Rune_Relic wrote: »jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »Shehriazad wrote: »I still fail to see how 50% XP potions are pay to win.
Grinding XP faster =/= Turning you into a winner
Sure...if the person spams those pots until he reaches 3600 CP...he will get there faster than a non paying person...but let's be real...you are still looking at hundreds to thousands of hours of playtime, aye?
Not to mention CPs have diminishing returns. The difference between someone with 2400 CP vs someone with 3600 is pretty much 0 in a battle situation.
Since at some point you will have to skill CPs that are useless to you and don't actually make you stronger in battle. So what's the point?
Yes...someone spending a few hundred $ a month will be at the new insane CP cap faster than you...but does he get something youc an't get? No.
Will he be way stronger in battle than you? Hell no.
I'd say after like 1000 CP or so the BATTLE stat difference for ANY given build should be somewhere between 0-1%.
And what of the stamina/health/magicka you also gain from CP points ?
This is a dynamic resource game at the end of the day.
You know when you hit 1000 points you have 48% more magicka stamina then 0 points ?
Where do you get stamina from in the CP tree? I only see stamina regen.
http://asolutionaday.com/elder-scrolls-calculators/elder-scrolls-online-stamina-calculator-tower-tree-champion/
Base Max stamina/magicka/health increase for every point allotted into CS.
jamesharv2005ub17_ESO wrote: »I think it is unreasonable to ask them to change the entire champion system. In the end only people who dont have alot of time to play will use these to catch up. I see no issue with it.
You have to understand that people can't take "it's not P2W" arguments seriously when you fail to logically explain them.
What I expect from people is cold hard evidence that supports their claims, which is what I always try to provide and it'd be respectful of others to do the same (if only for the sake of having a functional argument).
jamesharv2005ub17_ESO wrote: »I think it is unreasonable to ask them to change the entire champion system. In the end only people who dont have alot of time to play will use these to catch up. I see no issue with it.
I'd like you to explain how you came by this conclusion.
Let me quote myself:You have to understand that people can't take "it's not P2W" arguments seriously when you fail to logically explain them.
What I expect from people is cold hard evidence that supports their claims, which is what I always try to provide and it'd be respectful of others to do the same (if only for the sake of having a functional argument).
There is nothing that supports your argument.
Quite the contrary in fact, it will be the competitive players, who's best interest it is to maintain that statistical edge, who would drink these potions non-stop. Failing to do so would mean losing to competition.
@Gorthax , If they put these things in the game me along with more than half their paying players would quit. P2W is something that you can't double back on. You either build your community on people that are ok with P2W or that are not. Choosing one then going to the other will put ESO in financial troubles because they have a base community that does not want it, and they may very well quit because of it.
Yes, I along with many other people understand your frustrations; But it is simply not a option.
Just some thoughts,
-Bc
You're 50% guesstimation made me laugh. I doubt 50% of players will even care about exp pots one way or another.
You're 50% guesstimation made me laugh. I doubt 50% of players will even care about exp pots one way or another.
Its a number, and it is un-graphed guess, 50 is a easy number. Even if i said 1, it would be just as wrong as 50 because it is not polled. If you want actual numbers do a poll or something... of course its wrong, this is a forum not a Nationalsozialismus stats commission. xD
You're 50% guesstimation made me laugh. I doubt 50% of players will even care about exp pots one way or another.
Its a number, and it is un-graphed guess, 50 is a easy number. Even if i said 1, it would be just as wrong as 50 because it is not polled. If you want actual numbers do a poll or something... of course its wrong, this is a forum not a Nationalsozialismus stats commission. xD
Oh and I should point out that a game called Runescape did the same thing and lost more than 80% of their paying community, so..... yeah.
everyone is aware that WoW has a feature where you can pay 60 dollars to have a max level character right? They still have 10 million subs (to which I am sure 8 million are more than likely gold sellers and bots). They seem to be doing pretty well over on that side of the fence.
The XP potions won't hurt the game. A few elitists will leave the game, but people willing to buy these potions will replace them.
isailandshootub17_ESO wrote: »I wonder if the desire from the community to keep xp pots off the market is selfishness. I.E. "I had to spend thousands of hours to get my rank, therefore you must." Why not have some kindness and mercy on your friends who don't have enough time to do so?
Craven_Killmore wrote: »please look at tera or archeage then report back to me, we don't need 26 pages of tears from those who don't want to pay.
everyone is aware that WoW has a feature where you can pay 60 dollars to have a max level character right? They still have 10 million subs (to which I am sure 8 million are more than likely gold sellers and bots). They seem to be doing pretty well over on that side of the fence.
It's not the same thing you're comparing, though. Max level means absolutely nothing in WoW, just like lv50 means absolutely nothing here.
In WoW, the majority of your stats come from gear. In ESO, the majority of your stats come from skill points / attribute points / CP. All of those are gained directly from XP.
A more direct comparison to this would be if they were to put top of the line 25-man raid gear on the Blizzard Store. After all, it's something that anybody can obtain given enough time, just like CPs.The XP potions won't hurt the game. A few elitists will leave the game, but people willing to buy these potions will replace them.
The XP potions will probably hurt the game if they effect CP gain, because of the direct ties between CP and character strength.
And those "elitists", as you call them are the reason there is still a game for you to play for free today, as they have supported and bug tested everything for the past year, finding numerous mechanical and balance issues that devs were unaware of. But yeah, let's get rid of those guys in favor of P2W kiddies.
All that cool content that's ready to be pushed to the Crown store? Yeah, our subs funded that stuff. I know this because the devs have shown us sneak peeks and showcased all of these things a year ago to let us know what our money was going toward.
Guar mounts? Yeah, those elitists paid for those. Tigers? Same. Wrothgar? Imperial City? Justice System? Yep, those elitists paid for those too.
But you're right, they WILL be replaced when they leave. And the game will very likely NOT be better for it.
/shrug
PLEASE DO! I WILL BUY TONS OF THESE!!! I WILL BE PLAYING NON-STOP WITH THIS BOOST UP!! HELL YEAH.
when can i buy these
As long as they don't start selling armour sets etc
PLEASE DO! I WILL BUY TONS OF THESE!!! I WILL BE PLAYING NON-STOP WITH THIS BOOST UP!! HELL YEAH.
when can i buy these
If it'll spare me from the tedious grinding which will no doubt cause me to stop playing entirely i'm all for them.
As long as they don't start selling armour sets etc
Ever think maybe they nerfed the grinding locations because they didn't want to promote that kind of game play?
The fact that players are determined to find a grind that gets them there faster and without having to play actual content is our own fault, is it not? We're so obsessed with finding the simplest, most mindless way of doing a few simple actions over and over, that result in the most exp per hour, that we end up ruining the game.
Lordwolfie wrote: »Wow if the 50% boost is real that's a TERRIBLE idea. I just purchased this game a week ago and love it. However if you allow people to level up almost double the speed they will over level content to quickly and it would make the game feel short. 10% sure that's fine but 50% sounds a bit crazy to me.