But from what it sounds like, there are no dedicated Roleplaying servers. Why is that?
Now I am new to ESO - really new, I've yet to buy the game on steam, but I have been roleplaying for a long, long time. Mostly in World of Warcraft and surprisingly Masquerade. On Roleplay servers there's nothing really wrong with Roleplaying - in fact if you're not roleplaying on the server, you're gonna have a bad time. But from what it sounds like, there are no dedicated Roleplaying servers. Why is that?
On Roleplay servers there's nothing really wrong with Roleplaying - in fact if you're not roleplaying on the server, you're gonna have a bad time. But from what it sounds like, there are no dedicated Roleplaying servers. Why is that?
@newtinmpls I doubt Bulregar was trying to say it like that, don't close off the whole of the comment with such defensiveness.
MornaBaine wrote: »Now I am new to ESO - really new, I've yet to buy the game on steam, but I have been roleplaying for a long, long time. Mostly in World of Warcraft and surprisingly Masquerade. On Roleplay servers there's nothing really wrong with Roleplaying - in fact if you're not roleplaying on the server, you're gonna have a bad time. But from what it sounds like, there are no dedicated Roleplaying servers. Why is that?
Excellent question. The answer is, in my opinion, rather annoying. Before launch we were told there would be a "roleplaying shard." There was going to be a questionnaire where you could indicate your preferred playstyle and you'd then be grouped with other players of the same playstyle. From what I understand this was, rather obviously, a popular idea and had wide support. I don't think anyone knows why it was dropped. If anyone does, I'd love for them to chime in there and explain what happened.
lordrichter wrote: »MornaBaine wrote: »Now I am new to ESO - really new, I've yet to buy the game on steam, but I have been roleplaying for a long, long time. Mostly in World of Warcraft and surprisingly Masquerade. On Roleplay servers there's nothing really wrong with Roleplaying - in fact if you're not roleplaying on the server, you're gonna have a bad time. But from what it sounds like, there are no dedicated Roleplaying servers. Why is that?
Excellent question. The answer is, in my opinion, rather annoying. Before launch we were told there would be a "roleplaying shard." There was going to be a questionnaire where you could indicate your preferred playstyle and you'd then be grouped with other players of the same playstyle. From what I understand this was, rather obviously, a popular idea and had wide support. I don't think anyone knows why it was dropped. If anyone does, I'd love for them to chime in there and explain what happened.
I doubt that ZOS will step forward and say, but I can see two possible reasons.
1. Complexity of implementation. The inter-zone loading screens that people complain about are part of a system to place the player into a channel, and possibly layer, that is appropriate. The more complicated this process is, the longer it will take, and it may result in additional channels created under special circumstances beyond what we see today, which could impact overall system performance.
They obviously have the capability to segregate people based on criteria. In the middle of 2014, they implemented a system where guild mates would tend to be grouped together. It is possible that other criteria were also used, but all they have admitted to is guilds. I noticed this thanks to an add-on, but I think that it is still largely unknown to most players.
So, the capability is there, but one reason they are not going back to the questionnaires could be simply complexity balanced with the need to manage server resources appropriately.
2. Where is everybody? As people are divided up according to finer criteria, more channels will have fewer people in them. Role playing is not exactly the mainstream. It is like baseball, everyone knows what it is, but few people admit to doing it. We already have cases where people are out in Cadwell lands with few people around and saying that the servers are dead. There are probably a lot more Cadwell level people out there than role players. The chances that someone would check "Role playing" and then end up in a sparsely populated world could be high. They might wonder why no one plays this game, without understanding that they did it to themselves.
A system to group role players together would have to include other criteria, as well, or some players might find themselves in an empty world. This might end up not solving the problem this thread is about since role players would just end up in a channel used by non-role players.
Another thing to consider is that this is a multiplayer game and events, even in real life, do not always happen in total isolation. It is good to have a mix of different people doing different things.
I think that the best solution to the problem is instanced interior areas built around parties, not filters that group like-minded people together. Instanced interior areas hold their own special problems that would be similar to #1, though.
I like the roleplaying that just happens, not the in your face one.
