PTS Patch Notes v1.6.1

  • OtarTheMad
    OtarTheMad
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    Well, at one point all you heard is Sorcs are only good for dropping Negates.... ANNNNDDD... that's gone. Why has ZOS jumped to hating Sorcs? First NBs, then DKs... my advise... if you're a Templar... just reroll now man... you're next.

    Oh, and why did you nerf the stealthing abilities with stealing? Isn't that the reason why NBs are UNIQUE? So instead of leveling a NB and having some fun there is no real difference between a Templar stealing and a NB... swing and a miss.

    Like the other changes though.
  • Cogo
    Cogo
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    PVP kills no longer grant Ultimate.

    is this combat frenzy or kills in general?

    This is for PVP kills, in general. The Ultimate Combat Frenzy grants was reduced from 25 to 20 at Rank II.


    WHAT?!

    434765_50.jpg
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Kevinmon
    Kevinmon
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    There is a bug with all lorebooks in game.

    When you are at Mages Guild Rank 10, whenever you pick up a new lorebook, it no longer says "Lorebook Discovered" in white text at the top of the screen.
  • Cogo
    Cogo
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    Kevinmon wrote: »
    There is a bug with all lorebooks in game.

    When you are at Mages Guild Rank 10, whenever you pick up a new lorebook, it no longer says "Lorebook Discovered" in white text at the top of the screen.

    Very interesting. Now lets talk about removing the crownstore from the game.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Khivas_Carrick
    Khivas_Carrick
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    OtarTheMad wrote: »
    Well, at one point all you heard is Sorcs are only good for dropping Negates.... ANNNNDDD... that's gone. Why has ZOS jumped to hating Sorcs? First NBs, then DKs... my advise... if you're a Templar... just reroll now man... you're next.

    Oh, and why did you nerf the stealthing abilities with stealing? Isn't that the reason why NBs are UNIQUE? So instead of leveling a NB and having some fun there is no real difference between a Templar stealing and a NB... swing and a miss.

    Like the other changes though.

    Wait, don't all versions of the skill have the self heal in it now? Also Templars were in this rut since launch, so blow our proverbial flute
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • alkoriak
    alkoriak
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    Can someone with a copied character from the EU server please let us know what *old* provisioning mats from Live are now selling to the vendor for?

    They sell for the same value as before : 10 gold piece. You can buy less ingredients from grocers too,, at 150 gold.

  • BRogueNZ
    BRogueNZ
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    Nice change to negate.
  • nightwalkerrobin_ESO
    ben_ESO5 wrote: »
    @ZOS_GinaBruno‌
    Stealth abilities, such as Shadow Cloak, no longer prevent you from being witnessed while performing criminal acts.

    What is stealth for than to keep you from being seen or witnessed? I think this is a bad idea on ZOS's part.

    Not really...kinda bogus that Shadow Cloak could allow you to pick any barrel or unlock any container/door without risk.

    I never tried that.
  • Joejudas
    Joejudas
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    can we please get an answer as to if you plan on reducing the amount of exp it takes to get a cp. alot of your fans would like a clear answer on that and think 400k is too much for a cp point.
  • Flynnn
    Flynnn
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    I'm pretty confused so i hope someone can answer this. No ultimate gained from PvP means that you won't be able to use your ultimate in Cyrodiil unless you attack a NPC to build it up? And if so what is the point of that? Side note just to make sure it's still commented about .. Dueling, give us some damn dueling. Not that damn far fetched.
    Templar | Healer
  • timidobserver
    timidobserver
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    Flynnn wrote: »
    I'm pretty confused so i hope someone can answer this. No ultimate gained from PvP means that you won't be able to use your ultimate in Cyrodiil unless you attack a NPC to build it up? And if so what is the point of that? Side note just to make sure it's still commented about .. Dueling, give us some damn dueling. Not that damn far fetched.

    Kills no longer grant ultimate. However, you can still regen ultimate if you light attack.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • k9mouse
    k9mouse
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    Minsc wrote: »



    Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?

    Nord :) and the cat, check Soulac's photo :smiley:

    Khajiit been nerft enough! Thank you and now go pick on an other race.

  • Juraigr
    Juraigr
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    1.6 is dumb like zos
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Flynnn
    Flynnn
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    Juraigr wrote: »
    1.6 is dumb like zos
    Super constructive. There was a waste of packets.
    Templar | Healer
  •  pvpaddict42
    pvpaddict42
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    Merlight wrote: »
    Sorcerer
    • Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.

    This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.

    It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.

    Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.
  • PlagueMonk
    PlagueMonk
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  • OtarTheMad
    OtarTheMad
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    Merlight wrote: »
    Sorcerer
    • Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.

