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I can't do it... I can't level anymore. Please remove the Veteran Ranks now instead of waiting.

  • sadownik
    sadownik
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    Raash wrote: »
    I leveled up to rank 12 back when exploits where everywhere, I hated the vet areas then and I bet I would hate it even more now if facing it for the first time since there is not as many shortcuts anymore.
    However, I think they should keep the quests in other alliance areas as an optional thing to do for those who enjoy questing solo or togheter in groups but scrap the vet lvls and the one way direction wich makes it mandatory for further progression.. No one needs them really and shouldnt be forced to do all the quests in all alliances.
    I would honestly be happy for each and everyone of the newcommers that wouldnt need to go the full snooze-route.

    I (and many other i think) dont have any problem with optional questing in other factions. But why not make it plain and simple? You want to see other factions? good - you are "reborn" as lvl 1 character - keeping your skillpoints and crafting research, and when you finish cadwell silver you get a bonus passive - not hight enough to destabilize game, but high enough to make you feel that it was worth it. Same for Cadwells gold.
    Edited by sadownik on April 3, 2015 10:24AM
  • Rune_Relic
    Rune_Relic
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    A the end of the day.... other than obtaining veteran gear....what is the point of Vet ranks ?
    I find this whole circular argument hysterical.

    Without silver and gold there would be no requirement for vet ranks.
    There would be no point to silver and gold without progression.

    The simple point is silver and gold became compulsory and not everyone wanted to betray their faction just so ZOS could throw in a time sink until they made new content.
    Which is in itself ironic because it implies people only wanted vertical progression to 50 and then horizontal progression instead when the character was established.

    IF gold and silver were horizontal progression....it would have been optional.

    Awaits new arguments concerning horizontal vs vertical progression camps :d
    ...and......go!

    [edit. the irony of replacing one vertical progression system with another vertical progression system is even more amusing]
    Edited by Rune_Relic on April 3, 2015 10:44AM
    Anything that can be exploited will be exploited
  • Dekkameron
    Dekkameron
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    Seraphyel wrote: »
    Dekkameron wrote: »
    JD2013 wrote: »
    Besides the shortness of the game am i really the only person to see the problems with this?

    Why would the removal of the mindless VR grind be a problem? New content could easily still have tacked on levels.

    I think as soon as you beat up Molag Bal you should be ready for Craglorn.

    Sure but this game has no endcontent. Craglorn is not worth mentioning.

    This game has good content from 1-50 but after that there is nothing. That's the issue. Craglorn can entertain you for 2 weeks and then?

    I understand what you mean, but as a confirmed alt-o-holic this would not bother me. One of the main reasons i dislike doing the VR levels is not the actual grind itself, but the fact doing quests for opposing factions is just wrong wrong wrong!
    Edited by Dekkameron on April 3, 2015 10:51AM
    - Veteran Combat Librarian -
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    I think the game was designed for people who wanted to take their time to experience all areas of the game world with several different classes and characters in different factions, but now it's played by people who somehow expect everything to happen after they level up to VR14. Apart from the currently very problematic PvP, a few trials and some veteran dungeons they threw in late into the mix, everything in the game is about leveling, not about "endgame".

    Without stretching it too far, you could even say that this game ends at endgame. Sitting at VR14 you soon run out of new things to do and repeat the same few things over and over.

    If the leveling experience is not enjoyable for someone, this game really has nothing for them. There is no way past it, and there is nothing special at the end of the road.
  • zefs
    zefs
    Soul Shriven
    As a new player (VR2) I don't see me going through VR14 anytime soon. I did some questing (4-5 hours) to get from VR1 50% to VR2. And it is boring, I even had another person in my group.

    So I am just doing pledges now, but in that rate I am not sure if there will be anyone left at VR14 to compete to (which also brings the question, why do all that leveling to just be able to compete in an AW which also has issues? seems like waste of time if that's the reward for all that leveling)
    It's true, leveling to 50 was fun and quests were fine, but I'd expect some group/raid content to get to VR14 which would make it a lot more interesting. If it's just solo questing I could stick with Skyrim or another single player game.

    Again, some raid content or unique events that rewards players when gathered and finish objectives either through pve or pvp would be a lot better, like it is right now I don't see most of the people that paid for B2P continuing after they realize how VR works.
    Edited by zefs on April 3, 2015 11:09AM
  • Seraphyel
    Seraphyel
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    Dekkameron wrote: »
    Seraphyel wrote: »
    Dekkameron wrote: »
    JD2013 wrote: »
    Besides the shortness of the game am i really the only person to see the problems with this?

