It's an unreliable self-selected sample, the poll is meaningless. You can use it, with caution, as one way to judge the reception of the new DLC, but it really isn't enough to form an accurate conclusion.Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys want this to sell right? As it is you arent going to sell very many of these and when the people who dont use the forums figure out what you have done there will be an uproar like you have never seen.ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
http://forums.elderscrollsonline.com/en/discussion/196972/do-you-plan-on-getting-the-imperial-city-dlc/p1
Yeah right, they're not going to sell much...
With 99% confidence & 8.5% margin of error, 49% of player population will buy this DLC.
But hey, keep pounding your chest & making noise lol
Did you pay attention to the numbers? Fact is 99% of the players never use these forums. These forums are basically all one demographic. Its why companies should get their feedback from more than just the small amount who use these forums.
That poll has less than 500 total votes.
It's called a "statistically significant sample size" that is able to get a "confidence" rating. This confidence determines the margin of error. You don't need to survey 80% of people from every place they exist to get a relevant and accurate cross-section of data. @DDuke is completely correct as to what this data means.
jamesharv2005ub17_ESO wrote: »I have a question. Is the pvp crowd saying they cannot pvp unless they can loot other players? Because everyone keeps saying its a pvp expansion. Yet unless they can gank newbies and loot them it isnt really pvp?
jamesharv2005ub17_ESO wrote: »I have a question. Is the pvp crowd saying they cannot pvp unless they can loot other players? Because everyone keeps saying its a pvp expansion. Yet unless they can gank newbies and loot them it isnt really pvp?
jamesharv2005ub17_ESO wrote: »MsPtibiscuit wrote: »I can't believe are really complaining about a system like that. This is the first time ESO devs try to do something different than the typical themepark content, and people, without even trying the system, are already unhappy.
You guys really need to get out of this "progression" mentality. Stop thinking that you have to have 62 stones by the end of the evening, and if you can't achieve that, then it is the fault of the game or bad gamedesign.
Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
People often forget that while full-loot PvP (The way stone works is similar to that) lets jerks play like jerks, it also lets white knights play like white knights. If you don't like the gankers, go form a group and patrol the area to protect the members of your faction.
That's what happened in BDO where a player pacified a region where spawn-killers were active. It's the kind of *** you can't do without spawn-killers in the first place.
Had to give you an awesome for that. You almost paint a positive picture of what Imperial "ganker" City could be and then I remembered human nature and more specifically...human pvp'er nature. Nope. Not gonna happen!
I think its cute people believe that everyone will play fair and people will defend the players who arent as good at pvp. Fact is like every game thats tried this it will end in disaster.
It's also flawed thinking that someone bad at PvP who gets their stones taken away will be able to just "form a group and patrol the area" for great justice. People who are bad at PvP are not going to make very good gank patrols are they? They also likely don't run with other people who are great at PvP. Their gear and skills are not set up to PvP. That advice might be valid for people who like and/or are good at PvP but then they don't need convincing to participate in the PvP system do they?
It's an unreliable self-selected sample, the poll is meaningless.Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys want this to sell right? As it is you arent going to sell very many of these and when the people who dont use the forums figure out what you have done there will be an uproar like you have never seen.ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
http://forums.elderscrollsonline.com/en/discussion/196972/do-you-plan-on-getting-the-imperial-city-dlc/p1
Yeah right, they're not going to sell much...
With 99% confidence & 8.5% margin of error, 49% of player population will buy this DLC.
But hey, keep pounding your chest & making noise lol
Did you pay attention to the numbers? Fact is 99% of the players never use these forums. These forums are basically all one demographic. Its why companies should get their feedback from more than just the small amount who use these forums.
That poll has less than 500 total votes.
It's called a "statistically significant sample size" that is able to get a "confidence" rating. This confidence determines the margin of error. You don't need to survey 80% of people from every place they exist to get a relevant and accurate cross-section of data. @DDuke is completely correct as to what this data means.
