ZOS_GinaBruno wrote: »Yes, Ultimates are included.Tanis-Stormbinder wrote: »Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells. Does this include Ultimates?
Fixed an issue where potion buffs were not being applied when you had an ability active that applied the same buff.
So does that mean the potion buff stacks with the ability now? Or is this something to do with the other affect of a potion that might not entirely match with the buff?
Surge mana cost nerfed.
Bolt Escape mana cost nerfed.
Execute ability mana cost nerfed.
Overload nerfed.
Crystal Fragments procs NOT fixed.
Gained +6% spell damage....I JUST lol'd in my office as I typed this post...Im not even kidding.
Tanis-Stormbinder wrote: »Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells. Does this include Ultimates?
Surge mana cost nerfed.
Bolt Escape mana cost nerfed.
Execute ability mana cost nerfed.
Overload nerfed.
Crystal Fragments procs NOT fixed.
Gained +6% spell damage....I JUST lol'd in my office as I typed this post...Im not even kidding.
Someone is bad at math then, this is a pretty big buff when it comes to dps and how champion points scale. Once you get some points, magicka is the last of your worries. They just turned a passive that ends up being useless in end game into a passive that boosts your dps. But everyone here complaining are people that have spent 0 time on the pts soo yeah.
Its also not an overload nerf, overload still does more damage on PTS than live, they just scaled back the buff because it is destroying people on PTS. This is a minor scaleback of the original buff they gave which was 50%. Its like you people don't even read/test... you basically armchair complain at everything.
They've nerfed sorcs so hard, the mission of my Emperor Nerfsorc has been a success over my expectations LMAO
ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
Are you joking with this? Nerfs across the board for Sorcerers. Do you think there are many topics about Sorc popping up every day because the class is in a good place? I'm really concerned about how you are adjusting these patch notes and the fact that Sorc still receives 0 stamina love. Expert Mage change was a VERY hard nerf for stamina Sorc as well too. Please do a QA with some Sorc players I beg you because you need to badly.
ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
Are you joking with this? Nerfs across the board for Sorcerers. Do you think there are many topics about Sorc popping up every day because the class is in a good place? I'm really concerned about how you are adjusting these patch notes and the fact that Sorc still receives 0 stamina love. Expert Mage change was a VERY hard nerf for stamina Sorc as well too. Please do a QA with some Sorc players I beg you because you need to badly.
Those are not nerfs across the board. Lightning Splash just got better. Expert Mage just got better. Surge not triggering when someone had a shield up got fixed. Only overload got nerfed a bit and it's still OP, guys in our guild are doing top DPS (by far) using just overload/light attack weaves.
ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
Only overload got nerfed a bit and it's still OP, guys in our guild are doing top DPS (by far) using just overload/light attack weaves.
You cant weave overload anymore...
Surge mana cost nerfed.
Bolt Escape mana cost nerfed.
Execute ability mana cost nerfed.
Overload nerfed.
Crystal Fragments procs NOT fixed.
Gained +6% spell damage....I JUST lol'd in my office as I typed this post...Im not even kidding.
Someone is bad at math then, this is a pretty big buff when it comes to dps and how champion points scale. Once you get some points, magicka is the last of your worries. They just turned a passive that ends up being useless in end game into a passive that boosts your dps. But everyone here complaining are people that have spent 0 time on the pts soo yeah.
Its also not an overload nerf, overload still does more damage on PTS than live, they just scaled back the buff because it is destroying people on PTS. This is a minor scaleback of the original buff they gave which was 50%. Its like you people don't even read/test... you basically armchair complain at everything.
I'm sorry but the changes added to the sorcerer class in this patch are terrible. People have been complaining for weeks about it and we get yet another nerf. I understand that the class is tricky to balance between PVE and PVP but it's no excuse for butchering it.
I don't foresee any use for a sorcerers in endgame PVE content at this point. In 1.5 they compose about 15% of the leaderboards for trials and DS Arena. In 1.6 they will disappear altogether.
When 1.6 goes live and everyone gets a build ready, the community will be able to provide detailed DPS numbers for each class. I hope you listen at that time.
ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
Are you joking with this? Nerfs across the board for Sorcerers. Do you think there are many topics about Sorc popping up every day because the class is in a good place? I'm really concerned about how you are adjusting these patch notes and the fact that Sorc still receives 0 stamina love. Expert Mage change was a VERY hard nerf for stamina Sorc as well too. Please do a QA with some Sorc players I beg you because you need to badly.
Those are not nerfs across the board. Lightning Splash just got better. Expert Mage just got better. Surge not triggering when someone had a shield up got fixed. Only overload got nerfed a bit and it's still OP, guys in our guild are doing top DPS (by far) using just overload/light attack weaves.
ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
Are you joking with this? Nerfs across the board for Sorcerers. Do you think there are many topics about Sorc popping up every day because the class is in a good place? I'm really concerned about how you are adjusting these patch notes and the fact that Sorc still receives 0 stamina love. Expert Mage change was a VERY hard nerf for stamina Sorc as well too. Please do a QA with some Sorc players I beg you because you need to badly.