ZOS_JessicaFolsom wrote: »One other question I came across after I had already posted this one.
Will all crafting be able to be done for the new Vet Levels V15 & V16? The reason I ask is the new "token" system being put in place for the V16 PVP gear. I want to make sure that as a max crafter I will still be able to create my own gear at the highest level which soon will be V16.
Thank you!
Yes, you'll will be able to craft VR15 and VR16 items, but it will require the acquisition of new materials. These materials are not obtained through harvest nodes the way other crafting materials typically are. Instead, you must obtain them by deconstructing VR15 and VR16 drops and then using those materials to craft new items. Also, the new materials are tradeable, so you can buy and sell them with other players, and you can buy them with Tel Var Stones in the Imperial City.
psicorpb16_ESO wrote: »Was quite excited when I first saw this but now , unless I'm mistaken , this is PVP. ! I don't play PVP !
Not a chance in this world or any other will I carry on subscribing if the future of this game/DLC is Pvp.
I don't do 'I'm leaving posts' and usually laugh at them but if I've been waiting over a year for 'The Big DLC Content' and its gated behind PVP then nope sorry I will be out, it really saddens me to say.
I so hope I'm wrong .....
So this will be forced PvP? No interest in PvP at all
Darklord_Tiberius wrote: »If all Veteran Dungeons are going to be scaled to v16, what is going to happen to ALL of our Veteran Dungeon sets we have:
Worm Cult
Saviors
Ebon
Relics
Destruction Suit
Arms of the Infernate
Arms of the Ancestor
etc etc etc
These sets are all RNG, meaning it is completely rando with what you can get. To add to this the loot table on any main dungeon boss is a list of over 250 items. I have done at least 1000 full vet dungeon runs between the six originals and still missing at least 4 items from these sets. That is 12 months of grinding and doing at least 2-3 Vet dungeons a day. Some days I have done 10-15.
I am concerned with that fact that those of us who do collect and use these sets are going to be screwed because now ALL vet dungeons are going to be scaled to v16.
I thought last week during the ESO live, itemization was going to be discussed?? This game desperately needs gear to scale off of player level or add the ability for crafters to add levels to gear, including jewelry.
I do not mind having to grind again to a point, but when I have killed the same bosses hundreds and hundreds of times and only see the item I need drop twice to other people in my group; that kind of makes me want to quit.
If ZOS you are not going to add item scaling or something for crafters, you really need to address the loot tables and RNG on some aspects of this game.
ZOS_JessicaFolsom wrote: »
Korah_Eaglecry wrote: »Essentially PvPers looking to take part in Cyrodiil will be possibly forced to go into other Campaigns to get their large scale PvP fix. Because everyone looking to explore the new zone will be filling PvP Campaigns left and right.
Im not sure Im happy with the idea of PvPers being denied access to their Campaigns due to an overwhelming number of non-PvPers flooding the zone.
SorataArisugawa wrote: »Darklord_Tiberius wrote: »If all Veteran Dungeons are going to be scaled to v16, what is going to happen to ALL of our Veteran Dungeon sets we have:
Worm Cult
Saviors
Ebon
Relics
Destruction Suit
Arms of the Infernate
Arms of the Ancestor
etc etc etc
These sets are all RNG, meaning it is completely rando with what you can get. To add to this the loot table on any main dungeon boss is a list of over 250 items. I have done at least 1000 full vet dungeon runs between the six originals and still missing at least 4 items from these sets. That is 12 months of grinding and doing at least 2-3 Vet dungeons a day. Some days I have done 10-15.
I am concerned with that fact that those of us who do collect and use these sets are going to be screwed because now ALL vet dungeons are going to be scaled to v16.
I thought last week during the ESO live, itemization was going to be discussed?? This game desperately needs gear to scale off of player level or add the ability for crafters to add levels to gear, including jewelry.
I do not mind having to grind again to a point, but when I have killed the same bosses hundreds and hundreds of times and only see the item I need drop twice to other people in my group; that kind of makes me want to quit.
If ZOS you are not going to add item scaling or something for crafters, you really need to address the loot tables and RNG on some aspects of this game.
yeah pls @JessicaFolsom Could you ask the team if it possible to increase the drobchance of
Worm Cult
Saviors
Ebon
a little bit. I play vet dungeons for over a half year and don't have 5 pieces of wom cult. It is soooo seldom. With the Level cap increase, I have to start again. With this rate it will be ridicoulus... Please Jessica help!!!
So this will be forced PvP? No interest in PvP at all
Similarly, it looks like PvP players will be.. let's call it heavily encouraged to grind PvE. Nobody wants to be left behind in gear progression. That's a concern. I don't think anyone should have to spend an inordinate amount of time in a game-mode they do not enjoy.
SorataArisugawa wrote: »Darklord_Tiberius wrote: »If all Veteran Dungeons are going to be scaled to v16, what is going to happen to ALL of our Veteran Dungeon sets we have:
Worm Cult
Saviors
Ebon
Relics
Destruction Suit
Arms of the Infernate
Arms of the Ancestor
etc etc etc
These sets are all RNG, meaning it is completely rando with what you can get. To add to this the loot table on any main dungeon boss is a list of over 250 items. I have done at least 1000 full vet dungeon runs between the six originals and still missing at least 4 items from these sets. That is 12 months of grinding and doing at least 2-3 Vet dungeons a day. Some days I have done 10-15.
