When Deltia drops a post like this, it's time for ZOS to stand up and make some changes.
proclaims his builds to be ideal (causing many to think they are the only viable builds)
and uses so many add-ons that a trained rabbit could solo a VR dungeon with them.
danielpatrickkeaneub17_ESO wrote: »When Deltia drops a post like this, it's time for ZOS to stand up and make some changes.
No it isn't. He isn't King of Tamriel. He's a dude with an Internet TV show. Do you argue for the NFL to "stand up and make some changes" when Skip Bayless writes an article? It's just the opinion of one man who happens to make a living off of an activity, and saw an opportunity to bring more awareness to his brand.
When Deltia drops a post like this, it's time for ZOS to stand up and make some changes.
Attorneyatlawl wrote:For gear, if anyone truly believes that, somehow, under a half of one percent in stats, which equates to typically under a fifteenth of one percent in damage/healing output or other combat performance, is gimping them... don't. That's not anyone's problem. See below for proof:
The entire 5-piece set will differ by a grand total in this example, by 4 magicka recovery, 33 max magicka, and 6 spell damage, before minor percentage boosts such as a spell pot (20%, so you'd end up with an extra 7.2 spell damage rating here). A player changing from the V12, to the V14 versions of this gear, would jump to approximately 7000 healing on a Blessing of Protection spell, from a prior value of 6991. That number is 1.00128x of what they had before. What does this mean? For the less mathematically inclined... that means you are gaining about 1.3... tenths... of ONE percent. As you can probably imagine... it's statistically nothing, and essentially so small it could easily be mistaken for a margin of error/near-rounding difference. That's why, even when V12 gear hit... I still wore almost entirely V10, even when doing this staggering DPS back then:
https://www.youtube.com/watch?v=ar95AyLP1aU
And that character is an Imperial... so it doesn't have the shiny 9% maximum magicka and 7% flame damage (back then, it acted as a spell power bonus rather than a flat damage percentage boost, but nevertheless... it would have been substantial) passives, nor did it back then. The DPS shown there was an average for me, not a peak. My best runs hit upwards of another 10% higher, and on the other bosses such as the Stone Atronarch the numbers were only about 10-12% shy of what I would get on the Storm Atronarch in a given run.
The champion system is a big can of worms. Suffice to say, the first 300-400 points are important. The next couple of hundred will continue to gain moderately for many builds. Beyond that, you see a significant nosedive in how much they amplify your actual performance, both due to inherent relative diminishment and what parts of your combat they affect. I'll be doing a detailed post regarding this soon, but by and large, a simple "The first X number of champion points require less XP" that is raised every so often with patches, for now say "The first 120 champion points take less XP to earn" and then six months from now, "The first 225 champion points take less XP to earn" and so on would basically take care of the issue of power gaps when combined with the current enlightenment system that penalizes you after earning your first champion point in any given 24-hour period. Yes, the numbers are shiny and big. No, they don't make as giant a gap as it intuitively looks, when you boil it down to the facts after a moderate initial champion rank as described above. Wow's system is by far worse if you are not a hardcore player, for allowing you to even attempt to "keep up with the Joneses".
Numbers are fine and dandy... but don't be fooled by the hype: all the best gear and fractions of fractions of a percent don't matter if you don't know how to use them properly. Without stat/character power differences being orders of magnitude apart... your skill is what makes it happen at the end of the day.
ZOS_RichLambert wrote: »I've been lurking here in this thread since Friday. Just wanted folks to know its not being ignored.
I feel like the demands of the player base as an amalgam are nothing short of impossible.
It seems that the global desire, in summation is the following:
-endless progression and increase of power
-everyone is in lockstep and gets stronger at the same rate, regardless of how much effort/time they put in to it
-I get stronger than everyone else, because I'm special, but no one can get stronger than me ("it's unfair")
-endless new strength "levels", but don't want to grind vet levels (wth?)
-endless new progression, but don't want champion points (wth?)
-endlessly get stronger, but the game never to get too easy (wth?)
I feel bad for ZOS, to be honest.
They have made a really cool, unique MMO that plays to its own beat.
In the attempt to solve some of these desires, they have, in my opinion, shot themselves in the foot by going down a path that is impossible.
There is no way to please all of you PVPers, meta gamers, etc. in a way that lets you keep getting stronger than each other, but then no one gets stronger than you "unfairly or too fast".
There is no way to have endless progression without things getting too easy. There is no way to have PVP and PVE systems play along with each other when endless progression systems, half-baked, are in place.
My intention is to express that I see too many mixed goals here amongst the player base, and it seems like everyone wants to be the best, but no one else other than them can be the best faster than they can (this is an impossible concept).
Someone has to be better. Naturally, it's going to be the people that have more time to spend on it, as it is with everything in life.
What would you have ZOS do? Make it so that you can create a character, pay 100 dollars and be at max current progression? What's the point?
The whole battle level system is flawed by design. What is the point of being at greater progression if a level 10 can come there and be at your progression level?
My suggestion would give most people a headache, because most MMO players are so steeped in "MMO logic" that they cannot see a new route.
There shouldn't be any levels. You don't need levels in a game to have varying skill/proficiencies and complex skill systems. Endless progression shouldn't really be a concept. Rather, it should be like life. The things you use, you get and stay good at. The things you stop using, you get worse at.
