ZOS_JessicaFolsom wrote: »johan.danielsson1994b16_ESO wrote: »PVP kills no longer grant Ultimate.
is this combat frenzy or kills in general?
This is for PVP kills, in general. The Ultimate Combat Frenzy grants was reduced from 25 to 20 at Rank II.
There is a bug with all lorebooks in game.
When you are at Mages Guild Rank 10, whenever you pick up a new lorebook, it no longer says "Lorebook Discovered" in white text at the top of the screen.
OtarTheMad wrote: »Well, at one point all you heard is Sorcs are only good for dropping Negates.... ANNNNDDD... that's gone. Why has ZOS jumped to hating Sorcs? First NBs, then DKs... my advise... if you're a Templar... just reroll now man... you're next.
Oh, and why did you nerf the stealthing abilities with stealing? Isn't that the reason why NBs are UNIQUE? So instead of leveling a NB and having some fun there is no real difference between a Templar stealing and a NB... swing and a miss.
Like the other changes though.
Nightreaver wrote: »Can someone with a copied character from the EU server please let us know what *old* provisioning mats from Live are now selling to the vendor for?
nightwalkerrobin_ESO wrote: »@ZOS_GinaBruno
Stealth abilities, such as Shadow Cloak, no longer prevent you from being witnessed while performing criminal acts.
What is stealth for than to keep you from being seen or witnessed? I think this is a bad idea on ZOS's part.
Not really...kinda bogus that Shadow Cloak could allow you to pick any barrel or unlock any container/door without risk.
I'm pretty confused so i hope someone can answer this. No ultimate gained from PvP means that you won't be able to use your ultimate in Cyrodiil unless you attack a NPC to build it up? And if so what is the point of that? Side note just to make sure it's still commented about .. Dueling, give us some damn dueling. Not that damn far fetched.
ZOS_JessicaFolsom wrote: »
Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?
Nord and the cat, check Soulac's photo
ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.
pvpaddict42 wrote: »ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.
It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.
Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.
OtarTheMad wrote: »pvpaddict42 wrote: »ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.
It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.
Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.
I agree with you to a point. Negate was a strong ultimate and I am not surprised by this nerf but... I mean... come on... how do you NOT see a HUGE purple bubble on the ground? lol. I mean... IT'S FRIGGIN PURPLE... DODGE ROLL MAN!!! lol... just pulling your chain a bit.
Honestly though, we'll learn to get around it and make it work... no big deal.
pvpaddict42 wrote: »ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.
It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.
Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.
OtarTheMad wrote: »pvpaddict42 wrote: »ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.
It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.
Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.
I agree with you to a point. Negate was a strong ultimate and I am not surprised by this nerf but... I mean... come on... how do you NOT see a HUGE purple bubble on the ground? lol. I mean... IT'S FRIGGIN PURPLE... DODGE ROLL MAN!!! lol... just pulling your chain a bit.
Honestly though, we'll learn to get around it and make it work... no big deal.
ZOS_JessicaFolsom wrote: »are you serious? care to do some serious work on racial passives balance?
Why are you ignoring threads regarding racial imbalance/race change
(like this for example or plethora other topics regarding the issue)?
Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?
pvpaddict42 wrote: »OtarTheMad wrote: »pvpaddict42 wrote: »ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.
It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.
Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.
I agree with you to a point. Negate was a strong ultimate and I am not surprised by this nerf but... I mean... come on... how do you NOT see a HUGE purple bubble on the ground? lol. I mean... IT'S FRIGGIN PURPLE... DODGE ROLL MAN!!! lol... just pulling your chain a bit.
Honestly though, we'll learn to get around it and make it work... no big deal.
I get what you mean about the purple bubble, but it's not always cut and dry. If any part of an ultimate cuts into part of the bubble, the entire ultimate is negated. So if for instance a Negate goes down in the front flag room of a keep and someone places it well, they prevent anyone else from dropping an area effect ultimate as well because there usually isn't enough room without some fringe edge overlapping. Now you're no longer controlling the area within the Negate, but also a large margin around it.
If they could make it so that it only nullified what was actually inside the purple dome while allowing anything outside of it to exist, then I think a lot of people would be okay with that. I'm guessing that it's not so easy to implement this however since Zenimax went a different route.
PlagueMonk wrote: »Nice, not a single one of my reported bugs or suggestions was implemented
http://forums.elderscrollsonline.com/discussion/149643/comments-and-observations-about-1-6-from-a-nb#latest
http://forums.elderscrollsonline.com/discussion/148402/1-6-pts-bugs-and-issues-thread/p8#PlagueMonk;1526159
All I can think about right now are werewolves wearing wedding dresses.ZOS_GinaBruno wrote: »
- You can no longer use the Crown Store or Collections UI while in Werewolf form.
OtarTheMad wrote: »Oh, and why did you nerf the stealthing abilities with stealing? Isn't that the reason why NBs are UNIQUE? So instead of leveling a NB and having some fun there is no real difference between a Templar stealing and a NB... swing and a miss.
Like the other changes though.
Some thoughts:ZOS_JessicaFolsom wrote: »Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?