Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

PTS Patch Notes v1.6.3

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW

The Elder Scrolls Online v1.6.3 is an incremental patch that continues to address issues found on the PTS and polishes new and existing features. This patch will be approximately 10GB due to updates to the VO throughout the game.


KNOWN ISSUES

Note that all known issues listed below will be addressed and fixed before Update 6 goes live.

Character Select
  • You cannot currently modify your appearance when creating a new character. This does not affect your choice of alliance, race, or class.
  • Your character model will initially appear as turned around, and there is a delay with the rotation.
  • Character models may take longer than usual to load in.
  • Alliance-specific backgrounds may not sync up with your actual alliance.
  • If you use the “Hide Helmet” option, your facial customization options will be set to default when viewing them from this screen. This will not affect your face in-game.

Gameplay
  • There is still an outstanding issue that is causing extremely high damage. While we have fixed some of the ways this can happen, our QA team has identified some situations where this can still occur. This is a top priority and we are working to make sure it is fixed.

Justice System
  • Bankers that were added to the Outlaws Refuges do not currently have VO.


FIXES & IMPROVEMENTS

Alliance War
General
  • Fixed an issue where alliance symbols were showing behind the Emperor leaderboards.

Art & Animation
Animation
  • Polished the animation for the two-handed ability Uppercut.
  • Fixed an issue where you would contort unnaturally when falling and landing backwards with a weapon unsheathed.
  • Fixed an issue where animations would pop when using the ability Arrow Spray repeatedly.
  • Fixed several issues related to other player character’s animations, weapons, and orientation.

Audio
General
  • Normalized the volume levels for guards’ voice over when they attack you during Justice System activities.
  • We have further improved the following:
    • Audio in the tutorial (Wailing Caverns) and some starter areas.
    • Many abilities in the game.
    • Overall audio performance.
    • Many user-interface sounds.
    • Combat sound balance.
    • Volume levels for many lines of voice-over in the game.
    • The timing of many NPC-to-NPC conversations and important moments.
    • Audio performance. (This is an ongoing effort.)
    • The audio used by a number of monsters, critters, and objects in the world.
    • The audio in many locations where the sound and/or music didn’t quite fit the space, or in some cases, was missing entirely.
  • Fixed a number of text-to-voice-over mismatches.
  • Fixed an audio-related crash issue.

Combat & Gameplay
General
  • Solo instance difficulty easing now begins after your first death. We have also increased the velocity of easing in response to repeated deaths.
  • Updated the stable tutorial pop-up to reflect your riding skill upgrades.
  • Fixed an issue if you loaded into the game dual wielded weapons, the left handed weapon would not be held properly.
  • Fixed an issue where announcements and tutorials for Champion Points were showing up immediately upon entering gameplay.
  • Weapon swap will no longer appear as a buff in your character sheet for 2 seconds after swapping.
  • Fixed an issue where potion buffs were not being applied when you had an ability active that applied the same buff.
  • Reduced all damage shields cast in Cyrodiil by 15%. This will not not affect damage shields outside of Cyrodiil.
  • You can now swap weapons while roll dodging.
  • Reduced the buff applied to the Emperor to 75% from 100%, due to the removal of overcharged stats.
  • Fixed an issue where some passive abilities were appearing in the active effects section of the character panel.
  • Fixed an issue where you couldn’t use Break Free when being affected by multiple CC abilities at the same time.

Buffs & Debuffs
  • Healing debuffs, such as Major Defile, are now multiplicative instead of additive. This means you can no longer be reduced to 0% healing taken.
  • Increased the damage reduction on the Battle Spirit buff to 20% from 15%.
  • Decreased the healing reduction from Major Defile to -30% from -40%.

Dragonknight
  • Ardent Flame
    • Inferno: Fixed an error in the Inferno tooltip where the maximum Magicka reduction was still listed.
  • Earthen Heart
    • Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
    • Obsidian Shield: Fixed an issue where Obsidian Shield was not properly refreshing when recast.