    This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.

    It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.

    Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.

    I agree with you to a point. Negate was a strong ultimate and I am not surprised by this nerf but... I mean... come on... how do you NOT see a HUGE purple bubble on the ground? lol. I mean... IT'S FRIGGIN PURPLE... DODGE ROLL MAN!!! lol... just pulling your chain a bit.

    Honestly though, we'll learn to get around it and make it work... no big deal.

  •  pvpaddict42
    pvpaddict42
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    OtarTheMad wrote: »
    Merlight wrote: »
    Sorcerer
    • Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.

    This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.

    It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.

    Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.

    I agree with you to a point. Negate was a strong ultimate and I am not surprised by this nerf but... I mean... come on... how do you NOT see a HUGE purple bubble on the ground? lol. I mean... IT'S FRIGGIN PURPLE... DODGE ROLL MAN!!! lol... just pulling your chain a bit.

    Honestly though, we'll learn to get around it and make it work... no big deal.

    I get what you mean about the purple bubble, but it's not always cut and dry. If any part of an ultimate cuts into part of the bubble, the entire ultimate is negated. So if for instance a Negate goes down in the front flag room of a keep and someone places it well, they prevent anyone else from dropping an area effect ultimate as well because there usually isn't enough room without some fringe edge overlapping. Now you're no longer controlling the area within the Negate, but also a large margin around it.

    If they could make it so that it only nullified what was actually inside the purple dome while allowing anything outside of it to exist, then I think a lot of people would be okay with that. I'm guessing that it's not so easy to implement this however since Zenimax went a different route.
  • HyperToxic
    HyperToxic
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    Merlight wrote: »
    Sorcerer
    • Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.

    This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.

    It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.

    Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.

    I see your point from the perceptive of PvP. But as far and PvE Sorcs were forced to use Negate and forced to Post DPS.. Nagate is the only ultimate used in trials that does zero damage - See the conflict?

    Nagate was useful in Vet DSA because it dispelled effects for the duration and provided spell resistance. But now that Circle of Protection provides the same damage mitigation - nobody will use Nagate.

    Perhaps this is a good thing - Sorcs with use Atro or Overload. Although Overload heavy attacks currently (on 1.6) do less damage than light attacks.
    V14 Sorc / V14 Templar / V14 Dk / V5 NB

  • Khivas_Carrick
    Khivas_Carrick
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    OtarTheMad wrote: »
    Merlight wrote: »
    Sorcerer
    • Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.

    This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.

    It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.

    Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.

    I agree with you to a point. Negate was a strong ultimate and I am not surprised by this nerf but... I mean... come on... how do you NOT see a HUGE purple bubble on the ground? lol. I mean... IT'S FRIGGIN PURPLE... DODGE ROLL MAN!!! lol... just pulling your chain a bit.

    Honestly though, we'll learn to get around it and make it work... no big deal.

    I'm colorblind.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Satiar
    Satiar
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    Reremnu wrote: »
    are you serious? care to do some serious work on racial passives balance?
    Why are you ignoring threads regarding racial imbalance/race change
    (like this for example or plethora other topics regarding the issue)?

    Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?

    Nord is unfortunately woefully underpowered. I will play it regardless, but it needs a buff. Frost is useless, and the percentage increases are tiny.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    Merlight wrote: »
    Sorcerer
    • Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.

    This Ultimate ability is no longer ultimate. I guess that's what we get for constantly whining how bad most Sorc skills are.

    It's still an ultimate. It dispels any effects that were in the area when you drop it, and it keeps people inside of the area from activating any new magicka effects, plus whatever the other effects from the morph you choose.

    Yes, it's less effective than it was before, but there were plenty of folks that felt Negate was too strong in that regard anyway as the only ultimate to trump all other ultimates. In case you haven't noticed they are reducing ultimate gain, which means ultimates are going to be more spaced out in usage. In the previous system, the excessive cancelling of not only existing ultimates, but also ALL OTHER ULTIMATES EXCEPT ANOTHER NEGATE was perhaps more viable because people built them up faster. With them being slower to generate, Zenimax is simply making a change to head off all the complaints that are going to happen when the only ultimate existing on the battlefield is going to be Negate.

    I agree with you to a point. Negate was a strong ultimate and I am not surprised by this nerf but... I mean... come on... how do you NOT see a HUGE purple bubble on the ground? lol. I mean... IT'S FRIGGIN PURPLE... DODGE ROLL MAN!!! lol... just pulling your chain a bit.

    Honestly though, we'll learn to get around it and make it work... no big deal.

