Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

PTS Patch Notes v1.6.1

  • Navaya
    Navaya
    ✭✭✭
    First attempt on balancing the racials it seems. However you are still gonna need to nerf the Stats increase racial passives. Now with the hard and soft caps gone, they will be Stronger than ever...
  • ben_ESO5
    ben_ESO5
    ✭✭✭
    @ZOS_GinaBruno‌
    Stealth abilities, such as Shadow Cloak, no longer prevent you from being witnessed while performing criminal acts.

    What is stealth for than to keep you from being seen or witnessed? I think this is a bad idea on ZOS's part.

    Not really...kinda bogus that Shadow Cloak could allow you to pick any barrel or unlock any container/door without risk.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    good changes. Still don't get why everyone so obsessed with blood spawn set.
  • Zavus
    Zavus
    ✭✭✭✭

    Combat & Gameplay

    [*] PVP kills no longer grant Ultimate.

    Alliance War
    • Assault
      • Combat Frenzy: Reduced the Ultimate gain to 10/20 from 13/25.

    ?????
    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    Armitas wrote: »
    You can no longer hold block while feared.
    Do we get immunity when it ends or can we be refeared right after?

    The bug with not getting immunity only occurred when you blocked throughout the fear, hopefully with the removal of the ability to block throughout the fear this problem won't exist.
  • decado0024_ESO
    decado0024_ESO
    ✭✭✭
    What no fix to the broken tempar execute that applies 300% damage when targets are not even low health awesome.
    D'ecado V12 Nightblade
    Decado rahl v12 Dk
    Officer of TKO
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    All_Bizniz wrote: »
    WOW you all must be high. ZOS your 'fixes' are ridiculous. 1.6 should come out April 1st because this is a joke. I'm very sad and ill be quitting the game. (loved you eso... at one time)

    Goodbye! :)
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    •Overload: Increased the damage of Overload light attacks by 50%.
    Keep going with the overload buffs and I might actually use this. Still don't like that using a spell breaks the overload.
    wtf that ult is so hard op now... u will see, nerf inc
    Yes. I agree....however the problem is that the second you need a shield, a CC or any other skill overload breaks. This means is an enormous task keeping it active in battle unless your just going to spam light attacks.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    Lynx7386 wrote: »
    And all those winning sorcs got surge buffed, it's probably even better now since all morphs heal.

    Yay, Sorcerers are finally being recognized as Winners!

    It's a nice buff for Stamina builds, Magicka builds still get shafted.


    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Hey look, they fixed Surge. I told you guys ZoS would listen to you lol
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cuyler wrote: »
    Cuyler wrote: »
    •Overload: Increased the damage of Overload light attacks by 50%.
    Keep going with the overload buffs and I might actually use this. Still don't like that using a spell breaks the overload.
    wtf that ult is so hard op now... u will see, nerf inc
    Yes. I agree....however the problem is that the second you need a shield, a CC or any other skill overload breaks. This means is an enormous task keeping it active in battle unless your just going to spam light attacks.

    Overload might be usefull in some areas now.
    In pvp, it is very very hard to manage. It's reflectable, blockable and it forces you to use nothing but Overload. Because you want all your ultimate energy for overload and using other ultimates will make it pointless. This buff was needed to make it more reasonable.

    Let's try it out. I hope, this nice buff stays.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Gandogal
    Gandogal
    ✭✭
    Lynx7386 wrote: »
    And all those winning sorcs got surge buffed, it's probably even better now since all morphs heal.

    Yay, Sorcerers are finally being recognized as Winners!

    It's a nice buff for Stamina builds, Magicka builds still get shafted.


    ?! ALL morphs get the healing, so also the +magicka damage one?!
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    Grocers now sell provisioning ingredients for 150 gold per item.
    ZOS_GinaBruno

    Does this mean that Provisioning items from Live will now sell to the Vendor for 150 GP each? I can't check since I no longer have my characters copied over.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • c0rp
    c0rp
    ✭✭✭✭✭
    xaraan wrote: »
    "Overload: Increased the damage of Overload light attacks by 50%."

    You guys are crazy lol.

    My favorite ultimate in the game as far as the "feeling of satisfaction" goes in PVP...god I love melting people down with this lol.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lionxoft wrote: »
    Reremnu wrote: »
    are you serious? care to do some serious work on racial passives balance?
    Why are you ignoring threads regarding racial imbalance/race change
    (like this for example or plethora other topics regarding the issue)?

    Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?

    Nords

    health regen is awful
    Frost resist is useless

    3% health increase and the damage decrease are the only two that are worth anything.

    6% flat damage reduction. Trying to make your post more informative.

    I said and the damage decrease..I don't have to list a value since I said it was the only thing with the health increase worth a damn.

    Actually... this leads to a thematic question. Why do Nords get health regen instead of bonus health (like the Imperials and Redguards)? As I remember it, they're mostly known for taking beatings, not recovering quickly from them.
  • eserras7b16_ESO
    eserras7b16_ESO
    ✭✭✭✭
    Am I the only one that thinks that templars healing has been nerfed a lot..?

