I'm still waiting for a counter argument to the undaunted sets question. It seems this one is continually ignored. ZOS stated this is PVP focused content. PVE players believe they shouldn't have to pvp to get gear. The question: Why is it ok to force pve onto pvp players for undaunted sets? Someone answer it. I'm curious.
I think you'd have trouble finding someone who does indeed like the whole Bind on Pickup crap. It's probably one of the most disliked features of ESO.Emma_Eunjung wrote: »I'm still waiting for a counter argument to the undaunted sets question. It seems this one is continually ignored. ZOS stated this is PVP focused content. PVE players believe they shouldn't have to pvp to get gear. The question: Why is it ok to force pve onto pvp players for undaunted sets? Someone answer it. I'm curious.
Here's MY answer: NO, it's not OK to force PVE onto PVP players, and I've never understood why PVPers think we want this, either. The same Bind-on-Pickup mechanic on elite PVE gear that screws over PVPers ALSO screws over solo PVEers like me who have no way to get Trial or Undaunted sets because we can't buy or grind for them.
Tonnopesceb16_ESO wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I must confess you at ZOS are going a way very which is very hard to understand for an end user.
I play online games since when they were text based and "network" meant "analog modem"...
... in all this time I have never seen a multiplayer game where:
1) (Before IC) Levelling up content just stops at about 3 levels below levels cap and then the player is left with no level up content.
2) PvE raid instances dropping deconstruct-worth gear whereas best in slot stuff drops in PvP.
3) PvP rebalances continuosly adversely affecting PvE gameplay. Just because SWTOR does it does not mean it's a good idea to duplicate.
4) Adding an "Imperial City is meant for the PvP player" however that's where the best PvE gear is going to be achieved (again).
5) It's a PvP espansion but level cap is going to be raised (typically a PvE oriented operation).
It's confusing to say the least, irritating could be a better term.
Also, to all those claiming "just wait for Orsinium", it's like exclusively putting high heels shoes in a shop and saying men with broken shoes: "wear these shoes or, if you want shoes for men, just come back in a year".
1) Before IC levelling was all about PVE and PVP was not a good way to do it.
2) You wear what you want to wear, if you want a form build you have a point but my 5 pcs warlock vr12 dont come from PVP and even the skoria or the dwemer undaunted dont come from PVP.
3) Mobs dont come in the forums claiming that a skill is umbalanced
4) Not evryone do exclusevly PVE or PVP most of the comunity does a bit of both
5) I want moaaaaar power and atm i consider the vr ranks an itemization sistem not levelling
reapthetempestrwb17_ESO wrote: »Emma_Eunjung wrote: »SOOO much whining and complaining.... it's ridiculous.
Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.
You zone into the sewers in a SAFE zone, then you can take the ladders to any of the districts. Who knows if any of the districts won't have pvp as a possibility, but just go discover the dungeon and form/queue for a group outside of Cyrodiil.... and once you leave IC through the dungeons you're teleported to your alliance's capital city, so no threat to losing your precious stones you earned in there, just go deposit them in your bank.
Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.
Those are group dungeons, though. It remains to be seen if they can be soloed. Also, if history is any guide, you will probably only be able to get good loot from the Veteran versions of the dungeons.
Why would you want VR16 gear in the first place if you're not veteran rank and can run vet dungeons?
Emma_Eunjung wrote: »I'm still waiting for a counter argument to the undaunted sets question. It seems this one is continually ignored. ZOS stated this is PVP focused content. PVE players believe they shouldn't have to pvp to get gear. The question: Why is it ok to force pve onto pvp players for undaunted sets? Someone answer it. I'm curious.
Here's MY answer: NO, it's not OK to force PVE onto PVP players, and I've never understood why PVPers think we want this, either. The same Bind-on-Pickup mechanic on elite PVE gear that screws over PVPers ALSO screws over solo PVEers like me who have no way to get Trial or Undaunted sets because we can't buy or grind for them.
Tonnopesceb16_ESO wrote: »Emma_Eunjung wrote: »I'm still waiting for a counter argument to the undaunted sets question. It seems this one is continually ignored. ZOS stated this is PVP focused content. PVE players believe they shouldn't have to pvp to get gear. The question: Why is it ok to force pve onto pvp players for undaunted sets? Someone answer it. I'm curious.
Here's MY answer: NO, it's not OK to force PVE onto PVP players, and I've never understood why PVPers think we want this, either. The same Bind-on-Pickup mechanic on elite PVE gear that screws over PVPers ALSO screws over solo PVEers like me who have no way to get Trial or Undaunted sets because we can't buy or grind for them.
