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DK 1.6 Discussion

Korah_Eaglecry
Korah_Eaglecry
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Dragonknight
  • Ardent Flame
  • Dragonknight Standard
  • The Synergy for this ability will now scale off your maximum health instead of your maximum magicka.
  • Reduced the available range of this Synergy to 2.5 meters from 8 meters.
  • Increased the cost of this ability and its morph Standard of Might to 250 Ultimate.
  • Shifting Standard (morph): The cost of this ability is still 200 Ultimate.
  • Fiery Grip
  • If the target of Fiery Grip is unable to be pulled to you for any reason, you will now be pulled to the target.
  • Empowered Chains (morph): This ability now grants you Empower for 5 seconds.
  • Searing Strike
  • Increased the damage over time effect applied by all ranks and morphs of this ability by approximately 15%.
  • The damage from Searing Strike and its morph Burning Embers is now checked against direct damage and resist defense values.
  • Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
  • Fiery Breath
  • Increased the damage over time effect applied to all ranks and morphs by approximately 30%.
  • Fiery Breath and its morph Engulfing Flames are now mitigated by your target’s Direct Damage and Resist statistics.
  • Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
  • Lava Whip
  • Updated the tooltip for this ability to note the cooldown to set an enemy off balance.
  • Flame Lash (morph): The follow up attack that is part of this ability now works on any off-balance target, stuns off-balance targets, and has a new icon.
  • Inferno
  • This ability has completely changed. It can now be toggled, has no cost, and deals no area of effect damage. Instead, when toggled on, Inferno will fire a projectile at the nearest target within 15 meters while in combat. In addition, Inferno provides the Major Prophecy buff while active.
  • Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery buff while active.
  • Sea of Flames (morph): This ability provides the same effect as Inferno, in addition to restoring Magicka to you whenever an enemy is killed by one of the projectiles.
  • Updated the visual effects for Inferno and both morphs.
  • Draconic Power
  • Dragon Leap
  • Reduced the cost of Dragon Leap and the morph Ferocious Leap to 125 Ultimate.
  • Take Flight (morph): Reduced the cost of this ability to 110 Ultimate, and increased the damage on this ability by 15% for all ranks.
  • Ferocious Leap (morph): This ability now applies a damage shield to the caster equal to your maximum health, and also removed the spell resist buff. We also fixed an issue where using this ability was unintentionally allowing you to jump up keep walls.
  • Spiked Armor
  • All ranks of this ability now also grant the buffs Major Resolve and Major Ward.
  • Razor Armor (morph): Renamed this ability to Hardened Armor, which now provides a damage shield equal to 10% of your maximum health. The duration of this shield lasts 3.5 seconds at Rank IV.
  • Volatile Armor (morph): This ability now deals increased damage over 10 seconds. The amount of damage dealt increases with each rank.
  • Dark Talons
  • Chocking Talons (morph): This ability now applies the Minor Maim debuff, even if your target is immune to roots.
  • Burning Talons (morph): Increased the damage over time from this ability by approximately 10%.
  • Dragon Blood
  • This ability now provides the buff Major Fortitude.
  • Green Dragons Blood (morph): This ability now provides the buffs Major Fortitude and Major Endurance, and lasts for 23 seconds at the maximum rank.
  • Coagulating Blood (morph): This ability now provides the buffs Major Fortitude and Minor Vitality, and lasts for 23 seconds at the maximum rank.
  • Reflective Scale
  • This ability and all its morphs will now reflect a maximum of four projectiles.
  • Reflective Plate (morph): This ability now provides the buff Minor Ward for 20 seconds. The duration increases with each rank.
  • Inhale
  • Increased the damage dealt by this ability by 30%. The damage increases with each rank for the first four ranks, and then remains constant for both morphs.
  • Earthen Heart
  • Magma Armor
  • Magma Shell (morph): Reduced this ability’s Synergy radius 2.5 meters, and increased the strength of the shield produced by the Synergy to 100% of your maximum health from 85%.
  • Stonefist
  • Obsidian Shard (morph): Increased the damage of this ability by 20%.
  • Stone Giant (morph): This ability now grants the buff Minor Resolve instead of the previous unique increase to armor.
  • Molten Weapons
  • This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
  • Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
  • Molten Armaments (morph): This ability now increases the extra damage against low health targets.
  • Slightly reduced the cost of Molten Weapons and its morphs.
  • Obsidian Shield
  • Igneous Shield (morph): This ability now applies the buff Major Mending for 7 seconds.
  • Petrify
  • Increased the duration of this ability to 20 seconds from 12 seconds at Rank IV.
  • Fossilize (morph): This ability no longer affects regeneration rates. Instead, it roots your target for 2.5 seconds after the stun ends.
  • Shattering Rocks (morph): Increased the chance to put your targets off balance to 50% from 33%.
  • Ash Cloud
  • Ash Cloud is a now a ground-targeted area of effect ability. It no longer affects an enemy’s miss chance, but instead snares your enemy by 70%.
  • Increased the damage radius of Ash Cloud and its morphs to 5 meters from 4 meters.
  • Cinder Storm (morph): This ability now snares enemies for 2.5 seconds, after they leave the area of effect. The damage dealt by Cinder Storm now increases with each rank of the ability.
  • Eruption Now (morph): This ability now deals damage instantly. This damage amount increases with each rank.
  • Passives
  • Earthen Heart
  • Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
Edited by Korah_Eaglecry on January 27, 2015 8:08PM
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Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
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What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Kilandros
    Kilandros
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    Oblivion got a big buff and Igneous Weapons looks like an interesting buff.