I am concerned with that fact that those of us who do collect and use these sets are going to be screwed because now ALL vet dungeons are going to be scaled to v16.
I thought last week during the ESO live, itemization was going to be discussed?? This game desperately needs gear to scale off of player level or add the ability for crafters to add levels to gear, including jewelry.
I do not mind having to grind again to a point, but when I have killed the same bosses hundreds and hundreds of times and only see the item I need drop twice to other people in my group; that kind of makes me want to quit.
If ZOS you are not going to add item scaling or something for crafters, you really need to address the loot tables and RNG on some aspects of this game.
yeah pls @JessicaFolsom Could you ask the team if it possible to increase the drobchance of
Worm Cult
Saviors
Ebon
a little bit. I play vet dungeons for over a half year and don't have 5 pieces of wom cult. It is soooo seldom. With the Level cap increase, I have to start again. With this rate it will be ridicoulus... Please Jessica help!!!
ZOS_JessicaFolsom wrote: »The new materials are nowhere near as rare or difficult to obtain as Nirnhoned Trait materials. Though you don't obtain the new materials via crafting nodes, getting them through deconstruction is more comparable to other types of ingots. As you run around the Imperial City killing monsters, you'll get item drops like you would in a normal overland zone or dungeon. You can then deconstruct those for a chance to get the new materials.
ZOS_JessicaFolsom wrote: »1- I see that we are getting two new Racial Styles for crafting. Are there any Traits being added with these or just the Styles?
2- The article mentions updates to existing sets but nothing about if new craft able sets are being added. Is there going to be new craft able sets we will be able to make and if so, how many?
Hey @Robbmrp! There is one new Enchantment being added to the game with the Imperial City release (not a Trait.) Though it will be available only in Imperial City, players can sell it to anyone regardless of whether they have the Imperial City DLC game pack or not.
There will also be three new item sets you can craft via set-specific crafting stations in Imperial City. You do need to physically go to those special crafting stations in the Imperial City to craft the new sets.
We'll have more details about to share about both topics in the next week or two.
Attorneyatlawl wrote: »So this will be forced PvP? No interest in PvP at all
Similarly, it looks like PvP players will be.. let's call it heavily encouraged to grind PvE. Nobody wants to be left behind in gear progression. That's a concern. I don't think anyone should have to spend an inordinate amount of time in a game-mode they do not enjoy.SorataArisugawa wrote: »Darklord_Tiberius wrote: »If all Veteran Dungeons are going to be scaled to v16, what is going to happen to ALL of our Veteran Dungeon sets we have:
Worm Cult
Saviors
Ebon
Relics
Destruction Suit
Arms of the Infernate
Arms of the Ancestor
etc etc etc
These sets are all RNG, meaning it is completely rando with what you can get. To add to this the loot table on any main dungeon boss is a list of over 250 items. I have done at least 1000 full vet dungeon runs between the six originals and still missing at least 4 items from these sets. That is 12 months of grinding and doing at least 2-3 Vet dungeons a day. Some days I have done 10-15.
I am concerned with that fact that those of us who do collect and use these sets are going to be screwed because now ALL vet dungeons are going to be scaled to v16.
I thought last week during the ESO live, itemization was going to be discussed?? This game desperately needs gear to scale off of player level or add the ability for crafters to add levels to gear, including jewelry.
I do not mind having to grind again to a point, but when I have killed the same bosses hundreds and hundreds of times and only see the item I need drop twice to other people in my group; that kind of makes me want to quit.
If ZOS you are not going to add item scaling or something for crafters, you really need to address the loot tables and RNG on some aspects of this game.
yeah pls @JessicaFolsom Could you ask the team if it possible to increase the drobchance of
Worm Cult
Saviors
Ebon
a little bit. I play vet dungeons for over a half year and don't have 5 pieces of wom cult. It is soooo seldom. With the Level cap increase, I have to start again. With this rate it will be ridicoulus... Please Jessica help!!!
I'm not sure how often or quickly you clear them then... I usually see a piece of one of those sets every couple of runs and it only takes 10 to 15 minutes for most of the vet dungeons, excluding city of ash which doesn't drop those. I didn't run vet dungeons particularly heavily and had all of the main ones except Thorn, within a couple of months and they're hardly necessities.
ZOS_JessicaFolsom wrote: »One other question I came across after I had already posted this one.
Will all crafting be able to be done for the new Vet Levels V15 & V16? The reason I ask is the new "token" system being put in place for the V16 PVP gear. I want to make sure that as a max crafter I will still be able to create my own gear at the highest level which soon will be V16.
Thank you!
