala.

    May the tears and the blood of the weak and frail flood the grounds of the Imperial City!

    I acknowledge the truth.

    Weakness is sin.
    Sin is fear.
    Cowardice is heresy.
    Heresy is negligence.

    Serving Boethiah is Freedom.
    Embracing heroism is Liberty.
    Existing solely for Boethiah is Truth.

    That is the reality of this realm and the infinite beyond.

    #ImperialCity
    #ESOTU
    #PvPNotPvE

    Awww bless. Care to give a guild name (not asking for a personal name) so I know who to loot?

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Racheal on July 17, 2015 10:31PM
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  • Tavore1138
    Tavore1138
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    ✭✭
    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    And 3 of 6 IC areas if anyone bothers to do basic comprehension - thus the query about why PvE players are being forced to run through the ZOS devs weird personal sex-dungeon simply to get gear?
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  • Xendyn
    Xendyn
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    Tholian1 wrote: »
    If lower vet ranks are going to get battle leveling, then I may give it a go. I thought I read that somewhere, is it true?

    Yes it is
    forums.elderscrollsonline.com/en/discussion/180480/pvp-update-june-2015/p1
    Lag is ruinin' my 'mershun!
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    Member of the Old Guard, keepers of the game's history

    PC/NA
  • MikeB
    MikeB
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    Way to make me hate this game in just one DLC. Well this on top of everything else horribly wrong with this game. 2/3 end game zones are PvP. I like PvP but when I choose to do it, not when its forced on me.
  • k2blader
    k2blader
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    k2blader wrote: »
    The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.

    Instead this is going to split the PvP and PvE communities even more. The individuals that love to gank will feed the fire and before long you have a community that hates itself even more so then it does now.

    Ima PvPer myself. And while I do PvE I enjoy PvP more then the PvE but I am dreading the coming of this DLC. It is not going to go over well with the PvE crowd at all. Its such a drastic change from the current meta in PvP that theres no doubt in my mind that people are going to rage quit this game left and right over this.

    Honestly I wouldn't want a "random chance" of getting a stone in the mail. It'd be better to have PvP objectives where you can earn stones for PvPing with/against other PvPers. Or if they couldn't think of anything better, let us buy stones with AP.

    I'm only interested in PvP and this system sounds utterly ridiculous.

    The mail isnt random. Only the items. And I never said the TV Stones would be random. Simply that they are mailed to you upon killing players.

    So the PvE folks keep their stones, and PvPers get stones automatically upon kills? Sounds better in concept, though there'd have to be some limiting system for stones-for-kills.
    Disabling the grass may improve performance.
  • traigusb14_ESO2
    traigusb14_ESO2
    ✭✭✭✭✭
    k2blader wrote: »
    k2blader wrote: »
    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    They said if it doesn't divide evenly the extras are given randomly.

    Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<

    Well it is just for leftovers.. considering a one use teleport stone is 500. Worrying about who gets 1 extra stone randomly because you group overkill someone in PVP seems kinda petty.

    It looks like they are trying to encourage groups of 4 (base mobs are 4 stones each). With maybe small teams working together on bosses.

    The hope is that bigger PVP fight will be between people with more than 4 stones total.

    Uhh, not being petty. Just trying to comprehend this bizarre system. If it's not even possible for someone to only have 1 stone, shoot me, I guess. :-P

    Yeah, anyone can hope certain things will happen. But it's not like people are gonna be like, "Oh that dude probably doesn't have much-- I won't attack him." lol

    Yeah someone could technically have 1 stone, but it seems unlikely.

    Also have to remember engagement distance.

    Anyone that is not at their gate to their craft/safe area, or next to a graveyard, will probably have something. If they get far enough from their safe spot (and the other friendly players also fighting away from their safe spot) to a point where you can safely kill them, they will probably have some stones, just from getting to the location where you are fighting.

    Doesn't look really solo friendly. Someone soling for 4 stones a pop will probably be right next to the gate to safe area. People you are likely to fight will have come out in a small group (at least) mowing down a lot of stuff on the way... so they will have stones.
  • DDuke
    DDuke
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    ✭✭✭✭
    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    And 3 of 6 IC areas if anyone bothers to do basic comprehension - thus the query about why PvE players are being forced to run through the ZOS devs weird personal sex-dungeon simply to get gear?

    Many people have been looking for a sense of danger & consequence in PvP.

    It currently isn't there: you just zerg zerg zerg the same keeps over & over for little to no reward.

    This DLC is finally going to bring that. I don't see why that would be a bad thing, considering the "PvE only" folks are getting pure PvE content as well in form of those two group dungeons and can still do the other content without risk via dailies.

    Everyone gets something with this DLC.
    Edited by DDuke on July 17, 2015 10:05PM
  • AnAngryGinger
    AnAngryGinger
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    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    Umm, they are in a PVP zone.

