Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

I can't do it... I can't level anymore. Please remove the Veteran Ranks now instead of waiting.

  • HungryHobo
    HungryHobo
    ✭✭✭
    dietlime wrote: »
    Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.


    Where.

    How.

    Tell, now.

    Prove.

    This is not accurate..

    From V1-V14 I can maintain a xp/hr of 400k or more. Depending on whether i'm solo or with a good partner, I can hit 500xp/hr... I even hit 713kxp/hr at one good grind spot with a great group.

    Being a decent grinder... it still takes me 35 in-game hours to go V1-V14... a little too absurd that there number.
  • uso245
    uso245
    ✭✭✭
    HungryHobo wrote: »
    dietlime wrote: »
    Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.


    Where.

    How.

    Tell, now.

    Prove.

    This is not accurate..

    From V1-V14 I can maintain a xp/hr of 400k or more. Depending on whether i'm solo or with a good partner, I can hit 500xp/hr... I even hit 713kxp/hr at one good grind spot with a great group.

    Being a decent grinder... it still takes me 35 in-game hours to go V1-V14... a little too absurd that there number.


    I understand where that can be stressful but it also amounts to determination. I'm a fulltime student and also work as well yet I am grinding three alts at the same time. It is more of time management I believe.
    My Facebook Page
    My Youtube Channel
    (DC NA Megaserver) Beta Tester
    My Twitter
    Art of Death
    Fate Stay Night


    Member since February 2014
    l
    Strategist/Tactician
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heromofo wrote: »
    I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.

    Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.

    I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...
    The Moot Councillor
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    AlnilamE wrote: »
    Heromofo wrote: »
    I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.

    Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.

    I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...

    Well if it's all level 50 then Vet Zones are just going to be the same difficulty all the way through, one would assume.
    I'm a man of few words. Any questions?
    NA/PC server
  • Varicite
    Varicite
    ✭✭✭✭✭
    AlnilamE wrote: »
    Heromofo wrote: »
    I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.

    Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.

    I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...

    Dude, it's been a faceroll since like 1.2 or something, whenever they nerfed all of the VR content after releasing Craglorn.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Varicite wrote: »
    AlnilamE wrote: »
    Heromofo wrote: »
    I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.

    Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.

    I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...

    Dude, it's been a faceroll since like 1.2 or something, whenever they nerfed all of the VR content after releasing Craglorn.

    True. I never got to the Vet zones before they nerfed them, but my vet characters are always overleveled for the zone I'm in. I guess I just do too much fun stuff with my guild...
    The Moot Councillor
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    AlnilamE wrote: »
    Varicite wrote: »
    AlnilamE wrote: »
    Heromofo wrote: »
    I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.

    Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.

    I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...

    Dude, it's been a faceroll since like 1.2 or something, whenever they nerfed all of the VR content after releasing Craglorn.

    True. I never got to the Vet zones before they nerfed them, but my vet characters are always overleveled for the zone I'm in. I guess I just do too much fun stuff with my guild...

    It has nothing to do with the level. It's faceroll easy now even at the appropriate level. They nerfed the vet zones by 30% (mob health and dmg output).
  • Eliteseraph
    Eliteseraph
    ✭✭✭
    EQBallzz wrote: »
    There has not been an adequate replacement for the trinity so the answer to your question is yes. A game that requires class interdependence is the only way for a group or raid to have real strategy in encounters.

    I actually agree with this. But that doesn't mean the class inter-dependence has to be the trinity. MMOs over use it because it's popular, and I blame WoW for that.

    EQBallzz wrote: »
    I'm sure there are skillful players in GW2 but the lack of class interdependence means everyone is playing their own little solo game of dodging/dps with little regard for the group other than some group buffs or minor group heals.

    I experienced some of those zone raids with the huge dragons and they were a COMPLETE JOKE. Waves and waves of zergs just dps'ing and dodging circles. Sorry but that doesn't take skill. The dungeons were even worse..no aggro management or dedicated healing so people would just die and run back to the fight over and over. That is not skillful and it was not fun AT ALL. I had to force myself to endure an entire dungeon of that garbage. I repeated it several different times to make sure it wasn't group makeup or something and experienced the same painful thing every single time and that's what everyone I know experienced as well. I found that PvP in GW2 was essentially the same thing..just zergs of ppl dodging circles and trying to dps faster than everyone else. Not fun. Sorry but it's a crappy, shallow combat system.