Is not ok even force PVP players to do PVE in oorder to be competitive (CP) or just to level but eso is set up this way. And many of us (players) enjoy the game has it is, a little bit of both.
If you want pure pvp go play a moba if you want pure pve go play thw witcher leave this game be.
Psychobunni wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.
There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to
I've heard that apparently ZOS has ALREADY lowered the PvP-kill loot from 100% of your stones to 10%........seriously? PLEASE tell me that this is completely fabricated. This is for PvP-ers. Not people who mabye want to PvP occasionally. If you are seriously that upset about possibly losing something significant when you die, get out of PvP. MMORPG's NEED a mechanic like this. There is absolutely NO consequence for dying in PvP at the moment. This is going to give some real LIFE to the PvP world. There will be a real reason to not just run in an AoE bomb, or run in and try to 1-shot people and die immediately. You will need to be able to kill AND survive, or you'll lose all of your stones. If you don't like this 100% player loot rate because you're afraid of losing your stones, don't come into the Imperial City. Stay out in Cyrodiil and practice until you're no longer THAT terrible, and THEN come into the Imperial City. I know ZOS just loves to cater to casuals (aka not-so-good players), but this care-bear policy that ZOS has had for a while now is getting REALLY old. In a video game, bad players die, and skilled players kill them. This will never change. So please STOP trying to make the game so hard for us good players, and please STOP trying to hold these "casual" players' hands through the game. They're not going to NOT die just because you reduce the player loot rate from 100% stones to 10% stones. That just removes something that the entire community was SO EXCITED about all because some players are scared. Please don't ruin this update for us. Keep it EXACTLY the way you described it in ESO Live. There is literally NOTHING WRONG with it.
I've heard that apparently ZOS has ALREADY lowered the PvP-kill loot from 100% of your stones to 10%........seriously? PLEASE tell me that this is completely fabricated. This is for PvP-ers. Not people who mabye want to PvP occasionally. If you are seriously that upset about possibly losing something significant when you die, get out of PvP. MMORPG's NEED a mechanic like this. There is absolutely NO consequence for dying in PvP at the moment. This is going to give some real LIFE to the PvP world. There will be a real reason to not just run in an AoE bomb, or run in and try to 1-shot people and die immediately. You will need to be able to kill AND survive, or you'll lose all of your stones. If you don't like this 100% player loot rate because you're afraid of losing your stones, don't come into the Imperial City. Stay out in Cyrodiil and practice until you're no longer THAT terrible, and THEN come into the Imperial City. I know ZOS just loves to cater to casuals (aka not-so-good players), but this care-bear policy that ZOS has had for a while now is getting REALLY old. In a video game, bad players die, and skilled players kill them. This will never change. So please STOP trying to make the game so hard for us good players, and please STOP trying to hold these "casual" players' hands through the game. They're not going to NOT die just because you reduce the player loot rate from 100% stones to 10% stones. That just removes something that the entire community was SO EXCITED about all because some players are scared. Please don't ruin this update for us. Keep it EXACTLY the way you described it in ESO Live. There is literally NOTHING WRONG with it.
I've heard that apparently ZOS has ALREADY lowered the PvP-kill loot from 100% of your stones to 10%........seriously? PLEASE tell me that this is completely fabricated. This is for PvP-ers. Not people who mabye want to PvP occasionally. If you are seriously that upset about possibly losing something significant when you die, get out of PvP. MMORPG's NEED a mechanic like this.
reapthetempestrwb17_ESO wrote: »Emma_Eunjung wrote: »SOOO much whining and complaining.... it's ridiculous.
Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.
You zone into the sewers in a SAFE zone, then you can take the ladders to any of the districts. Who knows if any of the districts won't have pvp as a possibility, but just go discover the dungeon and form/queue for a group outside of Cyrodiil.... and once you leave IC through the dungeons you're teleported to your alliance's capital city, so no threat to losing your precious stones you earned in there, just go deposit them in your bank.
Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.
Those are group dungeons, though. It remains to be seen if they can be soloed. Also, if history is any guide, you will probably only be able to get good loot from the Veteran versions of the dungeons.
Why would you want VR16 gear in the first place if you're not veteran rank and can run vet dungeons?
That just removes something that the entire community was SO EXCITED about all because some players are scared.
Psychobunni wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.
There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to
Citation on the bolded part required.
Seriously, the PvP community (people who at least PvP occasionally or more) is probably twice the size of the PvE community (people who never PvP) in this game.
reapthetempestrwb17_ESO wrote: »Emma_Eunjung wrote: »SOOO much whining and complaining.... it's ridiculous.
Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.
You zone into the sewers in a SAFE zone, then you can take the ladders to any of the districts. Who knows if any of the districts won't have pvp as a possibility, but just go discover the dungeon and form/queue for a group outside of Cyrodiil.... and once you leave IC through the dungeons you're teleported to your alliance's capital city, so no threat to losing your precious stones you earned in there, just go deposit them in your bank.
Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.
Those are group dungeons, though. It remains to be seen if they can be soloed. Also, if history is any guide, you will probably only be able to get good loot from the Veteran versions of the dungeons.
Why would you want VR16 gear in the first place if you're not veteran rank and can run vet dungeons?
1) So we can craft for the people that are, and thus make some money and supply that market.
2) You can be vet rank and not be able to run vet dungeons. The guild I used for grouping is fallen, until we are able to rebuild it I am left with PUG'ing as the major avenue of Dungeon running... and it will be a cold day in hell when I PUG in this game again after the last few experiences I had with it.
How's that for 2 reasons?
To me the 10% seems right. If higher the sewers will be trains zerging there until all PvE players force ZOS to remove the whole feature. Trains will be there because then it's for them full reward with zero risk. With 10% the risk for PvE players is low enough to stay there permanently and that keep the place lively. Trains need to work really hard to get loot and there will be more time to develop strategies against them.AssaultLemming wrote: »jamesharv2005ub17_ESO wrote: »ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
The right balance is losing ZERO of your stones to players. If the PVP people want stones let them do like everyone else and EARN them instead of stealing them. You guys want this to sell right? As it is you arent going to sell very many of these and when the people who dont use the forums figure out what you have done there will be an uproar like you have never seen.
Just bewilders me why you guys dont learn from the history of other games that player looting is a huge no-no. I guess you will be forced to learn the hard way. When you lose even more of the players one of these days you guys will start listening to us.
It's cute that you think the world evenly divides into PvE players and PvP players. Really most people fall somewhere along a spectrum with plenty of people happy to do both types of content. I'm really looking forward to a mix of killing mobs for stones, defending my stones from other players, and hunting players for their stones. I'm hoping they come down around the 25% Mark for stone looting, 10% seems too low, 100% way too high.
For someone like myself who enjoys both PvE and PvP content this expansion looks great. My advice to the rest of you is broaden your horizons or be disappointed often.
jamesharv2005ub17_ESO wrote: »Tonnopesceb16_ESO wrote: »Emma_Eunjung wrote: »I'm still waiting for a counter argument to the undaunted sets question. It seems this one is continually ignored. ZOS stated this is PVP focused content. PVE players believe they shouldn't have to pvp to get gear. The question: Why is it ok to force pve onto pvp players for undaunted sets? Someone answer it. I'm curious.
Here's MY answer: NO, it's not OK to force PVE onto PVP players, and I've never understood why PVPers think we want this, either. The same Bind-on-Pickup mechanic on elite PVE gear that screws over PVPers ALSO screws over solo PVEers like me who have no way to get Trial or Undaunted sets because we can't buy or grind for them.
Is not ok even force PVP players to do PVE in oorder to be competitive (CP) or just to level but eso is set up this way. And many of us (players) enjoy the game has it is, a little bit of both.
If you want pure pvp go play a moba if you want pure pve go play thw witcher leave this game be.
Witcher is a single player game. You know that right? I just find it hilarious you guys insist you cannot pvp unless you are allowed to loot other players stuff. Since when is gankfest player looting the core of this game?
Lava_Croft wrote: »I think you'd have trouble finding someone who does indeed like the whole Bind on Pickup crap. It's probably one of the most disliked features of ESO.Emma_Eunjung wrote: »I'm still waiting for a counter argument to the undaunted sets question. It seems this one is continually ignored. ZOS stated this is PVP focused content. PVE players believe they shouldn't have to pvp to get gear. The question: Why is it ok to force pve onto pvp players for undaunted sets? Someone answer it. I'm curious.
Here's MY answer: NO, it's not OK to force PVE onto PVP players, and I've never understood why PVPers think we want this, either. The same Bind-on-Pickup mechanic on elite PVE gear that screws over PVPers ALSO screws over solo PVEers like me who have no way to get Trial or Undaunted sets because we can't buy or grind for them.
Emma_Eunjung wrote: »You don't call riding your Horse Simulator for 5 or 10 minutes a consequence for dying? Because that's what happens to me every time I try PvP and get killed.... over and over and over
newtinmpls wrote: »It is science, and not my fault if you can't understand it.
Please read the link I provided, which should explain why you actually can determine the real public opinion with only few hundred votes. As more votes are gathered, the margin of error shrinks
Where is the bias?