    I get what you mean about the purple bubble, but it's not always cut and dry. If any part of an ultimate cuts into part of the bubble, the entire ultimate is negated. So if for instance a Negate goes down in the front flag room of a keep and someone places it well, they prevent anyone else from dropping an area effect ultimate as well because there usually isn't enough room without some fringe edge overlapping. Now you're no longer controlling the area within the Negate, but also a large margin around it.

    If they could make it so that it only nullified what was actually inside the purple dome while allowing anything outside of it to exist, then I think a lot of people would be okay with that. I'm guessing that it's not so easy to implement this however since Zenimax went a different route.

    I honestly do see why it can be a frustrating ultimate. On my other characters it will annoy me that it's almost like some Sorcs wait for you to drop that Standard, or Nova or Veil so they can Negate it... I know I wait for those moments on my Sorc.

    However the way I read it, maybe I read it wrong... long day at work, but I can drop my Negate and take away a Veil but then a DK can just run in and drop a Standard and because it was not on the ground when I dropped Negate... it won't be Negated... kind of kills the Ultimate really. I'll be testing it however in PTS when I can... I don't have my characters available this week since I'm NA but I can make a template copy of my Sorc and try things out. We'll see, if it's pointless now I'll just use Meteor and another ultimate like Barrier, War Horn or Dawnbreaker.

  • timidobserver
    timidobserver
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    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • OtarTheMad
    OtarTheMad
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    Oh, question for @ZOS_GinaBruno. Did you guys look at the Unstable Wall ability in the Destruction Staff skill line? I think it still had the description from the live server since it had really low damage compared to what everything else does. I haven't logged on and made a real template to check.
  • Mettaricana
    Mettaricana
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    Still no champion point exp needed reduction this is disappointing...
  • Kartalin
    Kartalin
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    • You can no longer use the Crown Store or Collections UI while in Werewolf form.
    All I can think about right now are werewolves wearing wedding dresses.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Joejudas
    Joejudas
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    Will the exp be lowered from 400k to get a CP ?????
  • Pangnirtung
    Pangnirtung
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    OtarTheMad wrote: »
    Oh, and why did you nerf the stealthing abilities with stealing? Isn't that the reason why NBs are UNIQUE? So instead of leveling a NB and having some fun there is no real difference between a Templar stealing and a NB... swing and a miss.

    Like the other changes though.

    This ONE THOUSAND TIMES!!! Doesn't this fit into what a Nightblade should be? Shouldn't there be an advantage over the other classes when it comes to this stealthy stuff?

  • Reremnu
    Reremnu
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    Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?
    Some thoughts:


    The point is that there are some almost next to useless racial passives and some are overpowered:

    Nord's frost resistance - useless in PvP, almost next to useless in PvE as there is not much ice dmg and if there is one it hits for so much that the resistance is meaningless

    Bosmer's poison/disease resistace - same as above, poison resist helps only for WWs while in WW form but it's usefulness is limited

    Dunmers fire resistance - a lot of flame in game, both in PvP and PvE. Not to mention it is the best race to go for if you're a vampire. Flame damage will deal only ~28% more damage all the time.

    Second issue are bonuses to max stats - either max magicka or max stamina - every class should have 10% bonus to either magicka or stamina. It increases damage you deal by a flat amount. It's wayyy more effective than stamina/magicka regen.

    Health regeneration (Nord's or Khajiit's) is almost next to useless, health regen in game is so low that it is meaningless. Tanks in PvP have to be healed by healers, there is no way to create a viable self healing (from health regen) tank.

    Altmer's passive increasing elemental damage (shock, fire, frost 6%) and Dunmer's flame damage ( 7%) - vs sneak bonus (Khajiit's or Bosmer's 10%). <- Those to races get 10% bonus damage to only 1 attack during fight or whole siege (as it is super hard to get back into sneak during a siege of a keep and that one attack is next to useless even in PvE during trials or dungeons, it's like a wasted passive), while bonuses to elemental damage work all of the time and buff some class skills all of the time!

    Altemer sorc using destro staff will be able to do around 12% more DPS than Khajiit, Bosmer, Nord, Argonian, Redguard. 12% is a way to big difference.


    All bonuses 10% more to max stats are more powerful with removal of softcaps - classes with those passives are getting indirect buff. While Nords, Khajiit's, Argonians, Bosmers will not gain anything from removal of soft caps.
  • gilesjmrwb17_ESO
    gilesjmrwb17_ESO
    Soul Shriven
    since ZOS is reading this thread i just want to read my ideas please look at this:
    http://forums.elderscrollsonline.com/discussion/149488/the-cloths-you-can-steal-crafting-ideas-for-1-6#latest
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