    You've clearly and cleanly displayed your lack of experience and understanding of GW2. Those dragon encounters are the equivalent of ESO public dungeons. They're not the most challenging content. Nor is PVE the primary focus of the game, even though the harder content does have some pretty interesting skill and class interactions that make ESO skill synergies look simple.

    However, I'll freely admit that GW2s pve content is weak. But the underlying mechanics are a step ahead of anything else on the market currently. That's why the PvP in that game is so much better as well.

    The fact that you don't enjoy something and didn't take the time to fully understand it doesn't mean that the depth and complexity and skill requirements aren't there.
    Edited by Eliteseraph on April 23, 2015 1:46AM
    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • Varicite
    Varicite
    ✭✭✭✭✭
    EQBallzz wrote: »
    There has not been an adequate replacement for the trinity so the answer to your question is yes. A game that requires class interdependence is the only way for a group or raid to have real strategy in encounters.

    I actually agree with this. But that doesn't mean the class inter-dependence has to be the trinity. MMOs over use it because it's popular, and I blame WoW for that.

    The trinity system has been around SO LONG before WoW was even a concept in someone's imagination...

    How is this Blizzard's fault?
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    EQBallzz wrote: »
    There has not been an adequate replacement for the trinity so the answer to your question is yes. A game that requires class interdependence is the only way for a group or raid to have real strategy in encounters.

    I actually agree with this. But that doesn't mean the class inter-dependence has to be the trinity. MMOs over use it because it's popular, and I blame WoW for that.

    EQBallzz wrote: »
    I'm sure there are skillful players in GW2 but the lack of class interdependence means everyone is playing their own little solo game of dodging/dps with little regard for the group other than some group buffs or minor group heals.

    I experienced some of those zone raids with the huge dragons and they were a COMPLETE JOKE. Waves and waves of zergs just dps'ing and dodging circles. Sorry but that doesn't take skill. The dungeons were even worse..no aggro management or dedicated healing so people would just die and run back to the fight over and over. That is not skillful and it was not fun AT ALL. I had to force myself to endure an entire dungeon of that garbage. I repeated it several different times to make sure it wasn't group makeup or something and experienced the same painful thing every single time and that's what everyone I know experienced as well. I found that PvP in GW2 was essentially the same thing..just zergs of ppl dodging circles and trying to dps faster than everyone else. Not fun. Sorry but it's a crappy, shallow combat system.

    You've clearly and cleanly displayed your lack of experience and understanding of GW2. Those dragon encounters are the equivalent of ESO public dungeons. They're not the most challenging content. Nor is PVE the primary focus of the game, even though the harder content does have some pretty interesting skill and class interactions that make ESO skill synergies look simple.

    However, I'll freely admit that GW2s pve content is weak. But the underlying mechanics are a step ahead of anything else on the market currently. That's why the PvP in that game is so much better as well.

    The fact that you don't enjoy something and didn't take the time to fully understand it doesn't mean that the depth and complexity and skill requirements are there.

    I leveled up one character to max and several others close to max. If it takes longer than that for GW2 to reveal it's "depth and complexity" it's pretty well hidden. Players shouldn't have to search that hard for it or something is wrong. The one thing I did see with multiple groups in those dungeons was lots of dying and running back mid encounter to complete it. That's just bad design and not the players fault that it devolves into that. This is 100% due to the lack of trinity.

    Add to that the fact that groups still tried to form on the basis of some flimsy trinity system with certain classes that had particular buffs/abilities and the whole anti-trinity experiment breaks down. You get the worst of both worlds. Groups not allowing any 4 people to come together (not the flexible anti-trinity system it's supposed to be) but not a true trinity system so it failed miserably (no aggro management and no dedicated healing).

    I will concede that I'm not a huge PvP player so I didn't spend extensive time doing PvP but every time I did the battles were always just huge zergs of dodging AE circles while trying to kill someone else before you die. This may just be the nature of large scale PvP combat and not necessarily the fault of GW2 but the fact that everyone has the same role of DPS made it less interesting in my view.
  • Varicite
    Varicite
    ✭✭✭✭✭
    EQBallzz wrote: »
    every time I did the battles were always just huge zergs of dodging AE circles while trying to kill someone else before you die.

    As a complete layman, this is pretty much exactly what I imagine actual war to be like. <.<

    PS) I hope I am not offending any soldiers or veterans. I am, after all, a complete layman and have never experienced the horrors of actual military combat and don't seek to trivialize it in any manner.
  • Eliteseraph
    Eliteseraph
    ✭✭✭
    It sounds like you only scratched the surface and assumed the entire game was the same. Are you familiar with the phrase "Easy to learn, difficult to master"?