Nightblade
  • Assassination
    • Mirage (Blur Morph): The tooltip for rank 1 of this ability now lists the correct duration at 26 seconds.
  • Siphoning
    • Sap Essence (Drain Power Morph): This ability now properly displays that it grants the Major Sorcery buff instead of the Minor Sorcery buff on your character screen.
    • Siphoning Strikes: Reduced the damage penalty for having Siphoning Strikes active by 5%. Also, this ability (all ranks and morphs) can now trigger off of doing damage to player characters that are using damage mitigation shields.
    • Transfer: Reduced this passive’s cooldown to four seconds from six.

Sorcerer
  • Daedric Summoning
    • Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
  • Dark Magic
    • Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
  • Storm Calling
    • Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
    • Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
    • Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
    • Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
    • Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
    • Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.

Templar
  • Aedric Spear
    • Puncturing Strike: Fixed a minor effects issue with this ability and its morphs.
  • Dawn’s Wrath
    • Enduring Rays: The tooltip for Enduring Rays rank 2 now correctly lists the increased duration of Dawn’s Wrath abilities as 20% instead of 10%.
    • Prism: This passive now grants only one Ultimate every six seconds at rank 1. The Ultimate gain per six seconds at rank 2 has been increased from 2 to 3.
    • Radiant Destruction: The damage for this ability now scales up at the same rate as the Two Handed ability Reverse Slash.

Weapon
  • Bow
    • Scorched Earth (Volley): This ability will now correctly use your Weapon Critical value to determine critical chance instead of you Spell Critical value.
  • Destruction Staff
    • Fixed an issue where the Fire Staff heavy attack was dealing more damage than intended to player characters that have a dodge bonus.
    • Destructive Clench: Fire Clench, Frost Clench, and Shock clench will now properly play their particle effects when recast in quick succession.
    • Elemental Ring (Impulse Morph): Fixed an issue where this ability’s tooltip was not displaying the correct damage-over-time duration.
  • Two Handed
    • Brawler (Cleave Morph): The effects of this ability will no longer stack with repeated hits on a single target.
    • Critical Charge: Fixed a minor type in this ability’s tooltip (misspelling of the word "critical.")
  • Dual Wield
    • Fixed an issue where partially charged heavy attacks from stealth were doing more damage than a fully charged heavy attack.
    • Blade Cloak (All Morphs and Ranks): Fixed an issue where Blade Cloak and its morphs were reducing all damage taken by 20%. Now it reduces only damage taken from radius-based abilities, as intended. Also, Blade Cloak and its morphs now strike out only at nearby targets every three seconds, and its damage has been increased by 10%.
    • Deadly Cloak (Blade Cloak Morph): When you activate Deadly Cloak, the triggered ability Deadly Throw now has correct icon.
    • Twin Blade and Blunt: Fixed an issue where this passive ability was displaying the incorrect Weapon Critical rating bonus for daggers. It now displays your current Weapon Critical rating bonus, as a number (rather than a percentage.)

Armor
  • Light Armor
    • Concentration: This passive ability no longer reduces the target’s Spell Resistance. Instead, it now grants Spell Penetration to the caster as long as the caster is wearing five or more pieces of Light Armor.
  • Medium Armor
    • Agility: Fixed an issue where this passive ability was granting spell damage in addition to weapon power.

World
  • Soul Magic
    • Soul Assault (Soul Stroke Morph): Fixed an issue where Soul Assault displayed two different duration values in its tooltip. The correct duration is 3.9 seconds.
  • Vampire
    • Blood Ritual: Updated this passive ability’s tooltip to include the correct name of effect that allows you to infect other players with Vampirism (Noxiphilic Sanguivoria).