    Pity about Cinder Storm, though.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Korah_Eaglecry
    Korah_Eaglecry
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    Trying to clean up the OP now
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Asgari
    Asgari
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    Kilandros wrote: »
    Oblivion got a big buff and Igneous Weapons looks like an interesting buff.

    Pity about Cinder Storm, though.

    What's wrong with cinder storm? It's a ground based AOE with added dmg now and if a player decides to leave it they are snared. It's a buff imo.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Shadesofkin
    Shadesofkin
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    What's wrong with cinder storm? It's a ground based AOE with added dmg now and if a player decides to leave it they are snared. It's a buff imo.

    The miss chance was a staple of prolonged fights with bosses for my tank build. The less that boss moved around the more likely I was to to be dropping Cinder/Ash.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • xMovingTarget
    xMovingTarget
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    Stamina DK gonna be good ;)
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    Oblivion got a big buff and Igneous Weapons looks like an interesting buff.

    Pity about Cinder Storm, though.

    What's wrong with cinder storm? It's a ground based AOE with added dmg now and if a player decides to leave it they are snared. It's a buff imo.

    It's a buff in the sense that it does more damage, yes. But it's a nerf in the sense that the utility of 70% miss chance is removed.

    I suppose it's up to each player to decide whether this is in fact a "buff" or a "nerf" depending on their individual build and it's needs. That being said, DK has never been at a loss for AoE DPS, whereas Cinder Storm was the only way to get AoE 70% miss chance. As far as I'm concerned, that makes it more of a nerf than a buff.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Xsorus
    Xsorus
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    Stamina DK gonna be good ;)

    They were already pretty good

    I'm actually interested in Dual Wield now on DK hehe
  • pmn100b16_ESO
    pmn100b16_ESO
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    Kilandros wrote: »
    Kilandros wrote: »
    Oblivion got a big buff and Igneous Weapons looks like an interesting buff.

    Pity about Cinder Storm, though.

    What's wrong with cinder storm? It's a ground based AOE with added dmg now and if a player decides to leave it they are snared. It's a buff imo.

    It's a buff in the sense that it does more damage, yes. But it's a nerf in the sense that the utility of 70% miss chance is removed.

    I suppose it's up to each player to decide whether this is in fact a "buff" or a "nerf" depending on their individual build and it's needs. That being said, DK has never been at a loss for AoE DPS, whereas Cinder Storm was the only way to get AoE 70% miss chance. As far as I'm concerned, that makes it more of a nerf than a buff.

    30% miss chance you mean?
  • Vordae
    Vordae
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    What's wrong with cinder storm? It's a ground based AOE with added dmg now and if a player decides to leave it they are snared. It's a buff imo.

