It doesn't really, it just means that is what ZOS have been experimenting with at the moment. It's possible to datamine a really early version of the Main Quest as well, as well as the original 5-professions crafting system. Just because they're there, it doesn't mean ZOS ever plan to release those.Unfortunately the fact it was data mined as displayed in the picture means that is what ZoS intended to release.
Eliteseraph wrote: »I think I explained fairly well why it would fail. If you have evidence to the contrary, please provide it.
Guildwars 2. They do not sell gear, however they do sell experience boosters, and in PVP it's highly competitive, separate from PVE, and bracketed.
Alternatively, Path of Exile style short and long seasons of competitive PVE play.
I'm not saying ESO needs to copy those systems directly, only that there are examples of tiered competitive play in an MMO working for both PVP and PVE. I don't see any reason why similar systems couldn't be adapted and applied to ESO.
Eliteseraph wrote: »I fail to see how they'd create the difficult PvE end game content for all "Weight classes" & allow people of different "weight classes" play together in PvE/PvP (without there being P2W or "grind2win" players on the other side).
As said, I just don't feel it's feasible that's all.
Your failure to see it doesn't make it impossible. I understand it's the basis for your arguments, but be open to the possibility that trained and experienced game designers might be able to come up with something.
Eliteseraph wrote: »
Eliteseraph wrote: »Yes there is a temporary disparity created by paying for boosters. But it is not a permanent one, nor an insurmountable one. That's the fundamental difference, and why it's not outright "pay to win".
Eliteseraph wrote: »Also, just straight out purchasing it (whether that is with gold, or $$$) you bypass the challenge & effort other people went through, essentially undermining their sense of achievement.
Someone else's sense of achievement should be based on what THEY are doing, not what someone else is. You should feel proud for overcoming adversity and challenge without resorting to shortcuts. If you want to get jealous because someone else did something, then you need to re-examine your approach to life.
Regardless, that's an intangible, and should have no bearing on game balance or the discussion at hand.
achievement
noun achieve·ment \ə-ˈchēv-mənt\
: something that has been done or achieved through effort : a result of hard work
Eliteseraph wrote: »
jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Yes, GW2 sells XP Boosters. However, GW2 does not feature an infinite leveling process (similar to Champion System), does it? Might be the reason why it's still competitive...
And I might now understand what you meant by brackets. Do you perhaps mean it like a matchmaking system?
Sorry, but I still don't fancy the idea of people having to pay to play in "upper leagues", that'd be just another way of saying "Want to be number one? Pay more than others!".
Said every P2W player ever.
Oh, but it is. I would agree with you, if it was a simple leveling progress we were talking about. However, Champion System takes 9-10 years to maximize as mentioned earlier, which means you getting ahead of someone else is outside your hands, unless you use XP Boosters. It would require the P2W warriors to stop playing until you catch up to them.
Sadly, there's no way you or me can force it, but maybe you could convince them to do so?
If it does not take effort & dedication, it is not an achievement anymore. If you have a shortcut to it (often referred to as cheating), it undermines that achievement.
I have to think we all play video games for a reason. For a big part of the community, that is to gain recognition, to be somebody, to feel like you should keep playing to achieve your goals (and even having those goals).
If you take that feeling away from people by making everyone get them based on their account balance, you will quickly find them quitting the game. There is enough oppression in the real life already.
Eliteseraph wrote: »Sorry, but I still don't fancy the idea of people having to pay to play in "upper leagues", that'd be just another way of saying "Want to be number one? Pay more than others!".
You're still stuck on that. You keep assuming that anyone who pays for an XP boost automatically becomes a better player, or gets into the highest levels, and that someone who doesn't pay can't reach those same levels. This is the heart of what I'm trying to get through to you about why it's NOT P2W.
Like someone above said "Time = Money". If you don't have the money, then put in the time.
jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
You can craft some pretty decent gear on the cheap, and anyone can do this.
Take somebody w/ a crafted set w/ 1500 CP, and then somebody in the best endgame gear in the game w/ 100 CP and just who do you think will come out on top?
Your argument is deliberately misleading, as putting the best gear on the Crown Store doesn't suddenly eliminate all other gear from the game and cause players to have to fight naked. Likewise, somebody gaining CP faster doesn't suddenly eliminate the CP that you've gained somehow.
What it does do, however, is give one player a statistical advantage over another through the use of cash money. And as I said, when it comes to advantages, CP will give a player a much higher advantage than obtaining the best gear ever will.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
You can craft some pretty decent gear on the cheap, and anyone can do this.