Feel free to start your own unbiased poll, I can say with 99% certainty that it'll show the same result +-8%.
I did snip some stuff from here.
I had to take enough statistics classes to get my degree that I can see what the problem is. Any sampling that takes place on the forums, is inherently non-random as it is a subset of a self-selected group (those players of ESO past and present who post on the forums).
IF you somehow had a master list of all players of ESO and used appropriate techniques to generate a random sample (which is not easy) and then contacted them, and enough of them who are currently playing answered to achieve a decent margin of error and you had phrased the questions appropriately to avoid bias......THEN
You might have something approaching a result. Not "an answer" because you never prove anything with appropriately used statistics. You either support or fail to support your hypothesis.
As of yet, I have not seen any research on your part that implies you have a truly random sample set, or that you formulated your questions to avoid bias.
It would be quite interesting if someone did this.
newtinmpls wrote: »It is science, and not my fault if you can't understand it.
Please read the link I provided, which should explain why you actually can determine the real public opinion with only few hundred votes. As more votes are gathered, the margin of error shrinks
Where is the bias?
Feel free to start your own unbiased poll, I can say with 99% certainty that it'll show the same result +-8%.
I did snip some stuff from here.
I had to take enough statistics classes to get my degree that I can see what the problem is. Any sampling that takes place on the forums, is inherently non-random as it is a subset of a self-selected group (those players of ESO past and present who post on the forums).
IF you somehow had a master list of all players of ESO and used appropriate techniques to generate a random sample (which is not easy) and then contacted them, and enough of them who are currently playing answered to achieve a decent margin of error and you had phrased the questions appropriately to avoid bias......THEN
You might have something approaching a result. Not "an answer" because you never prove anything with appropriately used statistics. You either support or fail to support your hypothesis.
As of yet, I have not seen any research on your part that implies you have a truly random sample set, or that you formulated your questions to avoid bias.
It would be quite interesting if someone did this.
How is the poll non-random? Are only people that think in a certain way allowed access to the forums?
I would say this whole thread & QQ in it proves otherwise.
Think of the forums as "voting booth", except you don't have to step foot from your house to get to it.
The sample is random, as there's no one controlling how you are allowed to vote on that poll (or who is allowed to vote on it).
The person who made it (not me) even voted "no" on it. Still biased?
And no, you do not "prove" anything, but you can give it a 99% probability (which is pretty good odds I'd say).
Sorry, but you & @jamesharv2005ub17_ESO just seem the kind of people that would go into streets & riot when the person you voted for wasn't elected.
MaximusDargus wrote: »newtinmpls wrote: »It is science, and not my fault if you can't understand it.
Please read the link I provided, which should explain why you actually can determine the real public opinion with only few hundred votes. As more votes are gathered, the margin of error shrinks
Where is the bias?
Feel free to start your own unbiased poll, I can say with 99% certainty that it'll show the same result +-8%.
I did snip some stuff from here.
I had to take enough statistics classes to get my degree that I can see what the problem is. Any sampling that takes place on the forums, is inherently non-random as it is a subset of a self-selected group (those players of ESO past and present who post on the forums).
IF you somehow had a master list of all players of ESO and used appropriate techniques to generate a random sample (which is not easy) and then contacted them, and enough of them who are currently playing answered to achieve a decent margin of error and you had phrased the questions appropriately to avoid bias......THEN
You might have something approaching a result. Not "an answer" because you never prove anything with appropriately used statistics. You either support or fail to support your hypothesis.
As of yet, I have not seen any research on your part that implies you have a truly random sample set, or that you formulated your questions to avoid bias.
It would be quite interesting if someone did this.
How is the poll non-random? Are only people that think in a certain way allowed access to the forums?
I would say this whole thread & QQ in it proves otherwise.
Think of the forums as "voting booth", except you don't have to step foot from your house to get to it.
The sample is random, as there's no one controlling how you are allowed to vote on that poll (or who is allowed to vote on it).
The person who made it (not me) even voted "no" on it. Still biased?
And no, you do not "prove" anything, but you can give it a 99% probability (which is pretty good odds I'd say).
Sorry, but you & @jamesharv2005ub17_ESO just seem the kind of people that would go into streets & riot when the person you voted for wasn't elected.
Only valid source of feedback would be to create an IN GAME pool/voting system with a pools/questions/surveys made by devs. This way EVERYONE could vote once per account about game features.
People are LAZY by nature and for some of them even something like registering on forums can be a big hassle (especially if they already lost their forum code. Yes you need special code to register on forums. Its sent to you when you make your ESO account for first time and if you dont have you need to contact customer support).
