PTS is quite smooth right now, but I'm still not overly hopeful for what happens when it goes Live. PTS just doesn't have the players or the capacity for a stress-test of Cyro.Lava_Croft wrote: »Hahahahahahahahaha.Mountain_Dewed wrote: »Hmm, looked as if it was time to come back(from january) because i saw that dlc was comin' and thought all was fixed. I mean they wouldn't release a new dlc in Cyro without having the issues fixed first, no?
skillastatb16_ESO wrote: »PTS is quite smooth right now, but I'm still not overly hopeful for what happens when it goes Live. PTS just doesn't have the players or the capacity for a stress-test of Cyro.Lava_Croft wrote: »Hahahahahahahahaha.Mountain_Dewed wrote: »Hmm, looked as if it was time to come back(from january) because i saw that dlc was comin' and thought all was fixed. I mean they wouldn't release a new dlc in Cyro without having the issues fixed first, no?
It's going to *** off a lot of people when they buy the dlc and the game is still laggy.
Are you implying that we are normal? Because I strongly resent that notion. I'm a special snowflake. With a pink bow.skillastatb16_ESO wrote: »PTS is quite smooth right now, but I'm still not overly hopeful for what happens when it goes Live. PTS just doesn't have the players or the capacity for a stress-test of Cyro.Lava_Croft wrote: »Hahahahahahahahaha.Mountain_Dewed wrote: »Hmm, looked as if it was time to come back(from january) because i saw that dlc was comin' and thought all was fixed. I mean they wouldn't release a new dlc in Cyro without having the issues fixed first, no?
It's going to *** off a lot of people when they buy the dlc and the game is still laggy.
At that point the game will die, since no normal person would stay.
ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
ZOS_BrianWheeler wrote: »We have been looking into physics calls on the server and the combat team is making adjustments to abilities to streamline the amount of calls they make as some were a bit...excessive. We'll be able to update you on those changes when the team is all done making those changes. The LOS changes had a very small effect on performance which is why we're looking at physics calls next. Population being spread between the three PVP zones has helped, but obviously server frames can still take a nasty hit as we've seen in Azura and other situations. The crew is still working on resolving these issues as fast as they can.
ZOS_BrianWheeler wrote: »[More objectives] is still something we're actively discussing regarding town capture, benefits, and other "flags" in Cyrodiil.
ZOS_BrianWheeler wrote: »There are a few things in the patch/update after Orisneum to address some quality of life issues for Campaigns/Cyrodiil as well as including some changes to ability logic and how abilities interact with physics processes.
For Orsinium Imperial City got a few fixes for "ladder gankers" as well as making the daily quests concurrent. Your requests for a capturable district as well as gated access to IC across the board has not fallen on def ears, however there are no plans to change that at this time. Several things currently getting worked on for Campaign population/number of Campaigns offered needs to get finished before changing IC rules across the board. Other discussions are still on going regarding Town Capture in Cyrodiil, more objectives/flags for Cyrodiil, and improvements to what you can spend your AP on.
Dev Tracker, for a while, didn't function with posts Rich or I made on the forums unless we tagged Gina/Jess/Jason/Kai to flag them each individually and they're already hammered with their jobs so we didn't bother them constantly. This was recently fixed and we Devs can now Dev Track our posts again. No conspiracy or anything, just gremlins.
Regarding my personal play time, I am leveling up another character in DC, just not streaming it.
ZOS_BrianWheeler wrote: »The number of Campaigns will be getting addressed in the patch after Orsineum when some other heavily ingrained Campaign restrictions are adjusted.
Night_Child wrote: »Here's a thought...
There are some that have been emperor for a while and then there are many...MANY that haven't. After 24hrs of the campaign starting, the some that have...well, are up at almost 300,000 on the leader boards. Whether it is because they glitched the game, are utilzing exploits, or have other means at hand of becoming equipped with so many points so quickly, the point is: it's a broken system that needs to be fixed. The fact that Emperor is so hard to achieve isn't a problem in itself, not at all. The fact that it's a PSN trophy and the only way to get said trophy is to A) have NO life, obtain VERY little to NO sleep, and/or C) cheat (for the lack of a better term) is a BIG problem. Why not create an Emperor ONLY campaign(s) where previous emperors or anyone that has an account with an empoeror on it can join all while NOT preventing others from obtaining this title for the first time.
OR
Remove Emperor trophy from PSN and just keep it as THE number one perk a character can have.
Just a thought Zenimax...what do you think?
Ain't going to help as long as the game performs so incredibly bad.ZOS_BrianWheeler wrote: »@PainfulFAFA Working on that now actually...
ZOS_BrianWheeler wrote: »City Capture is something we're still discussing.
More prettier please.ZOS_BrianWheeler wrote: »City Capture is something we're still discussing.
Pretty please! pretty please!
ZOS_BrianWheeler wrote: »City Capture is something we're still discussing.
ZOS_BrianWheeler wrote: »We have been making changes to various abilities to limit the LOS checks as well as making them group only as abilities that hit a very large area to check/apply bonuses to all players was hitting the server a bit hard. We are still digging into other reasons why the server performance is less than optimal in veteran enabled campaigns and will continue to do so until the performance is just as good as non-veteran campaigns.
When will we hear any news fron @Wrobel about class rebalance?