Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
Are you joking with this? Nerfs across the board for Sorcerers. Do you think there are many topics about Sorc popping up every day because the class is in a good place? I'm really concerned about how you are adjusting these patch notes and the fact that Sorc still receives 0 stamina love. Expert Mage change was a VERY hard nerf for stamina Sorc as well too. Please do a QA with some Sorc players I beg you because you need to badly.
Those are not nerfs across the board. Lightning Splash just got better. Expert Mage just got better. Surge not triggering when someone had a shield up got fixed. Only overload got nerfed a bit and it's still OP, guys in our guild are doing top DPS (by far) using just overload/light attack weaves.
How can I take your post seriously when you claim people are using overload with light attack weaves?
Lightning Splash had its cost increased by 10%. Expert Mage will only increase Sorc dps by 2-3%. NO ONE USES SURGE BECAUSE ENTROPY AND RALLY ARE BETTER ALTERNATIVES.
DK nerfs? Look what sorcs just got hit with ... again.
you can take it seriously because you can cast non weapon spells and weave overload light attacks instead of regular light attacks, how else could you possibly interpret that?
jelliedsoup wrote: »
DK nerfs? Look what sorcs just got hit with ... again.
Remember when this game swas released and there were calls for dk nerfs, well there have been many. Now dks can only beat around 3 people. Some people are never satisfied.
Medieval_Miss81 wrote: »Does the Burning Spellweave light armor set you get from City of Ash still have the change in 1.6 from spell crit to weapon crit? If so, please change it back to what it was before 1.6. Putting weapon crit on that set is ridiculous and wastes all the time and effort put into running that dungeon to try to get it to drop.
DK nerfs? Look what sorcs just got hit with ... again.
sereneimp1337b14_ESO wrote: »It truly does suck that we (Sorcs) get promised some buffs in 6.1.3 to even out the class trees so that togglemancer is not the only way to get decent DPS, and yet here we are with even more of our abilities nerfed into the ground.
Its a shame, I was really really looking forward to 6.1.3 ...
Blastmab14_ESO wrote: »btw this is how a dragon knight should block with a staff
I love itZOS_GinaBruno wrote: »Siphoning Strikes: Reduced the damage penalty for having Siphoning Strikes active by 5%. Also, this ability (all ranks and morphs) can now trigger off of doing damage to player characters that are using damage mitigation shields.
Attorneyatlawl wrote: »Sorcs don't need to be the new DK's. They're already far beyond that in 1.6 from my theorycrafting and testing for PVP purposes...I spent a few days and have come up with multiple builds that are positively brutal for PVP so much so that it'll make my quite-powerful DK look like a joke (I've yet to do any pve theorycrafting for the sorc since I don't have any particular want to play one for raids/etc and will just continue using my dk for those purposes).
My sentiments exactly. As I said in another thread when I was hoping that they would add spell damage to existing passive:ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
Are you FREAKING joking with this? Are you REALLY nerfing again the SORCERER? WHY? WHY? WHY? WHY? Tell me, WHY are you nefring us again!
And 2% Spell damage? Are you serious? This is the BUFF for you? It is nothing, because of magicka lost and other nerfs... Please, DELETE the class instead of doing this...
@ZOS_GinaBruno
Not sure how this is supposed to be a buff/addition to a weaker class, when you have taken something else away!Mages Fury does 1391 dmg without the new passive for sorcs
Mages Fury does 1463 with the new passive
Explosion w/ 4495
Explosion w/o 4726
So my dps increase with 5 sorc abilities slotted (10% more spell power) is a little more than 5% where as my casts are reduced by 5%...
So to lay out my point. In a PvE boss fight where the dps's are spamming executes I will be doing less damage because the amount of times I can cast my ability is less than the spell power dps increase i get from the new passive.
In terms of PvE dps I would say this is a nerf. PvP wise it seems to be a burst damage buff
From my perspective, 1.6 is the biggest example of a game's PVE being massively damaged to pander to PVP QQ.You are looking too much from a PVP point of view with Overload.
Not going to happen if they meet their plan to put it live next week, even if that means end of the week not the beginning that only leaves 7 days and I see little to no sign they think a further test will be needed; at best they may do a limited one I guess to see if the mega-damage bug has finally been stomped on.davedwildebeast wrote: »ZOS... I'm guessing we have maybe one more patch before 1.6 goes live?
Septimus_Magna wrote: »Other nerfs that affect LA magicka dps sorcs greatly:
All shields are 15% weaker in cyrodiil AND can be crit on.
christoph.dessleb17_ESO wrote: »Septimus_Magna wrote: »Other nerfs that affect LA magicka dps sorcs greatly:
All shields are 15% weaker in cyrodiil AND can be crit on.
this information is based on what? after 10 minutes of testing on mobs I received not a single crit while having my shields on.
Solar Barrage can be used out of combat.astal360b14_ESO wrote: »Sleevez340 wrote: »Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
Prism: This passive now grants only one Ultimate every six seconds at rank 1. The Ultimate gain per six seconds at rank 2 has been increased from 2 to 3.
Is this real? I play a templar, but for christs sakes knock it off. Its very clear that you are just picking a class and making op for now, this is some grade a blizzard bulls***. This is a BLATANT idiotic change. How can you think your player base is so blind? I can't fathom the thought process that triggers something so ridiculous.
not saying I agree with it, but the one thing everyone seems to be overlooking is the fact that earthen heart abilities can be used out of combat... could build ultimate just like on live and have your ultimate ready at will, nothing in dawns wrath can be used out of combat
christoph.dessleb17_ESO wrote: »Septimus_Magna wrote: »Other nerfs that affect LA magicka dps sorcs greatly:
All shields are 15% weaker in cyrodiil AND can be crit on.
this information is based on what? after 10 minutes of testing on mobs I received not a single crit while having my shields on.
now test against mobs without your shield on: you won't recieve a single crit either, as mobs simply do not crit...
So just by inspecting the new improvments on sorc i quite said "pissed off"
In patchnotes and Tooltip says there is a 2% Dmg increase from Passiv now. I skilled it and just watch dmg on my magee wrath.
934 dmg without anything else slotted or skilled then passiv and mage wrath.
Slotting mage wrath it pumps up the dmg by 2% as ai read in passiv skill description.
So lets have a look at mage wrath now.
Remember nothing skilled only passiv skill and mage wrath.
It has now 944 dmg.
Hmm lets do the math.
934 * 1,02 = ? Right 952 dmg is the right number in math but not in ESO logical.
So next step.
I filled up my bar with nonsen skills from Stormcaller tree and reach the +12% Dmg bonus in Tooltip from the Passiv Skill.
So lets do again the math.
Remember, mage wrath 934 dmg without impacting other skills.
934 * 1,12 = ? Right 1046.08 dmg
What we see in tooltip from mage wrath? Right 991.
So i'm missing something if i'm now wrong or?
So i realy hope this is just an bug otherwise it's the next hidden nerf i guess.