    Sure we needed to be in pair with others, but I think that had something to be with giving other classes a buff in healing, not nerfing the Templar. We might not be viable healers after this update... Nerf + Dungeons increase in difficulty... nothing worth to be cleaned out there anymore, Restoration staff skill line is actualy superior by long (it already was, except for breath of life)... now my templar healer will be using only restoration staff skills, won't benefit from my templar healing tree anymore.

    Did you really mean to destroy templars healing tree? Buff healing hot from cleanse ritual, less cast time on healing ritual... I mean, nobody uses healing ritual anymore, hot from resto staff is way better, nothing to be cleaned up in the game, massive nerf on both healing ritual and radiant aura.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • ArconSeptim
    ArconSeptim
    ✭✭✭✭
    OVERVIEW

    Justice System
    General
    • Significantly reduced the value of green, blue, and purple quality stolen items.
    • The chance to find higher quality stolen items is now tied directly to the level of the area they are found in. This means stealing from higher level content provides a significantly higher chance to find higher quality stolen goods.
    • All green stolen items are now valued at the same rate as each other. This is now also the case with blue stolen items.
    • The fence purchase is now the same as the value listed on stolen items.
    • The cost to launder stolen items has now been significantly reduced, and will never exceed the overall value of the item.
      being witnessed while performing criminal acts.

    SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH

    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_ShannonM on February 3, 2015 10:10PM
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    Am I the only one that thinks that templars healing has been nerfed a lot..?

    Sure we needed to be in pair with others, but I think that had something to be with giving other classes a buff in healing, not nerfing the Templar. We might not be viable healers after this update... Nerf + Dungeons increase in difficulty... nothing worth to be cleaned out there anymore, Restoration staff skill line is actualy superior by long (it already was, except for breath of life)... now my templar healer will be using only restoration staff skills, won't benefit from my templar healing tree anymore.

    Did you really mean to destroy templars healing tree? Buff healing hot from cleanse ritual, less cast time on healing ritual... I mean, nobody uses healing ritual anymore, hot from resto staff is way better, nothing to be cleaned up in the game, massive nerf on both healing ritual and radiant aura.

    Templars don't need to be healers right now...the only skill you should have on your bar is blazing shield and the insane jesus beam skill that one shots anyone that looks at you wrong...

    seriously @ZOS_GinaBruno‌ how long are you guys going to let this continue?
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH

    Because it was way too easy to make money? You could easily pull down 8k a day per character without hitting your fence limit, in a short enough time to make farming gold across your alts viable. Yeah... that would have done horrifying things to the economy.

    @ZOS_GinaBruno‌

    I think I /bugged it, but I didn't see any confirmation. Is the issue where, when characters first getting transfered over to 1.6 loosing any items stored on their horses getting looked at, or did that one slip through the cracks?
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    You can no longer hold block while feared.

    I'm suprised this isn't being talked about more, as if NB burst wasn't hitting hard enough with block up. I love the ambush fear combo, makes for fun play ;p.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • RunAway
    RunAway
    ✭✭✭
    FIX THE LFG TOOL OR TELL US WHAT IS HAPPENING WITH IT!

    Thank you. :)
  • Nybling
    Nybling
    ✭✭✭✭✭
    Wow. Overload, wtf. Does ZOS even test this stuff?
    Member, Entropy Rising
    - Beta Tester since March 2013.
    - Psijic Tester since October 2013
    - Veteran Rank 16 once upon a time
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    GRxKnight wrote: »
    Templars don't need to be healers right now...the only skill you should have on your bar is blazing shield and the insane jesus beam skill that one shots anyone that looks at you wrong...

    seriously @ZOS_GinaBruno‌ how long are you guys going to let this continue?
    Seroulsy?! Now when they fixed buged Blazing Shield it became OP? And 3(!) sec channeled ability, that interrupted easily is OP?
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know why, but Power Surge does not heal on crits. At least the tooltip does not say it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Gandogal
    Gandogal
    ✭✭
    Nybling wrote: »
    Wow. Overload, wtf. Does ZOS even test this stuff?

    As they stated in patch notes longlong ago regarding overload:

    ride the lightning ;D
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
    ✭✭✭
    SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH

    Because it was way too easy to make money? You could easily pull down 8k a day per character without hitting your fence limit, in a short enough time to make farming gold across your alts viable. Yeah... that would have done horrifying things to the economy.

    I think probably more than that if you took your time. IIRC, the most valuable items I found stealing (was in Riften) were ~600 gold. If you only stole and fenced those valued items, with the max at 50 per day, you're at 30k in one day from stealing.

    I'd love to get rich like that, but I can understand the nerf lol
  • Joust
    Joust
    ✭✭✭
    Don't know what you did to the Justice System, but now it works fine with a Khajiit NB ;)
  • Ageless
    Ageless
    ✭✭✭
    Getting into a the cooking of dishes again, I see everything has reset here as well. So now I'm up to clicking R 21 times for the Fishy Sticks, 22 times for the Rabbit Pasty, 4 times for the Breton Pork Sausage, 7 times for the Cheese Pork Schnitzel, 21 times for the Senchal Curry Fish and Rice and twice for the Camlorn Pork Sausage to get all meat dishes in.

