The drugs at Zenimax must be truly awesome.
Gandrhulf_Harbard wrote: »Ok, here's my take on this.
First off thanks to @Deltia for the thread, and the comprehensive opening post.
Reading through the thread a sentiment seemed to come to the fore for a short while that I think needs addressing.
Someone, I can't recall who, said that Zeni needs to go talk to the Streamers.
No, it doesn't.
What percentage of the playerbase are major streamers? 5% maybe.
The same sentiment is often used with reference to PvPers and End-Game Raiders.
What percentage of the playerbase are PvPers? Well as an average for the MMORPG industry it is rarely above 20%.
What percentage of the playerbase are End-Game Raiders? Well, again as an industry average, it is rarely above 20%.
But the key here is what degree of crossover is there among these three groups? I'd honestly be surprised if all three groups combined made up more than 20-25% of the playerbase.
So why should Zeni go listen to and talk with them?
Is there some elitism assumed here; that these people know what is wrong with the game and how to fix it?
Well I hope not.
I can't think of one single MMORPG that has been improved in any way by listening to, for example, PvPers. MMORPGs are not the platform for PvP; the conflict between balancing PvP and PvE almost always leads to both areas of the game suffering and no one being happy.
No more strength should be given to the voice of any group over any other.
I'll be honest and say IC means nothing to me; I don't PvP in MMORPgs for the reasons I outlined above. If all the "new content" is is IC then there is no new content for me.
If I can avoid Cyrodil and IC totally then I will; if I can't I'll be in just long enough to pick up the Shards I need and then I'll be out never to return.
All The Best
James-Wayne wrote: »I don't have a issue with the new VR levels as that is what MMO's do, new content, new level increase, new items to match, just makes sense to me
dodgehopper_ESO wrote: »This is where I think they could really stand out. Instead of making it about levels, maybe as you unlock new areas and complete new tasks you could actually unlock a special skill, or skill line. It doesn't have to be about levels.
NadiusMaximus wrote: »If they gave us three new zones, one in each realm, Imperial city, and thieves guild and dark brotherhood, all in one expansion. Then yah raise the cap.
If not, it's pointless.
Another thing I was concerned about that strays a bit from the main topic, but is Dark Brotherhood going to be released as a Crowns-only DLC or not? If so, then that means some people are not going to be able to get it (due to mixed reasons, be they finance availability or whatever). So my point is, if the level changes are implemented for EVERYONE, and then the content supposedly providing the experience is only available to SOME people, then will some people have to resort to grinding, even after completing every quest ever? If the DB quests are anything like Skyrim's then I'm expecting to see some kind of repeatable killing quest mechanism, so I'm not sure.
jamesharv2005ub17_ESO wrote: »SWTOR has a catch up mechanic because its been out so long now. ESO will also have something like that in a couple years or so. Also man Ive been playing SWTOR since beta and the forums are just like these. Nothing but complaints. I like how people here say swtor is this magical game with no flaws lol. Not according to the swtor forums it isnt.
VincentBlanquin wrote: »jamesharv2005ub17_ESO wrote: »SWTOR has a catch up mechanic because its been out so long now. ESO will also have something like that in a couple years or so. Also man Ive been playing SWTOR since beta and the forums are just like these. Nothing but complaints. I like how people here say swtor is this magical game with no flaws lol. Not according to the swtor forums it isnt.
you still dont understand the difference.
there are games, where you have possibility acquire great advantage very soon and dominating everything, but eso is ava game. You will have these people under your back everyday
in other games, there is instanced pvp and if you are not so strong you will met gods once a year for example, after matchmaking is restared probably.
if your pvp is totally unrestricted ava, you cant have so unbalanced things like CP system is now
jamesharv2005ub17_ESO wrote: »SWTOR has a catch up mechanic because its been out so long now. ESO will also have something like that in a couple years or so. Also man Ive been playing SWTOR since beta and the forums are just like these. Nothing but complaints. I like how people here say swtor is this magical game with no flaws lol. Not according to the swtor forums it isnt.
In a couple of years Eso people aren't going to wait that long for this game. Every game has people complaining on the forums but in all the mmos I've played eso's is the worst. When I first started playing over a year ago I remember the eso forums were so bad to the point that I didn't ever want to meet anybody from the forums ingame. Now the forums are even worse.
Now for flaws no game is flawless but Eso is king of flaws. Buggy launcher, more problems with game after it's patches, a crown store that sells useless unwanted items, load screens while moving in the same city, a champion point system that hurts the game more than it helps it, a monthly subscription that isn't even worth the subscription,a development team that wants to add more VR levels despite more than 50% of the player are against it,lack of content, buggy servers,broken promises,basically a game without vision,etc,etc,etc.