Emma_Eunjung wrote: »Tonnopesceb16_ESO wrote: »Emma_Eunjung wrote: »Tonnopesceb16_ESO wrote: »A simple as pie... PVP zone, you suck i get the loot.Emma_Eunjung wrote: »I swear if the carebears are getting ZOS to tear this great feature down again there is truly no hope for this game as an MMO.
Who gave you the idea that you are entitled to Tel Var stones? You lose absolutely nothing by not collecting them yourself.
Want VR16 gear? Collect loot from scaled group dungeons, craft it yourself or buy it with gold.
Want the specific new PvP gear from Tel Var vendors? Buy them from players with gold.
There are ways for you around the Tel Var system if you are such a delicate flower that you can't bear actually losing something once in a while. For everybody else, it actually makes good game design.
Who gave YOU the idea that you are entitled to MY Tel Var stones? See how that works?
If it's a PvP zone only, then why is all this juicy PvE content being stuffed inside of it? They should have divided the IC into two sections, one PvP space that functions like the rest of Cyrodiil, and one PvE space that has all the goodies in it that PvEers want to grind WITHOUT being robbed.
I'm NOT robbing you I EARN MY REWARD for killing you, since i usually dont kill mobs till dawn in order to get the loot i want,
i will camper your death body and wait for your pve friends.
I wish sometimes that Valkin Skoria had the possibilities to come in the forums, complaining about the fact that someone has looted his head 100 times a day.
And on a side note WE PLAY CYRODILL already why we should have MORE CYRODILL again?
LOL, what? If lose 100 stones out my inventory when you kill me, and your inventory gains 100 stones, then I got news for you, Robin Hood.... YOU ROBBED ME.
You can call it a "reward" or whatever you want, but that doesn't change the fact that you STOLE it.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
Attorneyatlawl wrote: »RazzPitazz wrote: »ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
Can you sPeak real quick if PvErs will be able to obtain equivalent gear outside of IC? I think this is one of the major concerns at the moment.
Yep! All of it can be traded for by pve drops and gold.
ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
If that is the case then why did you raise the level cap two levels and not give PvE players any reasonable way to level up? Why is there a new high end gear system that only revolves around PvP? Are pure PvE players expected to just stay at v14 until the next DLC?
Why is it reliable? An honest question. I still don't know how I ever passed my statistics class, I'm greener than grass. But experience with forum polls and forum users in general tells me that their opinions often wildly differ from those of the whole customer base.It's an unreliable self-selected sample, the poll is meaningless.Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys want this to sell right? As it is you arent going to sell very many of these and when the people who dont use the forums figure out what you have done there will be an uproar like you have never seen.ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
http://forums.elderscrollsonline.com/en/discussion/196972/do-you-plan-on-getting-the-imperial-city-dlc/p1
Yeah right, they're not going to sell much...
With 99% confidence & 8.5% margin of error, 49% of player population will buy this DLC.
But hey, keep pounding your chest & making noise lol
Did you pay attention to the numbers? Fact is 99% of the players never use these forums. These forums are basically all one demographic. Its why companies should get their feedback from more than just the small amount who use these forums.
That poll has less than 500 total votes.
It's called a "statistically significant sample size" that is able to get a "confidence" rating. This confidence determines the margin of error. You don't need to survey 80% of people from every place they exist to get a relevant and accurate cross-section of data. @DDuke is completely correct as to what this data means.
It is 99% reliable.
Question is whether you want to bet on the 1%, or the 99%.
jamesharv2005ub17_ESO wrote: »I have a question. Is the pvp crowd saying they cannot pvp unless they can loot other players? Because everyone keeps saying its a pvp expansion. Yet unless they can gank newbies and loot them it isnt really pvp?
newtinmpls wrote: »jamesharv2005ub17_ESO wrote: »Reading the comments, I'm starting to think most of these players deserve to get griefed. Sorry.