    Why not add a slider here in the food and drinks? Because pressing 59 times on R for the Surilie Syrah Wine option is not how I want to spend my evening.

    Even on the Live server I have had it several times that I have more than one volume item for a dish, and it's getting tedious to press R per item. A slider, going 0 to maximum of the amount of volume items you have would be nice, allowing the making of these food and drink items in one fell swoop.
    Jord.

    As I burn down and murder, I know that God forgives.
    'Spite all the things I've done my soul yet forever lives.
    And all those caught in the shadow of my wings have cause to fear.
    I swear on all I've done, no evil shall linger here.

  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    OVERVIEW

    The Elder Scrolls Online v1.6.1 is an incremental patch addressing a number of issues found in the first patch to the PTS. This includes fixes for various animations, abilities, the Justice System, and more.


    FIXES & IMPROVEMENTS

    Alliance War
    General
    • Fixed an issue that sometimes resulted in battle-leveled player characters gaining a higher than intended bonus to crit from Enemy Keep bonuses.
    • The Emperor Alliance bonus has been adjusted for the larger combat numbers in this patch. It now grants significantly more health.

    Art & Animation
    General
    • You will no longer see animations pop on other player characters that follow up a heavy attack with a light attack.
    • Fixed an issue where the dynamic field of view would stop shortly after you start to sprint on a mount.
    • Fixed an issue that would cause you to appear as if you were sliding without playing an animation while stuck in a “T-pose”.
    • Fixed an issue that would cause you to begin walking after landing from a jump. This would typically occur if you reversed your direction mid-jump.
    • Polished some first-person animations, particularly when finishing swings with Dual Wield weapons.
    • You will now play an animation to other player characters while you are in the Champion UI.

    Combat & Gameplay
    General
    • Abilities purchased on a template character can now be immediately morphed (if that ability has a morph available.)
    • Fixed an issue that was resulting in some player characters not receiving an attribute respec.
    • PVP kills no longer grant Ultimate.
    • Uppercut and Flurry can no longer be interrupted.
    • You can no longer hold block while feared.
    • Updated the prompt that appears when your Skill and Attribute points have been refunded due to gameplay changes for additional clarity and readability.
    • Fixed an issue that would cause monsters and player characters to display the crowd control immunity effect multiple times.
    • Updated the stable tutorial to reflect the new mount system.
    • Fixed an issue that could result in your base Critical Strike rating going lower than intended. Everyone now has a minimum Critical Strike chance of 10%.
    • Fixed an issue that prevented drinking a potion if you already had the same buff or effect that the potion would provide. Now, you will drink the potion and receive any benefit from it that your character doesn’t already have. Drinking a potion will also refresh the same type of buff or effect if the remaining duration is shorter than what the potion will apply.
    • The enchantments on ranged Master’s Weapons (staffs and bows) will now properly deplete when used.
    • The Major Heroism and Minor Heroism buffs now grant Ultimate at the same frequency.
    • The Major Breach buff now has the correct name (instead of Major Spell Shatter) on the Active Effects panel.
    • Fixed an issue so you can now immediately attempt to pick a lock after the clumsy debuff expires.

    Dragonknight
    • Ardent Flame
      • Fiery Breath (and its morphs): Fixed an issue where the morphs of Fiery Breath were dealing their damage over time instantly, instead of waiting 2 seconds like the base ability. In addition, the bonus damage an enemy takes from fire, applied by Engulfing Flames, will now properly factor into the damage from the first tick.
      • Shifting Standard (Dragonknight Standard morph): The second standard for this ability will no longer display a warning since it cannot be cast a third time.
    • Earthen Heart
      • Stone Giant (Stonefist morph): When you recast this ability, the stone form visuals applied to your character will no longer flicker.

    Nightblade
    • Assassination
      • Assassin’s Blade: Fixed an issue where the glowing execute visual cue for this ability—called Sense Weakness—was not correctly appearing on enemies or NPCs that were Neutral or associated with the Justice System.
      • Death Stroke: Fixed an issue with the timing at the end of this ability.
      • Mark Target: When you use Mark Target, the particle effects that indicate your target is afflicted with Major Fracture and Major Spell Shatter now correctly appear. The particle effects for Mark Target and all of its morphs can now be seen by everyone, not just the target and caster. Also, fixed an issue that was resulting in Mark Target and its morphs making nearby monsters enter combat.
      • Piercing Mark (Mark Target morph): This ability now correctly reveals Vampire players who are using Clouding Swarm.
      • Pressure Points: The tooltip for this passive ability has been adjusted to display only your current critical strike rating bonus.
    • Shadow
      • Dark Cloak (Shadow Cloak morph): Fixed an issue where this ability was not removing the damage over time effects while you were in combat.
    • Siphoning
      • Catalyst: Increased the amount of Ultimate this passive ability restores after drinking a potion to 6/12 from 4/8.
      • Sap Essence (Drain Power morph): Fixed an issue where this ability was healing for more than intended when hitting multiple targets.
      • Soul Shred: Increased the cost of all ranks and morphs of this ability to 150 Ultimate from 125.
      • Soul Siphoner: This ability will now properly increase the healing done when having a siphon ability slotted.

