Ifthir_ESO wrote: »
i disagree, when i die to a NB its always to fear, or the ranged morph of your execute. when you see sorcs running around with 15k health chances are they only have 8-10k stam. thats like 1 maybe 2 cc breaks before things get hairy. when i die to a nb im either getting ganked, feared, or bolting away to stack sheilds and get killed by ranged execute. of course this is just one sorcs experience.
lol quoted wrong quote sorry m8
I'm really confused now. So you have no trouble dealing w/ BOL other than "it is rather annoying", but you just called it an exploit and said that:I have found a work around. Get them between you and their ball, or get them away from the ball. Im not overwhelmed by BOL, or afraid of a BOL sorcs believe me. I kill them fast and often , it is rather annoying though, and it stinks of reflective scales without the reflect.
It seems to me you debunk your own argument.The ability should be removed.
Teargrants wrote: »I'm really confused now. So you have no trouble dealing w/ BOL other than "it is rather annoying", but you just called it an exploit and said that:I have found a work around. Get them between you and their ball, or get them away from the ball. Im not overwhelmed by BOL, or afraid of a BOL sorcs believe me. I kill them fast and often , it is rather annoying though, and it stinks of reflective scales without the reflect.It seems to me you debunk your own argument.The ability should be removed.
Ifthir_ESO wrote: »Ifthir_ESO wrote: »
i disagree, when i die to a NB its always to fear, or the ranged morph of your execute. when you see sorcs running around with 15k health chances are they only have 8-10k stam. thats like 1 maybe 2 cc breaks before things get hairy. when i die to a nb im either getting ganked, feared, or bolting away to stack sheilds and get killed by ranged execute. of course this is just one sorcs experience.
lol quoted wrong quote sorry m8
No worries, but how often are you dying 1v1 vs a NB? Honest question.
EDIT: It can't just be me running into sorc escape problems, I didn't create this thread and/or most of the replies
Ifthir_ESO wrote: »And that is your second problem.Ifthir_ESO wrote: »ambush spam
when is the last time Ezareth died to a fear using nb 1v1
please dont tell me how to play a nb I kill sorcs plenty including you, as I have shown
the good ones a nb has no chance killing 1v1 fear or no fear
I had a nice couple of fights with Germantrocity and he bugged over 90% of my BoL for several minutes. I know of two other sorcs as well who are consistently doing this as well. I've been able to replicate the issue but I'm loathe to used an exploit/bugged mechanic to win fights.
Nothing against you personally, In fact I respect you as a fellow sorc but...
Using an OP ability to completely shut down ranged magic is no less of an exploit than sorcs who manage to get under your BOL. The ability should be removed. It does nothing but prop up bad sorcs, and you might just find out youve picked up some extremely bad habits god forbid it is ever taken away from you. (Block casting, neglecting wards etc.)
Ifthir_ESO wrote: »
Ifthir_ESO wrote: »
i disagree, when i die to a NB its always to fear, or the ranged morph of your execute. when you see sorcs running around with 15k health chances are they only have 8-10k stam. thats like 1 maybe 2 cc breaks before things get hairy. when i die to a nb im either getting ganked, feared, or bolting away to stack sheilds and get killed by ranged execute. of course this is just one sorcs experience.
lol quoted wrong quote sorry m8
Ifthir_ESO wrote: »no one said it was useless @Ezareth stop with the strawman.
Fear is a fantastic pvp skill, one of the best. But its not an "I win" button vs a good sorc is what I am saying.
Why oh why didn't they make a major and minor ward buff. It'd make shields uniform, unstackable, and inline with the other changes to buffs.
The only ward imo that is really strong is hardened ward. On my sorcerer it's almost 14k, in Cyro.
Ifthir_ESO wrote: »And that is your second problem.Ifthir_ESO wrote: »ambush spam
when is the last time Ezareth died to a fear using nb 1v1
please dont tell me how to play a nb I kill sorcs plenty including you, as I have shown
the good ones a nb has no chance killing 1v1 fear or no fearI had a nice couple of fights with Germantrocity and he bugged over 90% of my BoL for several minutes. I know of two other sorcs as well who are consistently doing this as well. I've been able to replicate the issue but I'm loathe to used an exploit/bugged mechanic to win fights.
Nothing against you personally, In fact I respect you as a fellow sorc but...
Using an OP ability to completely shut down ranged magic is no less of an exploit than sorcs who manage to get under your BOL. The ability should be removed. It does nothing but prop up bad sorcs, and you might just find out youve picked up some extremely bad habits god forbid it is ever taken away from you. (Block casting, neglecting wards etc.)