Guild
  • Mages Guild
    • Major Fortitude (Buff): Fixed an issue where the Major Fortitude buff icon wasn’t appearing after casting Balance IV.
  • Fighters Guild
    • Major Savagery (Buff): Evil Hunter, Camouflage Hunter, and Expert Hunter now show the active effects of the Major Savagery buff on your character screen.
  • Undaunted
    • Bone Shield (Synergy): Fixed an issue with the Bone Shield Synergies failing to target those who use the Synergy.
    • Undaunted Command: Fixed an issue where this passive ability was not triggering with Luminous Shards (All Ranks), Blood Feast (All Ranks) and Rejuvenate. Also, updated the tooltip for Undaunted Command so it is more clear which synergies trigger the passive ability.

Alliance War
  • Assault
    • Major Force (Buff): Reduced the critical damage increase that the Major Force buff grants from 40% to 30%.
    • Vigor: Fixed an issue where Vigor would miss allies that were actively using Shadow Cloak.
    • War Horn: Reduced the stat bonuses for War Horn and its morphs from 15% to 10%.
  • Support
    • Siege Shield: Fixed an issue where Siege Shield rank 1 was only affecting three targets instead of the intended 20.
    • Magicka Aid: Fixed an issue where the extra Magicka recovery granted by this passive ability was not working properly with Guard and Revealing Flare.
    • Guard: Fixed an issue where Guard rank 1 was not correctly draining stamina every second.

Champion System
  • General
    • Veteran Rank 14 characters who have more than the maximum allowed stored EXP at Rank 14 will now be properly capped and have the correct amount of extra Champion Points granted (70) when we convert to the Champion System.
  • Warrior Constellation
    • The Lady
      • Thick Skinned, Elemental Defender, and Hardy now provide multiplicative bonuses so they scale correctly.
      • Unchained: Reduced the duration of this ability from 8 seconds to 3 seconds.
      • Spell Absorption: Updated this ability’s tool tip to include the specific types of damage that can cause the ability to trigger. Oblivion damage has been added to the list of damage types.
    • The Steed
      • Shield Expert: Updated this ability’s tooltip to mention that the increase in Armor and Spell Resistance applies only to equipped shields.
  • Thief Constellation
    • The Shadow
      • Nimble: Removed this passive from the skill line and replaced it with Defile. Defile increases the effectiveness of healing reduction effects per point.
      • Sprinter: Moved this passive from The Shadow to The Tower.
      • Tumbling: This passive now reduces the cost of Roll Dodge and Break Free. Also, Tumbling’s total possible effectiveness has been reduced from 25% to 18%.
    • The Tower
      • Tumbling: Moved this passive from The Tower to The Shadow.
      • Bashing Focus: Increased the cost reduction to 25% at maximum rank instead of 6.3%.
  • Mage Constellation
    • The Apprentice
      • Foresight: This passive no longer makes it possible to use Vampirism abilities for free (no resource cost) when a stage 4 vampire.
    • The Ritual
      • Opportunist: Reduced the bonus damage granted by this passive from 50% to 15%.

Monsters
  • Flesh Atronachs throughout Tamriel are beefier, spikier, and more disgusting than ever before.
  • The following monster abilities can now be blocked:
    • Air Atronach – Lightning Rod
    • Daedroth – Fiery Breath
    • Dwarven Centurion – Steam Breath
    • Dwarven Spider – Static Field
    • Flame Atronach – Combustion
    • Gargoyle – Quake
    • Giant Bat – Screech
    • Giant Spider – Poison Spray
    • Hoarvor – Bloodletting
    • Imp – Flame Ray
    • Imp – Zap
    • Knight – Fiery Breath
    • Nix Hound – Leech
    • Nix Hound – Dampworm
    • Ogre – Shockwave
    • Shalk – Flamethrower
    • Spriggan – Nature’s Swarm
    • Storm Mage – Thunder Thrall
    • Thunderbug – Zap
    • Titan – Swallowing Souls
    • Wamasu – Repulsion Shock

Monster Abilities
  • Lamia
    • Attacking a Lamia casting Harmony no longer causes your framerate to drop.
  • Lurcher
    • Crushing Limbs is now timed such that the Lurcher will not resume movement until it has finished unleashing its fury upon the ground.
    • Choking Pollen is now less likely to be used while the Lurcher pursues a moving target.
    • Pulverize and Claw no longer require the Lurcher to stop moving before casting.
  • Thief
    • Thrown Dagger now deals physical damage and no longer hits twice.