    Sorcerer
    • Dark Magic
      • Blood Magic: Increased healing on both ranks of this ability to 4%/8% maximum health from 3%/5%.
      • Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
    • Daedric Summoning
      • Daedric Summoning pets will now reenter stealth if they leave combat and their master is still stealthed.
      • Player characters that enter stealth next to a Sorcerer's Daedric Summoning pet will no longer cause the other player character's pets to enter stealth.
    • Storm Calling
      • Bolt Escape: The disorient portion of Bolt Escape and its morphs has been changed. It now results in a 1.5 second stun and properly triggers crowd-control immunity for the target when the stun effect ends.
      • Boundless Storm (Lightning Form morph): Fixed an issue where the lightning form visuals were being removed before the effect was over.
      • Overload: Increased the damage of Overload light attacks by 50%.
      • Surge: All ranks and morphs of this ability now provide healing when you land a critical strike. Also, the healing cooldown has been reduced to 0.25 seconds from 1 second.

    Templar
    • Aedric Spear
      • Spear Shards: This ability and its respective morphs will now consistently hit targets that are using Shadow Cloak.
      • Blazing Shield (Sun Shield morph): Corrected a minor grammatical error in the tooltip for this ability.
    • Dawn’s Wrath
      • Unstable Core (Eclipse morph): Fixed an issue where this ability was able to deal full damage to more than 6 targets.
    • Restoring Light
      • Extended Ritual (Cleansing Ritual morph): Fixed an issue that made it possible to activate the Purify synergy more than once.
      • Remembrance: This ability now correctly reduces incoming damage for both the caster and their allies. Also, this ability’s damage reduction now scales properly across all ranks.

    Weapon
    • Bow
      • Volley: This ability and its respective morphs will now consistently hit targets that are using Shadow Cloak.
    • Dual Wield:
      • Shrouded Daggers (Hidden Blade morph): This ability is now capable of a critical strike when you successfully perform a sneak attack.
    • Destruction Staff
      • Destructive Touch (Shock Touch): The tooltip for this ability now displays the correct damage-over-time values for Ranks III and IV.
    • Restoration Staff
      • Fixed an issue where Restoration Expert and Restoration Master were increasing all healing done; this was not working as intended. Restoration Expert and Restoration Master now only increase healing done with Restoration Staff abilities. The ability tool-tips for these passives have been updated to reflect this fix.
    • Two Handed
      • Rally: Casting Rally while crouching and hidden will no longer guarantee you to proc a critical heal.
      • Stampede (Critical Charge morph): Increased the duration of the snare from this ability to 8 seconds from 5 seconds.
      • Wrecking Blow (Uppercut morph): This ability’s damage now correctly scales up with each rank.

    Armor
    • Heavy Armor
      • Immovable: This ability now grants crowd-control immunity for 5 seconds instead of the full duration of the ability. The maximum rank of this ability and its morphs now lasts for 15 seconds.

    World
    • Werewolf
      • Fixed an issue where werewolves could not use Break Free.

    Guild
    • Fighters Guild
      • Dawnbreaker: Removed the cast time from this ability, and can no longer be interrupted.
    • Mages Guild
      • Magelight: Fixed an issue with this ability’s tooltip displaying a longer duration value than intended.
      • Soul Trap: Your feet will no longer slide if you strafe while casting this ability.
    • Undaunted
      • Bone Shield: Activating this ability will now result in the correct visual and audio effects.
      • Energy Orb (Necrotic Orb morph): Fixed the tooltip for this ability so it no longer says “Magic Damage” for the amount of healing it does.

    Alliance War
    • Assault
      • Combat Frenzy: Reduced the Ultimate gain to 10/20 from 13/25.
      • Revealing Flare: This ability and its morphs now properly scale up in power with each rank.
    • Support
      • Cleanse (Purge morph):
        • The particle effects for this ability will now properly display when you use it.
        • The healing from this ability now only applies if a negative effect is removed from a target.
        • Slightly reduced the value that Cleanse heals allies for to 15%, 16%, 17%, and 18% of their maximum health from 18%, 19%, 20%, and 21%.
      • Guard: The effects for this ability no longer stack and linger longer than they should when this ability is toggled on and off in rapid succession. Also, the visual effects for this ability now match the actual affected area more closely.
      • Purge: Reverted the change that decreased the cost of this ability and its morphs.

    Racial
    • High Elf
      • Elemental Talent: The tooltip for this passive is now consistent across all its ranks.
    • Khajiit
      • Carnage: This passive ability’s tooltip now correctly reflects the Weapon Critical bonus it grants.
    • Orc
      • Heavy Armor Expertise: This passive ability now has an icon.
    • Wood Elf
      • Y’ffre’s Endurance: The Wood Elf racial skill Exhilaration (formerly Vigor) has been replaced with Y'ffre's Endurance, which grants an increase of 7%/14%/21% to Stamina Regeneration while in combat.