Take somebody w/ a crafted set w/ 1500 CP, and then somebody in the best endgame gear in the game w/ 100 CP and just who do you think will come out on top?
Your argument is deliberately misleading, as putting the best gear on the Crown Store doesn't suddenly eliminate all other gear from the game and cause players to have to fight naked. Likewise, somebody gaining CP faster doesn't suddenly eliminate the CP that you've gained somehow.
What it does do, however, is give one player a statistical advantage over another through the use of cash money. And as I said, when it comes to advantages, CP will give a player a much higher advantage than obtaining the best gear ever will.
1500 cp would take literally a year at minimum to do. XP boosts are not comparable to them selling end game gear. Also you havent looked at the bonuses for spending points either. In no way does CP boosts trump having good gear.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
You can craft some pretty decent gear on the cheap, and anyone can do this.
Take somebody w/ a crafted set w/ 1500 CP, and then somebody in the best endgame gear in the game w/ 100 CP and just who do you think will come out on top?
Your argument is deliberately misleading, as putting the best gear on the Crown Store doesn't suddenly eliminate all other gear from the game and cause players to have to fight naked. Likewise, somebody gaining CP faster doesn't suddenly eliminate the CP that you've gained somehow.
What it does do, however, is give one player a statistical advantage over another through the use of cash money. And as I said, when it comes to advantages, CP will give a player a much higher advantage than obtaining the best gear ever will.
1500 cp would take literally a year at minimum to do. XP boosts are not comparable to them selling end game gear. Also you havent looked at the bonuses for spending points either. In no way does CP boosts trump having good gear.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
You can craft some pretty decent gear on the cheap, and anyone can do this.
Take somebody w/ a crafted set w/ 1500 CP, and then somebody in the best endgame gear in the game w/ 100 CP and just who do you think will come out on top?
Your argument is deliberately misleading, as putting the best gear on the Crown Store doesn't suddenly eliminate all other gear from the game and cause players to have to fight naked. Likewise, somebody gaining CP faster doesn't suddenly eliminate the CP that you've gained somehow.
What it does do, however, is give one player a statistical advantage over another through the use of cash money. And as I said, when it comes to advantages, CP will give a player a much higher advantage than obtaining the best gear ever will.
1500 cp would take literally a year at minimum to do. XP boosts are not comparable to them selling end game gear. Also you havent looked at the bonuses for spending points either. In no way does CP boosts trump having good gear.
750CP vs 500CP:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
Show me a gear piece in-game that grants as much power over other regular gear, I dare you
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
You can craft some pretty decent gear on the cheap, and anyone can do this.
Take somebody w/ a crafted set w/ 1500 CP, and then somebody in the best endgame gear in the game w/ 100 CP and just who do you think will come out on top?
Your argument is deliberately misleading, as putting the best gear on the Crown Store doesn't suddenly eliminate all other gear from the game and cause players to have to fight naked. Likewise, somebody gaining CP faster doesn't suddenly eliminate the CP that you've gained somehow.
What it does do, however, is give one player a statistical advantage over another through the use of cash money. And as I said, when it comes to advantages, CP will give a player a much higher advantage than obtaining the best gear ever will.
1500 cp would take literally a year at minimum to do. XP boosts are not comparable to them selling end game gear. Also you havent looked at the bonuses for spending points either. In no way does CP boosts trump having good gear.
750CP vs 500CP:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
Show me a gear piece in-game that grants as much power over other regular gear, I dare you
Ya those whole 5% and getting more loot from chests will be awesome in pvp lol.
So, basicly this is like having your regular gear with the normal set bonuses, and then 3-4 additional 5-set bonuses.
All provided to you by $$$.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
You can craft some pretty decent gear on the cheap, and anyone can do this.
Take somebody w/ a crafted set w/ 1500 CP, and then somebody in the best endgame gear in the game w/ 100 CP and just who do you think will come out on top?
Your argument is deliberately misleading, as putting the best gear on the Crown Store doesn't suddenly eliminate all other gear from the game and cause players to have to fight naked. Likewise, somebody gaining CP faster doesn't suddenly eliminate the CP that you've gained somehow.
What it does do, however, is give one player a statistical advantage over another through the use of cash money. And as I said, when it comes to advantages, CP will give a player a much higher advantage than obtaining the best gear ever will.
1500 cp would take literally a year at minimum to do. XP boosts are not comparable to them selling end game gear. Also you havent looked at the bonuses for spending points either. In no way does CP boosts trump having good gear.
