jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You dont have to pay for them. So its not pay to win.
This really depends mostly on the availability of the mats / recipes to do so, honestly.
I dont see how. If its in the game that means you can get it wihtout using the store. The definition of pay to win in mmos is something on the store that is not in the game any other way and gives you an advantage. This is in the game. It doesnt really matter how rare etc. The store is about convenience.
jamesharv2005ub17_ESO wrote: »Well the definition of pay to win is something you HAVE to pay for with real money from the cash shop. This is not pay to win.
jamesharv2005ub17_ESO wrote: »Well the definition of pay to win is something you HAVE to pay for with real money from the cash shop. This is not pay to win.
Not even going to attempt to debate the definition of a term that means so many different things to so many different people.
I don't really care what it means to you, as I'm sure you don't care what it means to me.
What I DO care about is whether the availability of the in-game potions will be "comparable" to the Crown Store versions like the other potions on sale, or if the Store-bought version will be as prohibitively priced as previous Crown Store offerings when compared to some of the more rare in-game counterparts that can be bought w/ Crowns.
Darklord_Tiberius wrote: »...and how rare are the ingredients to "Psijic Ambrosia" going to be?
If I want to grind let's say 10 hours, will I be forced to purchase these from the Crown Store due to insanely expensive prices/rare ingredients, or will I be able to afford them via normal play?
These are the questions that warrant answers and which very much determine whether this will be considered P2W or not.
I do hope ZOS has carefully considered this.
Also, why is the craftable version "weaker" (lasts less time) than the one you can purchase from Crown Store? As I recall, all consumables purchased via Crown Store were supposed to be weaker than crafted ones.
Because the crafted one IS stronger, can you not read? The Experience scroll is only 2 hours. The crafted one from the perks is 4 x 50 mins = 3 hours and 20 mins. Do not try and argue, well what if we do not have the perks; guess what don't be lazy and go get them.
And for the clowns screaming pay to win, it is not pay to win. Pay to win means you pay to win. They are offering both pay option and an in game crafting option.
Less derping and more doing, thats the power of ESO.
anitajoneb17_ESO wrote: »Question is what are the mats for Psijic Ambrosia?
As previously stated, the mats for Psijic Ambrosia are :
1/ the recipe - split in several parts like dwemer motifs - no info yet as to where, how and how easy / hard it will be to farm them
2/ - Bervez juice - Not particularly rare but you have to do crafting writs to get them
- Frost Mirriam (ditto)
- Perfect roe - no info yet on that one
Thanks ZOS for giving us at least something new to chew on !
And for those who fear "p2w" or greater gap between casual/hardcore : don't. This is "only XP". If lower levels can reach VR14 quicker, that means more new people for us to raid and dungeon with. As to CP's, past the first 200 CP it really doesn't make much of a difference : benefits are minimal and we're OP for 99% of the content anyway.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Well the definition of pay to win is something you HAVE to pay for with real money from the cash shop. This is not pay to win.
Not even going to attempt to debate the definition of a term that means so many different things to so many different people.
I don't really care what it means to you, as I'm sure you don't care what it means to me.
What I DO care about is whether the availability of the in-game potions will be "comparable" to the Crown Store versions like the other potions on sale, or if the Store-bought version will be as prohibitively priced as previous Crown Store offerings when compared to some of the more rare in-game counterparts that can be bought w/ Crowns.
Its not what it means to me. Its what it means period. The availability of them in game for free is obviously going to be alot less than simply buying them off the store. The store is about convenience. If you want them without paying for them then you will need to grind the mats/recipe which obviously takes longer than clicking "buy now".
jamesharv2005ub17_ESO wrote: »Its not what it means to me. Its what it means period.
Darklord_Tiberius wrote: »They are offering both pay option and an in game crafting option.
Doesn't sound like many of the in-game crafted versions will be floating around, and those that are will be exorbitantly expensive.
Find all 6 pieces of the recipe, then use 2 purple mats + gold mat + other mats for a single craft.
Yeah, gonna be REAL expensive. And rare.
...or you can pay cash for your permanent stat boosts to your character so that you can compete for your ranking on the leaderboards, which is in fact "winning" for ESO.
jamesharv2005ub17_ESO wrote: »Its not what it means to me. Its what it means period.
