Eliteseraph wrote: »xryanvb16_ESO wrote: »In PVE the competition does come from progressing the fastest..... maybe if they are going to implement Boosts of this kind there could also be more systems introduced that allowed for different ways to compete in PVE Based on skills.
You may choose to compete with other players to see who can get the most levels the fastest, but there is no tangible difference for progressing faster than anyone else except MAYBE some achievement that no one cares about except 1% of the playerbase.
Again, it's your choice to view PVE as a competition, but that doesn't mean the game has to support it as well. Just because you're getting things before someone else doesn't mean other people can't also get them too!
This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
because competitive gaming (in PvE) shouldn't exist?
I think you're right on track here. I don't think anyone who has concerns over the XP potions really gives a flip whether someone uses them to level their character faster. I know I don't care about that. It's all about the CP gain and the ever widening gaps that will be prohibitive to participation in both PVE and PVP end game for those who don't choose to buy the potions. People who think all they will need is a V14 to win in Cyrodiil and get invited to all the trial groups are going to be in for a rude awakening if this goes live as proposed.PvE is a competition because ZOS designed it exactly that way, w/ timed trials and leaderboards. That is PvE endgame, period.
What you're talking about is just leveling up, and nobody cares about that at all.
This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
jamesharv2005ub17_ESO wrote: »Problem is stuff like extra char slots are a one off deal. XP pots they can sell 100s of them to the same people.
Here's a problem I see with exp potions. Some players are so opposed to them, that they stay on the forums for hours at a time arguing with anyone who isn't opposed to them. In the meantime those who don't care spend those hours grinding CP. This will cause there to be an ever growing gap between those who are strongly oppose exp pots and those who don't care.
If you spend 2 hours on forums complaining that's 2*X cp you're not gaining. Over a week that's 7(2*X), a month 30(2*X). For some people it's more than 2 hours, just imagine the gap!
You clearly see the problem, this has the potential to affect more than just the exp pot nay sayers. What if they introduce more bank space and some people consider that's p2w, they will now be at a cp disadvantage as well!
I propose we make it mandatory for everyone to spend 2 hours on the forums, before they're allowed to log into the game. If you don't care enough about the game to voice your opinion in the community, then you're gaining an unfair advantage over those who do.
[/sarcasm]
Fast tracking the leveling process isn't a bad thing. However, if we are talking about a 50% increase to xp I think it should not affect your champion point progression as that would essentially be paying to make your character stronger.
But you're wrong. You do compete for limited spots in raids, and even groups sometimes. All else being equal you will lose a spot to someone of a higher level or better gear or even more CP. The only way you don't compete with other people in an MMO is if you solo the entire game or simply don't mind random PUGs that can either go smoothly or be a disaster.Eliteseraph wrote: »I read 10 pages before skipping to the current page, and I'm not at all surprised to see the exact same arguments being made. There seems to be some fairly common misconceptions about what actually constitutes P2W.
For PVE it literally doesn't matter if one person reaches higher level sooner than another person. Raids don't lock up because someone else got there first. Monsters, gathering nodes, and instances reset. Quests don't disappear because someone beat you to it.
There's not even the pressure of getting done what you want before your subscription runs out in ESO.
Someone getting champion points faster or slower doesn't equate to winning or losing in pve because the competition in PVE that everyone keeps referencing is an illusion created out of envy and jealously of someone else's accomplishments.
It's really that simple, even if people don't like it.
In PVP however, there's an argument to be made. Especially if the highest bracket includes the top end where everyone is pooling CP, and it isn't limited in any way. In other words: Everyone is thrown into the same pool without any consideration.
That should be easy to fix. Simply make more brackets to contain higher amounts of CP totals, or some other system to ensure relatively fair competition. Alternatively, make the benefits of CP not create such a huge impact on the power levels of a character.
People might complain about a 5% difference, but that much can just as easily be made up with skillful play, a better computer, practice, better connection, or friends.
But really there's an easier solution: PvP should be separate from PvE so it can be balanced across the board, free from problems that progression-based PvE creates for it.
Why MMOs insist on mixing the two is beyond me.
Eliteseraph wrote: »But you're wrong. You do compete for limited spots in raids, and even groups sometimes. All else being equal you will lose a spot to someone of a higher level or better gear or even more CP. The only way you don't compete with other people in an MMO is if you solo the entire game or simply don't mind random PUGs that can either go smoothly or be a disaster.
