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Rise of the planet of the Sorcs

  • jelliedsoup
    jelliedsoup
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    Sad thing is zos probably believe the sorcs who say they're not OP.

    To the sorcs out there; if you recall the time of dk domination you guys are like that.

    9/10 times i die to frag, curse or overload. The good thing is they all hit at the same time. Well to be honest it's not so great for me.

    I realise that it must be great for you, but it is bad for the game people will just leave or reroll sorcs. Both are bad for the game.
    Edited by jelliedsoup on April 8, 2015 4:58AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Spangla
    Spangla
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    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.
  • Derra
    Derra
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    Sad thing is zos probably believe the sorcs who say they're not OP.

    To the sorcs out there; if you recall the time of dk domination you guys are like that.

    9/10 times i die to frag, curse or overload. The good thing is they all hit at the same time. Well to be honest it's not so great for me.

    I realise that it must be great for you, but it is bad for the game people will just leave or reroll sorcs. Both are bad for the game.

    While it is not balanced for small scale (1v1 most good players i know do manage however?) atm i highly doubt it is as bad as DKs were pre 1.6. I have yet to see a sorc charge head on into 10+ppl and kill all of them.
    Ppl dying to sorcs are mostly chasing and in the process wasting resources to catch up.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Septimus_Magna
    Septimus_Magna
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    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Juraigr
    Juraigr
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    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    Don't quote doggie he mad qq right now lololololol
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Septimus_Magna
    Septimus_Magna
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    Juraigr wrote: »
    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    Don't quote doggie he mad qq right now lololololol

    But he will beat most players nonetheless.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Juraigr
    Juraigr
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    Juraigr wrote: »
    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    Don't quote doggie he mad qq right now lololololol

    But he will beat most players nonetheless.

    :smile:
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Area51Visitor
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    The only problem is shield stacking with macros. It's obvious have the players are doing it. Other than that, the sorc class seems just fine.
  • pppontus
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    The only problem is shield stacking with macros. It's obvious have the players are doing it. Other than that, the sorc class seems just fine.

    I don't even get how this would be good. I think I'm better at deciding when to refresh what shield than my computer lol.

    You are aware that macros don't make your abilities go faster right?
    Sad thing is zos probably believe the sorcs who say they're not OP.

    To the sorcs out there; if you recall the time of dk domination you guys are like that.

    9/10 times i die to frag, curse or overload. The good thing is they all hit at the same time. Well to be honest it's not so great for me.

    I realise that it must be great for you, but it is bad for the game people will just leave or reroll sorcs. Both are bad for the game.

    I think you might need to take some lessons. I watched Sypher wreck Sorcs yesteray as a Stamina NB without vigor.

    But if you still think Stamina is underpowered, then have fun qqing instead.
    Edited by pppontus on April 8, 2015 9:10AM
  • Maulkin
    Maulkin
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    Juraigr wrote: »
    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    Don't quote doggie he mad qq right now lololololol

    That's just doggie though, he's been QQ'ing since March 2014.

    Try having him in group for over an hour see how long it takes before your mouse pointer starts to hover over the "mute" button
    EU | PC | AD
  • Tankqull
    Tankqull
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    the only thing that needs to be fixed about sorcs is the buggy behaviour of beeing stuck into fight for hours after attacking them negating any option to get rid of them by either stealthing or riding away leaving you vulnurable to their harassement but beside that i do not see anything i cant compeed with on either my NB or DK (my temp is healing optimized and simply do not do enough dmg :P)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Maulkin
    Maulkin
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    Tankqull wrote: »
    the only thing that needs to be fixed about sorcs is the buggy behaviour of beeing stuck into fight for hours after attacking them negating any option to get rid of them by either stealthing or riding away leaving you vulnurable to their harassement but beside that i do not see anything i cant compeed with on either my NB or DK (my temp is healing optimized and simply do not do enough dmg :P)

    Eh? I lose NBs that use shadow image and cloak all the time. I can't be in two places at the same time, where the NB is and where the Shadow is.

    Templars and DKs can't disengage unless they do the dodge-roll dance. Which by the way work great if you're within 50 meters of allies but if you were ganking between two keeps, far from help, then yeah you can't escape a chasing Sorc.
    EU | PC | AD
  • ToRelax
    ToRelax
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    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    [...]

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    Mostly good post but fighting the first 2 would just lead to more qq about Sorcs - no offense.

    I would really like to see Templar and DK with magicka builds being able to kite better - not as well as NB or Sorc, since they have are already build to survive melee better, but now that they can't do it in light, it's a bit lame not giving them any kiting tools.