    Why would the removal of the mindless VR grind be a problem? New content could easily still have tacked on levels.

    I think as soon as you beat up Molag Bal you should be ready for Craglorn.

    Sure but this game has no endcontent. Craglorn is not worth mentioning.

    This game has good content from 1-50 but after that there is nothing. That's the issue. Craglorn can entertain you for 2 weeks and then?

    I understand what you mean, but as a confirmed alt-o-holic this would not bother me. One of the main reasons i dislike doing the VR levels is not the actual grind itself, but the fact doing quests for opposing factions is just wrong wrong wrong!

    Yeah, I know. I hate the whole VR thing but as I said, there is no content. Zenimax did a poor job with developing content beyond 50.
  • Malmai
    Malmai
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    Well 1 year ago i was reading stuff like "this game is so easy and you can level so fast, it should be lot harder" now im reading "i can't get to VR14" well you guys are digging your own grave...
  • b_archaonpreeb18_ESO
    No, the time for insightfullness is over, as is the time for carebearing. You are futilely trying to inflate your minority opinion about the VR levels by spamming the forums with tear-jerker threads. You are under the impression that curtailing half of the game will magically turn this into Skyrim online.

    The truth is that with the CS you need to keep gaining XP, with or without vet levels. Those too lazy/tired should go back to killing dragons with 'tgm' at level 5.
  • VincentBlanquin
    VincentBlanquin
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    i am sick too , at my vr6, still extremely squishy (as DK) in cyrodiil. fight is - buttton1 - CC on me, button 2 - wrecking blow, button 2 - wrecking blow etc..... . i cant even move before Irwen die

    so terrible grind go on, unless you are vr14, you are almost useless in cyrodiil and there is no fun pvp in this game for you.

    whats even worse, due to a bug, earned experience was removed from me and i STILL WAIT NOW EVEN FOR 21 HOURS FOR SUPPORT ANSWER TO ME

    THIS IS HOW YOU DEAL WITH NEW PLAYERS ZOS? THIS ISNT RIGHT...



    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Dudis
    Dudis
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    1-14 isn't so bad if you do it the right way (grinding).

    Can be done in about 20 hours played and you'll get damn near 150k gold for your troubles too.



    That said, yes, please remove them!
  • StaticWax
    StaticWax
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    @ OP ~ L2P MMO's.
    I wish nothing but joy for everyone.
  • Seraphyel
    Seraphyel
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    StaticWax wrote: »
    @ OP ~ L2P MMO's.

    Veteran Ranks have nothing to do with usual MMORPGs.

    In an usual MMORPG at max level the endcontent starts - ESO has no endcontent so we have to go the route from 1-50 TWICE again after we already reached 50. That's just tedious.
    Edited by Seraphyel on April 3, 2015 4:34PM
  • sadownik
    sadownik
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    No, the time for insightfullness is over, as is the time for carebearing. You are futilely trying to inflate your minority opinion about the VR levels by spamming the forums with tear-jerker threads. You are under the impression that curtailing half of the game will magically turn this into Skyrim online.

    The truth is that with the CS you need to keep gaining XP, with or without vet levels. Those too lazy/tired should go back to killing dragons with 'tgm' at level 5.

    You are saying about miniority but do you have any proof? Carebearing? Mate leveling isnt hard, as difficult. Its hard because its long and boring.
  • Cuyler
    Cuyler
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    Dudis wrote: »
    1-14 isn't so bad if you do it the right way (grinding).

    Can be done in about 20 hours played and you'll get damn near 150k gold for your troubles too.



    That said, yes, please remove them!

    I'd like to know how you're getting v1-14 in 20 hours.

    Anyways, I work and have a family....I can do about 50% a VR on the days I work. I can easily do 1-2 VRs on a Sat. or Sun. When at that pace it takes roughly 2.5 weeks to go from v1-14....which I think is reasonable. Any faster any IMO it would just be giving it away.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Islyn
    Islyn
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    bg22 wrote: »
    Zheg wrote: »
    Elder_III wrote: »
    Uh, lots of people have full time jobs and families and have multiple VR14 characters. I agree that I don't like helping the other factions, but the complaint of it taking too much time is obviously bogus if you look at all the people that are there multiple times over already.

    Err, first of all the xp you get for doing the same activities at launch is drastically reduced (looking at you world bosses and dolmens). Furthermore, you used to be able to do a 10/15 minute run of vet wayrest sewers and get ~7% of a veteran level. That's no where even close to being true now.