I think you're right on track here. I don't think anyone who has concerns over the XP potions really gives a flip whether someone uses them to level their character faster. I know I don't care about that. It's all about the CP gain and the ever widening gaps that will be prohibitive to participation in both PVE and PVP end game for those who don't choose to buy the potions. People who think all they will need is a V14 to win in Cyrodiil and get invited to all the trial groups are going to be in for a rude awakening if this goes live as proposed.
Lastly, by your argument of "getting things before someone else"... let's just put all the powerful gear in Cash Shop too, because hey, you can get them also by playing the game.
In this case, XP Boosters are even more P2W because once you finally get to X points, the other player will have Y points & still be stronger than you.
When there's a virtually infinite leveling progress, it is no longer about getting to something before someone else, it's about purchasing power (P2W).
Also... this:This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Going pay to win is the only way for new players and casual players to keep up and remain competitive in the current system. If they are willing to pay or hardcore/vet players are willing to pay to maintain their advantage, then I say more power to them.
I'm pretty sure that's what they are hoping for.So ZOS said that earning 3600 champ points, with enlightenment should atlas take over a year, yes? Now let's see who's actually willing to spend possible insane amounts of €€€ on these boosts to max out their cp in a few months
Yeah I usually earn a CP a day enlightened and a subscriber. So that is lterally in 10 years I will be max level. XP pots... I say bottoms up, how many crowns for that??? glub glub glub
Eliteseraph wrote: »Eliteseraph wrote: »But you're wrong. You do compete for limited spots in raids, and even groups sometimes. All else being equal you will lose a spot to someone of a higher level or better gear or even more CP. The only way you don't compete with other people in an MMO is if you solo the entire game or simply don't mind random PUGs that can either go smoothly or be a disaster.
STRONGLY disagree. You might lose a spot in a single raid group full of elitist a-holes who are willing to sacrifice fun and friendship for progression. Even if that kind of group matters to you, OTHER raid groups don't close down because you didn't get in that one. The raid isn't shut off for you, you can still do it! It doesn't go away. You don't lose the ability to raid.
Eliteseraph wrote: »I think you're right on track here. I don't think anyone who has concerns over the XP potions really gives a flip whether someone uses them to level their character faster. I know I don't care about that. It's all about the CP gain and the ever widening gaps that will be prohibitive to participation in both PVE and PVP end game for those who don't choose to buy the potions. People who think all they will need is a V14 to win in Cyrodiil and get invited to all the trial groups are going to be in for a rude awakening if this goes live as proposed.
Let me go ahead and ask, because I want to be sure we're discussing the same thing.
Is there, or has there ever been, any evidence to suggest that XP pots will affect CP gain? Does the 10% for being a subscriber affect CP gains? If so, where do you guys draw the line at fair vs unfair?
Eliteseraph wrote: »Lastly, by your argument of "getting things before someone else"... let's just put all the powerful gear in Cash Shop too, because hey, you can get them also by playing the game.
In this case, XP Boosters are even more P2W because once you finally get to X points, the other player will have Y points & still be stronger than you.
When there's a virtually infinite leveling progress, it is no longer about getting to something before someone else, it's about purchasing power (P2W).
Also... this:This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
In absolute terms, yes, putting all the best gear in the cash shop wouldn't be P2W -snip-
Oh, they must feel so sad for sacrificing "fun and friendship" with people like you who call them "elitist a-holes".
If you look at the video I linked above, it goes into detail to describe how these competitive players are actually about teamplay & friendship. That they decide to play the game competitively with like-minded people doesn't make them any better/worse people.
XP Boosters boost XP gain, CP=400k XP. Of course they'd affect CP gain.
Not only that, but it has been confirmed that all XP buffs stack as well.
And no, I'm not fine with 10% bonus to subscribers either, though it's not that bad given that you get it by simply subscribing (doing what you did before). It's not spending thousands on potions and seeing who has the deepest wallet. Still, even subscriber XP bonus shouldn't affect CPs (and I'm a subscriber).
...and that's where you lost your credibility.
Eliteseraph wrote: »
Take everything out of context and of course it loses credibility. You need to read the rest of what I posted after that. We're talking about a theoretical situation here. If you can't expand you mind to consider the situation in all it's aspects, then why are you even in the discussion? Just dismiss everyone who disagrees with you and go about your way.
Eliteseraph wrote: »Oh, they must feel so sad for sacrificing "fun and friendship" with people like you who call them "elitist a-holes".
If you look at the video I linked above, it goes into detail to describe how these competitive players are actually about teamplay & friendship. That they decide to play the game competitively with like-minded people doesn't make them any better/worse people.
If someone is willing to completely ditch their friends at the drop of a hat simply because some random person has a handfull more CP than them, then yes, they are a-holes.