As example,
when you go into inns or to crafting stations, people always RP there. Its a bit disturbing and annoying, as they spam the whole chat with weird stuff that nobody really needs to know.
wilsonirayb16_ESO wrote: »Sure, most kids these days are made weak by nanny state big government welfare dependent parents. A good kick in the a$$ and a few mouthfuls of dirt would go a long ways to setting them straight. But whomever they are and wherever they are from, they still don't deserve unwarranted abuse.
newtinmpls wrote: »speaking of ZoS supporting RP, i watched the youtube of the most recent ... whadycallit .... the every-other-week podcast thingie and I was interested to note that they were announcing planned RP events.
I'm hoping that means a GM will be on hand on troll-watch duty. Sad, but possibly needed.
newtinmpls wrote: »So was there any harassment? Was it dealt with appropriately?
It is important to keep this about harassment and not roleplaying specifically. They will never get their own phases, locations, or anything of the sort. It is also a myth that they were explicitly promised those things.
Harassment, on the other hand, is something that impacts a great many people that are not roleplayers. More GMs and other issues of that sort are something we can push for without making it about roleplayers themselves. Because, frankly, roleplayer-specific concerns are virtually never catered to in games because they are a tiny minority of players. Attaching an issue like harassment to roleplaying will just make it less likely to be addressed.
So, in that respect, I agree with the original poster's edit regarding focusing the topic on harassment itself. The rest of it is a non-issue.
farrier_ESO wrote: »If you had ever actually been physically bullied by someone before: you would know how ridiculous it is to try and compare that to watching a video game elf dance in their underwear. They aren't even in the same universe.
Thankfully, cyberbullying is now recognized in most states and civilized countries as a serious offense.
From a game-design point of view, the best place to start reading on in game harassment is probably Julian Dibell's "A *** in Cyberspace" (1993), which is a decently short article, quite famous in the game-design world, and considered one of the must-reads for both multiplayer game designers and community managers.
http://www.juliandibbell.com/articles/a-***-in-cyberspace/
Well worth reading even for players.
A video game character dancing in their underwear is not a good example of cyber bullying.
Most cases of prosecuted Cyber Bullying usually has some attachment to reality - where someone uses the internet to threaten or harass an individual that they know in real life. A judge would laugh this case out of court if it was attempted.
Sure, but we're not trying to prosecute anyone. We want to ban them from OUR world, to stop their visual harassment. This is just an extention of the chat ability, where you can prevenet comments for certain indivivuals from appearing in your chat. They and all their effects on the world would be invisible to us.
farrier_ESO wrote: »If you had ever actually been physically bullied by someone before: you would know how ridiculous it is to try and compare that to watching a video game elf dance in their underwear. They aren't even in the same universe.
Thankfully, cyberbullying is now recognized in most states and civilized countries as a serious offense.
From a game-design point of view, the best place to start reading on in game harassment is probably Julian Dibell's "A *** in Cyberspace" (1993), which is a decently short article, quite famous in the game-design world, and considered one of the must-reads for both multiplayer game designers and community managers.
http://www.juliandibbell.com/articles/a-***-in-cyberspace/
Well worth reading even for players.
A video game character dancing in their underwear is not a good example of cyber bullying.
Most cases of prosecuted Cyber Bullying usually has some attachment to reality - where someone uses the internet to threaten or harass an individual that they know in real life. A judge would laugh this case out of court if it was attempted.
Sure, but we're not trying to prosecute anyone. We want to ban them from OUR world, to stop their visual harassment. This is just an extention of the chat ability, where you can prevenet comments for certain indivivuals from appearing in your chat. They and all their effects on the world would be invisible to us.
My comment was in reference to a poster who brought up laws against cyber bullying and suggested that was the case here. The point I was making is that an underwear dancing emote doesn't qualify as cyber bullying. I'm confident every court in America would back me up on that.
If you want to be able to ignore players visually that's fine. I don't have an issue with that. I just wish people would stop exaggerating this incident and comparing it criminal behavior or a bully beating someone up.
It's an emote on a video game for crying out loud.
MornaBaine wrote: »farrier_ESO wrote: »If you had ever actually been physically bullied by someone before: you would know how ridiculous it is to try and compare that to watching a video game elf dance in their underwear. They aren't even in the same universe.