    Besides that, the Ball of lighting morph should get a nerf, it makes for so boring gameplay. That's not new with 1.6, but before in most situations Streak was better to have, with ultimate generation, cc, damage, break cloak and only few Sorcs with many not even using a Staff.
    If there would be only one Ball, always refreshing at the new position when you recast and absorbing only 2-4 projectiles, it owuld be more fun fighting Sorcs again, as a Sorc myself.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Spangla
    Spangla
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    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    DK's and Templars cant tank 10 enemies of the same skill level.

    They can tank 10 noobs.

    I know sorcs who could probably 1 shot every one of the kind of players you mention and not have to tank them.

  • Xsorus
    Xsorus
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    Spangla wrote: »
    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    DK's and Templars cant tank 10 enemies of the same skill level.

    They can tank 10 noobs.

    I know sorcs who could probably 1 shot every one of the kind of players you mention and not have to tank them.

    I'm thinking that he means DK's/Templars backed by a bunch of healers..Because I can tell you..you're not tanking 10 dudes in this game solo as a DK anymore....Unless they're all Vr1 maybe.

  • Juraigr
    Juraigr
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    Juraigr wrote: »
    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    Don't quote doggie he mad qq right now lololololol

    That's just doggie though, he's been QQ'ing since March 2014.

    Try having him in group for over an hour see how long it takes before your mouse pointer starts to hover over the "mute" button

    As long as I've known him he's been qq looooool aah doges fun guy :smile:
    ToRelax wrote: »
    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    [...]

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    Mostly good post but fighting the first 2 would just lead to more qq about Sorcs - no offense.

    I would really like to see Templar and DK with magicka builds being able to kite better - not as well as NB or Sorc, since they have are already build to survive melee better, but now that they can't do it in light, it's a bit lame not giving them any kiting tools.

    Besides that, the Ball of lighting morph should get a nerf, it makes for so boring gameplay. That's not new with 1.6, but before in most situations Streak was better to have, with ultimate generation, cc, damage, break cloak and only few Sorcs with many not even using a Staff.
    If there would be only one Ball, always refreshing at the new position when you recast and absorbing only 2-4 projectiles, it owuld be more fun fighting Sorcs again, as a Sorc myself.

    +1 on the dk and temp kite skills we need it or forced into heavy to sustain and escape by running and holding block :neutral: difficult.......
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Maulkin
    Maulkin
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    Spangla wrote: »

    DK's and Templars cant tank 10 enemies of the same skill level.

    They can tank 10 noobs.

    I know sorcs who could probably 1 shot every one of the kind of players you mention and not have to tank them.

    Every glass cannon can unload an obscene amount of burst on an unsuspecting victim if they catch them unaware. A good NB coming from stealth can cut through my 11k shield and 20k health in under 1" too. I know a certain NB who claims he can unload 40k of burst on unsuspecting victims.

    Fighting a 1v1 against somebody is totally different though. Nobody can just 1-shot good players on a 1v1, or they wouldn't be good players. These things are mutually exclusive you see.

    Edited by Maulkin on April 8, 2015 11:57AM
    EU | PC | AD
  • Spangla
    Spangla
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    Spangla wrote: »
    ]

    DK's and Templars cant tank 10 enemies of the same skill level.

    They can tank 10 noobs.

    I know sorcs who could probably 1 shot every one of the kind of players you mention and not have to tank them.

    Every glass cannon can unload an obscene amount of burst on an unsuspecting victim if they catch them unaware. A good NB coming from stealth can cut through my 11k shield and 20k health in under 1" too. I know a certain NB who claims he can unload 40k of burst on unsuspecting victims.

    Fighting a 1v1 against somebody is totally different though. Nobody can just 1-shot good players on a 1v1, or they wouldn't be good players. These things are mutually exclusive you see.

    I am sorry:) I have no idea how this has any relevance to what I said lol.

    Unless you are backing my statement up with this one which would make some sense.
  • Maulkin
    Maulkin
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    Spangla wrote: »
    Spangla wrote: »
    ]

    DK's and Templars cant tank 10 enemies of the same skill level.

    They can tank 10 noobs.

    I know sorcs who could probably 1 shot every one of the kind of players you mention and not have to tank them.

    Every glass cannon can unload an obscene amount of burst on an unsuspecting victim if they catch them unaware. A good NB coming from stealth can cut through my 11k shield and 20k health in under 1" too. I know a certain NB who claims he can unload 40k of burst on unsuspecting victims.