Eliteseraph wrote: »XP Boosters boost XP gain, CP=400k XP. Of course they'd affect CP gain.
Not only that, but it has been confirmed that all XP buffs stack as well.
And no, I'm not fine with 10% bonus to subscribers either, though it's not that bad given that you get it by simply subscribing (doing what you did before). It's not spending thousands on potions and seeing who has the deepest wallet. Still, even subscriber XP bonus shouldn't affect CPs (and I'm a subscriber).
So where does the line get drawn? It sounds more and more like you should be agreeing with my suggestion of tiered brackets for competitive gameplay.
Eliteseraph wrote: »...and that's where you lost your credibility.
Take everything out of context and of course it loses credibility. You need to read the rest of what I posted after that. We're talking about a theoretical situation here. If you can't expand you mind to consider the situation in all it's aspects, then why are you even in the discussion? Just dismiss everyone who disagrees with you and go about your way.
All I'm saying is that there are ways to make it so that EXP pots don't equate to outright advantage. The same thing applies to buying equipment. If someone buys all the best gear, it doesn't automatically make them good at the game. Someone who IS good at the game might take longer to get the gear, but once they have it they'll smoke the weaker player.
I suppose that means I'm admitting that things like EXP pots and buying gear would be P2W, but only on the short term. In the long-run, the better player will come out on top as long as the 'P2W' stuff can be attained through normal gameplay.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
*edited to avoid moderation*
Some people might find it offensive, you calling them a-holes (sigh... where are the moderators when you need them?). I fail to see how this weird perception of competitive players you have provides anything constructive.
No, I don't agree with separating player base into different "brackets". Not only does that go against the fundamentals of what MMOs are, nor would it help when people of different power levels want to play together.
Also, you would have to create an unique solution for PvE, which would undoubtedly include level scaling to the highest CP, which in turn would enforce guilds to require their players to have as much or close to as much CP as the highest Credit Card Hero. This, as you might imagine, would only serve to increase the amount of "elitism" in the game" by actually forcing it to happen.
Nope, not feasible.
Much more feasible to me seems keeping P2W out altogether.
If someone who is good at the game buys the best gear, that makes him better than someone who's good at the game but doesn't have the best gear.
It's that simple really, and the difference which makes it P2W. Two players who were equal before, no longer equal because of $$$. Short term you say? It might be, or it might not be. If the player on the receiving end of P2W abuse gets repeatedly & unjustly smashed by the Credit Card Hero, he might get frustrated, quit the game & never arrive at that point.
Also, being good in the game isn't always enough. You also need good gear & a good team to tackle end game content, which makes it a much more complicated matter.
To get into a good team, you obviously need good gear, and if Mr. Credit Card (who may also be a good player) has that gear, he gets into the team, not you. What begins "short term" as you say may suddenly also have long term implications.
Eliteseraph wrote: »*edited to avoid moderation*
Some people might find it offensive, you calling them a-holes (sigh... where are the moderators when you need them?). I fail to see how this weird perception of competitive players you have provides anything constructive.
You are correct. I apologize and I'll edit my previous posts to reflect a less offensive way to describe such actions.
No, I don't agree with separating player base into different "brackets". Not only does that go against the fundamentals of what MMOs are, nor would it help when people of different power levels want to play together.
Also, you would have to create an unique solution for PvE, which would undoubtedly include level scaling to the highest CP, which in turn would enforce guilds to require their players to have as much or close to as much CP as the highest Credit Card Hero. This, as you might imagine, would only serve to increase the amount of "elitism" in the game" by actually forcing it to happen.
Nope, not feasible.
Much more feasible to me seems keeping P2W out altogether.
I'm not following your logic at all. Basically what I'm suggesting are ranges of CP point totals. Sort of like Weight classes in boxing. I'm not sure why you would assume that it would automatically fail or that there isn't a solution professional game designers could come up with that would work while still allowing for the sale of EXP pots.
Eliteseraph wrote: »If someone who is good at the game buys the best gear, that makes him better than someone who's good at the game but doesn't have the best gear.
Until the person who doesn't buy the gear gains it through other means, then it's back to parity. The point is that the gain is temporary, and available to everyone. Buying EXP pots(or items, in this theoretical situation) only results in saving time. It doesn't result in an advantage that can't be overcome.
Eliteseraph wrote: »It's that simple really, and the difference which makes it P2W. Two players who were equal before, no longer equal because of $$$. Short term you say? It might be, or it might not be. If the player on the receiving end of P2W abuse gets repeatedly & unjustly smashed by the Credit Card Hero, he might get frustrated, quit the game & never arrive at that point.