Crafting & Economy
General
  • Survey reports will no longer mysteriously destroy themselves under certain circumstances.
  • Modifying the amount of material used when crafting an item now correctly affects the crafted item’s level.
  • The Ultimate Riverhold Beef Pasty now looks more like a pot pie and less like a cookie.
  • Tripled the Damage Shield strength provided by Hardening Enchants.

Alchemy
  • Drinks have been further strengthened to now restore the amount of health by which a food would buff the relevant resources, fully, over a period of twenty seconds.
  • Template potions awarding multiple Magicka effects will no longer claim to provide 0 Spell Critical Rating. That was never really true, and they should feel bad for lying.
  • Ravage potion effects now have a duration longer than one second.
  • Fixed an issue that could result in tooltip text for drinks not reflecting the actual value gained.
  • Potions granting Major Expedition now actually make you fast.
  • Potions proving major buffs now last up to 35 seconds.
  • Health potions now restore an amount more appropriate for the current gameplay balance. You will now be healed by 1.1x instead of 1.5x.
  • Potions granting various major buffs now have effect icons associated with them.
  • Alchemy water in Cyrodiil is now Veteran Rank 1. Additionally, water will scale to your level when sourced from (largely solo) instances that scale to your level.

Crown Store
General
  • You can no longer preview items in the Crown Store while resurrecting or falling.
  • Updated the Black and Maroon Dress icon and tints.
  • Adjusted all the Pet and Mount cameras in preview mode.
  • Fixed an issue where the Draugr polymorph could not be previewed.
  • The Breton Ranger from the Woodland Scout bundle is now known as the Wood Elf Vanguard, with an updated description.
  • Fixed an issue where unsheathing your weapon in the Crown Store while previewing caused you to disappear.
  • Added a tutorial after you purchase a Crown Store consumable that details tips about the different Crown Store consumables.
  • Fixed an issue that could result in you appearing to stand on a mount when previewing different mounts.
  • Fixed an issue where store entries would spread apart slightly when you selected an item to buy.
  • Fixed an issue with some Crown Store categories wrapping onto a new line.
  • Updated the background image for various items in the Crown Store.
  • Fixed an issue where your appearance would be altered after switching from the Draugr costume to any other costume.

Dungeons & Group Combat
Dungeons
  • General
    • Boss encounters throughout dungeons that contain multiple bosses now grant the proper amount of experience based on dungeon difficulty in accordance with the new Champion System.
  • Arx Corinium
    • Matron Ixniaa and her minions have overcome their fear of crossing bridges. For real this time.
  • Blackheart Haven
    • Slightly adjusted the Blackheart Haven pirates’ positioning.
  • Blessed Crucible
    • Summoned Lava Atronachs will no longer mysteriously despawn during combat.
  • City of Ash
    • The Infernal Guardian's Fiery Explosion ability will no longer display a red telegraph after the projectile has hit the ground.
  • Direfrost Keep
    • Fixed the camera positioning for the first speaking stone in Direfrost Keep to properly show what you’re interacting with.
  • Selene’s Web
    • Longclaw's Panthers in Selene's Web now move faster.
  • Tempest Island
    • You will once again receive credit for clearing the beach of Lamia prior to accepting the quest Eye of the Storm.

Veteran Dungeons
  • Veteran Banished Cells
    • The Third Binding Stone no longer glows as brightly.
  • Veteran City of Ash
    • The lightning charged Daedric spires that you must fully deactivate to form the bridge will now correctly stay in formation if you happen to defeat the encounter and relog.
  • Veteran Crypt of Hearts
    • Fixed an issue with the Edge of Darkness quest where you were being set to the wrong quest step when logging back into the instance after having logged out.