    I won't belabor the point. Admittedly some of GW2 is pretty face roll. It's not the content I keep referring to, but the underlying mechanics that I hold up as superior. If someone was to take those mechanics and apply them to better content....now THAT would be a quality game.

    Regardless, limiting your imagination to only the trinity is a sad state of affairs.
    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Varicite wrote: »
    bg22 wrote: »
    Father wrote: »
    500k+ replies. 12k+ views and still no answer from ZOS.

    Can we at least get an official answer ?

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_PaulSage @ZOS_RichLambert @ZOS_NickKonkle

    It would take them all of 5 seconds. Either yes, no, or we're not sure.

    I agree...

    We don't need specific details, but SOMETHING would be nice.

    "Yes, we're currently working on removing them." or "No, we've changed our mind and they're here to stay." would suffice.

    Although, of course, a general timeline would be even better, I don't however expect that.

    To be fair, they did say this a little over a week ago. They are still currently working on removing Veteran Ranks.

    Source: https://www.youtube.com/watch?v=7D0_q6cfhsE&amp;list=PLZng8hzxXSt6-402bM1G2UuZbtnlrMn0z&amp;index=16

    Thanks for linking this
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    HungryHobo wrote: »
    dietlime wrote: »
    Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.


    Where.

    How.

    Tell, now.

    Prove.

    This is not accurate..

    From V1-V14 I can maintain a xp/hr of 400k or more. Depending on whether i'm solo or with a good partner, I can hit 500xp/hr... I even hit 713kxp/hr at one good grind spot with a great group.

    Being a decent grinder... it still takes me 35 in-game hours to go V1-V14... a little too absurd that there number.

    Let's be honest...grinding which is arguably the shortest (as far as time) way to VR14 takes you 35hours and ppl question this speed. So a regular Joe like me...60-80 hours per character.

    WHO IS GOInG to do this more than once?
    Only a small group....

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Eliteseraph
    Eliteseraph
    ✭✭✭
    Varicite wrote: »

    The trinity system has been around SO LONG before WoW was even a concept in someone's imagination...

    How is this Blizzard's fault?

    Because blizzard was the company that took the trinity to tens of millions of players. I didn't say they invented it. I just blame them for making it so ubiquitous.

    Consider: On the one hand you have MMO companies attempting to emulate/recreate the success of WoW. On the other hand there are players who started as children with WoW, who are now adults, and have never even been exposed to a system other than the trininty due to a decade of it dominating the genre.

    THAT'S why I blame Blizzard.
    Edited by Eliteseraph on April 23, 2015 5:42AM
    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    What is the trinity system?
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    Ysne58 wrote: »
    What is the trinity system?

    Tank-DPS-healer
  • Varicite
    Varicite
    ✭✭✭✭✭
    HungryHobo wrote: »
    dietlime wrote: »
    Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.


    Where.

    How.

    Tell, now.

    Prove.

    This is not accurate..

    From V1-V14 I can maintain a xp/hr of 400k or more. Depending on whether i'm solo or with a good partner, I can hit 500xp/hr... I even hit 713kxp/hr at one good grind spot with a great group.

    Being a decent grinder... it still takes me 35 in-game hours to go V1-V14... a little too absurd that there number.

    ZOS clearly does NOT want you grinding for this xp, and most especially not at this sort of rate.

    This is easily evidenced by the prevalence of nerfs to spots exactly like this, over and over again for the past year. I'm glad you found one of the ones that are left, there are still plenty.

    But if ZOS knew about it, they most definitely would "fix" this little gold mine you've found.
  • Father
    Father
    ✭✭✭
    There should be a poll on the removal of vet ranks :S
  • bg22
    bg22
    ✭✭✭✭✭
    Father wrote: »
    There should be a poll on the removal of vet ranks :S

    They're pointless... And ZoS knows it.

    Which is why they're removing them.

    No need for a poll.
  • Varicite
    Varicite
    ✭✭✭✭✭
    Father wrote: »
    There should be a poll on the removal of vet ranks :S

    Yeah, because we've never had a poll on this very issue. <.<
  • yoco007
    yoco007
    ✭✭
    Anyone can PM these grind spots? I'm currently VR2 and I'm sloooowly doing Cadwell's silver quest, but it's so damn boring, and I really don't feel like exploring whole zones again. I do daily gold and silver, but honestly I expected a much more xp from them! I'm DC.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Let's take a poll on how many ppl in this thread no longer play the game.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • [Deleted User]
    [Deleted User]
    ✭✭✭
    The user and all related content has been deleted.
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    I started this game doing quests and exploring the world and trying out different skills and combinations and grouping with friends and crafting and trading items with others and prowling though vendors and meeting guildies and RPing with random strangers (fishing being a pretty good way to meet folks).
    EQBallzz wrote: »
    The degree to which the game "opens up" at V14 is somewhat subjective depending on what you enjoy doing in the game but to the extent that you are referring to trials and *competitive* PvP then yes it does.