750CP vs 500CP:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
Show me a gear piece in-game that grants as much power over other regular gear, I dare you
Ya those whole 5% and getting more loot from chests will be awesome in pvp lol.
-5.3% stamina costs & +4.5% stamina regeneration alone are more than worth a 5-set bonus of any gear, and allow you to allocate your jewelry enchantments differently (or keep them as cost reduction/regen, and maintain insane sustain).
+9% Physical Crit Damage, again something you'd see as a 5-set bonus. Makes about 7-8% difference in DPS (as stamina NB with optimal gear)
5% Damage taken from almost every source, again something you'd see as a set bonus.
So, basicly this is like having your regular gear with the normal set bonuses, and then 3-4 additional 5-set bonuses.
All provided to you by $$$.
You still didn't answer my question. You claim you can get bigger advantage with gear, yet provide no proof of it.
Evidence to the contrary appears, and all you come up with is a strawman. C'mon, you can do better than that
You have to understand that people can't take "it's not P2W" arguments seriously when you fail to logically explain them.
What I expect from people is cold hard evidence that supports their claims, which is what I always try to provide and it'd be respectful of others to do the same (if only for the sake of having a functional argument).
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys XP boosts are not pay to win. Pay to win is where you can buy something another player cannot earn in the game. You can earn xp in the game.
By your argument:
"Powerful end game gear isn't P2W, you can find it in game".
Getting 50% more XP than someone else in a MMO with infinite level cap is P2W.
I play 10 hours/day, Average Joe plays 8 hours/day, but chugs XP boosters at CD.
Average Joe now earns 20% more CP than I do, despite me playing more.
XP->CP=Power=P2W
And no, you won't "eventually" be equal with the player using boosters, because there is no real cap on CP (current ones take 9-10 years on average to maximize).
I'm not sure in how many ways you can explain this, but I must be close to having exhausted all options.
As @Varicite said...This thread seems to be inundated w/ droves of people who have no idea how endgame PvE works, have no idea how endgame PvP works, and have no idea how CP effects both.
And they seem pretty adamant on telling everyone how things they don't even begin to understand will be okay, because they said so.
Not the same thing as you have to earn xp same as you have to earn the gear. This game also has no infinite cap. The max you can get is 3600 cp. Even tho you dont need half of that on a character since alot of it is useless. For example for me putting points into shield bash, heavy armor etc would be silly on my nightblade sneaky stealthy guy. So buying gear is not the same as getting some extra xp.
Getting extra XP is actually leaps and bounds better than anything gear can possibly get you in this game.
XP > Gear.
Putting the top endgame sets in the game on the Crown Store would be less detrimental than these XP potions, progression-wise.
If you think this is true try any dungeon or pvp quest etc with no armor or weapons. You will quickly see xp is not > gear.
You can craft some pretty decent gear on the cheap, and anyone can do this.
Take somebody w/ a crafted set w/ 1500 CP, and then somebody in the best endgame gear in the game w/ 100 CP and just who do you think will come out on top?
Your argument is deliberately misleading, as putting the best gear on the Crown Store doesn't suddenly eliminate all other gear from the game and cause players to have to fight naked. Likewise, somebody gaining CP faster doesn't suddenly eliminate the CP that you've gained somehow.
What it does do, however, is give one player a statistical advantage over another through the use of cash money. And as I said, when it comes to advantages, CP will give a player a much higher advantage than obtaining the best gear ever will.
1500 cp would take literally a year at minimum to do. XP boosts are not comparable to them selling end game gear. Also you havent looked at the bonuses for spending points either. In no way does CP boosts trump having good gear.
750CP vs 500CP:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
Show me a gear piece in-game that grants as much power over other regular gear, I dare you
Ya those whole 5% and getting more loot from chests will be awesome in pvp lol.
-5.3% stamina costs & +4.5% stamina regeneration alone are more than worth a 5-set bonus of any gear, and allow you to allocate your jewelry enchantments differently (or keep them as cost reduction/regen, and maintain insane sustain).
+9% Physical Crit Damage, again something you'd see as a 5-set bonus. Makes about 7-8% difference in DPS (as stamina NB with optimal gear)
5% Damage taken from almost every source, again something you'd see as a set bonus.
So, basicly this is like having your regular gear with the normal set bonuses, and then 3-4 additional 5-set bonuses.
All provided to you by $$$.
You still didn't answer my question. You claim you can get bigger advantage with gear, yet provide no proof of it.
Evidence to the contrary appears, and all you come up with is a strawman. C'mon, you can do better than that
You have to understand that people can't take "it's not P2W" arguments seriously when you fail to logically explain them.