Trials
  • Aetherian Archive
    • The Mage's Conjured Axes will no longer persist into her final phase.
  • Sanctum Ophidia
    • Increased the health of all monsters in Sanctum Ophidia.

Exploration & Itemization
General
  • You can now fish with stolen bait.
  • Fixed an issue so bait items now stack to 200 as previously noted.
  • Lockpicks, repair kits, and soul gems all now stack to 200. Go hog wild!
  • Apple Baskets now correctly show both their looted and unlooted states.
  • You will now receive Natural Water from Urns and Potion bottles inside the Wailing Prison.
  • All Spoiled Food will now be consistently labeled as such.
  • When targeting empty interactable objects, the interaction text will now display as “Empty”.

Achievements
  • Renamed all Group Challenge achievements to Group Event achievements.

Itemization
  • Repair kits now repair items of the proper level.
  • Clarified the buff text for drinks and potions.

Item Sets
  • Doubled the Critical Strike and Spell Critical values for all item set bonuses.
  • Sabatons of the Dreugh King Slayer: Fixed an issue so these will now go on your feet, as intended.

Traits
  • Jewelry with the Healthy trait now gives slightly more health.
  • Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor.

Justice System
General
  • Murdered citizens now drop only one stolen item, unless their pockets have been completely emptied, in which case they will not drop any.
  • Fixed an issue that would sometimes result in a Talk prompt displaying when mousing over dead citizens.
  • Fixed an issue where some NPCs were responding to suspicious activities with normal greetings.
  • Guild Traders will now witness crimes.
  • Fleeing citizens no longer resume what they were previously doing a moment before despawning.
  • Some small bags will now have a chance to drop the occasional clothing accessory or other stolen item.
  • More than doubled the number of unique purple-quality stolen items to pockets, containers, and citizen corpses.
  • Fixed additional wording and icon issues for stolen items.
  • Neutral NPCs no longer glow white if you have the "Prevent attacking innocents" option turned on.
  • Fixed a number of locations that had owned or unowned interactable objects in places they should’ve been the opposite.
  • Hitting the Alt key while being accosted by a Guard will no longer close the dialog window.
  • Some locations associated with a specific zone, but separated by a loading screen, will now correctly share the zone’s stolen items as expected.
  • Fishers now always drop an appropriate amount of items in the bronze tier when killed or pickpocketed.

Gameplay
  • Casting a heal over time on another player character who then quickly commits a crime in front of a guard will no longer share the guard’s ire with you.
  • Some of the NPCs that appear to be sharpening swords will now use those swords to defend themselves against you.
  • Bashing critters now kills them. They are fragile, and we are monsters.
  • NPCs that have their hands tied will no longer break their binds to fight you when they’re attacked. They can, however, witness crimes, and will react to assault and murder.
  • NPCs who react to crimes nonviolently no longer fail to defend themselves if attacked.

Outlaws Refuges
  • The Daggerfall Outlaws Refuge now displays the correct map.
  • It is no longer as difficult to reach the Elden Root Outlaws Refuge from the Elden Root Wayshrine.
  • Bankers have been added to the Outlaws Refuges.

Pickpocketing & Trespassing
  • NPCs that have nothing to pickpocket will no longer drop loot when murdered.
  • Merchants will now carry the appropriate amount of items in their pockets.
  • Added additional residents to many homes.
  • NPC thieves will now react to pickpocket failures with violence.
  • A number of Tamriel citizens have had their potential pickpocket loot expanded to reflect their chosen profession.
  • Added messaging when you attempt to pickpocket an NPC that doesn’t have anything in their pocket.
  • Fixed an issue where failing a pickpocket against a guard would cause that guard to always try to kill you, instead of simply arresting you. Guards will no longer declare eternal blood feuds.
  • More difficult pickpocketing targets now have a higher chance to drop better loot than easier pickpocketing victims.