    Competitive trials = running the exact same dungeon over and over and over .....

    Competitive PvP = fighting min/maxed zergs and getting tea bagged over and over and over ....

    This is like telling me I have to "look forward to" all the worst and most annoying parts of the game and many incredibly ... impolite and unfriendly players which I have had the extreme pleasure of mostly avoiding.

    This doesn't seem like good news to me.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭

    ZoS is a business, hoping to make money out of this game. The one thing we can be sure of is that they want to keep the majority of players happy - not just those who use the forums.

    As a person working for a money-making business in America, I have to say that in general, your first sentence does not lead to your second one. There seems to be a short-circuit in logic and long-term thinking that happens in management once you get past a certain distance from the customer base.

    They want money. That is of course the breath of life - the essential nutrient - the oxygen if you will to any large/corporate organization.

    The larger the company - the more distant and distinct decision-making is from customer contact, the more that choices will be made purely on current/short-term income. As for distance; watch a couple of episodes of ESO live. Consider the most regular ESO employees featured on this 'cast. Do you think they actually play, much less enjoy the actual game? And if they did, do you think they have any power whatsoever?

    Corporate management-wise; If the choice is between a high influx of irritated players who will complain on the forums but will PAY for things; that is going to be chosen over a smaller stable of long-term players. Look at the history of this game and feel free to point out how that doesn't apply here.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    To quote the Cheese God Creator of Cheesy Puffs and Cheese Wiz.. BOORING! moved the game to a backup drive will play again when new content comes out. Not leaving just a sabbatical. A Black Sabbatical. .Generals gathered in their masses.. Just like witches at black masses . Evil minds that plot destruction. Sorcerers of death's construction .

    Dammit wheres my Vodka
  • bg22
    bg22
    ✭✭✭✭✭
    Please... ZOS.

    Please... Make this priority #1.

    VR has to go!!!!
  • Skiserony
    Skiserony
    ✭✭✭
    Well, experience potions are coming to the game so ... would be nice, since I don't have that much time to play with periods ad takes ages to rank up to v14 for someone who doesn't want to grind.
  • zedikia
    zedikia
    Soul Shriven
    As a player returning to the game, (quit a month or two after beta(also played most of the closed/open beta)) I recently just reached my first VR. I have a bit of alt-itis, so it took me a while. I've leveled multiple characters in every class various builds to 15-20. Having to go back and play through ALL the same content over again has really gotten me disenfranchised with the game.

    When I came back, my main character was in his 40's. I subbed almost right away because I LOVED the PVP. I had so much fun in it, and leveled almost from 40-VR1 exclusively with PvP. It was more fun than I've had in a MMO in a very very long time. Now that I am VR1, I get 1-shot'd in PvP so its useless to try and play it, and now I'm forced to quest through AD (I'm EP). I'm so bored after just the first zone. I tried the method of avoiding quests and doing just dolmens, public dungeons, bosses, and explore points, and I've made it through about 60% of VR1. I can't stand the idea of questing all the way through AD just to have to do it all over again with DC. I'm praying VRs will get removed before I waste the time going to VR14.

    Its so boring in fact I'm seriously considering un-subbing, and retiring my main and leveling alts to 50 in pvp just so I don't have to quest over and over again.


    As a casual player the leveling hill is more like Mt. Everest. I work full time during the day, and am building a massage practice in the evenings. My days are easily 12-14 hour days M-Sat. That gives me Sunday to play. I've been VR1 for 2 weeks, and I'm only 60% through the level. At the rate of gain, it will take me almost 5 months or more to rank VR14. I enjoy the game alot, but not enough to pay a monthly sub fee, and spent that much time questing the same quests I did in EP just re-worded for AD/DC (I mean really? They're almost identical it seems). And the saddest part is I can't PvP to break up the boring quest grind because as a VR1 I'm sooo far below the VR14s that its so unplayable.



    I'm hopeful things will get better, but not enough to pay for a game that is 40% unplayable. Its sad but ZoS is likely loosing another willing paying customer.
Sign In or Register to comment.