    Champion System
    • Mage Constellation
      • The Atronach Constellation
        • Riposte: Increased the damage returned by the Riposte passive.
      • The Ritual Constellation
        • Last Stand: Updated this ability’s tooltip to include its duration.
    • Thief Constellation
      • The Shadow Constellation
        • Shadowstrike: Fixed a minor tooltip typo where the word “seconds” appeared twice on the Shadowstrike passive.
    • Warrior Constellation
      • The Lord Constellation
        • Infusion: Updated this ability’s tooltip to include its duration.
        • Quick Recovery: Fixed an issue where redistributing and removing points from the Quick Recovery passive could result in further point increases to yield no gains in healing.
      • The Steed Constellation
        • Reinforced: The tooltip for this passive has been updated to be clearer and better match how the passive functions. We also increased the damaged absorbed by the Reinforced passive by basing it off your character’s level instead of his or her maximum health.
        • Shield Expert: Fixed an issue where the Shield Expert passive was not correctly increasing armor value and damage mitigation.

    Monsters
    • Several monster abilities that could not be previously dispelled by the Sorcerer ability Negate Magic can now be dispelled. This includes the following:
      • Angof – Angof’s Reach
      • Battlemage – Ice Cage
      • Flame Atronach – Lava Geyser
      • Frost Atronach – Chilling Aura
      • Gargoyle – Lava Geyser
      • Lich – Defiled Ground, Soul Cage
      • Nereid – Water Geyser
      • Scamp – Rain of Fire
      • Spider Daedra – Lightning Storm
      • Thunder Bug – Thunderstrikes
      • Titan – Soul Flame
      • Wispmother – Rain of Wisps

    Monster Abilities
    • Harvester
      • Feast orbs summoned by the Harvester in Silver and Gold difficulties now have fewer hit points.
    • Pacthunter Ranger
      • Drain Resource now shows the correct icon on the Death Recap screen.
    • Shaman
      • Aura of Protection now takes full damage from abilities that use a direct target, but which also have an area of effect component (such as the Templar ability Explosive Charge).
    • Storm Atronach
      • Impending Storm will no longer strike a single player character multiple times as it paths.

    Crafting & Economy
    General
    • Auction notification mails now state that they will be deleted after 30 days.
    • Scuttlers will now drop provisioning meat.
    • Sheep, goats, pigs, and the occasional domesticated gazelle can now be skinned for their hides.
    • Oxen will now produce meat when slain.
    • Monsters that drop meat for Provisioning will now do so regardless of the difference in level between you and the monster.
    • Grocers now sell only fresh produce. Their prices are higher now, to account for them endeavoring to profit from agriculture in the middle of a massive war.
    • Humanoids will now occasionally drop healthy snacks when killed.
    • Brewers and chefs no longer sell Provisioning ingredients. Why would they empower you to produce your own goods? They want you to consume theirs.
    • Grocers now sell provisioning ingredients for 150 gold per item.
    • Merchant Yanis, located on Bleakrock Isle, will now tell you how much it will cost to increase your bag slots.
    • Rare food and drink ingredients are now the same visual quality of the rare foods for which they are ingredients.

    Potions
    • Level 50 dropped potions will now display as Veteran Rank 1.
    • Potions now behave more consistently regarding stealth; no potion will reveal you from stealth unless it hurts or stuns you.
    • Fixed an issue so potions will now actually affect your critical rating.
    • Potions of Invisibility will now dismount you if you're trying to drink them while mounted. It just makes you invisible, not you and your horse.
    • Fixed an issue where certain potions of invisibility mistakenly had no duration.
    • Healing potion tooltips will now update to reflect bonuses to healing from other sources, such as abilities (passives, buffs, etc.)

    Crafting
    • Increased the chance of getting gold boosters from Clothing, Woodworking, and Blacksmithing writs.
      • Increased most ranks by approximately 30%.
      • Nearly doubled the top-tier writ's chance to drop a gold booster.
    • Provisioning certification will now specifically grant one tier-one health recipe, one tier-one stamina recipe, and one tier-one magicka recipe upon completion.
    • Enchanting Survey Reports I and II for Craglorn have finally been uncovered!
    • Updated the hireling mail headers to be more specific to the crafting discipline.
    • Provisioning Certification will now provide more low-tier recipes on completion.
    • Extremely low-level glyphs of regeneration will now provide regeneration.
    • Stitching, Metallurgy, and Carpentry passive abilities all now use different icons that better reflect their tradeskill.