Zones
  • Auridon
    • The items in the ship you appear in after the tutorial are no longer set as owned.
  • Daggerfall
    • Rebuilt the werewolf fight in Daggerfall so if a guard interferes, you will still get credit as long as you participate in the battle.
  • Davon’s Watch
    • The Caravan Guar in Davon’s Watch now respawn at the correct rate.
  • Riften
    • Tamthis Rotha will no longer get stuck and despawn.
  • Rivenspire
    • Removed the skeever pack outside of the Rivenspire Outlaws Refuge.

Miscellaneous
General
  • Updated the French and German localization for new game content.

Vanity Pets
  • Vanity pets will now more consistently stay with you across zone and quest transitions.

Quests & Zones
General
  • Fixed a number of camera issues with NPCs and objects.
  • Fixed a number of NPCs that were clipping into walls, fence posts, and other objects.
  • Fixed a number of typos in books, dialogue, and item names.

Auridon
  • Entila’s Folly: Fixed an issue where a note was missing from near a corpse.

Craglorn
  • Spellscar: Fixed a group of Atronachs and Spellfiends that were respawning far too quickly.

Glenumbra
  • Lineage of Tooth and Claw: Captive werewolves will no longer have Talk prompts, as they have nothing useful to say.

Greenshade
  • The Artisan: The quest item Cinnar’s Notes will no longer duplicate itself in your inventory after using them.

Khenarthi’s Roost
  • Dark Knowledge: The Shrine Braziers will no longer have two interaction prompts.

Malabal Tor
  • Enemy of My Enemy: The Courier Uniform will no longer alter your physical features.

Stormhaven
  • A Ransom for Miranda: The Midnight Union Disguise will no longer alter your physical features.

UI
General
  • You can now scroll through multi-line edit boxes (such as the Message of the Day) with the mouse wheel.
  • You can now select and copy text from the game error window.
  • Fixed an issue where you could add new lines to edit boxes that were marked as no edit.
  • The Crown Store and Collectibles are now disabled when you are dead, swimming, or in werewolf form.
  • Fixed an issue where the country list for the PEGI update was not sorting alphabetically.
  • Fixed an issue where you would get an UI error when abandoning quests that started with an item.
  • Added new background images to pre-game screens, such as the login screen.
  • Fixed an issue where the name of quest givers affiliated with quests were rendering above the compass despite "Compass Quest Givers" not being turned on in the settings menu.
  • The Crown Store, Collections Menu, and Collections Obtained now have a tutorial that display when you complete the specified action.
  • Fixed an issue where you could crash if you received a group notification message while moving from one zone to another.
  • Slightly adjusted the alignment of loot screen stealth eye.
  • The stealth eye icon now appears when looting while crouched.

Collections
  • Fixed an issue where items in the Collections menu were not displaying the proper gender in German.
  • Fixed minor typos in the Collections pop-up tutorials.

Gameplay
  • Adjusted the default field of view in first-person mode to 110 from 100.
  • Fixed an issue with the default value for first-person camera bob, and has been set to the proper default (100).

Guilds
  • You will now be denied from entering the guild chat channel if you do not have proper permissions.

Mail
  • Mail is now disabled while you are dead.
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    First.
    Liking the changes I see so far. Will add final thoughts after reading completely
    Combat & Gameplay
    General
    Fixed an issue where potion buffs were not being applied when you had an ability active that applied the same buff.
    Thank you so much for fixing this bug. I am glad that Alchemy will continue to be a profitable and worthwhile venture.

    Combat & Gameplay
    Buffs & Debuffs
    Healing debuffs, such as Major Defile, are now multiplicative instead of additive. This means you can no longer be reduced to 0% healing taken.
    My understanding of the buff system was that Major Defile could not stack with another Major Defile. Perhaps this is in reference to targets with both Major and Minor Defile on them?

    Combat & Gameplay
    Templar - Aedric Spear
    - Puncturing Strike: Fixed a minor effects issue with this ability and its morphs.
    You mean the final jab now gives 5s CC immunity. Thanks. I appreciate that you listen to people who get stun-locked because they can't figure out how to block or interrupt. GJ.