I'm not clear why.
What I see is players who don't like fighting other players, and concurrent to that have not develped those skills (again: not interested in that aspect of the game) perceving that suddenly they are given an "opportunity" which essentially forces them to go toe-to-toe with groups and individuals who not only outmatch them, but are already laying on the threats and mockery because of the imbalance in combat skills.
So a PvE'er deserves to be greifed, because s/he dosn't share your enjoyment for a particular playstyle, and doesn't particularly care to have rewards related to the PvE experience obtainable only via PvP?
Is that what you mean to be saying?
That comment was made by me, not jamesharv.
I stick by it, however.
An entitled PvEr who QQs on the forums when a certain DLC/content patch isn't 100% tailored for his/her preferences (but in favor of game diversity tries to appease to other types of players) absolutely deserves to get griefed.
You grief the forums, I grief you in game. That's how griefing works.
Emma_Eunjung wrote: »jamesharv2005ub17_ESO wrote: »I have a question. Is the pvp crowd saying they cannot pvp unless they can loot other players? Because everyone keeps saying its a pvp expansion. Yet unless they can gank newbies and loot them it isnt really pvp?
EXACTLY. Imagine if ZoS had announced IC without the Tel Var corpse-looting mechanic and never even told anyone they had considered it.... would PvPers be complaining? LOL, no, they would STILL be psyched to have new content, and PvEers wouldn't have much to say against it. In anything, PvEers would probably be talking about all the new armors they will be able to buy or craft.
This entire controversy is entirely unnecessary, created out of foolish lack of foresight on ZoS' part. Hopefully, they will avert this nightmare before Update 7 goes Live.
Why is it reliable? An honest question. I still don't know how I ever passed my statistics class, I'm greener than grass. But experience with forum polls and forum users in general tells me that their opinions often wildly differ from those of the whole customer base.It's an unreliable self-selected sample, the poll is meaningless.Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys want this to sell right? As it is you arent going to sell very many of these and when the people who dont use the forums figure out what you have done there will be an uproar like you have never seen.ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
http://forums.elderscrollsonline.com/en/discussion/196972/do-you-plan-on-getting-the-imperial-city-dlc/p1
Yeah right, they're not going to sell much...
With 99% confidence & 8.5% margin of error, 49% of player population will buy this DLC.
But hey, keep pounding your chest & making noise lol
Did you pay attention to the numbers? Fact is 99% of the players never use these forums. These forums are basically all one demographic. Its why companies should get their feedback from more than just the small amount who use these forums.
That poll has less than 500 total votes.
It's called a "statistically significant sample size" that is able to get a "confidence" rating. This confidence determines the margin of error. You don't need to survey 80% of people from every place they exist to get a relevant and accurate cross-section of data. @DDuke is completely correct as to what this data means.
It is 99% reliable.
Question is whether you want to bet on the 1%, or the 99%.
newtinmpls wrote: »jamesharv2005ub17_ESO wrote: »Reading the comments, I'm starting to think most of these players deserve to get griefed. Sorry.
I'm not clear why.
What I see is players who don't like fighting other players, and concurrent to that have not develped those skills (again: not interested in that aspect of the game) perceving that suddenly they are given an "opportunity" which essentially forces them to go toe-to-toe with groups and individuals who not only outmatch them, but are already laying on the threats and mockery because of the imbalance in combat skills.
So a PvE'er deserves to be greifed, because s/he dosn't share your enjoyment for a particular playstyle, and doesn't particularly care to have rewards related to the PvE experience obtainable only via PvP?
Is that what you mean to be saying?
That comment was made by me, not jamesharv.
I stick by it, however.
An entitled PvEr who QQs on the forums when a certain DLC/content patch isn't 100% tailored for his/her preferences (but in favor of game diversity tries to appease to other types of players) absolutely deserves to get griefed.
You grief the forums, I grief you in game. That's how griefing works.