    Finally, and most importantly, the people you mention with multiple veteran levels are probably in the supermajority of players that leveled in craglorn back when it was feasible to do so. Anomalies, kardala, burials, boss circle, thief exploit, scorpion exploit, etc. You used to be able to go from V1 to V14 in a weekend. I know, because I ran in a circle killing bosses for 2 days one weekend and did so myself.

    These options are no longer available to people leveling alts or new players, and now they have to do the full grind through silver and gold, but get less % towards a vet level for doing so then you would have in the first 9 months of the game.

    So let's not compare apples to oranges hmm?

    Yeah... The dude speaks of someone that has (I'd guess) around 150+ days /played, and is to ignorant to realize everything you just said.

    Busting out Veteran Ranks used to be a breeze... Now it's painful. Hence my post.

    Vet ranks are busted. No way around it. We know it. But those whom play 8 hours/day think that playing 10 days of /played to hit V14 is nothing. lol

    But levels are levels no matter how you slice it. What's the alternative?

    You'll still be endgame lowbie no matter What Or please correct my misunderstanding?
  • Breg_Magol
    Breg_Magol
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    DakotaCoty wrote: »

    TL;DR - Veteran levels are extremely soul-draining on alt characters or for people whom play multiple characters at once.

    So true. I've recently resubbed (again) and getting so bored with the same grind with limited rewards (again).

  • Guppet
    Guppet
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    Seraphyel wrote: »
    StaticWax wrote: »
    @ OP ~ L2P MMO's.

    Veteran Ranks have nothing to do with usual MMORPGs.

    In a usual MMORPG at max level the endcontent starts - ESO has no endcontent so we have to go the route from 1-50 TWICE again after we already reached 5. That's just tedious.

    Very much this. Can anyone in favour of VR levels give an example of any other MMO that lets you play all factions quests without rolling a character of that faction? I've been playing MMO's for over a decade, played lots of different ones, I can't think of any, maybe there's a reason.
  • Jaxsun
    Jaxsun
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    +1 remove them today.
  • Endurance
    Endurance
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    What would happen? VR14 would become lvl 64? Getting rid of VR14 would really poss a lot of people off. All the gear and power reduced to what? Idk man, I really don't think ZoS could do it without screwing it up.

    they arent removing veteran ranks at all.. its those same crybabies that were making topics about how easy 1~50 is in 2.0.x now they cant handle veteran content they want it removed
    I'm outta here
  • Breg_Magol
    Breg_Magol
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    Endurance wrote: »
    they arent removing veteran ranks at all.. its those same crybabies that were making topics about how easy 1~50 is in 2.0.x now they cant handle veteran content they want it removed

    Prove that it's the same *cry-babies* .. or I'm calling your post crap.
  • zefs
    zefs
    Soul Shriven
    Endurance wrote: »
    What would happen? VR14 would become lvl 64? Getting rid of VR14 would really poss a lot of people off. All the gear and power reduced to what? Idk man, I really don't think ZoS could do it without screwing it up.

    they arent removing veteran ranks at all.. its those same crybabies that were making topics about how easy 1~50 is in 2.0.x now they cant handle veteran content they want it removed

    It's not about how hard it is, the point is that it turns the game into something that is not fun/enjoyable/unique for no reason.
    The only thing that happens is that progress does not stop after hitting 50 but at the moment they use the wrong idea of gameplay.

    The reward for reaching the lvl cap in most mmorpgs is that you can compete on end game content that is different to questing and more enjoyable. They could easily have done 1-50 a lot harder instead of the current system.
    Edited by zefs on April 3, 2015 12:49PM
  • Endurance
    Endurance
    ✭✭✭
    Cuyler wrote: »
    Dudis wrote: »
    1-14 isn't so bad if you do it the right way (grinding).

    Can be done in about 20 hours played and you'll get damn near 150k gold for your troubles too.



    That said, yes, please remove them!

    I'd like to know how you're getting v1-14 in 20 hours.

    Anyways, I work and have a family....I can do about 50% a VR on the days I work. I can easily do 1-2 VRs on a Sat. or Sun. When at that pace it takes roughly 2.5 weeks to go from v1-14....which I think is reasonable. Any faster any IMO it would just be giving it away.

    i very much agree with you and thats a decent amount of time to get to v1-14.. these people are complaining because they want to achieve that in 24 hours lol! they really think this is a grind?

    takes about 7 ~ 8 months of grinding 8 hours a day everyday to go from lvl 130 to 132 in scions of fate and i dont see those players complaining at all
    I'm outta here
  • Audigy
    Audigy
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    ✭✭
    We can sure argue if VR´s are good, well thought out or have their issues, but to come here and say that the game should only consist of mindless Trials and Leaderboards, just like every other MMO out there makes me sigh.