Thankfully, cyberbullying is now recognized in most states and civilized countries as a serious offense.
From a game-design point of view, the best place to start reading on in game harassment is probably Julian Dibell's "A *** in Cyberspace" (1993), which is a decently short article, quite famous in the game-design world, and considered one of the must-reads for both multiplayer game designers and community managers.
http://www.juliandibbell.com/articles/a-***-in-cyberspace/
Well worth reading even for players.
A video game character dancing in their underwear is not a good example of cyber bullying.
Most cases of prosecuted Cyber Bullying usually has some attachment to reality - where someone uses the internet to threaten or harass an individual that they know in real life. A judge would laugh this case out of court if it was attempted.
Sure, but we're not trying to prosecute anyone. We want to ban them from OUR world, to stop their visual harassment. This is just an extention of the chat ability, where you can prevenet comments for certain indivivuals from appearing in your chat. They and all their effects on the world would be invisible to us.
My comment was in reference to a poster who brought up laws against cyber bullying and suggested that was the case here. The point I was making is that an underwear dancing emote doesn't qualify as cyber bullying. I'm confident every court in America would back me up on that.
If you want to be able to ignore players visually that's fine. I don't have an issue with that. I just wish people would stop exaggerating this incident and comparing it criminal behavior or a bully beating someone up.
It's an emote on a video game for crying out loud.
The comparison does not come from the actions of the players but, rather, their intent. The intent of these actions, when done up in the faces of other characters and continued even when politely asked to stop, IS to "bully." The intent IS to upset and harass. When an action is taken solely in order to, in any way, hurt someone who is powerless to fight back, that IS bullying. Does it fit as an actionable offense under the law? No. But it's still bullying and ZOS HAS the means to put a stop to it. Therefore, they should.
MornaBaine wrote: »farrier_ESO wrote: »If you had ever actually been physically bullied by someone before: you would know how ridiculous it is to try and compare that to watching a video game elf dance in their underwear. They aren't even in the same universe.
Thankfully, cyberbullying is now recognized in most states and civilized countries as a serious offense.
From a game-design point of view, the best place to start reading on in game harassment is probably Julian Dibell's "A *** in Cyberspace" (1993), which is a decently short article, quite famous in the game-design world, and considered one of the must-reads for both multiplayer game designers and community managers.
http://www.juliandibbell.com/articles/a-***-in-cyberspace/
Well worth reading even for players.
A video game character dancing in their underwear is not a good example of cyber bullying.
Most cases of prosecuted Cyber Bullying usually has some attachment to reality - where someone uses the internet to threaten or harass an individual that they know in real life. A judge would laugh this case out of court if it was attempted.
Sure, but we're not trying to prosecute anyone. We want to ban them from OUR world, to stop their visual harassment. This is just an extention of the chat ability, where you can prevenet comments for certain indivivuals from appearing in your chat. They and all their effects on the world would be invisible to us.
My comment was in reference to a poster who brought up laws against cyber bullying and suggested that was the case here. The point I was making is that an underwear dancing emote doesn't qualify as cyber bullying. I'm confident every court in America would back me up on that.
If you want to be able to ignore players visually that's fine. I don't have an issue with that. I just wish people would stop exaggerating this incident and comparing it criminal behavior or a bully beating someone up.
It's an emote on a video game for crying out loud.
The comparison does not come from the actions of the players but, rather, their intent. The intent of these actions, when done up in the faces of other characters and continued even when politely asked to stop, IS to "bully." The intent IS to upset and harass. When an action is taken solely in order to, in any way, hurt someone who is powerless to fight back, that IS bullying. Does it fit as an actionable offense under the law? No. But it's still bullying and ZOS HAS the means to put a stop to it. Therefore, they should.
Video game emotes do not cause you any physical injuries (and shouldn't cause you any mental ones either). So I think the bullying comparison needs to stop. That's going too far and exaggerating what is taking place. It also makes light of actual bullying - which can be serious and very harmful - unlike video game emotes.
I don't have an issue with you describing it as a mild form of harassment if the player continuously follows you around doing the emote or something to that effect. But to dance naked at your role playing funeral - I would be wary to even call it that.
