Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
jamesharv2005ub17_ESO wrote: »Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
I think we should just be happy there is an in-game version we can craft.
Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
jamesharv2005ub17_ESO wrote: »Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
I think we should just be happy there is an in-game version we can craft.
If the mats drop around the rate of Nirncrux stones or Dwemer frame pieces, that's not really anything to be happy about at all.
Question is what are the mats for Psijic Ambrosia?
Question is what are the mats for Psijic Ambrosia?
...and how rare are the ingredients to "Psijic Ambrosia" going to be?
If I want to grind let's say 10 hours, will I be forced to purchase these from the Crown Store due to insanely expensive prices/rare ingredients, or will I be able to afford them via normal play?
These are the questions that warrant answers and which very much determine whether this will be considered P2W or not.
I do hope ZOS has carefully considered this.
Also, why is the craftable version "weaker" (lasts less time) than the one you can purchase from Crown Store? As I recall, all consumables purchased via Crown Store were supposed to be weaker than crafted ones.
anitajoneb17_ESO wrote: »And for those who fear "p2w" or greater gap between casual/hardcore : don't. This is "only XP". If lower levels can reach VR14 quicker, that means more new people for us to raid and dungeon with. As to CP's, past the first 200 CP it really doesn't make much of a difference : benefits are minimal and we're OP for 99% of the content anyway.
anitajoneb17_ESO wrote: »
And for those who fear "p2w" or greater gap between casual/hardcore : don't. This is "only XP". If lower levels can reach VR14 quicker, that means more new people for us to raid and dungeon with. As to CP's, past the first 200 CP it really doesn't make much of a difference : benefits are minimal and we're OP for 99% of the content anyway.
I am at the moment rank 1 in every Trial on the eu megaserver and i can tell CP makes a differant and everyone who wanna play on a top level is forced to use this.
I love this game and my guild but that point has such a bad taste i really thinking about to quit the game and i am not the only one
...and how rare are the ingredients to "Psijic Ambrosia" going to be?
If I want to grind let's say 10 hours, will I be forced to purchase these from the Crown Store due to insanely expensive prices/rare ingredients, or will I be able to afford them via normal play?
These are the questions that warrant answers and which very much determine whether this will be considered P2W or not.
I do hope ZOS has carefully considered this.
Also, why is the craftable version "weaker" (lasts less time) than the one you can purchase from Crown Store? As I recall, all consumables purchased via Crown Store were supposed to be weaker than crafted ones.
Darklord_Tiberius wrote: »They are offering both pay option and an in game crafting option.
jamesharv2005ub17_ESO wrote: »Why not be the one selling instead of the one buying?
Please answer this question ZOS. We already have seen how big a difference just 400 CP makes compared to 0 or even 200 (the amount most day-to-day players have) when it comes to competitiveness in PVP and on PVE leaderboards. Having tested the PTS with 1.6 and seeing just how powerful you can be with 1000 CP (let alone 3600) you are basically telling new and casual gamers they have no hope of ever being competitive if they are not willing to drop cash (or large amounts of in-game gold) to get xp pots (or drinks) to farm CP.
On the other side, if all you want in you game are mindless drones farming CP, at least quit dropping the nerf hammer on xp every time someone finds a good grind location.
[–]ZOS_EricZeniMax - Lead Combat Designer 2 points an hour ago
We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner.
Darklord_Tiberius wrote: »They are offering both pay option and an in game crafting option.
Doesn't sound like many of the in-game crafted versions will be floating around, and those that are will be exorbitantly expensive.
Find all 6 pieces of the recipe, then use 2 purple mats + gold mat + other mats for a single craft.
Yeah, gonna be REAL expensive. And rare.
...or you can pay cash for your permanent stat boosts to your character so that you can compete for your ranking on the leaderboards, which is in fact "winning" for ESO.
From the Reddit AMA concerning the xp potions and CP balance:Please answer this question ZOS. We already have seen how big a difference just 400 CP makes compared to 0 or even 200 (the amount most day-to-day players have) when it comes to competitiveness in PVP and on PVE leaderboards. Having tested the PTS with 1.6 and seeing just how powerful you can be with 1000 CP (let alone 3600) you are basically telling new and casual gamers they have no hope of ever being competitive if they are not willing to drop cash (or large amounts of in-game gold) to get xp pots (or drinks) to farm CP.
On the other side, if all you want in you game are mindless drones farming CP, at least quit dropping the nerf hammer on xp every time someone finds a good grind location.[–]ZOS_EricZeniMax - Lead Combat Designer 2 points an hour ago
We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner.
So come on elitists and grind that CP, hurry up and put all you can into hitting 3600 in a few months so that they will reduce XP needed for CP gain for everyone else and we can all max out the system in a hurry!
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »They are offering both pay option and an in game crafting option.
Doesn't sound like many of the in-game crafted versions will be floating around, and those that are will be exorbitantly expensive.
Find all 6 pieces of the recipe, then use 2 purple mats + gold mat + other mats for a single craft.
Yeah, gonna be REAL expensive. And rare.
...or you can pay cash for your permanent stat boosts to your character so that you can compete for your ranking on the leaderboards, which is in fact "winning" for ESO.
You are assuming everything and have very little knowledge of how these are going to work. Well done. *Golf Clap*
Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
jamesharv2005ub17_ESO wrote: »You dont have to pay for them. So its not pay to win.
jamesharv2005ub17_ESO wrote: »You dont have to pay for them. So its not pay to win.
This really depends mostly on the availability of the mats / recipes to do so, honestly.