starkerealm wrote: »ArconSeptim wrote: »SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH
Because it was way too easy to make money? You could easily pull down 8k a day per character without hitting your fence limit, in a short enough time to make farming gold across your alts viable. Yeah... that would have done horrifying things to the economy.
@ZOS_GinaBruno
I think I /bugged it, but I didn't see any confirmation. Is the issue where, when characters first getting transfered over to 1.6 loosing any items stored on their horses getting looked at, or did that one slip through the cracks?
ZOS_GinaBruno wrote: »
Racial
- Orc
- Heavy Armor Expertise: This passive ability now has an icon.
And all those winning sorcs got surge buffed, it's probably even better now since all morphs heal.
nightwalkerrobin_ESO wrote: »@ZOS_GinaBruno
Stealth abilities, such as Shadow Cloak, no longer prevent you from being witnessed while performing criminal acts.
What is stealth for than to keep you from being seen or witnessed? I think this is a bad idea on ZOS's part.
Not really...kinda bogus that Shadow Cloak could allow you to pick any barrel or unlock any container/door without risk.
ArconSeptim wrote: »SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH
ZOS_GinaBruno wrote: »Currently green-, blue-, and purple-quality stolen items sell for more than is intended.
ZOS_JessicaFolsom wrote: »are you serious? care to do some serious work on racial passives balance?
Why are you ignoring threads regarding racial imbalance/race change
(like this for example or plethora other topics regarding the issue)?
Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?
Getting into a the cooking of dishes again, I see everything has reset here as well. So now I'm up to clicking R 21 times for the Fishy Sticks, 22 times for the Rabbit Pasty, 4 times for the Breton Pork Sausage, 7 times for the Cheese Pork Schnitzel, 21 times for the Senchal Curry Fish and Rice and twice for the Camlorn Pork Sausage to get all meat dishes in.
Why not add a slider here in the food and drinks? Because pressing 59 times on R for the Surilie Syrah Wine option is not how I want to spend my evening.
All_Bizniz wrote: »WOW you all must be high. ZOS your 'fixes' are ridiculous. 1.6 should come out April 1st because this is a joke. I'm very sad and ill be quitting the game. (loved you eso... at one time)
Perhaps so, but there shouldn't be an add-on for that. In my humble opinion.There's an add-on for that. Multicraft
ryanmjmcevoy_ESO wrote: »starkerealm wrote: »ArconSeptim wrote: »SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH
Because it was way too easy to make money? You could easily pull down 8k a day per character without hitting your fence limit, in a short enough time to make farming gold across your alts viable. Yeah... that would have done horrifying things to the economy.
I think probably more than that if you took your time. IIRC, the most valuable items I found stealing (was in Riften) were ~600 gold. If you only stole and fenced those valued items, with the max at 50 per day, you're at 30k in one day from stealing.
I'd love to get rich like that, but I can understand the nerf lol
ZOS_GinaBruno wrote: »
Restoration Staff
Fixed an issue where Restoration Expert and Restoration Master were increasing all healing done; this was not working as intended. Restoration Expert and Restoration Master now only increase healing done with Restoration Staff abilities. The ability tool-tips for these passives have been updated to reflect this fix.
Overload got nerfed in my opinion. With the last update, they have removed the cooldown on Overload. So that you could spam it with high speed, which resulted in nice DPS.
Now, the damage got increase (though it's not 50% ,but I'm not sure.) But the cooldown is back again. Not sure if this is a bug or intended. But I liked it more with the cooldown removed.
ZOS_GinaBruno wrote: »
Combat & Gameplay
[*] PVP kills no longer grant Ultimate.ZOS_GinaBruno wrote: »
Alliance War
- Assault
- Combat Frenzy: Reduced the Ultimate gain to 10/20 from 13/25.
?????
starkerealm wrote: »ArconSeptim wrote: »SIGNIFICALLY REDUCED THE VALUE OF STOLEN ITEMS? WTH NOBODY WIL STEAL ANYMORE IF IT HAS MORE VALUE WTH
Because it was way too easy to make money? You could easily pull down 8k a day per character without hitting your fence limit, in a short enough time to make farming gold across your alts viable. Yeah... that would have done horrifying things to the economy.
@ZOS_GinaBruno
I think I /bugged it, but I didn't see any confirmation. Is the issue where, when characters first getting transfered over to 1.6 loosing any items stored on their horses getting looked at, or did that one slip through the cracks?
Somewhere in the patch notes there is a "Fixed an issue that was causing you to lose items when you first logged in to Update 6".
I think that's what they are a talking about. I won't be able to test until the NA characters get copied over again, but the EU folks should be able to report if they've had any inventory loss.
cozmon3c_ESO wrote: »You can no longer hold block while feared.
I'm suprised this isn't being talked about more, as if NB burst wasn't hitting hard enough with block up. I love the ambush fear combo, makes for fun play ;p.
ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.
ZOS_GinaBruno wrote: »Sorcerer
- Negate Magic: This Ultimate ability now removes enemy-placed effects when it is initially cast instead of constantly for the entire duration of the ability. Also, this ability’s cost has been reduced by 10%.