I also think expecting GMs to punish players on the basis of their intent behind the emotes they perform is a bit ridiculous. What's next? Hate crime legislation to protect RPers against emotes intended to make fun of them?
MornaBaine wrote: »MornaBaine wrote: »farrier_ESO wrote: »If you had ever actually been physically bullied by someone before: you would know how ridiculous it is to try and compare that to watching a video game elf dance in their underwear. They aren't even in the same universe.
Thankfully, cyberbullying is now recognized in most states and civilized countries as a serious offense.
From a game-design point of view, the best place to start reading on in game harassment is probably Julian Dibell's "A *** in Cyberspace" (1993), which is a decently short article, quite famous in the game-design world, and considered one of the must-reads for both multiplayer game designers and community managers.
http://www.juliandibbell.com/articles/a-***-in-cyberspace/
Well worth reading even for players.
A video game character dancing in their underwear is not a good example of cyber bullying.
Most cases of prosecuted Cyber Bullying usually has some attachment to reality - where someone uses the internet to threaten or harass an individual that they know in real life. A judge would laugh this case out of court if it was attempted.
Sure, but we're not trying to prosecute anyone. We want to ban them from OUR world, to stop their visual harassment. This is just an extention of the chat ability, where you can prevenet comments for certain indivivuals from appearing in your chat. They and all their effects on the world would be invisible to us.
My comment was in reference to a poster who brought up laws against cyber bullying and suggested that was the case here. The point I was making is that an underwear dancing emote doesn't qualify as cyber bullying. I'm confident every court in America would back me up on that.
If you want to be able to ignore players visually that's fine. I don't have an issue with that. I just wish people would stop exaggerating this incident and comparing it criminal behavior or a bully beating someone up.
It's an emote on a video game for crying out loud.
The comparison does not come from the actions of the players but, rather, their intent. The intent of these actions, when done up in the faces of other characters and continued even when politely asked to stop, IS to "bully." The intent IS to upset and harass. When an action is taken solely in order to, in any way, hurt someone who is powerless to fight back, that IS bullying. Does it fit as an actionable offense under the law? No. But it's still bullying and ZOS HAS the means to put a stop to it. Therefore, they should.
Video game emotes do not cause you any physical injuries (and shouldn't cause you any mental ones either). So I think the bullying comparison needs to stop. That's going too far and exaggerating what is taking place. It also makes light of actual bullying - which can be serious and very harmful - unlike video game emotes.
I don't have an issue with you describing it as a mild form of harassment if the player continuously follows you around doing the emote or something to that effect. But to dance naked at your role playing funeral - I would be wary to even call it that.
I also think expecting GMs to punish players on the basis of their intent behind the emotes they perform is a bit ridiculous. What's next? Hate crime legislation to protect RPers against emotes intended to make fun of them?
I think it's fairly obvious you and many of us here are simply not going to agree on this issue. While not bullying under any defined laws, I will contend that this sort of behavior is driven by the very same sort of personality maladjustment that causes bullying. It is an unfortunate fact that when placed in a situation where they know there will be no consequences for their actions a disappointingly large number of people will behave in pretty appalling ways towards other people. And that is what is happening here. So, one way or another, it needs to be addressed and stopped. My, and most others people's here, preferred method is the one that doesn't actually punish these people but simply makes it so we don't have to put up with them. So arguments about whether or not it's legally "bullying" are indeed moot. Therefore I will no longer engage with you over this difference of opinion as it is fairly obvious we are never going to agree on it. Have a nice day.
wilsonirayb16_ESO wrote: »Sure, most kids these days are made weak by nanny state big government welfare dependent parents. A good kick in the a$$ and a few mouthfuls of dirt would go a long ways to setting them straight. But whomever they are and wherever they are from, they still don't deserve unwarranted abuse.
Way to inject your totally unbiased statements in a harassment discussion. *sarcasm*
As of mid month, only 4.1% of the US population is currently on a welfare program. (Source: US Department of Health and Human Services, U.S. Department of Commerce, CATO Institute; April 13, 2015) Stereotyping and badmouthing a demographic ("most kids" and their parents) can be considered a form of harassment. Please continue with the rest of the discussion with a bit more class.