    Combat & Gameplay
    Templar - Dawn's Wrath
    - Radiant Destruction: The damage for this ability now scales up at the same rate as the Two Handed ability Reverse Slash.
    This is fair. I play a Templar, and even I think it was doing too much damage before. Scaling it the same as Reverse slash is sensible.

    Crafting & Economy
    General
    - Tripled the Damage Shield strength provided by Hardening Enchants.
    Hrmmm... Was this changed because the shields were too weak, weren't calculated correctly, or because the devs want us to use shield stacking?

    Dungeons & Group Content
    Sanctum Ophidiae
    - Increased the health of all monsters in Sanctum Ophidia.
    Ensuring that our hot [snip] PvP'ers really are hot [snip].
    Edited by C0pp3rhead on February 17, 2015 9:46PM
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Neizir
    Neizir
    ✭✭✭✭✭
    10 GB?!

    Good grief!
    Neizir Stormstrider

    EU Megaserver

    UK
    ▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬
    I have a fancy signature.
    ▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Sorcerer
    • Daedric Summoning
      • Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
    • Dark Magic
      • Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
    • Storm Calling
      • Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
      • Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
      • Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
      • Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
      • Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
      • Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.

    Are you joking with this? Nerfs across the board for Sorcerers. Do you think there are many topics about Sorc popping up every day because the class is in a good place? I'm really concerned about how you are adjusting these patch notes and the fact that Sorc still receives 0 stamina love. Expert Mage change was a VERY hard nerf for stamina Sorc as well too. Please do a QA with some Sorc players I beg you because you need to badly.
    Edited by Erock25 on February 17, 2015 9:21PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • ItsRejectz
    ItsRejectz
    ✭✭✭✭✭
    Reduced all damage shields cast in Cyrodiil by 15%. This will not not affect damage shields outside of Cyrodiil.

    RIP Sorcs
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Zershar_Vemod
    Zershar_Vemod
    ✭✭✭✭✭
    Did I look over it, or was the crafting only up to VR9 bug not fixed?
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Tanis-Stormbinder
    Tanis-Stormbinder
    ✭✭✭✭✭
    Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells. Does this include Ultimates?
  • Oughash
    Oughash
    ✭✭✭✭
    The Sorc tears shall commence shortly.

    Also, 1 Ultimate per Earthern Heart cast? Basically worthless.
  • Alcast
    Alcast
    Class Representative
    Gameplay
    There is still an outstanding issue that is causing extremely high damage. While we have fixed some of the ways this can happen, our QA team has identified some situations where this can still occur. This is a top priority and we are working to make sure it is fixed.



    so still not fixed??? How do you please want us to test combat if we are not able to test propperly.?????????????????????
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • AriBoh
    AriBoh
    ✭✭✭✭✭
    Template potions awarding multiple Magicka effects will no longer claim to provide 0 Spell Critical Rating. That was never really true, and they should feel bad for lying.

    :p
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Did I look over it, or was the crafting only up to VR9 bug not fixed?
    That issue was likely tied to the note below. That said, please let us know if you still cannot craft past VR9 once maintenance is complete.
    • Modifying the amount of material used when crafting an item now correctly affects the crafted item’s level.

    Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells. Does this include Ultimates?
    Yes, Ultimates are included.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fixed an issue where potion buffs were not being applied when you had an ability active that applied the same buff.

    So does that mean the potion buff stacks with the ability now? Or is this something to do with the other affect of a potion that might not entirely match with the buff?
  • ArconSeptim
    ArconSeptim
    ✭✭✭✭
    Go hog wild!
  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    The Unchained Nerf was very necessary.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • SG_Celerrimus
    SG_Celerrimus
    ✭✭✭✭✭
    147652-thor-this-post-I-like-it-anoth-SNki.gif

    Yay patch note day!
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    hmm, no race changes..darn

    still interesting stuff
  • c0rp
    c0rp
    ✭✭✭✭✭
    So CRYSTAL FRAGMENTS still does not proc from using streak? Unbelievable...