I must say you are fitting the stereotypical PvP mentality perfectly and you're exactly why people hate PvP.
Tonnopesceb16_ESO wrote: »eonowakb16_ESO wrote: »
If the ones that are zerg'ed have not any opportunity to gain Stones they ones that zerg them will get no Stones. So pure zerging will not work.
O a great point my dear tonnopesce.... Lol
Zerging the zerg that zerg the zerg... I belive that the few that have gained a stone will immediatly come to cry in the forums...
Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »MsPtibiscuit wrote: »I can't believe are really complaining about a system like that. This is the first time ESO devs try to do something different than the typical themepark content, and people, without even trying the system, are already unhappy.
You guys really need to get out of this "progression" mentality. Stop thinking that you have to have 62 stones by the end of the evening, and if you can't achieve that, then it is the fault of the game or bad gamedesign.
Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
People often forget that while full-loot PvP (The way stone works is similar to that) lets jerks play like jerks, it also lets white knights play like white knights. If you don't like the gankers, go form a group and patrol the area to protect the members of your faction.
That's what happened in BDO where a player pacified a region where spawn-killers were active. It's the kind of *** you can't do without spawn-killers in the first place.
Had to give you an awesome for that. You almost paint a positive picture of what Imperial "ganker" City could be and then I remembered human nature and more specifically...human pvp'er nature. Nope. Not gonna happen!
I think its cute people believe that everyone will play fair and people will defend the players who arent as good at pvp. Fact is like every game thats tried this it will end in disaster.
It's also flawed thinking that someone bad at PvP who gets their stones taken away will be able to just "form a group and patrol the area" for great justice. People who are bad at PvP are not going to make very good gank patrols are they? They also likely don't run with other people who are great at PvP. Their gear and skills are not set up to PvP. That advice might be valid for people who like and/or are good at PvP but then they don't need convincing to participate in the PvP system do they?
Then, those who don't enjoy PVP shouldn't need convincing to not participate in something they don't like. What's the problem here, exactly? Go earn gold and items to trade in PVE-land. Heck knows you can't go get vet dungeon, undaunted, and trials sets by PVP'ing at all, or master weapons in any feasible way. The imbalance is that you can simply buy everything from the Imperial City with gold. I'd rather this weren't the case, but given the huge amounts of complaints over even having a PVP expansion in the first place... I can only imagine how that would go over .
Darkmage1337 wrote: »Thank you @ZOS_RichLambert for the solid public service announcement and reminder.Having watched ESO Live and having read all of the various Imperial City-related forum threads, I figured I'd give my input since I've been lurking around for awhile now.
I wholly welcome the planned features for the Imperial City and the Telvar Stones token-system. Afterall, the ESO community has been waiting over a year for the Imperial City. It has been stated before that the IC update would probably be one of the few PVP-related content updates for ESO. (If anything, it'll be the only one _ever_ since arena and/or battleground-styled content isn't being planned [as the Devs stated numerous times already in previous threads and Q&A.])
Plus, game-balances like ability-adjustments and bug-fixes aren't considered "content" (e.g. new areas/zones.)
Speaking of new areas, the "PVE-only crowd" got Craglorn and is getting: Orsinium, Murkmire, Clockwork City, Abah's Landing, Mephala's Realm, and the unnamed AD adventure-zone area. (Craglorn is a DC-area, Murkmire is an EP-area, and so the future & third area would be the respective AD adventure-zone area to complete the adventure-zone trisect). That is 7 PVE-focused zones compared to the 1 and only PVP-focused zone. (Mind you, IC is both PVP & PVE.)
It is about time PVPers are finally getting some entertainment. Cyrodiil has been awfully dead & empty or laggy & zergy for the past year. Not to mention past and present class-&-ability imbalances (which is always on-going).
You all should be excited and grateful that we're even getting a content update at all in 2015... "We know!" (tm)
@Attorneyatlawl and @DDuke brought up very good comments in this thread, as well. Bravo to you both, I was happy to read them.