    Fighting a 1v1 against somebody is totally different though. Nobody can just 1-shot good players on a 1v1, or they wouldn't be good players. These things are mutually exclusive you see.

    I am sorry:) I have no idea how this has any relevance to what I said lol.

    Unless you are backing my statement up with this one which would make some sense.

    I thought you meant Sorcs could one-shot good players, but you meant the 10 baddies. My bad, i misunderstood XD
    EU | PC | AD
  • Erock25
    Erock25
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    Same five to six people doing the endless sorc QQ routine and the same five to six sorcs saying sorc isn't overpowered. First, I wish they nerfed detect pots a bit. I have a feeling most sorc QQ is coming from nb. Without my frequent use off detect pots, nb would get away much much easier.
    You earned the 500 LOLs badge.
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  • Ezareth
    Ezareth
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    ToRelax wrote: »
    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    If there would be only one Ball, always refreshing at the new position when you recast and absorbing only 2-4 projectiles, it owuld be more fun fighting Sorcs again, as a Sorc myself.

    That would be a massive buff actually.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Maulkin
    Maulkin
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    Ezareth wrote: »
    ToRelax wrote: »

    If there would be only one Ball, always refreshing at the new position when you recast and absorbing only 2-4 projectiles, it owuld be more fun fighting Sorcs again, as a Sorc myself.

    That would be a massive buff actually.

    Only last BoL active would be a buff. No longer leaving a trail of balls for people to follow (never mind reduce the clutter on the screen)

    Absorbing only two projectiles (light attack + crushy) would be a huge nerf though. I didn't even agree with the Scales nerf in the first place, let alone something like that for BoL.
    EU | PC | AD
  • Ezareth
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    Ezareth wrote: »
    ToRelax wrote: »

    If there would be only one Ball, always refreshing at the new position when you recast and absorbing only 2-4 projectiles, it owuld be more fun fighting Sorcs again, as a Sorc myself.

    That would be a massive buff actually.

    Only last BoL active would be a buff. No longer leaving a trail of balls for people to follow (never mind reduce the clutter on the screen)

    Absorbing only two projectiles (light attack + crushy) would be a huge nerf though. I didn't even agree with the Scales nerf in the first place, let alone something like that for BoL.

    I bolt escape enough that that wouldn't really impact me but 4 absorbs would be fine by me as long as they could guarantee me it would actually work.

    One of the two main bugs in BoL is cause by the presence of multiple balls being active at once. Once the first Ball dissipates, the second one does not become active. I actually like leaving a "trail of balls"...otherwise how will my prey find me?

    I think people really need to consider that BoL was already massively nerfed in 1.6 by the fact that heavy attacks (which are magickal projectiles) now always go through BoL.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • cozmon3c_ESO
    cozmon3c_ESO
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    Ezareth wrote: »
    Ezareth wrote: »
    ToRelax wrote: »

    If there would be only one Ball, always refreshing at the new position when you recast and absorbing only 2-4 projectiles, it owuld be more fun fighting Sorcs again, as a Sorc myself.

    That would be a massive buff actually.

    Only last BoL active would be a buff. No longer leaving a trail of balls for people to follow (never mind reduce the clutter on the screen)

    Absorbing only two projectiles (light attack + crushy) would be a huge nerf though. I didn't even agree with the Scales nerf in the first place, let alone something like that for BoL.

    I bolt escape enough that that wouldn't really impact me but 4 absorbs would be fine by me as long as they could guarantee me it would actually work.

    One of the two main bugs in BoL is cause by the presence of multiple balls being active at once. Once the first Ball dissipates, the second one does not become active. I actually like leaving a "trail of balls"...otherwise how will my prey find me?

    I think people really need to consider that BoL was already massively nerfed in 1.6 by the fact that heavy attacks (which are magickal projectiles) now always go through BoL.

    if the heavy attack didnt go through BoL i dont think i would every kill a fleeing sorc, and even then its near impossible if they dont stop and fight.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Armitas
    Armitas
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    Ezareth wrote: »
    I actually like leaving a "trail of balls"...otherwise how will my prey find me?

    Somehow this seems....familiar...

    PacMan_zpsb3d7umxw.png
    Edited by Armitas on April 8, 2015 1:57PM
    Retired.
    Nord mDK
  • cozmon3c_ESO
    cozmon3c_ESO
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    Armitas wrote: »
    Ezareth wrote: »
    I actually like leaving a "trail of balls"...otherwise how will my prey find me?

