@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
AzraelKrieg wrote: »1) Testing on the PTS but not consoles?
*Yes, I'm obviously a console player.
2) What's so difficult about releasing stuff like this for all platform at the same time? It's not just them but when it comes to game DLC, the majority of companies make some people wait.
*For THIS DLC, I understand PTS getting it before consoles since they've been waiting so long for DLC. The following DLC(s) should be held to release across all platforms at the same time.
Easy answer to number 2 is that all DLC for consoles has to go through the approval process with Sony and Microsoft. That is out of ZOS's hands
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
so pc players should be forced to wait because console people have loops to go through? yea no, i dont think so
With what I'm suggesting...PC players wouldn't know their version got held back until console versions were ready to release. I don't see how hard that is to understand.
Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
AzraelKrieg wrote: »1) Testing on the PTS but not consoles?
*Yes, I'm obviously a console player.
2) What's so difficult about releasing stuff like this for all platform at the same time? It's not just them but when it comes to game DLC, the majority of companies make some people wait.
*For THIS DLC, I understand PTS getting it before consoles since they've been waiting so long for DLC. The following DLC(s) should be held to release across all platforms at the same time.
Easy answer to number 2 is that all DLC for consoles has to go through the approval process with Sony and Microsoft. That is out of ZOS's hands
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
so pc players should be forced to wait because console people have loops to go through? yea no, i dont think so
With what I'm suggesting...PC players wouldn't know their version got held back until console versions were ready to release. I don't see how hard that is to understand.
Murmeltier wrote: »Hi,
i have two Questions that makes me really hot, i hope i can get an Answer here.
1. The Tel Var Stones, can they sold or trade to other Players? If not, i can see Elite Guild-PvP Troops that farm these Stones to get the best PvP Equip. If this happens, we will have the same Problems in PvP like in other Games.
They will farm new Players and get more and more, but the PvP-Starter will be only frustrated. There is no Skill in this, its a Farmparty.
2. I see the new Faction PvP Sets and i like all 3 Sets. But for sure, the Daggerfall / Ebonheart Sets i like more. I am from the Aldmeri Dominion, can i buy or use Sets from the other Factions or do i need to lvl up a new Character on the other Factions, to get them?
If i can only wear the Faction Set from the Faction i played in, then i am really sad because Daggerfall and Ebonheart looking way better, then the Aldmeri Sets.
Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
Do we need to have this discussion again? You already posted this in a thread and got several valid responses and to how these two things don't relate. Quit posting it everywhere. You're just trying to spread bad information.
AzraelKrieg wrote: »1) Testing on the PTS but not consoles?
*Yes, I'm obviously a console player.
2) What's so difficult about releasing stuff like this for all platform at the same time? It's not just them but when it comes to game DLC, the majority of companies make some people wait.
*For THIS DLC, I understand PTS getting it before consoles since they've been waiting so long for DLC. The following DLC(s) should be held to release across all platforms at the same time.
Easy answer to number 2 is that all DLC for consoles has to go through the approval process with Sony and Microsoft. That is out of ZOS's hands
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
so pc players should be forced to wait because console people have loops to go through? yea no, i dont think so
With what I'm suggesting...PC players wouldn't know their version got held back until console versions were ready to release. I don't see how hard that is to understand.
it is not hard to understand, but keeping up with the spirit of things, us pc players beta test everything for console. So unless you want a buggy nightmare like what we will get, then dont wish for it to be released at the same time lol
AzraelKrieg wrote: »1) Testing on the PTS but not consoles?
*Yes, I'm obviously a console player.
2) What's so difficult about releasing stuff like this for all platform at the same time? It's not just them but when it comes to game DLC, the majority of companies make some people wait.
*For THIS DLC, I understand PTS getting it before consoles since they've been waiting so long for DLC. The following DLC(s) should be held to release across all platforms at the same time.
Easy answer to number 2 is that all DLC for consoles has to go through the approval process with Sony and Microsoft. That is out of ZOS's hands
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
so pc players should be forced to wait because console people have loops to go through? yea no, i dont think so
With what I'm suggesting...PC players wouldn't know their version got held back until console versions were ready to release. I don't see how hard that is to understand.