The /thread is: less banter & QQ and more constructive discussion on MMO design & mechanics. Their system will work out just fine, the only mechanic up for discussion is the percentage of loss. 100% would be fine with me and 50% would be fine with me. Either way, I'll see you all in the Imperial City. For those who don't show; well, you can always go back to Skyrim. ^.~
ESO is either a MMORPG with Elder Scrolls story & gameplay or an Elder Scrolls game with a few MMO designs & mechanics thrown in. Pick one, not both. That is pretty much what any ESO debate will always come down to.
Elder Scrolls Online: the only single-player MMORPG on the market. ESO needs more solid MMO mechanics & design and less mediocre singe-player content that can be just steamrolled through. The Imperial City will be a welcomed addition and is ESO's icing-on-the-cake.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys want this to sell right? As it is you arent going to sell very many of these and when the people who dont use the forums figure out what you have done there will be an uproar like you have never seen.ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
http://forums.elderscrollsonline.com/en/discussion/196972/do-you-plan-on-getting-the-imperial-city-dlc/p1
Yeah right, they're not going to sell much...
With 99% confidence & 8.5% margin of error, 49% of player population will buy this DLC.
But hey, keep pounding your chest & making noise lol
Did you pay attention to the numbers? Fact is 99% of the players never use these forums. These forums are basically all one demographic. Its why companies should get their feedback from more than just the small amount who use these forums.
That poll has less than 500 total votes.
Most people don't vote on electoral polls either, but the interesting thing is that you can determine public opinion even with a small sample size. This is called margin of error.
Please take a moment and educate yourself.
With only 257 votes we can already determine the real number is between 40% & 56%.
DaveTheMinion wrote: »I cannot believe that this company would give a thumbs up to something that is going to cause so much grief and eventually cause players to leave.
ESO players can take it, the fact is, we need to deal with all kind of stuff. You put a siege weapon, someone kills you right there. You're riding to battle, two guys jump on you, and kill you before you have chance to do anything. Zerging is also one thing, sometimes you just face enemy zerg you simply cant win and you just have to do your best. Or dont you just love when someone pours hot oil and kills 5 guys right there. So that said, ESO players are used to little hard time, griefing etc.
This doesn't explain how a self-selected forum sample is representative of the ESO population. Margin of error doesn't account for this bias.Why is it reliable? An honest question. I still don't know how I ever passed my statistics class, I'm greener than grass. But experience with forum polls and forum users in general tells me that their opinions often wildly differ from those of the whole customer base.It's an unreliable self-selected sample, the poll is meaningless.Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys want this to sell right? As it is you arent going to sell very many of these and when the people who dont use the forums figure out what you have done there will be an uproar like you have never seen.ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
http://forums.elderscrollsonline.com/en/discussion/196972/do-you-plan-on-getting-the-imperial-city-dlc/p1
Yeah right, they're not going to sell much...
With 99% confidence & 8.5% margin of error, 49% of player population will buy this DLC.
But hey, keep pounding your chest & making noise lol
Did you pay attention to the numbers? Fact is 99% of the players never use these forums. These forums are basically all one demographic. Its why companies should get their feedback from more than just the small amount who use these forums.
That poll has less than 500 total votes.
It's called a "statistically significant sample size" that is able to get a "confidence" rating. This confidence determines the margin of error. You don't need to survey 80% of people from every place they exist to get a relevant and accurate cross-section of data. @DDuke is completely correct as to what this data means.
It is 99% reliable.
Question is whether you want to bet on the 1%, or the 99%.
I really don't feel like writing essays here, so here's a link: https://en.wikipedia.org/wiki/Margin_of_error
You can apply margin of error to any poll, and it will give accurate representation of how the larger populace would vote.
Of course this requires the poll to be valid in the first place (unbiased & not rigged).