    The miss chance was a staple of prolonged fights with bosses for my tank build. The less that boss moved around the more likely I was to to be dropping Cinder/Ash.

    Except miss chance doesn't work on bosses.
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    Kilandros wrote: »
    Oblivion got a big buff and Igneous Weapons looks like an interesting buff.

    Pity about Cinder Storm, though.

    What's wrong with cinder storm? It's a ground based AOE with added dmg now and if a player decides to leave it they are snared. It's a buff imo.

    It's a buff in the sense that it does more damage, yes. But it's a nerf in the sense that the utility of 70% miss chance is removed.

    I suppose it's up to each player to decide whether this is in fact a "buff" or a "nerf" depending on their individual build and it's needs. That being said, DK has never been at a loss for AoE DPS, whereas Cinder Storm was the only way to get AoE 70% miss chance. As far as I'm concerned, that makes it more of a nerf than a buff.

    30% miss chance you mean?

    Yes. I was confusing the snare % with the miss chance %.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Xsorus
    Xsorus
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    all I know is we now get a nasty absorb shield off that Dragon Leap Morph.

  • Asgari
    Asgari
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    The miss chance was only beneficial in PvE or 1v1 in pvp. For me it's a buff in pvp as I'm ale always moving and just casting it for the passive ult gen and stamina swap. The added dps was only a bonus.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • xMovingTarget
    xMovingTarget
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    Stamina DK gonna be good ;)

    They were already pretty good

    I'm actually interested in Dual Wield now on DK hehe

    In PvE it wasnt that great(Dualwield/2H). But could get new FOTM. All i gonna say ;)
  • Kilandros
    Kilandros
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    The miss chance was only beneficial in PvE or 1v1 in pvp. For me it's a buff in pvp as I'm ale always moving and just casting it for the passive ult gen and stamina swap. The added dps was only a bonus.

    Like I said, if you value the DPS over the miss chance, then it's a net buff for you and your playstyle.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Night-claw
    Night-claw
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    dragonknight standard cost 200
    standard of might cost now 250 as other morph cost 200 something doesn't make sense and it alittle unfair at the same side i believe both morph should be 250 and unmorphed reminds 200! ¬_¬
  • Rylana
    Rylana
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    Night-claw wrote: »
    dragonknight standard cost 200
    standard of might cost now 250 as other morph cost 200 something doesn't make sense and it alittle unfair at the same side i believe both morph should be 250 and unmorphed reminds 200! ¬_¬

    The one you can pick up and move should be the more expensive one

    Logic failed here
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Minsc
    Minsc
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    The changes to spell crit seem interesting ( referring specifically to the fact that now being able to crit with Flame lash with a magicka build more consistently)
  • Night-claw
    Night-claw
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    Rylana wrote: »
    Night-claw wrote: »
    dragonknight standard cost 200
    standard of might cost now 250 as other morph cost 200 something doesn't make sense and it alittle unfair at the same side i believe both morph should be 250 and unmorphed reminds 200! ¬_¬

    The one you can pick up and move should be the more expensive one

    Logic failed here

    read what i typed again!.

    Edited by Night-claw on January 27, 2015 8:32PM
  • Rylana
    Rylana
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    Night-claw wrote: »
    Rylana wrote: »
    Night-claw wrote: »
    dragonknight standard cost 200
    standard of might cost now 250 as other morph cost 200 something doesn't make sense and it alittle unfair at the same side i believe both morph should be 250 and unmorphed reminds 200! ¬_¬

    The one you can pick up and move should be the more expensive one

    Logic failed here

    read what i typed again!.

    and read what i typed again, i was fundamentally agreeing with you
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Nijjion
    Nijjion
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    With the Ultimate change I don't feel like the standard increase ult cost was needed.

    I forsee a lot of DKs going shifting and if you time it right you can get the double duration.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Night-claw
    Night-claw
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    oh then,misunderstanding
  • LtCrunch
    LtCrunch
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    As with all of the classes ZOS made some questionable decisions with the DK changes. The damage shield granted from Ferocious Leap makes Magma Armor seem redundant and seems awfully powerful for such a low cost ultimate ability.