    Don't quote me.
    Xuth!
  • Elsonso
    Elsonso
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    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*

    can I haz ur stuffs? :smile:

    This whole Imperial City adds an element of skill and danger to both the PVP and PVE portion of the game and it is normal for people to be scared. I do think that game design has taken into account a variety of game play, but the one type of player that is going to really find this a massive challenge is the "solo" player that has to go it alone. Those are the people complaining.

    People going into the IC in groups with friends and guild mates are the ones that will really enjoy this content.

    Of course, the IC is going to be be the most challenging content in the game for a very long time. Orsinium will probably not even touch the City in terms of player challenge.
    Edited by Elsonso on July 17, 2015 10:06PM
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  • Teiji
    Teiji
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    Awww bless. Care to give a guild name (not asking for a personal name) so I know who to loot?

    Guild name = Camp Sewer Entrances.

    I look forward to engaging in glorious virtual mortal combat with you, friend!
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Freeman
    Freeman
    ✭✭✭
    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*


    Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.

    There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to :D

    All of the dungeons are scaling to V16 so there will be plenty of V16 gear to get.

    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
  • PBpsy
    PBpsy
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    What will happen is that PVE quilds will consolidate their goals and there will be an even bigger incentive to get a "buff campaign" since the buff will be removed they will be just be "TV farm campaigns".
    This move is not really good for either PVE or PVP.
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  • WebBull
    WebBull
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    I absolutely love this concept and can't wait. Sure there will be problems but they will be addressed throughout PTS and once it goes live.
    Edited by WebBull on July 17, 2015 10:09PM
  • Darkonflare15
    Darkonflare15
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    If you do not want to enjoy the new and fun system or enjoyed the high risk/reward gameplay than buy the items from the players that do. The best thing is you can get these items from the players. You just have to buy it from them or they have to give it to you and you get the items even if you do not pay for the dlc. I see nothing wrong with this.
  • Korah_Eaglecry
    Korah_Eaglecry
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    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*

    can I haz ur stuffs? :smile:

    This whole Imperial City adds an element of skill and danger to both the PVP and PVE portion of the game and it is normal for people to be scared. I do think that game design has taken into account a variety of game play, but the one type of player that is going to really find this a massive challenge is the "solo" player that has to go it alone. Those are the people complaining.

    People going into the IC in groups with friends and guild mates are the ones that will really enjoy this content.

    Of course, the IC is going to be be the most challenging content in the game for a very long time. Orsinium will probably not even touch the City in terms of player challenge.

    Theres nothing challenging about hiding in stealth and ambushing people. Its one of the easiest things you could do in game and in real life.
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  • PBpsy
    PBpsy
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    WebBull wrote: »
    I absolutely love this concept and can't wait. Sure there will be problems but they will be addressed throughout PTS and once it goes live.
    LOL. Yeah . That is what always happens on the PTS....Hilarious.

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  • Freeman
    Freeman
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    SOOO much whining and complaining.... it's ridiculous.

    Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.

    You zone into the sewers in a SAFE zone, then you can take the ladders to any of the districts. Who knows if any of the districts won't have pvp as a possibility, but just go discover the dungeon and form/queue for a group outside of Cyrodiil.... and once you leave IC through the dungeons you're teleported to your alliance's capital city, so no threat to losing your precious stones you earned in there, just go deposit them in your bank.

    Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.
  • traigusb14_ESO2
    traigusb14_ESO2
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    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*

    can I haz ur stuffs? :smile:

    This whole Imperial City adds an element of skill and danger to both the PVP and PVE portion of the game and it is normal for people to be scared. I do think that game design has taken into account a variety of game play, but the one type of player that is going to really find this a massive challenge is the "solo" player that has to go it alone. Those are the people complaining.

    People going into the IC in groups with friends and guild mates are the ones that will really enjoy this content.

    Of course, the IC is going to be be the most challenging content in the game for a very long time. Orsinium will probably not even touch the City in terms of player challenge.

    Theres nothing challenging about hiding in stealth and ambushing people. Its one of the easiest things you could do in game and in real life.

    Also, this isn't Cyrodil. It is packed with mobs.
  • Celestrael
    Celestrael
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    Freeman wrote: »
    SOOO much whining and complaining.... it's ridiculous.

    Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.

    You zone into the sewers in a SAFE zone, then you can take the ladders to any of the districts. Who knows if any of the districts won't have pvp as a possibility, but just go discover the dungeon and form/queue for a group outside of Cyrodiil.... and once you leave IC through the dungeons you're teleported to your alliance's capital city, so no threat to losing your precious stones you earned in there, just go deposit them in your bank.

    Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.

    THANK YOU!

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  • TheMavShow
    TheMavShow
    ✭✭
    It is going to depend on the PTS and what ACTUAL changes happen to the classes and the length of survivability! I am very excited though for something like this to be implemented! Don't go into Imperial city if you don't have your friends or don't know what you're doing.
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  • Xsorus
    Xsorus
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    Xsorus wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    Umm, PvE players get 2 brand new 4 player dungeons.

    Umm, they are in a PVP zone.

    Don't quote me.

    Umm, they are instanced dungeons, that you can teleport to like any other dungeon
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