Swtor isn't the magical game of choice but it sure does beat Eso.
James-Wayne wrote: »I don't have a issue with the new VR levels as that is what MMO's do, new content, new level increase, new items to match, just makes sense to me
In a perfect world, but keep in my mind that the way you level in other MMOs are more flexible.
This is not the case in ESO because mandatory designs like Cadwells quest chains for example.
There was a reason why players did powerleveling in first versions of Craglorn.
It was the first sign that many players were unhappy with current content but it has been constantly ignored. Then craglorn was patched but the core problem for Veterans still exists.
From a design perspective it doesn't matter if player A agrees with player B leveling style. But you should ask yourself why there is a large group of players looking for a different way to level because obviously they are quite unhappy with the current implementation. This is exactly the problem in ESO because so many symptoms are being disabled but root of problems never have been solved.
Thank you for speaking up @Deltia. Adding Veteran Ranks does not equal new content. We are starved for content.
What happened to everything from Quakecon 2014? Where is the Imperial City, Murkmire, Wrothgar, Spellcrafting, the PvP part of the Justice System, Dark Brotherhood, and Thieves Guild?
WHY have you gone back on your word to get rid of VRs and done a 180 to add more?! Why is that promised removal now part of your long term vision- along with Player Housing in the infamous realm of maybe someday?
Where are the Road Ahead articles? The last one I recall was from February- and that had devolved into something akin to The Road Behind. With key players from your team now gone, perhaps you can no longer provide this for you don’t know where you are going... and that is a shame.
I want this game to succeed, but doing the exact opposite of what was promised is not the way to instill confidence.
@Daenerys The raising of the level cap will happen at the same time as Imperial City release.
Anyways..
I don't mind at all that VR16 is coming, I actually like it. Although, I'm also a player that is about to turn VR14 that has played since practically launch and still has 2 full Caldwell Gold zones to complete, and all of Craglorn.. so contrary to popular belief, there is enough content to reach current max. I like the idea of levels and it feels like I have something more to work towards. CP just seems like a .001% blip in the background, where levels take time and effort to receive. As mentioned, why the increase on level cap? Because veteran levels are tightly coupled with itemization. Do you want new shiny sets that come with that new content? Maybe some stronger more powerful sets? Well they will be VR16, as that is how the itemization works.
As for the championship system, as @Elijah_Crow mentioned, ZOS has mentioned a catch-up mechanic. From the tidbit I heard, I recall it being something along the lines of the beginning CP being much easier to get. Now, the thing is, who decides how big of a gap is allowed to be there?
My question @Deltia, is if you would be okay waiting for a catch-up mechanic? If not, why would you not voice your opinion until it is "too late"? Do you believe ZOS would be able to implement it within their current timeframe for Update 7? I don't think that's possible. When do you believe this catch-up mechanic is needed? Right now? What would you consider an acceptable gap? 100CP? 300CP?
OnThaLoose wrote: »Here's a solution.... Disable CP in PvP. Only have them used in PvE. Problem solved.
OnThaLoose wrote: »Here's a solution.... Disable CP in PvP. Only have them used in PvE. Problem solved.
no because nobody wants them in pve as they ruin the leaderboards
AlienDiplomat wrote: »Sithisvoid wrote: »...
...and believe that people with no job...
...people with no life that grind 24/7...
...which would take a sane person with a job and a life...
...no new player or anyone with a life and responsibilities can possibly attain.
[Moderator Note: Removed moderated quote]
I, for one, am sick and tired of the words "no life" being ascribed to anyone who is able to play the game for significant amounts of time. (and often said by people who play the game for significant amounts of time lol)
What people choose to do with their free time is their business. Labeling anyone with more time to play the game than you as someone with 'no life / no job' just comes across as jealousy and unnecessary rudeness/bullying.
Perhaps those with lots of time to play simply like devoting their free time to video gaming?
Perhaps those with lots of time to play have significant disabilities that prevent them from doing normal things?
Perhaps those with lots of time to play do so as an escape from real life stresses?
Somehow, these people are able to pay for the game, an internet connection, electricity and a roof over their heads.
This chain is full of "no life" slams and it does nothing to further a (very valid) argument about game balance.
(I say this as someone with one VR14 character and <100 champ points -and- and someone who would like to see catch-up mechanics)...
...but as soon as I read the words "no life" in a reply, the person saying it loses all credibility with me.
There's absolutely no need to repeatedly slam others with random insults as part of a discussion like this...unless it's just an excuse to tear down others?
In addition, those 'no-lifers' tend to be the most helpful and available people, most active PvE/PvP/traders and most like to be great members/officers to help guilds function well.
The CP gap is a very valid issue and should be addressed. I think that point can be made without denigrating players based on how many hours they have available to play.