And the person with little amounts of time might just as easily get frustrated by the grind and quit the game as well. Legitimately good players might come to the game late, take one look at the incredible gulf of time they have to attempt to overcome in order to catch up to the cutting edge, and just leave.
There are many scenarios that can be brought up to support any side of the discussion, and I don't think they should be used as conclusive proof.
Eliteseraph wrote: »Also, being good in the game isn't always enough. You also need good gear & a good team to tackle end game content, which makes it a much more complicated matter.
To get into a good team, you obviously need good gear, and if Mr. Credit Card (who may also be a good player) has that gear, he gets into the team, not you. What begins "short term" as you say may suddenly also have long term implications.
Again you're focusing on very specific and limited scope examples. You seem to be assuming that there's only a single good team, and that only good players who are willing to use EXP pots or other crown store items are the ones getting on to good teams. There are more types of high-end and competitive players than just those who are willing to treat their teammates like a number on a character sheet.
Here's a problem I see with exp potions. Some players are so opposed to them, that they stay on the forums for hours at a time arguing with anyone who isn't opposed to them. In the meantime those who don't care spend those hours grinding CP. This will cause there to be an ever growing gap between those who are strongly oppose exp pots and those who don't care.
If you spend 2 hours on forums complaining that's 2*X cp you're not gaining. Over a week that's 7(2*X), a month 30(2*X). For some people it's more than 2 hours, just imagine the gap!
You clearly see the problem, this has the potential to affect more than just the exp pot nay sayers. What if they introduce more bank space and some people consider that's p2w, they will now be at a cp disadvantage as well!
I propose we make it mandatory for everyone to spend 2 hours on the forums, before they're allowed to log into the game. If you don't care enough about the game to voice your opinion in the community, then you're gaining an unfair advantage over those who do.
[/sarcasm]
Here's a problem I see with exp potions. Some players are so opposed to them, that they stay on the forums for hours at a time arguing with anyone who isn't opposed to them. In the meantime those who don't care spend those hours grinding CP. This will cause there to be an ever growing gap between those who are strongly oppose exp pots and those who don't care.
If you spend 2 hours on forums complaining that's 2*X cp you're not gaining. Over a week that's 7(2*X), a month 30(2*X). For some people it's more than 2 hours, just imagine the gap!
You clearly see the problem, this has the potential to affect more than just the exp pot nay sayers. What if they introduce more bank space and some people consider that's p2w, they will now be at a cp disadvantage as well!
I propose we make it mandatory for everyone to spend 2 hours on the forums, before they're allowed to log into the game. If you don't care enough about the game to voice your opinion in the community, then you're gaining an unfair advantage over those who do.
[/sarcasm]
Unless, of course, people write in forum at the time when they can't play the game. Shocking, I know. Or, there might be people out there, that do not see their day divided into time when they play and the time when they use this forum. Meaning, they just might use this forum at the time when they didn't even intend to play.
Here's a problem I see with exp potions. Some players are so opposed to them, that they stay on the forums for hours at a time arguing with anyone who isn't opposed to them. In the meantime those who don't care spend those hours grinding CP. This will cause there to be an ever growing gap between those who are strongly oppose exp pots and those who don't care.
If you spend 2 hours on forums complaining that's 2*X cp you're not gaining. Over a week that's 7(2*X), a month 30(2*X). For some people it's more than 2 hours, just imagine the gap!
You clearly see the problem, this has the potential to affect more than just the exp pot nay sayers. What if they introduce more bank space and some people consider that's p2w, they will now be at a cp disadvantage as well!
I propose we make it mandatory for everyone to spend 2 hours on the forums, before they're allowed to log into the game. If you don't care enough about the game to voice your opinion in the community, then you're gaining an unfair advantage over those who do.
[/sarcasm]
Unless, of course, people write in forum at the time when they can't play the game. Shocking, I know. Or, there might be people out there, that do not see their day divided into time when they play and the time when they use this forum. Meaning, they just might use this forum at the time when they didn't even intend to play.
Some of us have multiple monitors and can type quickly.
/shrug
I think I explained fairly well why it would fail. If you have evidence to the contrary, please provide it.
I fail to see how they'd create the difficult PvE end game content for all "Weight classes" & allow people of different "weight classes" play together in PvE/PvP (without there being P2W or "grind2win" players on the other side).
As said, I just don't feel it's feasible that's all.
You admit it yourself with your reasoning, you create disparity with $$$. Isn't that exactly P2W?
Also, just straight out purchasing it (whether that is with gold, or $$$) you bypass the challenge & effort other people went through, essentially undermining their sense of achievement.
There is a difference between having a good team, and having the best team.