    Crown Store
    General
    • Added a tutorial for the first time you open the Crown Store.
    • Closing the Crown Store UI after previewing a mount will now return you back to your normal idle animation without playing the dismount animation.
    • The Draugr Polymorph will now show the female version when previewing it on female characters.
    • Guild tabard is no longer shown when previewing a costume.
    • Fixed an issue so you will no longer get kicked from the game if you are stunned while previewing costumes.
    • Fixed an issue where you’d walk incorrectly after exiting the Crown Store.
    • Fixed an issue where you could crash when transforming out of werewolf form with a costume equipped.
    • Fixed an issue where you couldn't close the UI Error window in the Crown Store.
    • Fixed an issue where searching within the Crown Store did not return all matching entries.
    • Crown Store repair kit messages in the upper right now display with proper capitalization.
    • Crown Store repair kits will now repair all items in your inventory.
    • Fixed an issue where some costumes would modify your body appearance.
    • Fixed an issue where you would remain in preview form if interrupted by dialogue while previewing.
    • Fixed an issue where your head would clip off the screen when previewing a costume in the Crown Store.
    • You will no longer be able to toggle auto-run while in the Crown Store.
    • Fixed an issue where the camera would zoom in too far when previewing pets.
    • Fixed an issue where the Draugr Polymorph would morph your facial features.
    • You will now automatically dismount when entering Crown Store window.

    Dungeons & Group Content
    General
    • Slightly reduced the health and power from minion monsters inside Veteran Dungeons.
    • Both Glirion and Maj will no longer give out an Undaunted pledge for the same dungeon on the same day.

    Dungeons
    • Arx Corinium
      • Sellistrix the Lamia Queen's Lightning Bulwark ability will now properly display lightning in the water to indicate when you can get hit by it.
      • Sliklenia the Songstress' pet will no longer continue to engage you if Sliklenia leashes back to her original spawn point.
      • Sliklenia the Songstress' Cacophony ability will now hit anyone in her boss room that isn't protected by the bubble she places on her pet.
      • Matron Ixniaa's Impending Doom ability now only targets player characters that are alive.
      • Monsters stunned by the Sister of Waves will now properly play their stunned animations.
    • Banished Cells
      • It is now possible to block High Kinlord Rilis' Soulblast ability to reduce its damage and avoid secondary effects.
    • Blackheart Haven
      • Captain Blackheart's skeletal minions will no longer continue attacking you after everyone in your group has died.
      • Iron-Heel will no longer lose interest in player characters before his allies do.
    • Blessed Crucible
      • It is no longer possible to become stuck in the door behind Grunt the Clever when he uses Obliterate on player characters that are standing against said door.
    • City of Ash
      • Warden of the Shrine is now properly immune to crowd control effects.
      • Warden of the Shrine will now face his target before using Teleport Strike on them.
      • Fixed an issue where Razor Master Erthas's Lava Pitch ability was not showing the boss’ name next to it in the death recap window.
    • Crypt of Hearts
      • Ilambris-Zaven and Ilambris-Athor will now properly leash and return to their original spawn point if they are pulled outside the circular platform in their room.
    • Darkshade Caverns
      • When Foreman Llothan dies, his summoned Kwama Scribs will now die with him.
      • When Sentinel of Rkugamz dies, his Dwemer Repairers will now die with him.
    • Direfrost Keep
      • Teethnasher the Frostbound Freezing Gale ability will now hit less frequently.
    • Elden Hollow
      • Fixed an issue where Akash gra-Mal's would occasionally not turn to face her target when using Leaping Strike.
    • Selene's Web
      • During Selene's encounter, the Bosmer will more reliably jump down from the cliffs.
      • Longclaw's Senche Spirit will now properly disappear if Longclaw becomes stuck.
      • Selene's "Summon Senche Spirit" ability will now properly animate when it hits her targets.
    • Spindleclutch
      • The Corrupted Infantry will no longer become trapped in the cave rock.
      • You can no longer sneak past Blood Spawn.
    • Tempest Island
      • Fixed an issue where entering Tempest Island with the Quest Eye of the Storm in progress could cause certain monsters and NPCs to show up early. Commander Alduril will now wait until the Lamia Matriarch and her rabble are defeated before she and her troops arrive.
      • Monsters knocked off of cliffs on Tempest Island will now die, as they should.
      • Stormreeve Neidir has gained the ability to launch small Twisters during her encounter.
    • Volenfell
      • It is no longer possible to appear ahead of Quintus Verres, should you choose to respawn at a Wayshrine after being defeated.
      • You can no longer use the door after Quintus Verres, unless you have successfully completed the encounter.
      • The Treasure Hunters you encounter before Quintus Verres will now correctly reset after combat.
    • Vaults of Madness
      • Fixed an issue where you would incorrectly receive credit for the Vaults of Madness Pledge when the Mad Architect despawned due to getting stuck.
      • The Force Equilibrium ability will now damage you correctly.
        • If your remaining health percentage is lower compared to the boss, you will take 0 damage.
        • If your remaining health percentage is higher compared to the boss, you will take damage.
        • The damage is based on the difference between you and the boss' health. The larger the difference, the more damage you will sustain.
    • Wayrest Sewers
      • The Immovable Heavy Armor ability will now properly block Varaine Pellingare's Smite ability.
      • You will no longer be able to prevent Allene Pellingare's Backstab ability from being cast by blocking.
      • Both Varaine and Allene Pellingare will now reset if either gets stuck.