The whole thing should be organic and realtime.
It should not be the following (but this is what it is):
"get to max;
I'm bored;
I want more content!;
new content and progression possible?
I hate new levels!;
grind through it ASAP to be as strong as everyone else!;
hey now everyone is as strong as me, and it feels just like before, but at least I have this new armor, right?!;
holy there's nothing more to do;
I'm so angry;
I'm going to write a post about how long ZOS takes to make content;
oh, wow, new levels?
I hate those!;
let's go grind them out".
Rinse. Repeat.
wrathofrraath wrote: »./lute
Bye, bye ZOS's champion pie
Rode my senche to the zombies but the zombies were dry
And them good ole boys were drinking psijic to grind
Singin' this'll be the day that it dies
The content is failing, the champion system was a huge failure we all looked forward to, it's just been downhill for awhile.danielpatrickkeaneub17_ESO wrote: »
danielpatrickkeaneub17_ESO wrote: »
The question is, is it too late to save ESO? I'm beginning to believe so unless we see some changes very soon and some content. Here is hoping they provide what we want when Imperial City announcement is made. And here is hoping Wrothgar etc come with that update. But I'm doubting it at this point I really am
The question is, is it too late to save ESO? I'm beginning to believe so unless we see some changes very soon and some content. Here is hoping they provide what we want when Imperial City announcement is made. And here is hoping Wrothgar etc come with that update. But I'm doubting it at this point I really am
I think it's absolutely still fun to play, as long as you (as in the general you) stop worrying so much about what other players are doing and capable of, stop being entitled to be as good as other players who have been here longer and put more time in.
It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
It is folly! This is not targeted at you, @Nifty2g, just to be clear, but rather to expand on my earlier post.
To speak for myself, I have a lot left to see in the game, am excited for new content, and am actually enjoying the vet and champ systems. I don't feel like I have to progress in them. They are extra. When I progress in them, I am pleased. I don't seek to grind them. No one makes you do that except for yourself, and then you blame ZOS.
The hilarity of it all is that ZOS did not intend people to grind these systems out. They were intended for long term, slow development, that you gain automatically by playing, not grind them and then go "hey what do I play now?".
People will ruin just about everything for themselves.
Anyhow, new content will be great. ZOS is most certainly aware of the entire forum being on fire from this vet/champ business, and I imagine they will sort it out in time.
It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
ZOS_RichLambert wrote: »I've been lurking here in this thread since Friday. Just wanted folks to know its not being ignored.
The question is, is it too late to save ESO? I'm beginning to believe so unless we see some changes very soon and some content. Here is hoping they provide what we want when Imperial City announcement is made. And here is hoping Wrothgar etc come with that update. But I'm doubting it at this point I really am
I think it's absolutely still fun to play, as long as you (as in the general you) stop worrying so much about what other players are doing and capable of, stop being entitled to be as good as other players who have been here longer and put more time in.
It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
It is folly! This is not targeted at you, @Nifty2g, just to be clear, but rather to expand on my earlier post.
To speak for myself, I have a lot left to see in the game, am excited for new content, and am actually enjoying the vet and champ systems. I don't feel like I have to progress in them. They are extra. When I progress in them, I am pleased. I don't seek to grind them. No one makes you do that except for yourself, and then you blame ZOS.
The hilarity of it all is that ZOS did not intend people to grind these systems out. They were intended for long term, slow development, that you gain automatically by playing, not grind them and then go "hey what do I play now?".
People will ruin just about everything for themselves.
Anyhow, new content will be great. ZOS is most certainly aware of the entire forum being on fire from this vet/champ business, and I imagine they will sort it out in time.
So you dare to compare hours of grinding to mastery of chess? Are you insane?
TheEmoVampire wrote: »so because people play the game, they should be as powerful as a lv 1 newbie? why is everyone complaining about people with more game time being more powerful? I don't see the problem. and as far as veteran ranks go, i don't see the problem with those either! I mean boo hoo welcome to TESOTU one of the very few games you actually have to play to get any where, that's what games are for, progression. you will be taking a lot of time to get to VR 14 soon to be 16 because your grinding, but here's a newsflash this is not Destiny, you have to play the game to progress (as in do quest pvp that stuff, not sit around in the same area for 600 hours killing the same enemies over and over and again, no wonder ya'll don't like playing the game).
TheEmoVampire wrote: »so because people play the game, they should be as powerful as a lv 1 newbie? why is everyone complaining about people with more game time being more powerful? I don't see the problem. and as far as veteran ranks go, i don't see the problem with those either! I mean boo hoo welcome to TESOTU one of the very few games you actually have to play to get any where, that's what games are for, progression. you will be taking a lot of time to get to VR 14 soon to be 16 because your grinding, but here's a newsflash this is not Destiny, you have to play the game to progress (as in do quest pvp that stuff, not sit around in the same area for 600 hours killing the same enemies over and over and again, no wonder ya'll don't like playing the game).
Vet ranks are hollow progression. I want meaningful progression.
There is no way to please all of you PVPers, meta gamers, etc. in a way that lets you keep getting stronger than each other, but then no one gets stronger than you "unfairly or too fast".
danielpatrickkeaneub17_ESO wrote: »
It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Attorneyatlawl wrote: »