jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
And that's fine, but let's not pretend that these don't exist for all players to aspire to.
And thats fine but dont expect them to focus everything they do on how it will affect less than 5% of the people playing.
jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
Oh, so you think 99% of people playing this multiplayer game do not play it for the competitive aspect, or find fun in it specifically?
Can you state a source for this, or are you just coming up with numbers as you please?
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
And that's fine, but let's not pretend that these don't exist for all players to aspire to.
And thats fine but dont expect them to focus everything they do on how it will affect less than 5% of the people playing.
And yet, that completely bogus percentage that you just touted is who the Devs go to most often when inviting players to the Guild Summits to discuss the future of ESO.
It's also who they listen to the most when balancing upcoming content. That "less than 5%" has a noticeable influence on the gameplay of the entire playerbase, whether you like it or not.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
Oh, so you think 99% of people playing this multiplayer game do not play it for the competitive aspect, or find fun in it specifically?
Can you state a source for this, or are you just coming up with numbers as you please?
You honestly think the majority of people in the game #1 are vr14 and #2 are worried about leaderboards? I would bet if I could see the numbers most people who play this game dont even have a VR level character. Of those that do noone I know is worried about some leaderboard. So its even a small percentage of those.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
Oh, so you think 99% of people playing this multiplayer game do not play it for the competitive aspect, or find fun in it specifically?
Can you state a source for this, or are you just coming up with numbers as you please?
You honestly think the majority of people in the game #1 are vr14 and #2 are worried about leaderboards? I would bet if I could see the numbers most people who play this game dont even have a VR level character. Of those that do noone I know is worried about some leaderboard. So its even a small percentage of those.
I would bet that if you told them that no matter how hard they try, they will always be behind everyone else, a lot of them would be discouraged.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
Oh, so you think 99% of people playing this multiplayer game do not play it for the competitive aspect, or find fun in it specifically?
Can you state a source for this, or are you just coming up with numbers as you please?
You honestly think the majority of people in the game #1 are vr14 and #2 are worried about leaderboards? I would bet if I could see the numbers most people who play this game dont even have a VR level character. Of those that do noone I know is worried about some leaderboard. So its even a small percentage of those.
I would bet that if you told them that no matter how hard they try, they will always be behind everyone else, a lot of them would be discouraged.
New players will always be behind. This is about older players upset that others can gain CP faster who maybe dont play as much. Anyways this prob be my last comment on the thread. You go ahead get the last word.
ClearArrow wrote: »So here is where the game is going pay-to-win....
jamesharv2005ub17_ESO wrote: »ClearArrow wrote: »So here is where the game is going pay-to-win....
I thought Imperial race was the first pay to win item.
codybrewer78b14_ESO wrote: »jamesharv2005ub17_ESO wrote: »ClearArrow wrote: »So here is where the game is going pay-to-win....
I thought Imperial race was the first pay to win item.
I'm thinking the Imperial racial passives don't have much on 3,600 Champion Points worth of buffs.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
The XP boost potion will have impact on the fun of EVERY players, may they be casual, hardcore or middle ground.
How?
I agree with this. Additionally this will foster more competition for mobs and strife between PVE players in veteran zones. Even if you're a casual player who doesnt care about any of this, Gods help you if you happen to get in the way of someone with a booster who is trying to grind out the extra CP they paid real money for.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »huh well thats odd ive been playing the "end game" since before CP was even introduced. Ive never once worried about leaderboards etc. I just play to have fun as do 99% of the population of the game.
The XP boost potion will have impact on the fun of EVERY players, may they be casual, hardcore or middle ground.
How?
It will create bigger gap between players in PVP, ruining the fun for many.
it will change social relations, and the way some players play the game. As they will feel forced to be "efficient" during the duration of their potion.
this will make players get the "time is money" attitude and having no more time to"slack" or taking their time to enjoy the game.
Basically this will create a bigger gap between competitve players or wannabe competitive players and the others.
This may pervert the game.
Receipt farming will be INSANE to begin with. Just insane. I will play non-stop till I get the receipt.
I disagree with anyone calling this P2W because the XP drinks will be available in game. It they were just selling XP pots in the crown store, with no in-game equivalent, then it would be P2W.
ZOS_JessicaFolsom wrote: »(Edited for emphasis)
When can you use these?
Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.
I agree with the entire post, but I just wanted to comment on this bit. As I said above, since CPs are intrinsically tied to XPs, I don't think it would be "simple" at all for these boosters to apply to VR levelling and not CP gain. They're tied together too much. Now if these boosters would be only usable for anyone below V14, I think we may get somewhere. Let the V1-V13 players get a CP boost until they reach V14 so that they can catch up quicker, but as soon as they reach V14, no more boosters.Because if they did truly care whether or not we perceived them to be "greedy" or any other similar adjectives, they would have simply made the XP boosters not apply to CP gain. But they didn't.
I agree with the entire post, but I just wanted to comment on this bit. As I said above, since CPs are intrinsically tied to XPs, I don't think it would be "simple" at all for these boosters to apply to VR levelling and not CP gain. They're tied together too much. Now if these boosters would be only usable for anyone below V14, I think we may get somewhere. Let the V1-V13 players get a CP boost until they reach V14 so that they can catch up quicker, but as soon as they reach V14, no more boosters.Because if they did truly care whether or not we perceived them to be "greedy" or any other similar adjectives, they would have simply made the XP boosters not apply to CP gain. But they didn't.
Enlightenment takes the XP you earned, applies a multiplier to it, and returns it as CP progress. The trigger for the CP progress is the earning of the XP. It can't work in reverse, because it's specifically the earning of XP that gives you CP progress. So if XP earning is boosted, CP progress is boosted too.codybrewer78b14_ESO wrote: »They have Enlightenment which boosts CP and not XP, so I don't see why they couldn't reverse that.I agree with the entire post, but I just wanted to comment on this bit. As I said above, since CPs are intrinsically tied to XPs, I don't think it would be "simple" at all for these boosters to apply to VR levelling and not CP gain. They're tied together too much. Now if these boosters would be only usable for anyone below V14, I think we may get somewhere. Let the V1-V13 players get a CP boost until they reach V14 so that they can catch up quicker, but as soon as they reach V14, no more boosters.Because if they did truly care whether or not we perceived them to be "greedy" or any other similar adjectives, they would have simply made the XP boosters not apply to CP gain. But they didn't.
Enlightenment takes the XP you earned, applies a multiplier to it, and returns it as CP progress. The trigger for the CP progress is the earning of the XP. It can't work in reverse, because it's specifically the earning of XP that gives you CP progress. So if XP earning is boosted, CP progress is boosted too.codybrewer78b14_ESO wrote: »They have Enlightenment which boosts CP and not XP, so I don't see why they couldn't reverse that.I agree with the entire post, but I just wanted to comment on this bit. As I said above, since CPs are intrinsically tied to XPs, I don't think it would be "simple" at all for these boosters to apply to VR levelling and not CP gain. They're tied together too much. Now if these boosters would be only usable for anyone below V14, I think we may get somewhere. Let the V1-V13 players get a CP boost until they reach V14 so that they can catch up quicker, but as soon as they reach V14, no more boosters.Because if they did truly care whether or not we perceived them to be "greedy" or any other similar adjectives, they would have simply made the XP boosters not apply to CP gain. But they didn't.
Here's that flowchart again:
Base XP reward -> XP multipliers (inc boosters) applied -> Actual XP reward -> Enlightenment checked -> CP progress