Shehriazad wrote: »I still fail to see how 50% XP potions are pay to win.
Grinding XP faster =/= Turning you into a winner
Sure...if the person spams those pots until he reaches 3600 CP...he will get there faster than a non paying person...but let's be real...you are still looking at hundreds to thousands of hours of playtime, aye?
Not to mention CPs have diminishing returns. The difference between someone with 2400 CP vs someone with 3600 is pretty much 0 in a battle situation.
Since at some point you will have to skill CPs that are useless to you and don't actually make you stronger in battle. So what's the point?
Yes...someone spending a few hundred $ a month will be at the new insane CP cap faster than you...but does he get something youc an't get? No.
Will he be way stronger in battle than you? Hell no.
I'd say after like 1000 CP or so the BATTLE stat difference for ANY given build should be somewhere between 0-1%.
Boosters shouldn't determine the rate of end game progression. That's my opinion but I'm firm in that.
Dekkameron wrote: »I'm ok with a +50% exp potion.. but really only if the cooldown was a lot longer.. like at least a day.
WraithAzraiel wrote: »How about NOOO? Geez, this B2P is getting P2W more and more every day
What's P2W? They already removed the Magicka, Health and Stamina potions from the Crown Store, because people were crying. Are you going to now try to convince others (and yourself for that matter) that repair kits and soul gems are Pay 2 Win items?
While I agree 50% may be a bit much but if they stick to the original idea that it will be available for not only Crowns but ALSO IN GAME GOLD, then who does it hurt? The people who are broke in game? Their wealth is nobody's problem but their own.
Champion Ranks are they only reason why people would buy them regularly. Especially if vet ranks do eventually go away.aisriyth_ESO wrote: »Easy solution is just make them invalid for champion ranks.
Shadesofkin wrote: »This potion is not on the pts, so I'm not sure which stream the guy who posted this was watching, but I'm beginning to assume a hater photoshopped it.
Shadesofkin wrote: »Based on what you told me in another thread I'm willing to retract my current theory.
Shadesofkin wrote: »This potion is not on the pts, so I'm not sure which stream the guy who posted this was watching, but I'm beginning to assume a hater photoshopped it.
charley222 wrote: »more xp =more champion point =character more strong=pay to win
Is Sanctum Ophidia on hard mode not considered end game content? What about the other trials? Maybe PvP at a high level? We have differing views on what is considered end game and that's cool. I never though about it with the concept you presented. I don't agree with it but I can appreciate it nonetheless.
Is Sanctum Ophidia on hard mode not considered end game content? What about the other trials? Maybe PvP at a high level? We have differing views on what is considered end game and that's cool. I never though about it with the concept you presented. I don't agree with it but I can appreciate it nonetheless.
What's to stop them from adding features, gear, etc. from having a "Champion Rank X " requirement? This system facilitates the ability to do exactly that, for years to come.
Hard mode SO is now the illusion of an end game activity. Characters are still vertically improving, making that content incrementally less challenging. In an actual end game, difficulty remains static, with new content providing challenges that require horizontal progression to overcome (respecializing, inventing new strategies, changing equipment, etc.). SO will literally be incrementally easier with each champion point gained, just like every bit of content that got incrementally easier prior to it. That's the dynamic of a vertical progression system, which the Champion System is.
Exactly one year from now, a Max level character that just hits Max level compared to a character that has been grinding Champion Points for that same year, will have vast progression differences. Interestingly enough, both will still be no where near the end game.
If everyone had max CP in PVP, would exp potions to earn CP points faster, still be pay to win?
The game is balanced so someone with zero CP can still do all the quests and instances (excluding trials) without issues.
Would 'Convenience' potions to earn CP\exp faster still be pay to win if it does not effect any other players (as in it does not effect PVP)
I exclude them cause they are hard to do if you have Zero CP points. And I am not sure how you can stop that from being Buy to Win if you could purchase large exp bonuses or CP points. And the main reason so many players are farming CP points now is so they can get better trial runs...... So that is a can of worms I don't want to touch.If everyone had max CP in PVP, would exp potions to earn CP points faster, still be pay to win?
The game is balanced so someone with zero CP can still do all the quests and instances (excluding trials) without issues.
Would 'Convenience' potions to earn CP\exp faster still be pay to win if it does not effect any other players (as in it does not effect PVP)
I think you'd need to include competitive trials and other events as well since they have fairly competitive leaderboards. EG: World First/Fastest etc and all that.