    Does ANYONE at ZOS play sorc?
    Edited by c0rp on February 17, 2015 9:28PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    [*] Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.

    Are you serious ? O.o and we're sacrifising 10% cost reduction for a poor 2% per Sorc ability ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still no fix for the Critical Surge cooldown???

    Also, RIP Overload :'(
    Edited by Emma_Overload on February 17, 2015 9:29PM
    #CAREBEARMASTERRACE
  • SanderBuraas
    SanderBuraas
    ✭✭✭✭✭
    Nice.
  • Rydik
    Rydik
    ✭✭✭✭
    Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
    One more "joke" passive ability, thx =\
    There is still an outstanding issue that is causing extremely high damage. While we have fixed some of the ways this can happen, our QA team has identified some situations where this can still occur. This is a top priority and we are working to make sure it is fixed.
    Lol
    And weapon swap CD still exist or not?
    Edited by Rydik on February 17, 2015 9:36PM
  • ArconSeptim
    ArconSeptim
    ✭✭✭✭
    Ishammael wrote: »
    The Sorc tears shall commence shortly.

    Also, 1 Ultimate per Earthern Heart cast? Basically worthless.

    Agree with that.
  • rophez_ESO
    rophez_ESO
    ✭✭✭✭✭
    Rydik wrote: »
    Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
    One more "joke" passive ability, thx =\

    DK nerfs keep rolling in. Everyone I know is prepping a Templar alt for 1.6.
  • R3DTHR3AT
    R3DTHR3AT
    ✭✭
    Thx for Siphoning Strikes! \0/
    Edited by R3DTHR3AT on February 17, 2015 9:34PM
    Aetherius Eight guild. World 1st HM SO team member.


  • Grao
    Grao
    ✭✭✭✭✭
    So...

    Sorcerers no longer get cost reduction on their most used class spells, including "Surge" that already costs 3 times more magicka than its similar "Entropy". I will test the numbers, but this feels like a nerf considering the most you can get from the new passive is 12% extra Spell Power and that is an unrealistic value considering all sorcerers need Inner Light on both their bars and Crushing Shock on the main attack bar.

    Lighting Splash is still horrible - the problem with the ability is not just the duration, but the damage being too low. Increasing its duration just means the spell stays up longer doing crappy damage. Good job ZoS.

    Overload - Really @ZOS_GinaBruno, another sorcerer ultimate nerfed horribly? Ok... And then Zenimax says they don't hate sorcerers.

    Light Armor - Used to reduce target's spell resistance (?) which would help the entire raid. Now it selfishly increases your spell penetration and your damage alone. For some reason this tastes like a nerf.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Everywhere else in the patch notes you put an exact % value to how much you buffed or nerfed something. Why cant radiant destruction get that as well. Please update it to include exactly how it was changed.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Typical patchnotes. Nerfing Radiant Destruction only coz forum cry babies don't know about interrupt and bash mechanic. -.-
    Edited by Cinbri on February 17, 2015 9:43PM
  • Vis
    Vis
    ✭✭✭✭✭
    Me thinketh ZOS does not know how to read. They somehow took a weak class, sorcs, and nerfed them even harder.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Cinbri wrote: »
    Oookay. thats how rebalancing classes - more tears on forum= buff. No tears on forum= nerf. I afraid that 1.6.4 patchnotes will be "nerf everyone, buff sorcs so that they will stop crying".

    @Cinbri‌

    Huh? There were never ending Sorc tears on the forums and we got an overall nerf.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Exstazik
    Exstazik
    ✭✭✭✭
    c0rp wrote: »
    So CRYSTAL FRAGMENTS still does not proc from using streak? Unbelievable...

    Does ANYONE at ZOS play sorc?
    Support play 2h/bow sorc (got several answers from them)
  • ItsRejectz
    ItsRejectz
    ✭✭✭✭✭
    You can now swap weapons while roll dodging.

    Ohhh yes, finally.
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


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