Look, I can link Wikipedia too!newtinmpls wrote: »It is science, and not my fault if you can't understand it.
Please read the link I provided, which should explain why you actually can determine the real public opinion with only few hundred votes. As more votes are gathered, the margin of error shrinks
Where is the bias?
Feel free to start your own unbiased poll, I can say with 99% certainty that it'll show the same result +-8%.
I did snip some stuff from here.
I had to take enough statistics classes to get my degree that I can see what the problem is. Any sampling that takes place on the forums, is inherently non-random as it is a subset of a self-selected group (those players of ESO past and present who post on the forums).
IF you somehow had a master list of all players of ESO and used appropriate techniques to generate a random sample (which is not easy) and then contacted them, and enough of them who are currently playing answered to achieve a decent margin of error and you had phrased the questions appropriately to avoid bias......THEN
You might have something approaching a result. Not "an answer" because you never prove anything with appropriately used statistics. You either support or fail to support your hypothesis.
As of yet, I have not seen any research on your part that implies you have a truly random sample set, or that you formulated your questions to avoid bias.
It would be quite interesting if someone did this.
How is the poll non-random? Are only people that think in a certain way allowed access to the forums?
I would say this whole thread & QQ in it proves otherwise.
Think of the forums as "voting booth", except you don't have to step foot from your house to get to it.
The sample is random, as there's no one controlling how you are allowed to vote on that poll (or who is allowed to vote on it).
The person who made it (not me) even voted "no" on it. Still biased?
And no, you do not "prove" anything, but you can give it a 99% probability (which is pretty good odds I'd say).
Sorry, but you & @jamesharv2005ub17_ESO just seem the kind of people that would go into streets & riot when the person you voted for wasn't elected.
Lava_Croft wrote: »I think you'd have trouble finding someone who does indeed like the whole Bind on Pickup crap. It's probably one of the most disliked features of ESO.Emma_Eunjung wrote: »I'm still waiting for a counter argument to the undaunted sets question. It seems this one is continually ignored. ZOS stated this is PVP focused content. PVE players believe they shouldn't have to pvp to get gear. The question: Why is it ok to force pve onto pvp players for undaunted sets? Someone answer it. I'm curious.
Here's MY answer: NO, it's not OK to force PVE onto PVP players, and I've never understood why PVPers think we want this, either. The same Bind-on-Pickup mechanic on elite PVE gear that screws over PVPers ALSO screws over solo PVEers like me who have no way to get Trial or Undaunted sets because we can't buy or grind for them.
Off Topic:
I like it, and realize its necessity.
Without BoP mechanism, game would be literally over after reaching max level since you'd just be able to buy everything.
No reason to run trials, no reason to run vet dungeons, no reason to ever even enter Imperial City.
Look, I can link Wikipedia too!newtinmpls wrote: »It is science, and not my fault if you can't understand it.
Please read the link I provided, which should explain why you actually can determine the real public opinion with only few hundred votes. As more votes are gathered, the margin of error shrinks
Where is the bias?
Feel free to start your own unbiased poll, I can say with 99% certainty that it'll show the same result +-8%.
I did snip some stuff from here.
I had to take enough statistics classes to get my degree that I can see what the problem is. Any sampling that takes place on the forums, is inherently non-random as it is a subset of a self-selected group (those players of ESO past and present who post on the forums).
IF you somehow had a master list of all players of ESO and used appropriate techniques to generate a random sample (which is not easy) and then contacted them, and enough of them who are currently playing answered to achieve a decent margin of error and you had phrased the questions appropriately to avoid bias......THEN
You might have something approaching a result. Not "an answer" because you never prove anything with appropriately used statistics. You either support or fail to support your hypothesis.
As of yet, I have not seen any research on your part that implies you have a truly random sample set, or that you formulated your questions to avoid bias.
It would be quite interesting if someone did this.
How is the poll non-random? Are only people that think in a certain way allowed access to the forums?
I would say this whole thread & QQ in it proves otherwise.
Think of the forums as "voting booth", except you don't have to step foot from your house to get to it.
The sample is random, as there's no one controlling how you are allowed to vote on that poll (or who is allowed to vote on it).
The person who made it (not me) even voted "no" on it. Still biased?
And no, you do not "prove" anything, but you can give it a 99% probability (which is pretty good odds I'd say).
Sorry, but you & @jamesharv2005ub17_ESO just seem the kind of people that would go into streets & riot when the person you voted for wasn't elected.
https://en.m.wikipedia.org/wiki/Self-selection_bias