    Somehow this seems....familiar...

    PacMan_zpsb3d7umxw.png

    is pac man smoking?
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Maulkin
    Maulkin
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    Ezareth wrote: »

    I bolt escape enough that that wouldn't really impact me but 4 absorbs would be fine by me as long as they could guarantee me it would actually work.

    One of the two main bugs in BoL is cause by the presence of multiple balls being active at once. Once the first Ball dissipates, the second one does not become active. I actually like leaving a "trail of balls"...otherwise how will my prey find me?

    I think people really need to consider that BoL was already massively nerfed in 1.6 by the fact that heavy attacks (which are magickal projectiles) now always go through BoL.

    Me no likey.

    First off sometimes you want to stay and fight. Not just bolt, bolt, bolt. The BoL lasting 6" means you only need to refresh it every so, by which time the cost increase effect has passed away. It's important for magicka management.

    The BoL works only against spells and it only absorbs, does not reflect. Scales reflects 4 (stupid nerf is stupid) but in 1v1 those reflected projectiles will take your shield(s) down forcing you to spend even more magicka to put them up. Thus if you keep hitting the Scales you're being hugely cost inefficient.

    If you could however take the BoL down in 2" with two Crushies, then you're effectively handing a huge advantage to Destro Sorcs in fights as the cost of recasting the BoL is huge. Not to mention you are destroying the Sorcs chances to 1v2-3 effectively.

    If they remove the cost increase on Bolt, then sure. Otherwise, it's a no for me

    EU | PC | AD
  • ToRelax
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    Ezareth wrote: »
    Ezareth wrote: »
    ToRelax wrote: »

    If there would be only one Ball, always refreshing at the new position when you recast and absorbing only 2-4 projectiles, it owuld be more fun fighting Sorcs again, as a Sorc myself.

    That would be a massive buff actually.

    Only last BoL active would be a buff. No longer leaving a trail of balls for people to follow (never mind reduce the clutter on the screen)

    Absorbing only two projectiles (light attack + crushy) would be a huge nerf though. I didn't even agree with the Scales nerf in the first place, let alone something like that for BoL.

    I bolt escape enough that that wouldn't really impact me but 4 absorbs would be fine by me as long as they could guarantee me it would actually work.

    One of the two main bugs in BoL is cause by the presence of multiple balls being active at once. Once the first Ball dissipates, the second one does not become active. I actually like leaving a "trail of balls"...otherwise how will my prey find me?

    I think people really need to consider that BoL was already massively nerfed in 1.6 by the fact that heavy attacks (which are magickal projectiles) now always go through BoL.

    Having only the last BoL was meant as a "buff" to do something against the bug(s) several balls can cause, as well as a "nerf" to make this BoL change be in line with the Scales nerf, since you can't stack refelctive scales either and if you position yourself right, you have at least a good chance that all balls are working.
    I am tired of endless fights because resource management is dumbed down already, much more so when I can not kill some noob Sorc now that I'd always kill within 10 seconds back in 1.5, just because they adapted to our new meta >_< .
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • pkb16_ESO2
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    Spangla wrote: »
    Sorcs are the best cry babies ever!

    Forum beast mode bullsh*tters

    Sorc op end of.

    DKs and Templars can tank 10 enemies single targeting them and do decent damage with their build but a fleeing sorc is OP?

    DKs used to be incredibly OP, thats why their skill is crap and thats why they feel weak right now.
    All they needed to do was invasion > talons > fire breath > whip (5x) and basically everyone would die, meanwhile no one could hit them with scales up and if their health would drop they would pop GDB or any ultimate and be full health again.

    Sorcs are definitely in a good place right now but not nearly as OP as all the crybabies are claiming. Go fight Abraxus and tell me that Templars are weak, go fight Tactia and tell me NBs are weak or go fight Doggie and tell me DKs are weak. Its such bullsh*t, just learn to play and learn to counter other classes/builds. Each class is OP if you know what you're doing.

    So ask Abraxus how strong templar are right now... they nerfed us to pure Healer, and well nerfed our heal skills too.
    Abraxus is the first how would change 1.5. Temp with 1.6 temp.
  • Armitas
    Armitas
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    Armitas wrote: »
    Ezareth wrote: »
    I actually like leaving a "trail of balls"...otherwise how will my prey find me?

    Somehow this seems....familiar...

    PacMan_zpsb3d7umxw.png

    is pac man smoking?

    Shhh, don't tell Mrs PacMan.
    Retired.
    Nord mDK
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