Lava_Croft wrote: »This is unrelated to animation cancelling but instead related to the way ESO handles latency.Most_Awesome wrote: »Seeing as the thread I was about to put this in was deleted I'll post it here this is ESO PVP
This is why people complain because of crap like this, this is the reason why the majority of players don't even want to step foot into Cyrodiil
21:21:41 =Ambush 4,046
21:21:41 =Surprise Attack 6,769
21:21:41 =Light Attack 3,246
21:21:41 =Befouled Wpn 300
21:21:41 =Soul Harvest 8,423
No lag, as soon as the Ambush hit me I died, GG Animation Cancelling
Most_Awesome wrote: »nothing in that death recap is an exploit .... thats just how nb abilities fire. Like if you use a heavy destro folowing by a insta frag followed by a lt crush shock it'll all land w/o 1 second. this is called burst mechanics. stop calling hacks.
Lets all count now out loud and repeat 1-2 1-2 1-2 1-2 1-2 1-2 In the time between the 1 and the 2 three attacks are activated
With crapy animation cancelling it is possible and its also possible to have a macro do this as well for you for a perfect BURST opener as you put it.
Crap combat mechanics that needs fixing
ambush applies dmg after a 1 second cast time
befouled weapon is an echant
light attacks, ultimates like harvest, abilities, bash, block are all on seperate cooldowns.
animation cancelling isn't an exploit
Most_Awesome wrote: »nothing in that death recap is an exploit .... thats just how nb abilities fire. Like if you use a heavy destro folowing by a insta frag followed by a lt crush shock it'll all land w/o 1 second. this is called burst mechanics. stop calling hacks.
Lets all count now out loud and repeat 1-2 1-2 1-2 1-2 1-2 1-2 In the time between the 1 and the 2 three attacks are activated
With crapy animation cancelling it is possible and its also possible to have a macro do this as well for you for a perfect BURST opener as you put it.
Crap combat mechanics that needs fixing
ambush applies dmg after a 1 second cast time
befouled weapon is an echant
light attacks, ultimates like harvest, abilities, bash, block are all on seperate cooldowns.
animation cancelling isn't an exploit
Most_Awesome wrote: »Most_Awesome wrote: »nothing in that death recap is an exploit .... thats just how nb abilities fire. Like if you use a heavy destro folowing by a insta frag followed by a lt crush shock it'll all land w/o 1 second. this is called burst mechanics. stop calling hacks.
Lets all count now out loud and repeat 1-2 1-2 1-2 1-2 1-2 1-2 In the time between the 1 and the 2 three attacks are activated
With crapy animation cancelling it is possible and its also possible to have a macro do this as well for you for a perfect BURST opener as you put it.
Crap combat mechanics that needs fixing
ambush applies dmg after a 1 second cast time
befouled weapon is an echant
light attacks, ultimates like harvest, abilities, bash, block are all on seperate cooldowns.
animation cancelling isn't an exploit
Yes Ambush hits and causes damage at the start of 1 fit in a surprise attack, light attack and ult then 2 = Dead
The majority of players in this game would rather play with mechanics that follow the animations, its complete rubbish that you can cancel the animations and get TTK to 1 second. If nothing is done about it there will come a point where there is only people who use it in cyrodiil and when that point comes you might as well all be running around as white hit boxes and forgo any sort of graphics or animation.
nothing in that death recap is an exploit .... thats just how nb abilities fire. Like if you use a heavy destro folowing by a insta frag followed by a lt crush shock it'll all land w/o 1 second. this is called burst mechanics. stop calling hacks.
Lord_Draevan wrote: »Question, @ZOS_BrianWheeler : are these changes coming in the Imperial City update?
ZOS_BrianWheeler wrote: »We have discussed full resets but there's no ETA on when that would occur yet.
ZOS_BrianWheeler wrote: »We have discussed full resets but there's no ETA on when that would occur yet.
Please put this in place with IC.
ZOS_BrianWheeler wrote: »We have discussed full resets but there's no ETA on when that would occur yet.
ZOS_BrianWheeler wrote: »The only hitch with doing the full reset right now is we need some coder time to actually do it, which is why there isn't an ETA.
ZOS_BrianWheeler wrote: »The only hitch with doing the full reset right now is we need some coder time to actually do it, which is why there isn't an ETA.
ZOS_BrianWheeler wrote: »The only hitch with doing the full reset right now is we need some coder time to actually do it, which is why there isn't an ETA.
HeroOfNone wrote: »ZOS_BrianWheeler wrote: »The only hitch with doing the full reset right now is we need some coder time to actually do it, which is why there isn't an ETA.
Wait @ZOS_BrianWheeler, you mean some guy isn't sitting in the ZOS HQ 24/7 with a chalkboard and watching all the campaigns to update the score by hand? My illusions are broken ;_;
Hahahahahahahahaha.Mountain_Dewed wrote: »Hmm, looked as if it was time to come back(from january) because i saw that dlc was comin' and thought all was fixed. I mean they wouldn't release a new dlc in Cyro without having the issues fixed first, no?
PTS is quite smooth right now, but I'm still not overly hopeful for what happens when it goes Live. PTS just doesn't have the players or the capacity for a stress-test of Cyro.Lava_Croft wrote: »Hahahahahahahahaha.Mountain_Dewed wrote: »Hmm, looked as if it was time to come back(from january) because i saw that dlc was comin' and thought all was fixed. I mean they wouldn't release a new dlc in Cyro without having the issues fixed first, no?