MornaBaine wrote: »MornaBaine wrote: »farrier_ESO wrote: »If you had ever actually been physically bullied by someone before: you would know how ridiculous it is to try and compare that to watching a video game elf dance in their underwear. They aren't even in the same universe.
Thankfully, cyberbullying is now recognized in most states and civilized countries as a serious offense.
From a game-design point of view, the best place to start reading on in game harassment is probably Julian Dibell's "A *** in Cyberspace" (1993), which is a decently short article, quite famous in the game-design world, and considered one of the must-reads for both multiplayer game designers and community managers.
http://www.juliandibbell.com/articles/a-***-in-cyberspace/
Well worth reading even for players.
A video game character dancing in their underwear is not a good example of cyber bullying.
Most cases of prosecuted Cyber Bullying usually has some attachment to reality - where someone uses the internet to threaten or harass an individual that they know in real life. A judge would laugh this case out of court if it was attempted.
Sure, but we're not trying to prosecute anyone. We want to ban them from OUR world, to stop their visual harassment. This is just an extention of the chat ability, where you can prevenet comments for certain indivivuals from appearing in your chat. They and all their effects on the world would be invisible to us.
My comment was in reference to a poster who brought up laws against cyber bullying and suggested that was the case here. The point I was making is that an underwear dancing emote doesn't qualify as cyber bullying. I'm confident every court in America would back me up on that.
If you want to be able to ignore players visually that's fine. I don't have an issue with that. I just wish people would stop exaggerating this incident and comparing it criminal behavior or a bully beating someone up.
It's an emote on a video game for crying out loud.
The comparison does not come from the actions of the players but, rather, their intent. The intent of these actions, when done up in the faces of other characters and continued even when politely asked to stop, IS to "bully." The intent IS to upset and harass. When an action is taken solely in order to, in any way, hurt someone who is powerless to fight back, that IS bullying. Does it fit as an actionable offense under the law? No. But it's still bullying and ZOS HAS the means to put a stop to it. Therefore, they should.
Video game emotes do not cause you any physical injuries (and shouldn't cause you any mental ones either). So I think the bullying comparison needs to stop. That's going too far and exaggerating what is taking place. It also makes light of actual bullying - which can be serious and very harmful - unlike video game emotes.
I don't have an issue with you describing it as a mild form of harassment if the player continuously follows you around doing the emote or something to that effect. But to dance naked at your role playing funeral - I would be wary to even call it that.
I also think expecting GMs to punish players on the basis of their intent behind the emotes they perform is a bit ridiculous. What's next? Hate crime legislation to protect RPers against emotes intended to make fun of them?
I think it's fairly obvious you and many of us here are simply not going to agree on this issue. While not bullying under any defined laws, I will contend that this sort of behavior is driven by the very same sort of personality maladjustment that causes bullying. It is an unfortunate fact that when placed in a situation where they know there will be no consequences for their actions a disappointingly large number of people will behave in pretty appalling ways towards other people. And that is what is happening here. So, one way or another, it needs to be addressed and stopped. My, and most others people's here, preferred method is the one that doesn't actually punish these people but simply makes it so we don't have to put up with them. So arguments about whether or not it's legally "bullying" are indeed moot. Therefore I will no longer engage with you over this difference of opinion as it is fairly obvious we are never going to agree on it. Have a nice day.
Fair enough.
Though I should point out people act in pretty appalling ways toward each other in real life too: even when there are consequences.
So I don't think having GMs start banning a lot of people would protect RPers from disparaging emotes. The best solution here I think is just not to let the emotes bother you.
Video game emotes do not cause you any physical injuries (and shouldn't cause you any mental ones either). So I think the bullying comparison needs to stop. That's going too far and exaggerating what is taking place. It also makes light of actual bullying - which can be serious and very harmful - unlike video game emotes.
I don't have an issue with you describing it as a mild form of harassment if the player continuously follows you around doing the emote or something to that effect. But to dance naked at your role playing funeral - I would be wary to even call it that.
I also think expecting GMs to punish players on the basis of their intent behind the emotes they perform is a bit ridiculous. What's next? Hate crime legislation to protect RPers against emotes intended to make fun of them?