jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »MisterBigglesworth wrote: »jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
That narrow definition doesn't really hold water. If you could buy the best gear in the game from the cash shop or even directly buy champion points with real money that would obviously be p2w... and yet by your definition (you can get that gear in game, you can grind out those CPs in game) it would not be p2w.
You still have to earn the xp to get those CP. Its not pay to win because you can actually earn MORE CP by using the crafted ones.
Again, if the crafted ones are readily available. This remains to be seen.
It doesnt matter if they are more readily available. If they were selling CP then yes thats pay to win. Selling xp boosts you still have to go out and earn those CP. You just earn them faster if you pay for it. Mainly for people who dont have 24/7 to spend in the game.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »MisterBigglesworth wrote: »jamesharv2005ub17_ESO wrote: »Experience Boosters for CP is Pay-2-Win.
Plain and Simple.
I called this when the B2P announcement was made and people said I was a fool for saying so. But just a short couple of months, here we are with boosters for CP available in the Crown Shop.
And as far as the Ambrosia goes.. my bet is the ingredients are so rare that it won't really matter.
From the first announcement they were going b2p they said eventually there would be xp boosts on the store. Since they are in the game also it is NOT pay to win because you dont have to buy them with rl money. You can craft them yourself. You dont have to pay for them. So its not pay to win.
That narrow definition doesn't really hold water. If you could buy the best gear in the game from the cash shop or even directly buy champion points with real money that would obviously be p2w... and yet by your definition (you can get that gear in game, you can grind out those CPs in game) it would not be p2w.
You still have to earn the xp to get those CP. Its not pay to win because you can actually earn MORE CP by using the crafted ones.
Again, if the crafted ones are readily available. This remains to be seen.
It doesnt matter if they are more readily available. If they were selling CP then yes thats pay to win. Selling xp boosts you still have to go out and earn those CP. You just earn them faster if you pay for it. Mainly for people who dont have 24/7 to spend in the game.
If the CP progression wasn't virtually infinite, you'd be correct.
The people who don't play 24/7 aren't going to reap any benefits by this, since there will also be people who do play 24/7 and use those potions. It's a lose-lose, you're simply asking to be able to pay more money to ZOS & as return separate yourself (and other $$$ heroes, regardless of how much they play) from the rest of the population.I think they could get the money that they want from this, and close the CP gap if they sold these in seasons based on the CP total statistics.
For example Scroll 1 works for CP 100-150, scroll 2 works for CP 150-200 (numbers for example only). The scrolls could only be used to help players catch up, not get massively ahead of players through money. It's not pay 2 win because it's only helping you keep up, not exceed everyone.
Save face, make money, mitigate the gap, everyone wins.
This works.
There are other ways to use the Crownstore. Booster for a system with almost infinity Grind? Yes looks the people are fine with it when eso becomes the next "asia grinder mmo"If this is the case then they could sell absolutely nothing but cosmetics on the store. That wont finance a game.
There are other ways to use the Crownstore. Booster for a system with almost infinity Grind? Yes looks the people are fine with it when eso becomes the next "asia grinder mmo"If this is the case then they could sell absolutely nothing but cosmetics on the store. That wont finance a game.
The correct way ZOS should go about implementing these, is having the ingredients be rare in <VR14 content, and then drop abundantly at the end game.
That way, you incentivize the people who are mainly interested in "leveling up faster" or "catching up" to purchase them from the store, while avoiding the P2W aspect of making them "must buys" for the competitive people who have reached the end game.
But who am I kidding, these are going in as leaked in the datamined screenshots, costing 2 epic ingredients & 1 legendary ingredient, which will last you for 2 hours of goblin grinding, just so no one who plays a lot & wants to stay competitive can afford staying so, without purchasing them from Cash Shop.
Brilliant, until every competitive player apart from Credit Card Warriors leaves the game.
So console release is done and we're all anxiously awaiting news on the new content promised to be coming *after console*.
Instead we get an announcement on new XP/CP boosters coming to the cash shop. (Come on you know the ingredients for the created potions are going to be so hard to get almost everyone will buy them in the crown store.)
Count me among the unimpressed.
Not really looking forward to coming back after my vacation at this rate.
Please do better next time.
There are other ways to use the Crownstore. Booster for a system with almost infinity Grind? Yes looks the people are fine with it when eso becomes the next "asia grinder mmo"If this is the case then they could sell absolutely nothing but cosmetics on the store. That wont finance a game.
jamesharv2005ub17_ESO wrote: »There are other ways to use the Crownstore. Booster for a system with almost infinity Grind? Yes looks the people are fine with it when eso becomes the next "asia grinder mmo"If this is the case then they could sell absolutely nothing but cosmetics on the store. That wont finance a game.
Like what?