Again, I'm not interested in a debate that nobody is going to win, because the term clearly means different things to different people, and all of them believe that they are right.
Including you. : )
Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »Its not what it means to me. Its what it means period.
Again, I'm not interested in a debate that nobody is going to win, because the term clearly means different things to different people, and all of them believe that they are right.
Including you. : )
Sorry, but facts are not matters of opinion or debate. Pay to win is a standard and widely understood term meaning a requirement to pay real money to remain competitive in a videogame or progress slowly and/or be unable to obtain the same power through items or gear in a comparable or near comparable amount of time and effort.
jamesharv2005ub17_ESO wrote: »You dont have to pay for them. So its not pay to win.
This really depends mostly on the availability of the mats / recipes to do so, honestly.
I am at the moment rank 1 in every Trial on the eu megaserver and i can tell CP makes a differant and everyone who wanna play on a top level is forced to use this.
I love this game and my guild but that point has such a bad taste i really thinking about to quit the game and i am not the only one
Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »Its not what it means to me. Its what it means period.
Again, I'm not interested in a debate that nobody is going to win, because the term clearly means different things to different people, and all of them believe that they are right.
Including you. : )
Sorry, but facts are not matters of opinion or debate. Pay to win is a standard and widely understood term meaning a requirement to pay real money to remain competitive in a videogame or progress slowly and/or be unable to obtain the same power through items or gear in a comparable or near comparable amount of time and effort.
Your definition of the term just differed from the other poster's definition of the term, and you both are stating these definitions as "fact".
That is what I'm talking about and what I'm not very interested in rehashing. It's been done to death in these forums already, and there are never any winners.
Let's just stick to the topic at hand, hmm? : )
jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
More Convenient to buy from Crown Store will most likely mean 0.00001% drop rate in game for the required crafting mats.
SO ya, still pay2win.
jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
MisterBigglesworth wrote: »jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
That narrow definition doesn't really hold water. If you could buy the best gear in the game from the cash shop or even directly buy champion points with real money that would obviously be p2w... and yet by your definition (you can get that gear in game, you can grind out those CPs in game) it would not be p2w.
jamesharv2005ub17_ESO wrote: »MisterBigglesworth wrote: »jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
That narrow definition doesn't really hold water. If you could buy the best gear in the game from the cash shop or even directly buy champion points with real money that would obviously be p2w... and yet by your definition (you can get that gear in game, you can grind out those CPs in game) it would not be p2w.
You still have to earn the xp to get those CP. Its not pay to win because you can actually earn MORE CP by using the crafted ones.
jamesharv2005ub17_ESO wrote: »MisterBigglesworth wrote: »jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
That narrow definition doesn't really hold water. If you could buy the best gear in the game from the cash shop or even directly buy champion points with real money that would obviously be p2w... and yet by your definition (you can get that gear in game, you can grind out those CPs in game) it would not be p2w.
You still have to earn the xp to get those CP. Its not pay to win because you can actually earn MORE CP by using the crafted ones.
Again, if the crafted ones are readily available. This remains to be seen.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »MisterBigglesworth wrote: »jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
That narrow definition doesn't really hold water. If you could buy the best gear in the game from the cash shop or even directly buy champion points with real money that would obviously be p2w... and yet by your definition (you can get that gear in game, you can grind out those CPs in game) it would not be p2w.
You still have to earn the xp to get those CP. Its not pay to win because you can actually earn MORE CP by using the crafted ones.
Again, if the crafted ones are readily available. This remains to be seen.
It doesnt matter if they are more readily available. If they were selling CP then yes thats pay to win. Selling xp boosts you still have to go out and earn those CP. You just earn them faster if you pay for it. Mainly for people who dont have 24/7 to spend in the game.
I think they could get the money that they want from this, and close the CP gap if they sold these in seasons based on the CP total statistics.
For example Scroll 1 works for CP 100-150, scroll 2 works for CP 150-200 (numbers for example only). The scrolls could only be used to help players catch up, not get massively ahead of players through money. It's not pay 2 win because it's only helping you keep up, not exceed everyone.
Save face, make money, mitigate the gap, everyone wins.