What I expect from people is cold hard evidence that supports their claims, which is what I always try to provide and it'd be respectful of others to do the same (if only for the sake of having a functional argument).
Its not all provided to you by money. You have to go out and earn the XP. 750 cp and thats all you get for all that work? People are complaining they should complain that the bonuses for having alot of CP is next to nothing. Also you assume they will buy xp potions for every hour of every minute they play. Again I doubt this happens but even if it does the advantage is negligible at best. Compared with say a vr14 weapon you can actually use to kill someone or armor which protects you and gives you way more regen than a few minor percentage points.
liquid_wolf wrote: »So, basicly this is like having your regular gear with the normal set bonuses, and then 3-4 additional 5-set bonuses.
All provided to you by $$$.
That is incorrect.
It is still only provided by a time investment, but with greater rewards for time invested. The benefit can be gained by everyone, so isn't exclusive in any way.
Your concerns, however... are how overpowered Champion Points are.
Really - the only solution that fixes that is to nerf the champion points so that the difference between 500 and 750 isn't so great... otherwise someone with more free time becomes more powerful than someone who is actually giving money to the company.
Which in its own way, simply isn't fair. But that is your perspective... You want people who put more time in to be rewarded more than those who don't... but your example shows people who put in the same amount of time, but one is getting greater rewards.
The problem isn't with the XP potions, but with the potential difference in power everyone could obtain... which also happens if you remove the xp potions and simply play the game more than others.
All your examples and evidence say one thing - the champion point system needs to be dialed down a bit.
Shehriazad wrote: »I still fail to see how 50% XP potions are pay to win.
Grinding XP faster =/= Turning you into a winner
Sure...if the person spams those pots until he reaches 3600 CP...he will get there faster than a non paying person...but let's be real...you are still looking at hundreds to thousands of hours of playtime, aye?
Not to mention CPs have diminishing returns. The difference between someone with 2400 CP vs someone with 3600 is pretty much 0 in a battle situation.
Since at some point you will have to skill CPs that are useless to you and don't actually make you stronger in battle. So what's the point?
Yes...someone spending a few hundred $ a month will be at the new insane CP cap faster than you...but does he get something youc an't get? No.
Will he be way stronger in battle than you? Hell no.
I'd say after like 1000 CP or so the BATTLE stat difference for ANY given build should be somewhere between 0-1%.
Rune_Relic wrote: »Shehriazad wrote: »I still fail to see how 50% XP potions are pay to win.
Grinding XP faster =/= Turning you into a winner
Sure...if the person spams those pots until he reaches 3600 CP...he will get there faster than a non paying person...but let's be real...you are still looking at hundreds to thousands of hours of playtime, aye?
Not to mention CPs have diminishing returns. The difference between someone with 2400 CP vs someone with 3600 is pretty much 0 in a battle situation.
Since at some point you will have to skill CPs that are useless to you and don't actually make you stronger in battle. So what's the point?
Yes...someone spending a few hundred $ a month will be at the new insane CP cap faster than you...but does he get something youc an't get? No.
Will he be way stronger in battle than you? Hell no.
I'd say after like 1000 CP or so the BATTLE stat difference for ANY given build should be somewhere between 0-1%.
And what of the stamina/health/magicka you also gain from CP points ?
This is a dynamic resource game at the end of the day.
You know when you hit 1000 points you have 48% more magicka stamina then 0 points ?
jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »Shehriazad wrote: »I still fail to see how 50% XP potions are pay to win.
Grinding XP faster =/= Turning you into a winner
Sure...if the person spams those pots until he reaches 3600 CP...he will get there faster than a non paying person...but let's be real...you are still looking at hundreds to thousands of hours of playtime, aye?
Not to mention CPs have diminishing returns. The difference between someone with 2400 CP vs someone with 3600 is pretty much 0 in a battle situation.
Since at some point you will have to skill CPs that are useless to you and don't actually make you stronger in battle. So what's the point?
Yes...someone spending a few hundred $ a month will be at the new insane CP cap faster than you...but does he get something youc an't get? No.
Will he be way stronger in battle than you? Hell no.
I'd say after like 1000 CP or so the BATTLE stat difference for ANY given build should be somewhere between 0-1%.
And what of the stamina/health/magicka you also gain from CP points ?
This is a dynamic resource game at the end of the day.
You know when you hit 1000 points you have 48% more magicka stamina then 0 points ?
Where do you get stamina from in the CP tree? I only see stamina regen.