AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
RavenSkylord wrote: »pmn100b16_ESO wrote: »If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve
I have no problem with pvp having content, I also have no problem with losing the stones in battle should I lose while still in possesion of them. Where I have a problem is that a small number of pvp players have no concept of this idea. Their sole purpose is waiting for opportune times to attack, namely when the other player has no chance to defend themself, sadly these people boast of this, like it is a real achievement or something. I have no problem with risk vs reward, but for them there is no risk only reward.
You want to try taking what is mine face me, do it in a true battle, if you win then you have earned something
traigusb14_ESO2 wrote: »traigusb14_ESO2 wrote: »The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...
Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?
Just trying to understand.. >_<
They said if it doesn't divide evenly the extras are given randomly.
Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<
Well it is just for leftovers.. considering a one use teleport stone is 500. Worrying about who gets 1 extra stone randomly because you group overkill someone in PVP seems kinda petty.
It looks like they are trying to encourage groups of 4 (base mobs are 4 stones each). With maybe small teams working together on bosses.
The hope is that bigger PVP fight will be between people with more than 4 stones total.
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
I'm very glad to hear this. I missed a bit of that part, but saw it mentioned in another thread and wrongly assumed that's what they meant. That said, I don't like this minimum either.
The Tel Var Stones are an artifact fit only for the strong!
The weak deserve to be crushed under the boot of the strong. This, is the natural order of all things - the weak perish, the strong thrive.
Cowardice is a disease which runs rampant throughout Tamriel, cosmopolitan "Alliances" which are naught but a falsehood and a tragedy.
You all deserve to perish and be crushed by the strong! Especially those that dared to forsake the benevolence of Azura, Boethiah and Mephala.
May the tears and the blood of the weak and frail flood the grounds of the Imperial City!
I acknowledge the truth.
Weakness is sin.
Sin is fear.
Cowardice is heresy.
Heresy is negligence.
Serving Boethiah is Freedom.
Embracing heroism is Liberty.
Existing solely for Boethiah is Truth.
That is the reality of this realm and the infinite beyond.
#ImperialCity
#ESOTU
#PvPNotPvE
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
Umm, PvE players get 2 brand new 4 player dungeons.
If lower vet ranks are going to get battle leveling, then I may give it a go. I thought I read that somewhere, is it true?
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.
Instead this is going to split the PvP and PvE communities even more. The individuals that love to gank will feed the fire and before long you have a community that hates itself even more so then it does now.
Ima PvPer myself. And while I do PvE I enjoy PvP more then the PvE but I am dreading the coming of this DLC. It is not going to go over well with the PvE crowd at all. Its such a drastic change from the current meta in PvP that theres no doubt in my mind that people are going to rage quit this game left and right over this.
Honestly I wouldn't want a "random chance" of getting a stone in the mail. It'd be better to have PvP objectives where you can earn stones for PvPing with/against other PvPers. Or if they couldn't think of anything better, let us buy stones with AP.
I'm only interested in PvP and this system sounds utterly ridiculous.
The mail isnt random. Only the items. And I never said the TV Stones would be random. Simply that they are mailed to you upon killing players.
traigusb14_ESO2 wrote: »traigusb14_ESO2 wrote: »The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...
Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?
Just trying to understand.. >_<
They said if it doesn't divide evenly the extras are given randomly.
Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<
Well it is just for leftovers.. considering a one use teleport stone is 500. Worrying about who gets 1 extra stone randomly because you group overkill someone in PVP seems kinda petty.
It looks like they are trying to encourage groups of 4 (base mobs are 4 stones each). With maybe small teams working together on bosses.
The hope is that bigger PVP fight will be between people with more than 4 stones total.
Uhh, not being petty. Just trying to comprehend this bizarre system. If it's not even possible for someone to only have 1 stone, shoot me, I guess. :-P
Yeah, anyone can hope certain things will happen. But it's not like people are gonna be like, "Oh that dude probably doesn't have much-- I won't attack him." lol
SuraklinPrime wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
Umm, PvE players get 2 brand new 4 player dungeons.
And 3 of 6 IC areas if anyone bothers to do basic comprehension - thus the query about why PvE players are being forced to run through the ZOS devs weird personal sex-dungeon simply to get gear?
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
Umm, PvE players get 2 brand new 4 player dungeons.
I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
SuraklinPrime wrote: »Awww bless. Care to give a guild name (not asking for a personal name) so I know who to loot?
Psychobunni wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.
There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to
lordrichter wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
can I haz ur stuffs?
This whole Imperial City adds an element of skill and danger to both the PVP and PVE portion of the game and it is normal for people to be scared. I do think that game design has taken into account a variety of game play, but the one type of player that is going to really find this a massive challenge is the "solo" player that has to go it alone. Those are the people complaining.
People going into the IC in groups with friends and guild mates are the ones that will really enjoy this content.
Of course, the IC is going to be be the most challenging content in the game for a very long time. Orsinium will probably not even touch the City in terms of player challenge.
LOL. Yeah . That is what always happens on the PTS....Hilarious.I absolutely love this concept and can't wait. Sure there will be problems but they will be addressed throughout PTS and once it goes live.
Korah_Eaglecry wrote: »lordrichter wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
can I haz ur stuffs?
This whole Imperial City adds an element of skill and danger to both the PVP and PVE portion of the game and it is normal for people to be scared. I do think that game design has taken into account a variety of game play, but the one type of player that is going to really find this a massive challenge is the "solo" player that has to go it alone. Those are the people complaining.
People going into the IC in groups with friends and guild mates are the ones that will really enjoy this content.
Of course, the IC is going to be be the most challenging content in the game for a very long time. Orsinium will probably not even touch the City in terms of player challenge.
Theres nothing challenging about hiding in stealth and ambushing people. Its one of the easiest things you could do in game and in real life.
SOOO much whining and complaining.... it's ridiculous.
Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.
You zone into the sewers in a SAFE zone, then you can take the ladders to any of the districts. Who knows if any of the districts won't have pvp as a possibility, but just go discover the dungeon and form/queue for a group outside of Cyrodiil.... and once you leave IC through the dungeons you're teleported to your alliance's capital city, so no threat to losing your precious stones you earned in there, just go deposit them in your bank.
Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.
AnAngryGinger wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
Umm, PvE players get 2 brand new 4 player dungeons.
Umm, they are in a PVP zone.
Don't quote me.