I've been using 100% of the time since I was level 40 and Streak was far superior in all but a handful of ways. I'm not talking about "getting under my BoL" and the ability is hardly an exploit. I agree it adds survivability to bad sorcs, but just like dodge roll and so many other abilities it has plenty of (non-bug) counters.
Block-casting is actually pretty important when using bolt Escape unless you like getting knocked down with invasion and a host of other abilities all the time. I only neglect wards when I don't have another ability more important to cast.
Nothing you've said here makes any sense.
Ifthir_ESO wrote: »And that is your second problem.Ifthir_ESO wrote: »ambush spam
when is the last time Ezareth died to a fear using nb 1v1
please dont tell me how to play a nb I kill sorcs plenty including you, as I have shown
the good ones a nb has no chance killing 1v1 fear or no fearI had a nice couple of fights with Germantrocity and he bugged over 90% of my BoL for several minutes. I know of two other sorcs as well who are consistently doing this as well. I've been able to replicate the issue but I'm loathe to used an exploit/bugged mechanic to win fights.
Nothing against you personally, In fact I respect you as a fellow sorc but...
Using an OP ability to completely shut down ranged magic is no less of an exploit than sorcs who manage to get under your BOL. The ability should be removed. It does nothing but prop up bad sorcs, and you might just find out youve picked up some extremely bad habits god forbid it is ever taken away from you. (Block casting, neglecting wards etc.)
I've been using 100% of the time since I was level 40 and Streak was far superior in all but a handful of ways. I'm not talking about "getting under my BoL" and the ability is hardly an exploit. I agree it adds survivability to bad sorcs, but just like dodge roll and so many other abilities it has plenty of (non-bug) counters.
Block-casting is actually pretty important when using bolt Escape unless you like getting knocked down with invasion and a host of other abilities all the time. I only neglect wards when I don't have another ability more important to cast.
Nothing you've said here makes any sense.
What I said made perfect sense. By "getting under your ball" I meant exactly what you already said. They found some combination of light and heavy attacks (or whatever) to consistently get through it. I think its great, you think its an exploit. Also when we said block casting, neither of us were talking about bolt escape, so why are you even bringing that up? If youre running away and you fear a cc from behind, of course you hold block. Thats not what you said though. Youve become so dependant on being completely immune to magic that you accidentally blocked a crushing shock and lost the fight because of it.
None of what you said was even relevant to what I said.
For a guy who preaches balance (I do too), do you actually think that you should be basically immune to almost all magic damage? On top of your ward? On top of your 3000 per tick magicka regen? On top of your lightning spitting fists of doom? If BOL is fixed the way you appear to want it to be fixed, then that is exactly what you are asking for. Ive not personally found this magical combination of light attacks that will render your ball useless, but there definitely needs to be some sort of limiting mechanic. An hp pool, a very small protective radius, a magic projectile cap, something. As it stands, BOL is a 20 meter radius spacetime warping magic eating black hole. Thats ridiculous. So is reflective scales. So is perma rolling. Those guys getting under your jesus ball arent exploiting mechanics (intended or otherwise) any more than you or anyone else is.
What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
From an other thread that had been closed recently and suggested to continue discussion from here.What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
Yep this is the best thing to do to balance shield issue. It will solve having huge burst & huge shields bullshìt packed in same build. But make sure before doing this, revert the Cyrodiil shield nerf and reduce the burst of skills to come in line with health based shields. (to somewhere close to pre 1.6)
And maybe add some little more health for the sake of TTK
mike.gaziotisb16_ESO wrote: »Respose to @Lhorion on his quote:What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
The problem is that it's a triple nerf. You have to put 25k into HP to get a much weaker shield than you had before and in the process you reduce your damage too and your sustain (because you now have less max magicka).
As a result of this stupid change (wards scaling off HP) magicka Templars and DKs are inferior to their stamina counterparts.
Because a Stamina DK you see, also has no concerns about stacking HP past the 20k HP point (to avoid siege one-shots). Thus the hypocrisy here is that magicka Sorcs can go all into magicka with no concern for HP, while stamina builds do pretty much the same.
They get more dodge rolls, more heals with Vigor, more damage by stacking stamina & stamina regen. They get offense and defense from the same stat. Thus they are both burstier and more survivable than the magicka counterparts of the same class.
Making Igneous Shield and Blazing Shield scale of Max Magicka would be a great change for DKs and Templars. In their current nerfed version they help noone. Tanks don't care about shield sizes, because they use armor and block for mitigation. Stamina builds don't use wards they are too expensive for them.
