Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.
Where.
How.
Tell, now.
Prove.
This is not accurate..
HungryHobo wrote: »Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.
Where.
How.
Tell, now.
Prove.
This is not accurate..
From V1-V14 I can maintain a xp/hr of 400k or more. Depending on whether i'm solo or with a good partner, I can hit 500xp/hr... I even hit 713kxp/hr at one good grind spot with a great group.
Being a decent grinder... it still takes me 35 in-game hours to go V1-V14... a little too absurd that there number.
I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.
I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.
Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.
I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...
I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.
Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.
I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...
I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.
Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.
I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...
Dude, it's been a faceroll since like 1.2 or something, whenever they nerfed all of the VR content after releasing Craglorn.
I just hope they stop this working for the enemy crap with it lol. After hitting 50 i dont want to help the enemy at all if i want to do there quests i will make a character on that side. Infact that is the best 3st reason to want to level alts lol.
Hell no! If you don't want to do it, don't. But don't take it away from those who enjoy that part of the game.
I just hope that the removal of vet ranks doesn't make what are now the "vet zones" a faceroll...
Dude, it's been a faceroll since like 1.2 or something, whenever they nerfed all of the VR content after releasing Craglorn.
True. I never got to the Vet zones before they nerfed them, but my vet characters are always overleveled for the zone I'm in. I guess I just do too much fun stuff with my guild...
There has not been an adequate replacement for the trinity so the answer to your question is yes. A game that requires class interdependence is the only way for a group or raid to have real strategy in encounters.
I'm sure there are skillful players in GW2 but the lack of class interdependence means everyone is playing their own little solo game of dodging/dps with little regard for the group other than some group buffs or minor group heals.
I experienced some of those zone raids with the huge dragons and they were a COMPLETE JOKE. Waves and waves of zergs just dps'ing and dodging circles. Sorry but that doesn't take skill. The dungeons were even worse..no aggro management or dedicated healing so people would just die and run back to the fight over and over. That is not skillful and it was not fun AT ALL. I had to force myself to endure an entire dungeon of that garbage. I repeated it several different times to make sure it wasn't group makeup or something and experienced the same painful thing every single time and that's what everyone I know experienced as well. I found that PvP in GW2 was essentially the same thing..just zergs of ppl dodging circles and trying to dps faster than everyone else. Not fun. Sorry but it's a crappy, shallow combat system.
Eliteseraph wrote: »There has not been an adequate replacement for the trinity so the answer to your question is yes. A game that requires class interdependence is the only way for a group or raid to have real strategy in encounters.
I actually agree with this. But that doesn't mean the class inter-dependence has to be the trinity. MMOs over use it because it's popular, and I blame WoW for that.
Eliteseraph wrote: »There has not been an adequate replacement for the trinity so the answer to your question is yes. A game that requires class interdependence is the only way for a group or raid to have real strategy in encounters.
I actually agree with this. But that doesn't mean the class inter-dependence has to be the trinity. MMOs over use it because it's popular, and I blame WoW for that.I'm sure there are skillful players in GW2 but the lack of class interdependence means everyone is playing their own little solo game of dodging/dps with little regard for the group other than some group buffs or minor group heals.
I experienced some of those zone raids with the huge dragons and they were a COMPLETE JOKE. Waves and waves of zergs just dps'ing and dodging circles. Sorry but that doesn't take skill. The dungeons were even worse..no aggro management or dedicated healing so people would just die and run back to the fight over and over. That is not skillful and it was not fun AT ALL. I had to force myself to endure an entire dungeon of that garbage. I repeated it several different times to make sure it wasn't group makeup or something and experienced the same painful thing every single time and that's what everyone I know experienced as well. I found that PvP in GW2 was essentially the same thing..just zergs of ppl dodging circles and trying to dps faster than everyone else. Not fun. Sorry but it's a crappy, shallow combat system.
You've clearly and cleanly displayed your lack of experience and understanding of GW2. Those dragon encounters are the equivalent of ESO public dungeons. They're not the most challenging content. Nor is PVE the primary focus of the game, even though the harder content does have some pretty interesting skill and class interactions that make ESO skill synergies look simple.
However, I'll freely admit that GW2s pve content is weak. But the underlying mechanics are a step ahead of anything else on the market currently. That's why the PvP in that game is so much better as well.
The fact that you don't enjoy something and didn't take the time to fully understand it doesn't mean that the depth and complexity and skill requirements are there.
every time I did the battles were always just huge zergs of dodging AE circles while trying to kill someone else before you die.
Lord_Draevan wrote: »500k+ replies. 12k+ views and still no answer from ZOS.
Can we at least get an official answer ?
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_PaulSage @ZOS_RichLambert @ZOS_NickKonkle
It would take them all of 5 seconds. Either yes, no, or we're not sure.
I agree...
We don't need specific details, but SOMETHING would be nice.
"Yes, we're currently working on removing them." or "No, we've changed our mind and they're here to stay." would suffice.
Although, of course, a general timeline would be even better, I don't however expect that.
To be fair, they did say this a little over a week ago. They are still currently working on removing Veteran Ranks.
Source: https://www.youtube.com/watch?v=7D0_q6cfhsE&list=PLZng8hzxXSt6-402bM1G2UuZbtnlrMn0z&index=16
HungryHobo wrote: »Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.
Where.
How.
Tell, now.
Prove.
This is not accurate..
From V1-V14 I can maintain a xp/hr of 400k or more. Depending on whether i'm solo or with a good partner, I can hit 500xp/hr... I even hit 713kxp/hr at one good grind spot with a great group.
Being a decent grinder... it still takes me 35 in-game hours to go V1-V14... a little too absurd that there number.
The trinity system has been around SO LONG before WoW was even a concept in someone's imagination...
How is this Blizzard's fault?
HungryHobo wrote: »Looking at 3-5hrs(1-3 if you just grind mobs) per vet rank is not really that bad.
Where.
How.
Tell, now.
Prove.
This is not accurate..
From V1-V14 I can maintain a xp/hr of 400k or more. Depending on whether i'm solo or with a good partner, I can hit 500xp/hr... I even hit 713kxp/hr at one good grind spot with a great group.
Being a decent grinder... it still takes me 35 in-game hours to go V1-V14... a little too absurd that there number.
The degree to which the game "opens up" at V14 is somewhat subjective depending on what you enjoy doing in the game but to the extent that you are referring to trials and *competitive* PvP then yes it does.
I_killed_Vivec wrote: »
ZoS is a business, hoping to make money out of this game. The one thing we can be sure of is that they want to keep the majority of players happy - not just those who use the forums.