I very much agree with the OP.
Being a new player, I had my first real taste of pvp last night. I went into the non-vet and have to say it was pretty fun, however I immediately saw the frustration a number of players were having when 2 nightblades that were paired together kept conscientiously harassing a group of 6 or 7 of us. They were very difficult for all of us to kill. It was then that I had even learnt exactly how CP worked and I thought "This is non vet, so... why do they get to use their CP from vet characters?"
It didn't really make much sense to me. The non-vet label attracts newer players (Like myself) to hopefully hop in and not get smashed. However players having CP in there kind of defeats the purpose of having a non-vet league.
Seems like a pretty simple solution to me. CP shouldn't be allowed in non-vet.
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
@ZOS_BrianWheeler @Dru1076 I've been told they intend to fix the issue soon and are taking this really seriously. It's a simple problem with a simple fix, and I don't think the community is devided at all about it. Let's get this done soon!
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
LegendaryMage wrote: »
1) Non-Vet PVP shouldn't even have CPs in the first place. You want your CPs on that char? Go vet...
2) Vet PVP absolutely needs a campaign where CPs are a) Limited, perhaps 360 or so max, and b) If not possible to limit them, disable them entirely. You'll still keep earning them as you pvp and all that, they're just either limited or disabled, whatever is possible.
The CP system itself needs a lot of work on, the strength unbalance is too obvious. CP system is something that needs to be greatly limited anyway, 3.6K points is too much. 600 points should be absolute max in my opinion.
NewBlacksmurf wrote: »ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
While I'm not a big PvP fan I think there should be at least 2-3 non CP campaigns as a test to see player interest
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
Brilliant.ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
It really means a lot to me that you guys have bumped this thread. When I wrote this, I think a lot of people just thought I was whining but I was actually coming at it from the perspective CP benefiting me. I almost have 200 and there are only 4 people in all of Blackwater that can kill me- and no, I don't think that's just because of my player skill. I get called a hacker when I 1vX, and im fairly new to PvP in the grand scheme of things. The end effect of this is a 1% of elite players in Blackwater that are that way because of their CP. I'm sure it's incredibly frustrating for new players, especially that they can only catch up to me once they leave non-vet.
LegendaryMage wrote: »ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
Brian, you guys need to definitely add either a CP free vet campaign(or two), or greatly limit them if it's not possible to disable entirely (360 points or less, anyone can get there in a reasonable amount of time). Non-vet pvp shouldn't have CPs enabled at all, as others have mentioned.
ZOS_BiranWheeler wrote:
Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
That's fantastic news!It really means a lot to me that you guys have bumped this thread. When I wrote this, I think a lot of people just thought I was whining but I was actually coming at it from the perspective CP benefiting me. I almost have 200 and there are only 4 people in all of Blackwater that can kill me- and no, I don't think that's just because of my player skill. I get called a hacker when I 1vX, and im fairly new to PvP in the grand scheme of things. The end effect of this is a 1% of elite players in Blackwater that are that way because of their CP. I'm sure it's incredibly frustrating for new players, especially that they can only catch up to me once they leave non-vet.
It's really not that hard to figure out if a player has a lot of CP or not when you fight them. Those who have a ton can be very difficult to kill compared to another joe you smoked quickly. They just take longer to kill in general and hit harder. I don't know how stats and gear scale in BWB, so some times I am unsure if it's an issue of gear or CP.
Sure, some players are pretty good, but sometimes you are left wondering why player X of same class hit so much harder then player Y, or why player A just seemed so much more difficult to kill then player B.
I know that while I am a newer player, I am not too bad at pvp already from my experience in pvp in general over many other games. It's simply matter of converting it into using this games mechanics and abilities, while learning other classes abilities and mechanics to know how to react to and counter them.