    What is so good about running 2 or 3 trials for months, hunting leaderboard scores and items? What does this give a player, after all its always the same boring script that you run. Enter dungeon, drink and eat buff food, execute tactics, loot and leave. This every week, every day... seriously this is just not a very pleasant perspective for an MMO.

    I am honestly extremely happy that ESO offers us 50 levels + 10 VR´s in which we don't have to bother with the mindless dungeon grinding of other games. Where we can experience the story and lore of Tamriel, where we players don't need to prove our worth every second to so called "leaders", where we don't must fill up our HDD space with Addons that we "need" to compete. Where we don't need to join TS with screaming individuals that rage after every wipe.

    I don't know, but the day when this experience is replaced by Trial content as the OP demands, I am gone. Its just not what I see as an MMO, I want a living world with NPC´s, Quests and new things to discover. Dungeon Grinders we have already enough, no need to turn ESO in one as well.

    No offence, but I am really tired of the same "more Trials, remove leveling" that pops up in every MMO since WOTLK removed the "way is the goal" from the genre.
    Seraphyel wrote: »
    StaticWax wrote: »
    @ OP ~ L2P MMO's.

    Veteran Ranks have nothing to do with usual MMORPGs.

    In a usual MMORPG at max level the endcontent starts - ESO has no endcontent so we have to go the route from 1-50 TWICE again after we already reached 5. That's just tedious.

    You are so wrong with what you say, its a pity that you really believe it. MMO´s are not about Trials and Premades only. MMO´s are about the story, the lore and the adventure. Playing a role in a huge world with quests, dungeons, pvp while working on your character. If I say character then I mean character, not collecting virtual currencies to buy items or looting the same boss every few days.

    Character progression, learning new things while unlearning the old, improving your house, the relationships to NPC´s, while screwing off others- this is an MMO.

    Grinding dungeons for virtual fame is not and I hope ESO will never ever turn into another WOW. Players who bought ESO wanted a breathing world and not vendors who sell raid loot.

    Sorry that I must be so direct, but its making me very angry if people who are obviously new to MMO´s always claim that MMOs need those dungeon and raid mechanics and nothing else.
    Edited by Audigy on April 3, 2015 1:19PM
  • MCMancub
    MCMancub
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    Audigy wrote: »
    We can sure argue if VR´s are good, well thought out or have their issues, but to come here and say that the game should only consist of mindless Trials and Leaderboards, just like every other MMO out there makes me sigh.

    What is so good about running 2 or 3 trials for months, hunting leaderboard scores and items? What does this give a player, after all its always the same boring script that you run. Enter dungeon, drink and eat buff food, execute tactics, loot and leave. This every week, every day... seriously this is just not a very pleasant perspective for an MMO.

    I am honestly extremely happy that ESO offers us 50 levels + 10 VR´s in which we don't have to bother with the mindless dungeon grinding of other games. Where we can experience the story and lore of Tamriel, where we players don't need to prove our worth every second to so called "leaders", where we don't must fill up our HDD space with Addons that we "need" to compete. Where we don't need to join TS with screaming individuals that rage after every wipe.

    I don't know, but the day when this experience is replaced by Trial content as the OP demands, I am gone. Its just not what I see as an MMO, I want a living world with NPC´s, Quests and new things to discover. Dungeon Grinders we have already enough, no need to turn ESO in one as well.

    No offence, but I am really tired of the same "more Trials, remove leveling" that pops up in every MMO since WOTLK removed the "way is the goal" from the genre.

    QFT. I agree with you. I love the way ZOS has presented this world.

    I think a lot of the complaints come from people who have hit VR14 on one character, and are now exploring new classes. I do think that with the way VR currently works, after you've done it on one character you have zero motivation to do it again for another. Replay-ability in terms of new characters is not very high in this game simply because you do almost everything you can on one single character.

    I think ZOS has done a decent job in trying to encourage players to not reroll (seriously, there's only 4 classes, and they don't determine much about your character), but there will always be people who want to try them all. For those people, the system doesn't work.

    For those of us who are happy with how much we can do with our first character, the system is fine.
  • Tavore1138
    Tavore1138
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    ✭✭
    LOL - if getting to VR14 is a problem you will really love doing it over 100 times to grind CPs.

    Also you will find that any level will create gaps between players, that is what they are for... So you have progress and a reward for the progress.

    This just reads like "I want stuff without matching effort".

    Buy an offline game, use the cheat codes to avoid playing the content... Job done, you're welcome.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • The_Drexill
    The_Drexill
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    The reason people hate VR leveling so much isn't because of the effort they have to put in... I don't even think it's an issue of how long it takes.