    Veteran Dungeons
    • Veteran Banished Cells
      • Monsters will no longer despawn before the encounter with Keeper Imiril is over.
      • High Kinlord Rilis' Curse of Suffering can no longer be cleansed. You will only be able to cleanse the Curse by standing in one of the sigils located on either side of his room.
    • Veteran Crypt of Hearts
      • Monsters will no longer become aggressive if you are too far away from their portal, or dead.
    • Veteran Darkshade Caverns
      • The effects for The Fallen Foreman's Flame Cone will now be removed in the event that he resets.
    • Veteran Elden Hollow
      • Bogdan the Nightflame's Shadow Tendrils are now immune to crowd control effects.
      • If you resurrect during the Murklight's "white phase," you will no longer take damage if you’re standing in the white pools.
    • Veteran Fungal Grotto
      • Vila Theran will now display a boss health bar on the UI.
      • Fixed an issue with Vila Theran’s Channel Shadow ability; she will now always channel Channel Shadow for 6 seconds.
    • Veteran Wayrest Sewers
      • You can no longer engage Garron the Returned safely from the ledge, and will instead be teleported to the room.

    Trials
    • General
      • You will now be correctly awarded points for completing Trials on difficult mode.
    • Hel Ra Citadel
      • You will no longer be able to get achievement credit for blowing the War Horn without actually initiating the encounter.

    Exploration & Itemization
    General
    • The skyshard glow will now fade faster if you are killed during your interaction with the skyshard.
    • Bookshelves in Craglorn will now display “Bookshelf” in the tooltip instead of “Books”.
    • Fixed an issue that was resulting in certain trunks appearing to be looted, but actually still contained loot.
    • It will now be easier to loot certain sacks, money bags, and hunks of meat that were previously too difficult to loot.
    • Updated the icons for a large number of items, including those that can be stolen.
    • Fixed an issue that was resulting in a loss of items when logging into Update 6 for the first time.
    • Fixed an issue where the Sealed Urn you receive for completing the first step of the Main Quest would have an option to Enchant it (despite there being no enchantments one can place on containers).
    • Interactable objects in the Mages and Fighters Guilds are now owned, and the interact prompt has been updated to reflect this.
    • You will now consistently receive spoiled food when looting spoiled food.
    • All clickable jars will now vanish when looted.
    • Updated the loot you receive from NPCs, safeboxes and interactable objects to add more variation in their drops.
      • Each social group of NPCs will now have more variation within their class.
      • Each safebox and interactable object will also have more varied drops that will account for the zone, source type and quality.
    • Fixed an issue where empty clickable objects were displaying a "Search" prompt instead an "Empty" prompt.

    Achievements
    • Fixed a minor typo in the Craglorn Completionist tooltip.
    • Updated the icons for many achievements.
    • Clarified the Epic Attire and Superior Attire tooltips to better define how these achievements can be earned.
    • The Craglorn Angler achievement can now completed when you catch the relevant fish.
    • Fixed an issue where the dye reward for completing the three achievements “Support the Fight”, “Keep Capture”, and “Capture a Resource” was not displaying.
    • Fixed an issue where the name of the achievement “Support the Fight” would be replaced with the name of another achievement.
    • Updated the text for the Quester Achievement to indicate that repeatable quests now count when they are completed for the first time. Subsequent completions do not count.
    • Updated the Dungeon Achievement Text in several dungeons to more accurately describe their requirements.

    Collections
    • Added a tutorial for the first time you open the Collections UI.
    • Added a tutorial for the first time you obtain a Collectible.
    • When you login wearing a costume, the Collections UI will now correctly recognize it is active.

    Item Sets
    • Arms of the Ancestors: Fixed an issue where the armor penetration for this item set wasn’t scaled up to account for the new Champion System values.
    • Blood Spawn: Reduced the ultimate gain from this item set to 15 from 25.
    • Twice Fanged Serpent: The visual effects for the Twice Fanged Serpent set will now correctly apply only to items that are part of the set.

