Buying power or enhancing the way it is accrued via the method of exclusive cash shop purchases is flawed. Especially if it affects competitive trial times or PvP. Your spending shouldn't determine your character strength.
It's most certainly not a fake. It would be awesome if it was a fake and never made it's way into the game but that's not reality of their business. I expect these to be readily available as they are recurring expenses for players which equals recurring revenue.LucyferLightbringer wrote: »I hopes its a fake, with champion system this is definatelly a pay to win item.
It's most certainly not a fake.LucyferLightbringer wrote: »I hopes its a fake, with champion system this is definatelly a pay to win item.
It's in the game currently. It's just not available on the Crown Store yet. Each item in the game has an ID though. Find that ID and it will show you the item if you put it into chat. It's similar to how we tentatively know which items that will added to the crown store. Mounts, pets, costumes etc.
Soulshine could have referred to the source of the screenshot, not the item itself. As I understand, you got it from a stream? Whose stream?It's most certainly not a fake.LucyferLightbringer wrote: »I hopes its a fake, with champion system this is definatelly a pay to win item.
It's in the game currently. It's just not available on the Crown Store yet. Each item in the game has an ID though. Find that ID and it will show you the item if you put it into chat. It's similar to how we tentatively know which items that will added to the crown store. Mounts, pets, costumes etc.
It's most certainly not a fake.LucyferLightbringer wrote: »I hopes its a fake, with champion system this is definatelly a pay to win item.
It's in the game currently. It's just not available on the Crown Store yet. Each item in the game has an ID though. Find that ID and it will show you the item if you put it into chat. It's similar to how we tentatively know which items that will added to the crown store. Mounts, pets, costumes etc.
So again, where did you get it? From what place/drop? Or you just entered a number someone datamined?
Source:ZOS_GinaBruno wrote: »Datamining information isn't illegal or against the TOS, but please understand that anything datamined isn't final and is subject to change.
"I know there's some concern and discussion around what types of items you'll see in the Crown Store in the future, and I want to stress that our philosophy of convenience and customization will always be used to make the determination of what goes into the store and what doesn't. As such, I can tell you that we'll almost certainly have experience boost potions in the store at some point, as this kind of shortcut (spending less time to gain experience) is classified as a convenience. We're still discussing what convenience items we'll also make available for purchase in-game with gold. Nothing is defined yet, though."
I think it's pretty clear what the intent is at this point, so I am not sure what is there left to discuss, let alone confirm. Firor pretty much let it fly in February anyway, so it isn't exactly news:
"I know there's some concern and discussion around what types of items you'll see in the Crown Store in the future, and I want to stress that our philosophy of convenience and customization will always be used to make the determination of what goes into the store and what doesn't. As such, I can tell you that we'll almost certainly have experience boost potions in the store at some point, as this kind of shortcut (spending less time to gain experience) is classified as a convenience. We're still discussing what convenience items we'll also make available for purchase in-game with gold. Nothing is defined yet, though."
I think it's pretty clear what the intent is at this point, so I am not sure what is there left to discuss, let alone confirm. Firor pretty much let it fly in February anyway, so it isn't exactly news:
"I know there's some concern and discussion around what types of items you'll see in the Crown Store in the future, and I want to stress that our philosophy of convenience and customization will always be used to make the determination of what goes into the store and what doesn't. As such, I can tell you that we'll almost certainly have experience boost potions in the store at some point, as this kind of shortcut (spending less time to gain experience) is classified as a convenience. We're still discussing what convenience items we'll also make available for purchase in-game with gold. Nothing is defined yet, though."
The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Meh the way I see it..
Grinding was giving 1000% more XP than other activities.
Now Grinding is giving "only" 100-200% more XP lol.
So what is another 50%? (If this is true)
Funny how people actually supported grinding spots, and cried over the nerfs..yet the can't accept XP potions in the crown store which pale in comparison of Grinding XP..
Double Standards.
The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Except that these potions are going to be open to all. This means that hardcore 12 hour/day players are going to be able to buy them too and extend the gap. XP boosters are a mechanic that encourages differentiation, not removes it.
The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Except that these potions are going to be open to all. This means that hardcore 12 hour/day players are going to be able to buy them too and extend the gap. XP boosters are a mechanic that encourages differentiation, not removes it.
Except yet again, the champion point system is a system of diminishing returns and in many instances that "gap" is rather meaningless. A 1500CP player vs a 1000CP player is much less meaningful and dominant than a 500CP player vs a 0CP player. Are there some tweaks and adjustments that need to be made to the new system? Absolutely, and ZOS can address those when necessary.
Except yet again, the champion point system is a system of diminishing returns and in many instances that "gap" is rather meaningless. A 1500CP player vs a 1000CP player is much less meaningful and dominant than a 500CP player vs a 0CP player. Are there some tweaks and adjustments that need to be made to the new system? Absolutely, and ZOS can address those when necessary.
The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Except that these potions are going to be open to all. This means that hardcore 12 hour/day players are going to be able to buy them too and extend the gap. XP boosters are a mechanic that encourages differentiation, not removes it.
Except yet again, the champion point system is a system of diminishing returns and in many instances that "gap" is rather meaningless. A 1500CP player vs a 1000CP player is much less meaningful and dominant than a 500CP player vs a 0CP player. Are there some tweaks and adjustments that need to be made to the new system? Absolutely, and ZOS can address those when necessary.
The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Except that these potions are going to be open to all. This means that hardcore 12 hour/day players are going to be able to buy them too and extend the gap. XP boosters are a mechanic that encourages differentiation, not removes it.
Except yet again, the champion point system is a system of diminishing returns and in many instances that "gap" is rather meaningless. A 1500CP player vs a 1000CP player is much less meaningful and dominant than a 500CP player vs a 0CP player. Are there some tweaks and adjustments that need to be made to the new system? Absolutely, and ZOS can address those when necessary.
and once again, you fail to realize those "diminishing returns" are no where near as effective as you clearly think they are.
Meh the way I see it..
Grinding was giving 1000% more XP than other activities.
Now Grinding is giving "only" 100-200% more XP lol.
So what is another 50%? (If this is true)
Funny how people actually supported grinding spots, and cried over the nerfs..yet the can't accept XP potions in the crown store which pale in comparison of Grinding XP..
Double Standards.
The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Except that these potions are going to be open to all. This means that hardcore 12 hour/day players are going to be able to buy them too and extend the gap. XP boosters are a mechanic that encourages differentiation, not removes it.
Except yet again, the champion point system is a system of diminishing returns and in many instances that "gap" is rather meaningless. A 1500CP player vs a 1000CP player is much less meaningful and dominant than a 500CP player vs a 0CP player. Are there some tweaks and adjustments that need to be made to the new system? Absolutely, and ZOS can address those when necessary.
and once again, you fail to realize those "diminishing returns" are no where near as effective as you clearly think they are.
I don't fail to realize anything; clearly I just have a different opinion. By all means lets keep talking about hypothetical situations instead such as players that "bought" their way to 750CP's steamrolling everyone when we are months and months away from that even being feasible and don't even officially know what is going to be in the crown store or not.
Bottom line, I am all for XP/AP boosts and I am of the opinion that it would give new players a chance to compete, or heaven forbid gain experience doing something they actually enjoy, instead of being forced into specific content or grind spots to progress their character. Hardcore players are always going to be advantaged and rightfully so due to the time they put into the game. There shouldn't be anything wrong with a casual player being able to compete.That is my opinion on the matter, and you are welcome to yours.