Surge mana cost nerfed.
Bolt Escape mana cost nerfed.
Execute ability mana cost nerfed.
Overload nerfed.
Crystal Fragments procs NOT fixed.
Gained +6% spell damage....I JUST lol'd in my office as I typed this post...Im not even kidding.
Someone is bad at math then, this is a pretty big buff when it comes to dps and how champion points scale. Once you get some points, magicka is the last of your worries. They just turned a passive that ends up being useless in end game into a passive that boosts your dps. But everyone here complaining are people that have spent 0 time on the pts soo yeah.
Its also not an overload nerf, overload still does more damage on PTS than live, they just scaled back the buff because it is destroying people on PTS. This is a minor scaleback of the original buff they gave which was 50%. Its like you people don't even read/test... you basically armchair complain at everything.
Sleevez340 wrote: »Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
Prism: This passive now grants only one Ultimate every six seconds at rank 1. The Ultimate gain per six seconds at rank 2 has been increased from 2 to 3.
Is this real? I play a templar, but for christs sakes knock it off. Its very clear that you are just picking a class and making op for now, this is some grade a blizzard bulls***. This is a BLATANT idiotic change. How can you think your player base is so blind? I can't fathom the thought process that triggers something so ridiculous.
No, it's just one mega server that is currently catering to characters on the EU mega server on Live (production).chrisvoyerb16_ESO wrote: »I am on North American server. Can I just switch server?
Justice System
- Bankers that were added to the Outlaws Refuges do not currently have VO.
Solar Barrage can be used out of combat.astal360b14_ESO wrote: »Sleevez340 wrote: »Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
Prism: This passive now grants only one Ultimate every six seconds at rank 1. The Ultimate gain per six seconds at rank 2 has been increased from 2 to 3.
Is this real? I play a templar, but for christs sakes knock it off. Its very clear that you are just picking a class and making op for now, this is some grade a blizzard bulls***. This is a BLATANT idiotic change. How can you think your player base is so blind? I can't fathom the thought process that triggers something so ridiculous.
not saying I agree with it, but the one thing everyone seems to be overlooking is the fact that earthen heart abilities can be used out of combat... could build ultimate just like on live and have your ultimate ready at will, nothing in dawns wrath can be used out of combat
Valen_Byte wrote: »Attorneyatlawl wrote: »All stormcalling abilities got an increase in cost, that is not counting the increase in cost passively by not having the 10% increase in cost from changing the expert mage passive.
As I know many people have posted, a 10% increase spell power only equates to about 3-4% increase in damage which is a generous statement.
The nerf to Overload, the only good ultimate for solo PvP and PvE, just got super nerfed, and that is after the nerf to Negate Magic. Only have 4% increased damage is ludicrous. I am confised on the "buffs" this ability gives us. since the magicka return is laughable low and doesnt scale off max magicka but rather level.
Surge can now proc on shields which isnt a buff its a fix to a bug. Also because you can now apply on hit effects to shields that means you can crit a shield... a shield that doesnt mitigate any damage. Finally crit surge has a cool down on the heal and power surge cost much more than the mages guild ability entropy and its morphs which gives the same buffs and then some.
People who dont play sorcs dont understand that our dps and utility abilities costs ALLOT. We have the highest costing dps abilities in the game BEFORE 1.6 After 1.6 we are going to have stupid high costs on top of passives and actives that are worthless in every build other than 1.
ie: pets and their passives only work for pet builds. Not to mention the increase health recovery passive and the crit passive which both are worthless.
Sorcs shouldnt become the new DK's and face roll everyone but to nerf a class that has been nerfed since patch 1.1 is very disheartening. Give sorcs an ability that is instant cast and deal physical damage from a reasonable 12m range and no sorc will ever complain again.
To be fair, if sorcs ever got a spammable dps skill with frags we would be supremely powerful since we could shred block spamming classes and have an ability to proc frags with that deal good sustain damage.
END RANT
(I've yet to do any pve theorycrafting for the sorc since I don't have any particular want to play one for raids/etc and will just continue using my dk for those purposes).
Gee, I wonder why that is??
You can create template characters at VR14 with access to all abilities and champion points.chrisvoyerb16_ESO wrote: »You do not understand. I do not want to start again from the beginning. I prefer not to play. I have built characters that I like and you do not want to copy them.
I am going to cancel my subscription. Do not update if you cannot copy characters.
Solar Barrage can be used out of combat.astal360b14_ESO wrote: »Sleevez340 wrote: »Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
Prism: This passive now grants only one Ultimate every six seconds at rank 1. The Ultimate gain per six seconds at rank 2 has been increased from 2 to 3.
Is this real? I play a templar, but for christs sakes knock it off. Its very clear that you are just picking a class and making op for now, this is some grade a blizzard bulls***. This is a BLATANT idiotic change. How can you think your player base is so blind? I can't fathom the thought process that triggers something so ridiculous.
not saying I agree with it, but the one thing everyone seems to be overlooking is the fact that earthen heart abilities can be used out of combat... could build ultimate just like on live and have your ultimate ready at will, nothing in dawns wrath can be used out of combat
chrisvoyerb16_ESO wrote: »You do not understand. I do not want to start again from the beginning. I prefer not to play. I have built characters that I like and you do not want to copy them.
I am going to cancel my subscription. Do not update if you cannot copy characters.
First bug, kind of. When making a new character, telling it to use the VR14 template, then changing the gear preview, the character disappears.
Can get it back by going back to No template, but that also resets the character completely to Breton.
** That's not in the known problems list.
Every time a large patch is available I get an issue where it goes up to about 4-5MB/s then drops down to about 80-100, and will sit there at that speed until it's down. May be the issue he's having.ZOS_JessicaFolsom wrote: »Sometimes it takes a little time for the distributed patch files to get to their destination. It should speed up. If it doesn't improve shortly, you can try closing the launcher and restarting to see if it speeds up. If your download speed doesn't increase within an hour or so, you could put in a support ticket
Spell power is multiplied by 10.46 in the damage formula. Thus, a 2% increase will take your 1000 spell power and increase it to 1020 on your sheet, But that 20 is then multiplied by 10.46. Full sorc bar? 2%×6×10.46,extra damage.
Sleevez340 wrote: »Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
Prism: This passive now grants only one Ultimate every six seconds at rank 1. The Ultimate gain per six seconds at rank 2 has been increased from 2 to 3.
Is this real? I play a templar, but for christs sakes knock it off. Its very clear that you are just picking a class and making op for now, this is some grade a blizzard bulls***. This is a BLATANT idiotic change. How can you think your player base is so blind? I can't fathom the thought process that triggers something so ridiculous.
Spell power is multiplied by 10.46 in the damage formula. Thus, a 2% increase will take your 1000 spell power and increase it to 1020 on your sheet, But that 20 is then multiplied by 10.46. Full sorc bar? 2%×6×10.46,extra damage.
Nope. You got the formula wrong.
Base Damage dealt = (10.46*Spell Damage + Max Magicka) * COEFF
When building for a high spell damage, I had about 2200 Spell Damage for 25,000 Magicka, which meant that each stat counted for about 50% of the Damage Dealt.
1 sorcerer skill on the bar = 1% damage increase if you build towards spell dmg