Attorneyatlawl wrote: »Darkmage1337 wrote: »Thank you @ZOS_RichLambert for the solid public service announcement and reminder.Having watched ESO Live and having read all of the various Imperial City-related forum threads, I figured I'd give my input since I've been lurking around for awhile now.
I wholly welcome the planned features for the Imperial City and the Telvar Stones token-system. Afterall, the ESO community has been waiting over a year for the Imperial City. It has been stated before that the IC update would probably be one of the few PVP-related content updates for ESO. (If anything, it'll be the only one _ever_ since arena and/or battleground-styled content isn't being planned [as the Devs stated numerous times already in previous threads and Q&A.])
Plus, game-balances like ability-adjustments and bug-fixes aren't considered "content" (e.g. new areas/zones.)
Speaking of new areas, the "PVE-only crowd" got Craglorn and is getting: Orsinium, Murkmire, Clockwork City, Abah's Landing, Mephala's Realm, and the unnamed AD adventure-zone area. (Craglorn is a DC-area, Murkmire is an EP-area, and so the future & third area would be the respective AD adventure-zone area to complete the adventure-zone trisect). That is 7 PVE-focused zones compared to the 1 and only PVP-focused zone. (Mind you, IC is both PVP & PVE.)
It is about time PVPers are finally getting some entertainment. Cyrodiil has been awfully dead & empty or laggy & zergy for the past year. Not to mention past and present class-&-ability imbalances (which is always on-going).
You all should be excited and grateful that we're even getting a content update at all in 2015... "We know!" (tm)
@Attorneyatlawl and @DDuke brought up very good comments in this thread, as well. Bravo to you both, I was happy to read them.
The /thread is: less banter & QQ and more constructive discussion on MMO design & mechanics. Their system will work out just fine, the only mechanic up for discussion is the percentage of loss. 100% would be fine with me and 50% would be fine with me. Either way, I'll see you all in the Imperial City. For those who don't show; well, you can always go back to Skyrim. ^.~
ESO is either a MMORPG with Elder Scrolls story & gameplay or an Elder Scrolls game with a few MMO designs & mechanics thrown in. Pick one, not both. That is pretty much what any ESO debate will always come down to.
Elder Scrolls Online: the only single-player MMORPG on the market. ESO needs more solid MMO mechanics & design and less mediocre singe-player content that can be just steamrolled through. The Imperial City will be a welcomed addition and is ESO's icing-on-the-cake.
Your signature refers to you as the "Former Ultimate-Champion-of-the-World"? Lies and slander!
jamesharv2005ub17_ESO wrote: »I have a question. Is the pvp crowd saying they cannot pvp unless they can loot other players? Because everyone keeps saying its a pvp expansion. Yet unless they can gank newbies and loot them it isnt really pvp?
PvP players asked ZOS for an Arena to fight other players in small-scale settings.
Despite ZOS having an Arena for ESO programmed (it has been used at conventions before), we have never seen it.
Instead, we got a PvE "Arena."
PvP players asked ZOS for open world PvP.
ZOS offered a compromise by using a flag system with the Justice System.
PvE players complained, and ZOS eventually put it on the backburner to neverneverland.
PvP players asked ZOS for an option to play on a full loot PvP server.
ZOS offered a compromise by using a collect and drop system with full loot capabilities.
This story had not ended yet, but have presumptions on the ending people are trying to pen.
Am glad that @ZOS_RichLambert has asserted this as a thing of value to PvP players primarily.
It is good to see someone on staff take the PvP population seriously, rather than pushing them aside to second-class citizen status and considering them unworthy of content as a minority group.
Emma_Eunjung wrote: »jamesharv2005ub17_ESO wrote: »I have a question. Is the pvp crowd saying they cannot pvp unless they can loot other players? Because everyone keeps saying its a pvp expansion. Yet unless they can gank newbies and loot them it isnt really pvp?