    It's because it's so damned boring. The quests in this game are AWFUL. It's nothing but running and talking, then you 3 shot a mob and talk again. The story is boring, the dialogue drags on forever.... every quest is nearly the same; stop or use an ancient ritual.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • Psychobunni
    Psychobunni
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    bg22 wrote: »

    Players who want to complete in the PvE that really matters (once you've loyally defended your alliance), only want to get sweet gear from dungeon runs (trials, etc.) and compete for top times, raid with friends, etc..

    But they're forced to become a traitor and defend the other alliances (which many of us dispise).

    ZoS... Please just remove them now. It does NOTHING to help your game. In fact, it really, really just hurts it.

    Not everyone despises having to play the other factions. Some of us never pvp and could care less about whether or not we become a "traitor". I agree its incredibly boring/long/grindy especially after multiple times...however, I hope that when they do remove vet ranks, the option to play the other sides is still there without having to create a character within those factions and give up end game pve with your chosen guild.

    Leave it there as optional exp opportunity to earn Champion Points and not really a requirement. Or end the phasing all together on PVE side and let us group with whomever we want.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Kublakan
    Kublakan
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    Ysne58 wrote: »
    I have trouble logging in for more than a few minutes at a time because it is getting boring. And I usually have a higher tolerance for boring.

    And it is shared... now that feeling is the worse thing for a mmo and they should take it serioulsy, and Im quite confident they do. I understand removing VR is not simple and will take a lot of planning and testing, but the waiting is... boring.

  • Hexos
    Hexos
    ✭✭✭
    Blame the WOW Babies and MMO virgins in closed beta who "overreacted" to the faction locks. I got the strong impression that ZoS intended ESo to be like DAOC and we would have faction pride.

    Thanks to these folks, you now "have" to level through all 3 factions. I did, and still think the decision to remove faction locks was a bad one.
  • Faulgor
    Faulgor
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    Audigy wrote: »
    We can sure argue if VR´s are good, well thought out or have their issues, but to come here and say that the game should only consist of mindless Trials and Leaderboards, just like every other MMO out there makes me sigh.

    What is so good about running 2 or 3 trials for months, hunting leaderboard scores and items? What does this give a player, after all its always the same boring script that you run. Enter dungeon, drink and eat buff food, execute tactics, loot and leave. This every week, every day... seriously this is just not a very pleasant perspective for an MMO.

    I am honestly extremely happy that ESO offers us 50 levels + 10 VR´s in which we don't have to bother with the mindless dungeon grinding of other games. Where we can experience the story and lore of Tamriel, where we players don't need to prove our worth every second to so called "leaders", where we don't must fill up our HDD space with Addons that we "need" to compete. Where we don't need to join TS with screaming individuals that rage after every wipe.

    I don't know, but the day when this experience is replaced by Trial content as the OP demands, I am gone. Its just not what I see as an MMO, I want a living world with NPC´s, Quests and new things to discover. Dungeon Grinders we have already enough, no need to turn ESO in one as well.

    No offence, but I am really tired of the same "more Trials, remove leveling" that pops up in every MMO since WOTLK removed the "way is the goal" from the genre.
    Seraphyel wrote: »
    StaticWax wrote: »
    @ OP ~ L2P MMO's.

    Veteran Ranks have nothing to do with usual MMORPGs.

    In a usual MMORPG at max level the endcontent starts - ESO has no endcontent so we have to go the route from 1-50 TWICE again after we already reached 5. That's just tedious.

    You are so wrong with what you say, its a pity that you really believe it. MMO´s are not about Trials and Premades only. MMO´s are about the story, the lore and the adventure. Playing a role in a huge world with quests, dungeons, pvp while working on your character. If I say character then I mean character, not collecting virtual currencies to buy items or looting the same boss every few days.

    Character progression, learning new things while unlearning the old, improving your house, the relationships to NPC´s, while screwing off others- this is an MMO.

    Grinding dungeons for virtual fame is not and I hope ESO will never ever turn into another WOW. Players who bought ESO wanted a breathing world and not vendors who sell raid loot.

    Sorry that I must be so direct, but its making me very angry if people who are obviously new to MMO´s always claim that MMOs need those dungeon and raid mechanics and nothing else.

    I have a feeling you are missing the point. For people who want to experience everything with one character, don't want to create "alts" (I hate that word, none of my characters is less important than the others), have no interest in endgame content and have no problem basically defecting from their alliance, the current setup seems fine. For everybody else it's awful to be forced through content they have done half a dozen times or don't want to do with their particular character.
    The "Way is the goal" is only fun if you actually want to walk that way.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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