Celas_Dranacea wrote: »What I'm concerned with is keeping up with the upper 50-90th percentile of players, who play 2x as much as me. If I spend 1000 crown once a month (I'm an eso+ member) I get 20 hours of play time with boosted xp and can earn around 5-10 more cp per month.
Celas_Dranacea wrote: »I do hope that people can acquire the crafted potions at no more than 500 gold per 30 minutes once the economy stabilizes.
Well done Zenimax, I shall now resubscribe and begin regularly purchasing Crowns.
Very sincerely I ask if I may be so bold; whoever is able, please buy whoever is responsible for these additions to the game a strong drink. An item which will allow us casual players to never fear being unable to do content due to being able to increase our power level at a solid rate is very wonderful.
jamesharv2005ub17_ESO wrote: »It doesnt matter if they are more readily available. If they were selling CP then yes thats pay to win. Selling xp boosts you still have to go out and earn those CP. You just earn them faster if you pay for it. Mainly for people who dont have 24/7 to spend in the game.
I think they could get the money that they want from this, and close the CP gap if they sold these in seasons based on the CP total statistics.
For example Scroll 1 works for CP 100-150, scroll 2 works for CP 150-200 (numbers for example only). The scrolls could only be used to help players catch up, not get massively ahead of players through money. It's not pay 2 win because it's only helping you keep up, not exceed everyone.
Save face, make money, mitigate the gap, everyone wins.
Lithium Flower wrote: »This is just a completely baffling move.
CP make such a huge impact at 100, 200, 300 and more points. A v14 with less than 100 CP can barely do 10-12k single target dps over more than 30 s. Someone with 200-300 points can do nearly 50% more. At 500 points you have players approaching nearly 30k single target DPS. And they also have more spell resistance, more healing, more armour, faster regeneration, more damage resistance as well as the perks. Diminishing returns are fine with 10-15 points but CP stack up and 30+ points starts to make a real, tangible difference.
There is no way a v14 with 35 CP (brand new player) can even hope to think about competing in PvE against someone with hundreds of CP.
There is already a culture that's emerged amongst the most competitive, of grinding a new character to v10(the point after which there are no grind spots), then delete and repeat the process for the CP.
This system will make not only doing this mandatory but also keep you bleeding gold and crowns in perpetuity if you want to compete in the trial leaderboards.
Already entering Cyrodiil as a solo player or a small group is just gifting AP to the enemy factions. Time to Kill is in fractions of a second with no reaction time. There was a time when you had to be at least v1 to be mostly viable in PvP, currently you stand no chance unless you are v14, a few months and you need CP rank 500 just to be able to take part in a siege from start to finish.
Seriously, what is happening to this game?
Throw in an XP boost potion for below max rank players to help them catch up faster but there should be no way at all to pay for more CP like this is. CP gain should be slow and incremental, representing a vast legacy of play time that functions as a nice, significant but not over-powering boost to power.
Anyone who thinks this is a catch up mechanic for casual or new players instead of a substantial speed boost for the most hardcore to race ahead and destroy any hint of fair competition in the game is deluding themselves.
Lithium Flower wrote: »This is just a completely baffling move.
CP make such a huge impact at 100, 200, 300 and more points. A v14 with less than 100 CP can barely do 10-12k single target dps over more than 30 s. Someone with 200-300 points can do nearly 50% more. At 500 points you have players approaching nearly 30k single target DPS. And they also have more spell resistance, more healing, more armour, faster regeneration, more damage resistance as well as the perks. Diminishing returns are fine with 10-15 points but CP stack up and 30+ points starts to make a real, tangible difference.
There is no way a v14 with 35 CP (brand new player) can even hope to think about competing in PvE against someone with hundreds of CP.
There is already a culture that's emerged amongst the most competitive, of grinding a new character to v10(the point after which there are no grind spots), then delete and repeat the process for the CP.
This system will make not only doing this mandatory but also keep you bleeding gold and crowns in perpetuity if you want to compete in the trial leaderboards.
Already entering Cyrodiil as a solo player or a small group is just gifting AP to the enemy factions. Time to Kill is in fractions of a second with no reaction time. There was a time when you had to be at least v1 to be mostly viable in PvP, currently you stand no chance unless you are v14, a few months and you need CP rank 500 just to be able to take part in a siege from start to finish.
Seriously, what is happening to this game?
Throw in an XP boost potion for below max rank players to help them catch up faster but there should be no way at all to pay for more CP like this is. CP gain should be slow and incremental, representing a vast legacy of play time that functions as a nice, significant but not over-powering boost to power.
Anyone who thinks this is a catch up mechanic for casual or new players instead of a substantial speed boost for the most hardcore to race ahead and destroy any hint of fair competition in the game is deluding themselves.
Lithium Flower wrote: »
This system will make not only doing this mandatory but also keep you bleeding gold and crowns in perpetuity if you want to compete in the trial leaderboards.