The only builds that need wards as their primary defense are Magicka builds and making those wards scale off HP has been in my honest opinion a GIANT nerf for them. Especially when light armor offers 0 mitigation.
PS: Shield Stacking is another issue. They should make Healing Ward a direct heal like Templar BoL, which would benefit non-Templar Dungeon Healers and once that's done they can remove shield-stacking completely. The last shield you cast, replaces the previous one. Only one shield active.
mike.gaziotisb16_ESO wrote: »Respose to @Lhorion on his quote:What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
The problem is that it's a triple nerf. You have to put 25k into HP to get a much weaker shield than you had before and in the process you reduce your damage too and your sustain (because you now have less max magicka).
As a result of this stupid change (wards scaling off HP) magicka Templars and DKs are inferior to their stamina counterparts.
Because a Stamina DK you see, also has no concerns about stacking HP past the 20k HP point (to avoid siege one-shots). Thus the hypocrisy here is that magicka Sorcs can go all into magicka with no concern for HP, while stamina builds do pretty much the same.
They get more dodge rolls, more heals with Vigor, more damage by stacking stamina & stamina regen. They get offense and defense from the same stat. Thus they are both burstier and more survivable than the magicka counterparts of the same class.
Making Igneous Shield and Blazing Shield scale of Max Magicka would be a great change for DKs and Templars. In their current nerfed version they help noone. Tanks don't care about shield sizes, because they use armor and block for mitigation. Stamina builds don't use wards they are too expensive for them.
The only builds that need wards as their primary defense are Magicka builds and making those wards scale off HP has been in my honest opinion a GIANT nerf for them. Especially when light armor offers 0 mitigation.
PS: Shield Stacking is another issue. They should make Healing Ward a direct heal like Templar BoL, which would benefit non-Templar Dungeon Healers and once that's done they can remove shield-stacking completely. The last shield you cast, replaces the previous one. Only one shield active.
mike.gaziotisb16_ESO wrote: »Respose to @Lhorion on his quote:What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
The problem is that it's a triple nerf. You have to put 25k into HP to get a much weaker shield than you had before and in the process you reduce your damage too and your sustain (because you now have less max magicka).
As a result of this stupid change (wards scaling off HP) magicka Templars and DKs are inferior to their stamina counterparts.
Because a Stamina DK you see, also has no concerns about stacking HP past the 20k HP point (to avoid siege one-shots). Thus the hypocrisy here is that magicka Sorcs can go all into magicka with no concern for HP, while stamina builds do pretty much the same.
They get more dodge rolls, more heals with Vigor, more damage by stacking stamina & stamina regen. They get offense and defense from the same stat. Thus they are both burstier and more survivable than the magicka counterparts of the same class.
Making Igneous Shield and Blazing Shield scale of Max Magicka would be a great change for DKs and Templars. In their current nerfed version they help noone. Tanks don't care about shield sizes, because they use armor and block for mitigation. Stamina builds don't use wards they are too expensive for them.
The only builds that need wards as their primary defense are Magicka builds and making those wards scale off HP has been in my honest opinion a GIANT nerf for them. Especially when light armor offers 0 mitigation.
PS: Shield Stacking is another issue. They should make Healing Ward a direct heal like Templar BoL, which would benefit non-Templar Dungeon Healers and once that's done they can remove shield-stacking completely. The last shield you cast, replaces the previous one. Only one shield active.
Shields should scale with one ressource. Problem with magicka is that shields will be unusable for stamina builds.
It would be a nerf (scaling with health). But DKs and templars have to do this compromise, too.
4k more health and less magicka would not destroy the strong class.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Respose to @Lhorion on his quote:What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
The problem is that it's a triple nerf. You have to put 25k into HP to get a much weaker shield than you had before and in the process you reduce your damage too and your sustain (because you now have less max magicka).
As a result of this stupid change (wards scaling off HP) magicka Templars and DKs are inferior to their stamina counterparts.
Because a Stamina DK you see, also has no concerns about stacking HP past the 20k HP point (to avoid siege one-shots). Thus the hypocrisy here is that magicka Sorcs can go all into magicka with no concern for HP, while stamina builds do pretty much the same.
They get more dodge rolls, more heals with Vigor, more damage by stacking stamina & stamina regen. They get offense and defense from the same stat. Thus they are both burstier and more survivable than the magicka counterparts of the same class.
Making Igneous Shield and Blazing Shield scale of Max Magicka would be a great change for DKs and Templars. In their current nerfed version they help noone. Tanks don't care about shield sizes, because they use armor and block for mitigation. Stamina builds don't use wards they are too expensive for them.