    Justice System
    General
    • Significantly reduced the value of green, blue, and purple quality stolen items.
    • The chance to find higher quality stolen items is now tied directly to the level of the area they are found in. This means stealing from higher level content provides a significantly higher chance to find higher quality stolen goods.
    • All green stolen items are now valued at the same rate as each other. This is now also the case with blue stolen items.
    • The fence purchase is now the same as the value listed on stolen items.
    • The cost to launder stolen items has now been significantly reduced, and will never exceed the overall value of the item.
    • When mousing over a Safebox, the prompt will now say "Steal From" instead of "Steal" to be consistent with other lootable objects.
    • Fixed an issue if you were being arrested while your UI was toggled off, you were unable to toggle it back on, leaving you unable to pay or flee.
    • NPCs that turn hostile after being attacked will now appear as red dots on the compass.
    • Fixed an issue where a witness would become hostile, but would not actually attack you.
    • You will now receive bounty when caught stealing gold, and for attacking guards.
    • You will no longer receive bounty for successfully pickpocketing an NPC.
    • You can no longer pickpocket NPCs from the front while Bolt Escape, Streak, or Ball of Lightning is active.
    • Fixed an issue where the UI would occasionally not update when focusing on a new target after pickpocketing all items from an NPC.
    • Controls will no longer become partially locked after being arrested while picking a lock.
    • You will now see a countdown in the conversation window when a guard is attempting to arrest you displaying the remaining time before the guard will attack you. If the timer reaches zero, you will no longer be able to pay your bounty. You’ll be forced to flee or face the wrath of justice.
    • If you hit your daily limit selling to a fence, you will now be warned immediately instead of receiving the "Sale Is Final" message before being denied.
    • Fixed an issue where the Legerdemain skill line UI would not increment when you sold items to a fence.
    • Stealth abilities, such as Shadow Cloak, no longer prevent you from being witnessed while performing criminal acts.
    • Fixed an issue where you couldn't pickpocket while standing if you had Shadow Cloak active.
    • Added some additional tutorials in relation to the Justice System.

    Quests & Zones
    Bleakrock Isle
    • Sparking the Flame: You will no longer be able to leave the village that’s under attack by running near Rana’s office.

    Coldharbour
    • Manor of Revelry: Fixed a number of issues where Fatahala’s dialogue was mute after her appearance change.
    • The Harvest Heart: Fixed an issue where your progress could become blocked if you were too far away from another group member when that group member marked all of the vampire lairs.
    • News of Fallen Kin: Grundskar will now properly appear at the end of this quest if you have not completed Army of Meridia.
    • The Shadow’s Embrace: The quest step "Cause Chaos in the Lamia Camps" can now be shared with your group members.

    Deshaan
    • Bad Medicine: This quest is once again properly shareable.

    Glenumbra
    • The Nameless Soldier: Fixed an issue that could cause Faolchu to get stuck while going back in time.

    Greenshade
    • Striking at the Heart: You will no longer become blocked if you die on the quest step “Talk to Queen Ayrenn.”

    Reaper’s March
    • Thizzrini Arena: Fixed an issue where you could knock back certain monsters into cages and doors.

    Stormhaven
    • Spider Nest: The three spider world bosses – Banespinner, Old Widow Silk, and Bloodweaver – will no longer get stuck in the cliffside when engaged.
    • Saving Hosni: If you teleport, wayshrine, or otherwise escape the dream layer, you will now be able to re-enter the estate without having to abaondon the quest.

    UI
    General
    • Fixed an issue where you could not disable add-ons that had a space in the add-on folder name.
    • Fixed an issue where announcements and tutorial boxes were not displaying above the Crown Store.
    • Fixed an issue where the cooldown values on item tooltips were not displaying in white.
    • Quest pins on the compass now have two new settings:
      • Compass Quest Givers: You can choose whether or not to show quest givers on the compass. The default value is to not show Quest Givers.
      • Compass Active Quests: You can now choose how you want the quests you have to display on the Compass. You can choose between showing none of your quests, all of your quests, or only the quest you have focused in the quest tracker. The default value is to show only the focused quest.
    • Fixed an issue where the guild trader was listing a ridiculously long bid time if you tried to make a bid immediately after the bidding window closed.
    • Potions sent through the mail will now display the proper tooltips when the recipient hovers over them.
    • The dye highlight will no longer show up when the selected dye is no longer visible within the dye pane.
    • Fixed an issue where the “Teleport to Leader” prompt was not always appearing for everyone in the group.
    • Activating the preview in the Crown Store, or activating and deactivating costumes in the Collections UI no longer causes you to rotate.
    • You can no longer use the Crown Store or Collections UI while in Werewolf form.
    • Disabled the ability to view the Crown Store or Collections UI window when you are swimming or dead.
    • Fixed a minor issue where Axes and Maces were lowercase in tooltips.

    Champion System
    • Adjusted the Champion System UI so the clouds will now slightly fade when you zoom in, and multi-line star names are now centered instead of being left aligned.
    • Fixed an issue so textures will no longer pop in when seen for the first time.
    • An animation will now play if you have a pending passive star unlock and then remove points so it no longer unlocked.

    Collectibles
    • Fixed an issue where scrolling to the bottom of the list in the Collectibles UI would automatically scroll back to the top if an item was selected as active.
    • Updated the upper right header label within the Collectibles UI so it’s now two lines.
    • Fixed an issue where you could enter a pet name that was one character longer than what was actually displayable.
    • Fixed an issue where the last section within the UI was slightly cut off on the bottom of the screen.

    SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH

    You seriously just quoted the entire patch notes to say that...please edit your post.

    And I hope they nerf the gold return considerably. I don't want to be forced to fumble around a load of containers everyday just to keep up with the inflating economy
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    So you didn't adjust the exp from 400k for a cp. I'm going to assume you aren't going to. GG ZOS it's been fun
Sign In or Register to comment.