Yes, you'll will be able to craft VR15 and VR16 items, but it will require the acquisition of new materials. These materials are not obtained through harvest nodes the way other crafting materials typically are. Instead, you must obtain them by deconstructing VR15 and VR16 drops and then using those materials to craft new items. Also, the new materials are tradeable, so you can buy and sell them with other players, and you can buy them with Tel Var Stones in the Imperial City.
Francescolg wrote: »Dear Dev's!
The actual amount of CP/AP for pure PvP AINT ENOUGH!! Please do your analyzations correctly and not just by taking into account powergamers and organized (fotm) team players. Look at the pure numbers, as there are enough players who do solely PvP! Compare them to VR 10 area / High End Dungeon Farming... Please! The gap between single-pvp powergamers and single-pve power-farmers is already a several hundred CP large! (I'm not joking! And this is a disbalance you created!
--> LOOK at the majority (! not the leaders !) of PvP players and how much CP they earn compared to any form of PvE-farming!!
Overall CP/AP Xp for player kills (for single players and small teams) HAS to be raised much, much more!
Please look into your data! At least, do it this time!! Please! Please! Please!
Please, do it this time! For the sake of PvP, raise player kill XP by more than 100%!
I'm asking for equality, not for any kind of favour!
ZOS_JessicaFolsom wrote: »Spectral_Lord wrote: »Along with the Imperial City DLC game pack launch, everyone who owns The Elder Scrolls Online: Tamriel Unlimited will receive the base-game patch at no cost.
Almost sounds like they considered the option to make people pay for the patch.
No, that was never the case. We will continue to provide bug fixes and improvements to existing core game systems to all ESOTU game owners at no cost.
ZOS_JessicaFolsom wrote: »One other question I came across after I had already posted this one.
Will all crafting be able to be done for the new Vet Levels V15 & V16? The reason I ask is the new "token" system being put in place for the V16 PVP gear. I want to make sure that as a max crafter I will still be able to create my own gear at the highest level which soon will be V16.
Thank you!
Yes, you'll will be able to craft VR15 and VR16 items, but it will require the acquisition of new materials. These materials are not obtained through harvest nodes the way other crafting materials typically are. Instead, you must obtain them by deconstructing VR15 and VR16 drops and then using those materials to craft new items. Also, the new materials are tradeable, so you can buy and sell them with other players, and you can buy them with Tel Var Stones in the Imperial City.
This is going to cause prices to skyrocket for V15 & V16 items. We can't simply go farm the node for the material on this. Anyone wanting V15 & V16 crafted gear better be prepared to pay though the nose. People will be selling the mats for top dollar for sure.
Averya_Teira wrote: »Tel Var Stone Legendary set currency....
Uh oh.... This sounds like WoW ...
I fear it's already too late for this.Attorneyatlawl wrote: »Yep. I've been asking about this for months . I was expecting to at least see a large (200-300% extra gain, meaning triple to quadruple the player kill XP that you get now) buff to pvp-earned experience in the list when the Imperial City was announced, at least. This is a very big issue that is getting worse quickly as those of us who prefer pvp and trials to mob grinding fall further and further behind for playing the same amount of time by orders of magnitudes.
AzraelKrieg wrote: »1) Testing on the PTS but not consoles?
*Yes, I'm obviously a console player.
2) What's so difficult about releasing stuff like this for all platform at the same time? It's not just them but when it comes to game DLC, the majority of companies make some people wait.
*For THIS DLC, I understand PTS getting it before consoles since they've been waiting so long for DLC. The following DLC(s) should be held to release across all platforms at the same time.
Easy answer to number 2 is that all DLC for consoles has to go through the approval process with Sony and Microsoft. That is out of ZOS's hands
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
so pc players should be forced to wait because console people have loops to go through? yea no, i dont think so
starlizard70ub17_ESO wrote: »"to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets"
So token system confirmed? So boring tbh. Hopefully it does not mean we need to log in daily. Does this mean they are moving from RNG entirely too.
Don't like the idea other players can kill you and loot these Tel Var Stones from you. Looks like it's setting up to be one massive griefing festival that most people will be burnt out and frustraited with in about a month.
ZOS_JessicaFolsom wrote: »One other question I came across after I had already posted this one.
Will all crafting be able to be done for the new Vet Levels V15 & V16? The reason I ask is the new "token" system being put in place for the V16 PVP gear. I want to make sure that as a max crafter I will still be able to create my own gear at the highest level which soon will be V16.
Thank you!
Yes, you'll will be able to craft VR15 and VR16 items, but it will require the acquisition of new materials. These materials are not obtained through harvest nodes the way other crafting materials typically are. Instead, you must obtain them by deconstructing VR15 and VR16 drops and then using those materials to craft new items. Also, the new materials are tradeable, so you can buy and sell them with other players, and you can buy them with Tel Var Stones in the Imperial City.
This is going to cause prices to skyrocket for V15 & V16 items. We can't simply go farm the node for the material on this. Anyone wanting V15 & V16 crafted gear better be prepared to pay though the nose. People will be selling the mats for top dollar for sure.
Mighty_oakk wrote: »$20 pretty cheap for a dlc nowadays.
Was hoping to see something about console text chat in there. Guess its not gonna happen