EXACTLY. Imagine if ZoS had announced IC without the Tel Var corpse-looting mechanic and never even told anyone they had considered it.... would PvPers be complaining? LOL, no, they would STILL be psyched to have new content, and PvEers wouldn't have much to say against it. In anything, PvEers would probably be talking about all the new armors they will be able to buy or craft.
This entire controversy is entirely unnecessary, created out of foolish lack of foresight on ZoS' part. Hopefully, they will avert this nightmare before Update 7 goes Live.
SuraklinPrime wrote: »jamesharv2005ub17_ESO wrote: »I have a question. Is the pvp crowd saying they cannot pvp unless they can loot other players? Because everyone keeps saying its a pvp expansion. Yet unless they can gank newbies and loot them it isnt really pvp?
PvP players asked ZOS for an Arena to fight other players in small-scale settings.
Despite ZOS having an Arena for ESO programmed (it has been used at conventions before), we have never seen it.
Instead, we got a PvE "Arena."
PvP players asked ZOS for open world PvP.
ZOS offered a compromise by using a flag system with the Justice System.
PvE players complained, and ZOS eventually put it on the backburner to neverneverland.
PvP players asked ZOS for an option to play on a full loot PvP server.
ZOS offered a compromise by using a collect and drop system with full loot capabilities.
This story had not ended yet, but have presumptions on the ending people are trying to pen.
Am glad that @ZOS_RichLambert has asserted this as a thing of value to PvP players primarily.
It is good to see someone on staff take the PvP population seriously, rather than pushing them aside to second-class citizen status and considering them unworthy of content as a minority group.
I wish people would stop implying that PvP players are one group with one opinion, I am a PvP player and yet in a moment of amger I started this thread, I have calmed down somewhat but I still do not like the mechanic as announced.
I 100% do not want open world PvP and I am massively indifferent to 'duels'.
All PvP people do not have one voice any more than PvE players do, its not an us vs. them thing...
RazzPitazz wrote: »Attorneyatlawl wrote: »RazzPitazz wrote: »ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
Can you sPeak real quick if PvErs will be able to obtain equivalent gear outside of IC? I think this is one of the major concerns at the moment.
Yep! All of it can be traded for by pve drops and gold.
I should rephrase that question a little.
Is there any way to obtain equivalent VR16 gear without having to purchase the DLC? As it stands (from what we know) gear from within IC can only be sold to other players who also have access to IC. For those who do not wish to PvP but want to remain relevant in terms of PvE gear, are there any options?
ZOS_GinaBruno wrote: »@hamgatan My belief is that they will be technically inseparable. By which I mean, the answer to question 1 is "0 GB" and the answer to question 2 is "x GB" (which will hopefully be answered in the Patch Notes). The download of "Update 7" will include all the Imperial City content, but it will only be accessible if you've got your sub/paid your Crowns.If we can take a brief pause from all the whining and carrying on for a second and actually ask relevant technical questions, I have three..
1. How big is this DLC in size (GB?)
2. How big is Update 7 that's being released in Parallel with it (GB?)
3. Is the DLC being applied through the Launcher or available from a separate Repository (Like the Launcher Executable in the Account Page), hence taking the bandwidth load off the Servers in a more distributed fashion and not congesting traffic for both into one source.
That's correct. Remember that even though Imperial City (the area) will be inaccessible in the event that you don't purchase it, you'll still be able to purchase items that are sold from other players that they may have gotten in Imperial City. Also, we don't have an exact size of the patch yet, but expect it to be fairly sizable.
PvP players asked ZOS for open world PvP.
ZOS offered a compromise by using a flag system with the Justice System.
PvE players complained, and ZOS eventually put it on the backburner to neverneverland.
PvP players asked ZOS for an option to play on a full loot PvP server.
ZOS offered a compromise by using a collect and drop system with full loot capabilities.
This story had not ended yet, but have presumptions on the ending people are trying to pen.