    Increasing the cost of Dragonknight Standard and Standard of might to 250 but reducing the cost of Shifting Standard seems completely backwards. Shifting Standard is effectively a double duration Dragonknight Standard and it's going to cost LESS? C'mon ZOS.

    No stamina morph for Lava Whip seems quite odd to me when considering they added a stamina morph for both Searing Strike and Fiery Breath.

    Not reducing the cost of Stonefist is highly questionable considering it's a pretty terrible ability for it's cost.
    Edited by LtCrunch on January 27, 2015 8:59PM
    NerdSauce Gaming
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    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • ArconSeptim
    ArconSeptim
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    Kilandros wrote: »
    Oblivion got a big buff and Igneous Weapons looks like an interesting buff.

    Pity about Cinder Storm, though.

    Don't talk about oblivion if you never seen it or used it, we will see if it is a "buff"
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    Oblivion got a big buff and Igneous Weapons looks like an interesting buff.

    Pity about Cinder Storm, though.

    Don't talk about oblivion if you never seen it or used it, we will see if it is a "buff"

    Oblivion was garbage. This is a buff.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Nijjion
    Nijjion
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    So Unstable Flames then... gone to Stamina, sad for us magicka DKs but guess there will be some stamina builds that can make use of this even more which I guess could open up for some potential.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Armitas
    Armitas
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    *Does molten weapons really only last 7 seconds? In PvE it might be fine to open up your guard for a heavy attack, but in PvP that is going to leave you wide open, not to mention you need executes to happen without a lot of hassle. When you have your opponent low on health you need to take him down before he heals or shields, not cast a buff, then charge up a big heavy attack that will invariably be bashed.

    If the increase time morph on heavy attack scales up with rank this might be good for a heavy weave rotation in pve, but with all the other maintenance rotations I see this as a big hassle for a narrow PvP execute window.

    *Really going to miss that miss chance. The damage on this thing better be worth the loss of miss chance.

    *Fiery grip....Really bad move. I go to pull a guy out of a zerg, but he's rooted, so now I get pulled into his zerg. The skill was bad enough after the Y axis nerf but now it's broken and likely to get you killed. That and it's now a potential grappling hook for getting over walls via immovable npcs. (you can still pull people up keep walls even after the Y axis nerf)

    *Also they didn't list a major for fiery breath...so I assume it gives one like burning breath does with Major Fracture. I also wonder about Molten Whip, does it still only provide spell power, and does it not count as a minor sorcery?

    *Both leaps sound fantastic.

    *Unstable flame might drop for magicka builds but hey, look at that entropy.
    Edited by Armitas on January 27, 2015 11:02PM
    Retired.
    Nord mDK
  • Mantic0r3
    Mantic0r3
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    Nijjion wrote: »
    With the Ultimate change I don't feel like the standard increase ult cost was needed.

    I forsee a lot of DKs going shifting and if you time it right you can get the double duration.

    Did they fix the shifting banner? last time i tested i couldnt switch bars and still shift so i switched to standard of might
  • kaorunandrak
    kaorunandrak
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    Kinda hope they are willing to give ash cloud a dodge chance rather then the dps component most builds don't need the AOE DPS from it, but the survivability was a good benefit before, but if not o well. I just don't see how the change to molten weapons is any good.
    Guild Leader of The Crimson Moon PVE/PVP NA
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    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
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    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Maulkin
    Maulkin
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    I'm feeling positive about these changes from a DK prespective.

    Standard of Might got a bit of a nerf-stick and I'm not too keen on the Cinder Storm changes but most other things are buffs.

    Shifting Standard and Dragon Leap are the way forward and look at those damage buffs to Ardent Flame and Draconic Power skill trees! Delicious :D

    Time to dust off the DK again after a few months on the shelf! 5H-2L with with Mage-focused champion point allocation looks very promising on paper!
    Edited by Maulkin on January 28, 2015 10:42AM
    EU | PC | AD
  • Valencer
    Valencer
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    A fun little visual update to Dragonknight Standard: (Pretty sure the alliance flag is new?)

    B80917A812F484A9B116D447363D1D9DD4475581

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