The only builds that need wards as their primary defense are Magicka builds and making those wards scale off HP has been in my honest opinion a GIANT nerf for them. Especially when light armor offers 0 mitigation.
PS: Shield Stacking is another issue. They should make Healing Ward a direct heal like Templar BoL, which would benefit non-Templar Dungeon Healers and once that's done they can remove shield-stacking completely. The last shield you cast, replaces the previous one. Only one shield active.
Shields should scale with one ressource. Problem with magicka is that shields will be unusable for stamina builds.
It would be a nerf (scaling with health). But DKs and templars have to do this compromise, too.
4k more health and less magicka would not destroy the strong class.
I'm sorry but that is a stupid compromise that DKs have to make. Wards should indeed scale off one resource and one resource only across classes, Magicka.
Stamina builds already have vastly superior damage mitigation to light, they have better damage avoidance via dodge rolls and evasion and now they also have great heals with Vigor and Rally.
Wards should be absolutely crap for stamina builds. They have other forms of mitigation. What you're saying is absolutely unreasonable to me. But I guess each to their own
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Respose to @Lhorion on his quote:What is the problem with changing all shields scaling with health?
This would force us looking for a compromise if we want to stack shields.
The problem is that it's a triple nerf. You have to put 25k into HP to get a much weaker shield than you had before and in the process you reduce your damage too and your sustain (because you now have less max magicka).
As a result of this stupid change (wards scaling off HP) magicka Templars and DKs are inferior to their stamina counterparts.
Because a Stamina DK you see, also has no concerns about stacking HP past the 20k HP point (to avoid siege one-shots). Thus the hypocrisy here is that magicka Sorcs can go all into magicka with no concern for HP, while stamina builds do pretty much the same.
They get more dodge rolls, more heals with Vigor, more damage by stacking stamina & stamina regen. They get offense and defense from the same stat. Thus they are both burstier and more survivable than the magicka counterparts of the same class.
Making Igneous Shield and Blazing Shield scale of Max Magicka would be a great change for DKs and Templars. In their current nerfed version they help noone. Tanks don't care about shield sizes, because they use armor and block for mitigation. Stamina builds don't use wards they are too expensive for them.
The only builds that need wards as their primary defense are Magicka builds and making those wards scale off HP has been in my honest opinion a GIANT nerf for them. Especially when light armor offers 0 mitigation.
PS: Shield Stacking is another issue. They should make Healing Ward a direct heal like Templar BoL, which would benefit non-Templar Dungeon Healers and once that's done they can remove shield-stacking completely. The last shield you cast, replaces the previous one. Only one shield active.
Shields should scale with one ressource. Problem with magicka is that shields will be unusable for stamina builds.
It would be a nerf (scaling with health). But DKs and templars have to do this compromise, too.
4k more health and less magicka would not destroy the strong class.
I'm sorry but that is a stupid compromise that DKs have to make. Wards should indeed scale off one resource and one resource only across classes, Magicka.
Stamina builds already have vastly superior damage mitigation to light, they have better damage avoidance via dodge rolls and evasion and now they also have great heals with Vigor and Rally.
Wards should be absolutely crap for stamina builds. They have other forms of mitigation. What you're saying is absolutely unreasonable to me. But I guess each to their own
I don't think Blazing Shield SHOULD be crap for stamina builds.
Igneous shield is nice for stamina builds, too.
But magicka DKs and templars have to so this compromise, too. I have a magicka DK and I spent points in health for having a class shield that is good. I don't see the point sorcs would be destroyed with such a shield, too.
@mike.gaziotisb16_ESO
The point that you refuse to understand is sharing same resource for both dmg and defence causing problems making both uber powerfull in terms of numbers.
DKs and Templars have alrady trade-offs for either magicka or stamina builds. And that is how it should be.
mike.gaziotisb16_ESO wrote: »@mike.gaziotisb16_ESO
The point that you refuse to understand is sharing same resource for both dmg and defence causing problems making both uber powerfull in terms of numbers.
DKs and Templars have alrady trade-offs for either magicka or stamina builds. And that is how it should be.
The point that you refuse to understand is that stamina builds already use one resource for offense and defense. Challenge me on that all you want, I'm waiting.
What I'm suggesting is a buff to magicka Templar and DKs and god knows they need it.
Making blazing shield scale off magicka will bring you OPlar with UNLIMITED amounts of 10k shield and 5k hits each. Like pre 1.6 but now it will be literally unlimited as I siad with extreme magicka regen and cost reductions since you dont have to care 2 different pools unlike 1.5
mike.gaziotisb16_ESO wrote: »I can't see your point at all. I guess we'll just have to disagree on this one