AzraelKrieg wrote: »1) Testing on the PTS but not consoles?
*Yes, I'm obviously a console player.
2) What's so difficult about releasing stuff like this for all platform at the same time? It's not just them but when it comes to game DLC, the majority of companies make some people wait.
*For THIS DLC, I understand PTS getting it before consoles since they've been waiting so long for DLC. The following DLC(s) should be held to release across all platforms at the same time.
Easy answer to number 2 is that all DLC for consoles has to go through the approval process with Sony and Microsoft. That is out of ZOS's hands
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
1- I see that we are getting two new Racial Styles for crafting. Are there any Traits being added with these or just the Styles?
2- The article mentions updates to existing sets but nothing about if new craft able sets are being added. Is there going to be new craft able sets we will be able to make and if so, how many?
ebethke_ESO wrote: »ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
My (early) feedback on this:
The last two options are definitely a bad idea in my opinion. Unless you're trying to make the Imperial City another incentive for buff servers, do not do those. They will lead to flipping an entire map one color and result in PvE with no PvP, especially in the Imperial City.
I am already hesitant about the native 6 keeps, as these are rarely evenly distributed as is.
Unless you are making an alternative route to enter the IC without meeting these Access requirements, the last three (especially the last two) suggestions will result in one faction dominating each campaign ("buff") and make it pointless to even look for PvP.
I'd even suggest a middle ground between All-Access and the other options. Make it so that when you do not meet the requirements, you have a significantly more difficult time getting in. A common entryway with open PvP, tons of NPCs, a need to pass a challenge, etc. Just do not make it so that only one faction will be the ones using the City while the rest go to some other campaign.
Wouldn't this ruin pvp? I see campaigns being dominated by one faction as other leave for other campaigns to try to get access
starlizard70ub17_ESO wrote: »
This is the problem, most PvE players won't "deal with it." They just won't play, you'll have even less PvE player supporting PvP than you do now.
I'm not sure I agree with this. Most of the best in-slot gear and even skills are found through PvP. Nearly everyone in my PvE-only guild PvP's because they have to. No one really complains that much. I don't think this will change a whole lot.
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
@ZOS_BrianWheeler
Brian,
Unless the "Everyone has access" is it, wouldn't all the other Cyrodiil keep objective rules have the potential for causing some unnecessary animosity and drama within your own faction with the "haves" working towards access and the "have nots" either not bothering or perhaps even working against the drive to meet the requirements?
Have you considered having some additional alliance-wide meaningful rewards for meeting the entry objectives so that everyone in Cyrodiil has a reason to work towards them whether they can eventually enter or not?
Wouldn't this ruin pvp? I see campaigns being dominated by one faction as other leave for other campaigns to try to get access
Attorneyatlawl wrote: »ZOS_BrianWheeler wrote: »Elder scroll gates, Scroll Temples, Scrolls, Outposts, Resources and your home bases do not count towards "Access".
Aldmeri for example has the following "native" keeps:
Roebeck, Alessia, Fregyl, Black Boot, Bloodymayne, Brindle.
Is pvp XP being buffed like how pve XP is? There's currently an enormous gap in XP gain with pvp giving very little for both normal and veteran levels (+champ). I saw the pve improvements were called out so I'm concerned that pvp XP improvements weren't. Any comment available @ZOS_BrianWheeler or @ZOS_GinaBruno ?
ZOS_JessicaFolsom wrote: »1- I see that we are getting two new Racial Styles for crafting. Are there any Traits being added with these or just the Styles?
2- The article mentions updates to existing sets but nothing about if new craft able sets are being added. Is there going to be new craft able sets we will be able to make and if so, how many?
Hey @Robbmrp! There is one new Enchantment being added to the game with the Imperial City release (not a Trait.) Though it will be available only in Imperial City, players can sell it to anyone regardless of whether they have the Imperial City DLC game pack or not.
There will also be three new item sets you can craft via set-specific crafting stations in Imperial City. You do need to physically go to those special crafting stations in the Imperial City to craft the new sets.
We'll have more details about to share about both topics in the next week or two.
Sallington wrote: »What's going to be really funny is if IC is impacted by the same lag issue in Cyrodil. If IC gets too crowded, will we have groups of people just throwing around unresponsive skills at each other?
tinythinker wrote: »Wait, wait, wait, wait...
Just because a few mounts are priced really high and *some* players with subs haven't spent many crowns so far, there are people who are disappointed that the new content -- content that has been delayed for very long time -- doesn't cost *more*? Because $25 is too cheap for DLC? Did I read those comments correctly?
Sallington wrote: »What's going to be really funny is if IC is impacted by the same lag issue in Cyrodil. If IC gets too crowded, will we have groups of people just throwing around unresponsive skills at each other?
What is going to be funny is to see how much the addition will influence Cyrodiil's lag issues. I am certainly not expecting an improvement.
Strider_Roshin wrote: »Any specifics on those racial buffs? I'd like to know the exact percentage the Nord's max health increase will be once this goes live. Also why wait until the dlc before making these racial changes?
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
starlizard70ub17_ESO wrote: »"to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets"
So token system confirmed? So boring tbh. Hopefully it does not mean we need to log in daily. Does this mean they are moving from RNG entirely too.
Don't like the idea other players can kill you and loot these Tel Var Stones from you. Looks like it's setting up to be one massive griefing festival that most people will be burnt out and frustraited with in about a month.
Lootable stones sounds like fun, but Ive my doubts they are going for it. So disappointed, if its some basic 90's token system. Really hope they but some twist on it.
@Sausage they did put a twist on it.....if you die in there, someone else can take your stones lol
So its true, thats awesome.
ZOS_JessicaFolsom wrote: »1- I see that we are getting two new Racial Styles for crafting. Are there any Traits being added with these or just the Styles?
2- The article mentions updates to existing sets but nothing about if new craft able sets are being added. Is there going to be new craft able sets we will be able to make and if so, how many?
Hey @Robbmrp! There is one new Enchantment being added to the game with the Imperial City release (not a Trait.) Though it will be available only in Imperial City, players can sell it to anyone regardless of whether they have the Imperial City DLC game pack or not.
There will also be three new item sets you can craft via set-specific crafting stations in Imperial City. You do need to physically go to those special crafting stations in the Imperial City to craft the new sets.
We'll have more details about to share about both topics in the next week or two.
Sallington wrote: »What's going to be really funny is if IC is impacted by the same lag issue in Cyrodil. If IC gets too crowded, will we have groups of people just throwing around unresponsive skills at each other?
What is going to be funny is to see how much the addition will influence Cyrodiil's lag issues. I am certainly not expecting an improvement.
Serious question: do you think if it caused players to be more spread out that it would help some?
ZOS_BrianWheeler wrote: »We will be monitoring the Campaign populations and if we need to open new Campaigns we will.
One other question I came across after I had already posted this one.
Will all crafting be able to be done for the new Vet Levels V15 & V16? The reason I ask is the new "token" system being put in place for the V16 PVP gear. I want to make sure that as a max crafter I will still be able to create my own gear at the highest level which soon will be V16.
Thank you!
ZOS_GinaBruno wrote: »Sadly the only real info we got here, that we haven't seen before, is the launch date and the crown cost.
I was hoping for more info.
As mentioned in the article, we'll be releasing more info each week as we get closer to its launch. And, of course, there will be a whole slew of patch notes when this hits the PTS later this month.
But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory.