This really is a joke. Who in their right mind thinks of it's 4:30(where everyone finishes work and school) to bring out and update. Elderscrolls are you trying to get us all to stop playing your game? It's heading that way... Then 5 hours, bloody hell pay me half and I'll do it in an hour... Let's behonest it's going to be longer than 5 hours as you never meet your targets..... Then people that are already on get to keep playing??? I was on and got booted out and then bam maintance... Think you need to put your corporate heads together and sort yourselves out.
One of the factions that according to the forum never play anything but small scale PvP and never blob, of course. In this case, AD.Well... I guess mistakes always can get those groups if you use them to your advantage. Which faction are they?EU. They managed to dismantle them in the end, but that zerg blew up groups big and small here and there.
Actually, it was a mistake on their side in the end that spelled their doom. They got locked down in one of the first story oil rooms at chalman milegate with fire balistas front and back and our best small scale group blowing them to pieces. The counter to it is to lock them down and bomb them before they can recharge the proximities, but that is easier said than done with maneuvre and purge.
I think you are confusing things a bit, there. Us purely PvP players didn't really give a rat's behind about the PvP buffs outside of Cyrodiil and actually there are post from April 2014 that are asking for removal of the buffs from PvE. The only thing most of us were aggravated about was the change where your home campaign buffs did not apply in guest campaigns anymore and even that was not that much of an issue.Akavir_Sentinel wrote: »I've just got to laugh at all of the PvP players who have insisted from day 1 that ESO was made solely for PvP. [snip]
Now as to the former emperor bonuses, I feel that these are not necessarily complained about by any specific group, because they would apply to all parts of the game, PvP as well as PvE.
My feeling is that the biggest advocates against PvP buff removal outside Cyrodiil are those that compete for the top spots on the PvE leaderboards (trials and DSA), so PvE players complaining about removal of PvP buffs.
I am glad to see that ZOS listened to players on these forums. Thats great. But Im not sold on the idea of stopping player to player travel. I understand the need to end the practice of buff servers - but if you are removing those PVP buffs while in PVE zones, you have already solved that problem. No need to strip people the freedom of travelling to their buddies to do some PVP. I already feel restricted in PVP for unrelated reasons. Removing this feature will only add to that.
As for former Emperor buffs - sorry - but they needed to be removed or nerfed. Im not a developer, so I dont know what would be a sufficient reward for Emperorship. But I am a player, and it is apparent to me that former Emp buffs create a truly unfair advantage. Again, Im not a developer, so I dont know what would be a good replacement for this. Perhaps something cosmetic? Something to visually honor former Emperors? Something that distinguishes them visually without creating disparity between player stats and combat.
I am glad to see that ZOS listened to players on these forums. Thats great. But Im not sold on the idea of stopping player to player travel. I understand the need to end the practice of buff servers - but if you are removing those PVP buffs while in PVE zones, you have already solved that problem. No need to strip people the freedom of travelling to their buddies to do some PVP. I already feel restricted in PVP for unrelated reasons. Removing this feature will only add to that.
As for former Emperor buffs - sorry - but they needed to be removed or nerfed. Im not a developer, so I dont know what would be a sufficient reward for Emperorship. But I am a player, and it is apparent to me that former Emp buffs create a truly unfair advantage. Again, Im not a developer, so I dont know what would be a good replacement for this. Perhaps something cosmetic? Something to visually honor former Emperors? Something that distinguishes them visually without creating disparity between player stats and combat.
AssaultLemming wrote: »SturgeHammer wrote: »@ZOS_BrianWheeler will the Campaigns have different end of campaign reward structures corresponding to the new scoring systems? For example, will Thornblade (Keeps matter) have different end of campaign rewards than Chillrend (scrolls matter)?
I really hope that end of campaign rewards are going to be greatly increased? It's so disappointing to battle your heart out for a fortnight and win a few k gold. It means ap farming is a much greater priority than winning the campaign, be great to turn this meta around. It sucks that to have a chance at a master's weapon I would basically need to quit my job. Leader board based rewards ate horrible and the same few unemployed people get the rewards every campaign. Lottery bags would be better, higher on board = more bags but would give everyone a chance, instead right now unless you PvP basically 24/7 or are living in a frat house where people share a character then you have zero chance.
Since you can get Sanctum Ophidia sets and master's weapons if you manage to be in the top 2% I fail to see what can make these more attractive...AssaultLemming wrote: »timidobserver wrote: »ThatNeonZebraAgain wrote: »timidobserver wrote: »Good stuff though I expect to see fewer people's in PvP now that pvers have no reason to participate. Pvers defending their buffs accounts for at least 50% of the activity on some servers.
The Alliance War skill line abilities are still very useful in PvE though.
Yes, but no one needs to defend their alliance war skills and it has already been announced that the requirements for those are being nerfed. I expect servers like azura star to die without pvers scrambling to defend their buffs.
The solution is to make end of campaign rewards attractive to pvers.
Joy_Division wrote: »Since you can get Sanctum Ophidia sets and master's weapons if you manage to be in the top 2% I fail to see what can make these more attractive...AssaultLemming wrote: »timidobserver wrote: »ThatNeonZebraAgain wrote: »timidobserver wrote: »Good stuff though I expect to see fewer people's in PvP now that pvers have no reason to participate. Pvers defending their buffs accounts for at least 50% of the activity on some servers.
The Alliance War skill line abilities are still very useful in PvE though.
Yes, but no one needs to defend their alliance war skills and it has already been announced that the requirements for those are being nerfed. I expect servers like azura star to die without pvers scrambling to defend their buffs.
The solution is to make end of campaign rewards attractive to pvers.
98% of the PvP population can enlighten what you fail to see. The other 2% can point out that a charged Master Greatsword is trash and the SO sets are not best in slot.
The most important question to ask is. why hasnt this update made it to the servers yet. June is over according to their update patterns. I guess my expectations werent low enough.
WarlordWoody22 wrote: »Sorry if this has been broached but wasn't going to read all 28 pages to check hah.
I was hoping if someone could clarify if scaling in cyrodil is working as intended, at level 35 NB I had 28k HP and 16k stamina in cyrodil, now as VR 2 I have 18k stamina but 16k health so same damage really, minus 12k health or so, how does that work?
, I played the non veteran campaign for my first character and recently just left to an all player one. I did that to avoid getting, Rick rolled by VR players.
Boy was I wrong, before I hit VR I could 1v3 if I pulled off my skill set combos correctly and had some luck so I was excited to see VR pvp.
Now I'm watching lvl 15 go up against three VR players and take em to brown down for a dirt map, I had a 26 werewolf mow me down, even with poison injection and lethal arrow up and my passives from fighters guild he just howled up and took me down like I was level ten, seems to happen alot, and not just for me, then I backed out and looked for a veteran only campaign, but no luck there so I'll slug it out.
I understand scaling to a degree, but to this extent? What's the point for taking the long hike to VR 14 for pvp if you scale a level ten to the same power, and why did it change once we hit VR 1 that I'm still not scaled to the same level as someone who isn't VR
Yes battle level is on before you ask lol
I get why scaling is needed when you don't have level brackets but that just seems a bit much to me,
Is this working as intended? Any input?
WarlordWoody22 wrote: »WarlordWoody22 wrote: »Sorry if this has been broached but wasn't going to read all 28 pages to check hah.
I was hoping if someone could clarify if scaling in cyrodil is working as intended, at level 35 NB I had 28k HP and 16k stamina in cyrodil, now as VR 2 I have 18k stamina but 16k health so same damage really, minus 12k health or so, how does that work?
, I played the non veteran campaign for my first character and recently just left to an all player one. I did that to avoid getting, Rick rolled by VR players.
Boy was I wrong, before I hit VR I could 1v3 if I pulled off my skill set combos correctly and had some luck so I was excited to see VR pvp.
Now I'm watching lvl 15 go up against three VR players and take em to brown down for a dirt map, I had a 26 werewolf mow me down, even with poison injection and lethal arrow up and my passives from fighters guild he just howled up and took me down like I was level ten, seems to happen alot, and not just for me, then I backed out and looked for a veteran only campaign, but no luck there so I'll slug it out.
I understand scaling to a degree, but to this extent? What's the point for taking the long hike to VR 14 for pvp if you scale a level ten to the same power, and why did it change once we hit VR 1 that I'm still not scaled to the same level as someone who isn't VR
Yes battle level is on before you ask lol
I get why scaling is needed when you don't have level brackets but that just seems a bit much to me,
Is this working as intended? Any input?
Guess I should mention I'm Xbox NA server
One of the factions that according to the forum never play anything but small scale PvP and never blob, of course. In this case, AD.Well... I guess mistakes always can get those groups if you use them to your advantage. Which faction are they?EU. They managed to dismantle them in the end, but that zerg blew up groups big and small here and there.
Actually, it was a mistake on their side in the end that spelled their doom. They got locked down in one of the first story oil rooms at chalman milegate with fire balistas front and back and our best small scale group blowing them to pieces. The counter to it is to lock them down and bomb them before they can recharge the proximities, but that is easier said than done with maneuvre and purge.
Well, I am AD and the only group of really strong players I know of, who use proxy detonation, are really playing in small groups. And usually fight against enemies a few times their numbers. So, I don't think you can beat that group without outnumbering them ;-) Maybe if they crash or something... anyways, would be really hard to pull off. The other groups are bigger and yes, they do use detonation, but are for sure not that strong players, so are beatable if you can outsmart them. Their leaders are quite smart too though, at least for some of the groups ;-)
If we can no longer hop, then the Guild Leaders for the larger PvP guilds must communicate with each other and spread out. If the big dogs all choose the same lunch bowl, none of them will have much to eat.
OK, that's an awful metaphor. The point is, we see what happens when all the big red guilds join together -- they clean up the map and push all opposition off. They're good, organized and there's a billion of them. If they all pick the same campaign, nobody will PvP there after the first 24 hours.
And without hopping, that means nobody will PvP anywhere. Not in this game, anyway.
AhPook_Is_Here wrote: »Don't forget guys that these changes are all due in the next major update. i.e, the one that adds Imperial City. That should give enough people an incentive to go to Cyrodiil, even if just for a short while to see what it's all about.
I hope it is sooner than that, they won't even talk about imperial city much till July according to the front page update. That's more than a year after they first announced it, and nobody is really going to be expecting the content till September-November.
Not to forget that Fallout 4 release was officially announced in the last E3 for november coming up. The Elder Scrolls Online was discussed for approximately 5 minutes of the full 2hours and a half duration of E3. More than half of the presentation was regarding Fallout 4, which seem to be their main focus since TESO console release is over.
Really disappointed, personally. Not about the state of the game of TESO (that I love no matter the problems), but because of the direction Bethesda is taking putting their efforts into a single player game instead of one of the most promising mmos of all times.