Why sell it at 2,500 crowns and not 4,500? Kind of saddening to be honest, feels cheap now.
Besides that though, really exciting stuff; particularly being able to prevent players from obtaining Stones for their item sets, I hope we can kill people to take their Stones, then drop Stones so no one can have them.
AzraelKrieg wrote: »1) Testing on the PTS but not consoles?
*Yes, I'm obviously a console player.
2) What's so difficult about releasing stuff like this for all platform at the same time? It's not just them but when it comes to game DLC, the majority of companies make some people wait.
*For THIS DLC, I understand PTS getting it before consoles since they've been waiting so long for DLC. The following DLC(s) should be held to release across all platforms at the same time.
Easy answer to number 2 is that all DLC for consoles has to go through the approval process with Sony and Microsoft. That is out of ZOS's hands
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
so pc players should be forced to wait because console people have loops to go through? yea no, i dont think so
With what I'm suggesting...PC players wouldn't know their version got held back until console versions were ready to release. I don't see how hard that is to understand.
it is not hard to understand, but keeping up with the spirit of things, us pc players beta test everything for console. So unless you want a buggy nightmare like what we will get, then dont wish for it to be released at the same time lol
That's just wrapping back around to my point that their QA Team should be doing their jobs and not relying on PC users to find the bugs that their team should've found before the content was released. Now if they paid the PC users that are finding the bugs, then that's a different story.
Personofsecrets wrote: »Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
Do we need to have this discussion again? You already posted this in a thread and got several valid responses and to how these two things don't relate. Quit posting it everywhere. You're just trying to spread bad information.
You should elaborate on what you mean, rather than flaming me, so that we can have a discussion about moral hazards and the developers mission to make players feel good about their gear.
"to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets"
So token system confirmed? So boring tbh. Hopefully it does not mean we need to log in daily. Does this mean they are moving from RNG entirely too.
SG_Celerrimus wrote: »Are the world bosses featured in the Quakecon video, the giant fleshy guy and the daedric titan looking guy, still in the update?
Personofsecrets wrote: »Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
Do we need to have this discussion again? You already posted this in a thread and got several valid responses and to how these two things don't relate. Quit posting it everywhere. You're just trying to spread bad information.
You should elaborate on what you mean, rather than flaming me, so that we can have a discussion about moral hazards and the developers mission to make players feel good about their gear.
You're trying to draw a direct line between the increase in veteran levels and the new gear, and that line doesn't exist. There are hundreds of reasons they chose to increase the vet levels, but it's not because they want to create an endless grind so you'll keep playing the game. I'd rather not have to quote your own thread because you didn't pay attention to the responses that already explained this.
psicorpb16_ESO wrote: »Was quite excited when I first saw this but now , unless I'm mistaken , this is PVP. ! I don't play PVP !
Not a chance in this world or any other will I carry on subscribing if the future of this game/DLC is Pvp.
I don't do 'I'm leaving posts' and usually laugh at them but if I've been waiting over a year for 'The Big DLC Content' and its gated behind PVP then nope sorry I will be out, it really saddens me to say.
I so hope I'm wrong .....
Pirhana7_ESO wrote: »psicorpb16_ESO wrote: »Was quite excited when I first saw this but now , unless I'm mistaken , this is PVP. ! I don't play PVP !
Not a chance in this world or any other will I carry on subscribing if the future of this game/DLC is Pvp.
I don't do 'I'm leaving posts' and usually laugh at them but if I've been waiting over a year for 'The Big DLC Content' and its gated behind PVP then nope sorry I will be out, it really saddens me to say.
I so hope I'm wrong .....
This has always been labbelled as a, Alliance vs alliance game that is a PVP / PVE game NOT a divided game. If you want everything you have to do BOTH, weather the enemy is an enemy alliance NPC or player shouldnt matter. Why give yoruself these silly game boundries? just play everything in the game...